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Found 5 results

  1. In a Podcast episode, the head of Microsoft Phil Spencer commented on the idea of bringing back the original proposed Family Sharing Plan and said that it may happen in the future, but it will be a long and bumpy road with the DRM attachment. Let's take a trip back to June 2013, on the dawn of E3 2013, Microsoft Studios is under heavy fire for their new DRM system, and especially their fee on used games, taking the war publishers have had on used games to new heights. One thing however that was done right was the idea of a Family Sharing program on Xbox One, talked about in the GamertagRadio.com podcast with Phil Spencer, the new head of Microsoft.You see, when the outstanding policies were revamped, the Family Sharing plan went with them, never to see the light of day again, at least, that's what we thought. In the podcast Phil explained how he had loved the idea of a Family Sharing program, and how it is on their agenda for a new, game-based Xbox. He specifically stated, "We looked at the digital features that we had talked about last year and as a gamer, there were a lot of those features that I think really resonated . . . As I look at our monthly update roadmap, those kind of features are in our roadmap. There is a little bit of a challenge now that you've got DRM on a disc." So the idea isn't totally out of the question, in fact, he pretty much states the idea is on the center of their plan, just that it would be difficult to do thanks to DRM already implemented. View attachment: edwardkenwaythinksphilisawesome1.jpg Do you like the idea of a Family Sharing plan on the Xbox One, and would it be enough to sell you on one? Let me know below, thanks for reading my friends!
  2. In a Podcast episode, the head of Microsoft Phil Spencer commented on the idea of bringing back the original proposed Family Sharing Plan and said that it may happen in the future, but it will be a long and bumpy road with the DRM attachment. Let's take a trip back to June 2013, on the dawn of E3 2013, Microsoft Studios is under heavy fire for their new DRM system, and especially their fee on used games, taking the war publishers have had on used games to new heights. One thing however that was done right was the idea of a Family Sharing program on Xbox One, talked about in the GamertagRadio.com podcast with Phil Spencer, the new head of Microsoft.You see, when the outstanding policies were revamped, the Family Sharing plan went with them, never to see the light of day again, at least, that's what we thought. In the podcast Phil explained how he had loved the idea of a Family Sharing program, and how it is on their agenda for a new, game-based Xbox. He specifically stated, "We looked at the digital features that we had talked about last year and as a gamer, there were a lot of those features that I think really resonated . . . As I look at our monthly update roadmap, those kind of features are in our roadmap. There is a little bit of a challenge now that you've got DRM on a disc." So the idea isn't totally out of the question, in fact, he pretty much states the idea is on the center of their plan, just that it would be difficult to do thanks to DRM already implemented. View attachment: edwardkenwaythinksphilisawesome1.jpg Do you like the idea of a Family Sharing plan on the Xbox One, and would it be enough to sell you on one? Let me know below, thanks for reading my friends! View full article
  3. UPDATE http://www.343industries.org/forum/topic/29631-the-family-sharing-was-not-a-demo-system-after-all/?do=findComment&comment=269643 With the big news announced by microsoft on them taking a u-turn on their policies some of their features that were meant to be implemented had to be removed due to this decision. One of those features was Family Sharing, a feature many thought was to be very useful and were keen to use. Sharing games with friends on Xbox all over the world with just a push of a few buttons. But there were fans who didn't care about the implementation of the used games policy and were very happy and keen to for the family sharing feature and with the backtrack of the policies those fans were not happy about the loss of this feature. Getting to play games that friends can share with you digitally from a different part of the world seemed pretty cool. But we didn't realize the family sharing feature only shared a portion of the game to his/her's selected friend. It was just a demo. After the big news a microsoft employee gives his thoughts and explain the proper nature of this feature. "When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour." "This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game." Full blog can be read at heyuguysgaming Is seems clear now why Microsoft never flaunted this feature about too much and did it come as a big loss as some fans may have felt?
  4. Recently it was reported that the family sharing feature on Xbox one was just a timed demo system which only allowed users to play a game that a friend has shared with them through Xbox live for only 15-45 mins and up to an hour in some cases. But now it has been reported that it was not a timed demo system you could indeed have access to the entire game, the exact opposite of what the other alleged Microsoft employee said the other day, I know the news reports about the Xbox One has been hard to follow. From multiple sources such as Kotaku and IGN state that Microsofts Mark Whitten and Aaron Greenberg debunked the previous report on their twitter pages. But it still makes me think why Microsoft was not showing this off at every opportunity. They were pretty low key towards this feature and with a feature like this and supposedly with no catches why were they not in everyone's face about it? But that also makes me think despite the recent report stating that there was no time limit could there still be some kind of catch?
  5. UPDATE http://www.343industries.org/forum/topic/29631-the-family-sharing-was-not-a-demo-system-after-all/?do=findComment&comment=269643 With the big news announced by microsoft on them taking a u-turn on their policies some of their features that were meant to be implemented had to be removed due to this decision. One of those features was Family Sharing, a feature many thought was to be very useful and were keen to use. Sharing games with friends on Xbox all over the world with just a push of a few buttons. But there were fans who didn't care about the implementation of the used games policy and were very happy and keen to for the family sharing feature and with the backtrack of the policies those fans were not happy about the loss of this feature. Getting to play games that friends can share with you digitally from a different part of the world seemed pretty cool. But we didn't realize the family sharing feature only shared a portion of the game to his/her's selected friend. It was just a demo. After the big news a microsoft employee gives his thoughts and explain the proper nature of this feature. "When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour." "This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game." Full blog can be read at heyuguysgaming Is seems clear now why Microsoft never flaunted this feature about too much and did it come as a big loss as some fans may have felt? View full article
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