Jump to content

JooJoona

Members
  • Posts

    15
  • Joined

  • Last visited

Contact Methods

  • Gamertag
    J00N4

JooJoona's Achievements

Drone

Drone (3/19)

2

Reputation

  1. More flood in installation 04: http://www.343industries.org/forum/topic/27206-control-room-light-the-ring-destroy-the-flood/
  2. A 'nova' visual effect will spawn. Then a teleporter spawns, which teleports all players (not the ones in the bunker) into the sea. I wanted to do it with kill barriers so that vehicles would explode, but it doesn't work (so lets just say that everything vaporizes :>).
  3. Please reply and tell me what you think.
  4. Gamertag: J00N4 (That's with two zeros btw) Map (Evacuation): http://tinyurl.com/bwn4nek Gametype (Escape): http://tinyurl.com/c97fz5t Pictures (Titled Escape # (- *something*)): http://tinyurl.com/cvvlsfl Description: "The Covenant invaded Earth and got defeated. Unfortunately just as we thought we won, some flood spores arrived on a meteorite. The metorite happend to hit a big city and thus the flood infestation spread rapidly and became uncontrollable. Now the only way to stop the flood is to nuke the city. The nuke is already on its way and we have to escape before it drops. There's only one building that can withstand such an incredible explosion and that's where we're headed. Get on your mongooses and ghosts! This is gona be a bumpy ride!" This map/gametype is more of a challenge rather than a gamemode, because it is really hard to survive as a human. The idea is that the humans will try to escape and evade the flood and get inside the building using vehicles. Meanwhile the flood will try to stop the humans from getting into the building and kill them. When inside the building, humans get 500% damage resistance, 3x overshield and infinite ammo (these are not the only traits they get). The building holds 2 spartan lasers and 3 rocket launchers so the flood practically loses if survivors get into the building. The nuclear bomb drops and kills everyone outside the building at the end of each round (awesome, right?), so you can't just hide somewhere as a human. This should be played with 10-16 players (the more players there are, the better chances of survival the humans have). There are some minor issues in the map, because the budjet is completely full (the issues don't affect the gameplay that much though). The building has doors that should close few seconds before the nuclear explosion, but they very rarely work. Also few other objects tend not to spawn sometimes. Music recommendation (Halo 2 OST - Unyielding): Why the heck did I recommend music!?: It's just something I do. Why the heck did I recommend that specific song!?: I recently played Halo 2's campaign and I got some inspiration from it. I really liked the parts in which you have to play as the Arbiter and drive a ghost. At the start of the mission 'Quarantine Zone' you have to drive (I chose to drive with the ghost) and fight against the flood or evade the flood. That is where I got the idea to make a minigame where the flood is using vehicles. There is a flood controlled scopion tank on that level (which is terrifying). That is where I got the idea of putting a flood controlled scorpion into my map. Also the song is one of the best ones I've ever heard and it fits this gamemode perfectly!
  5. Thanks, means a lot to me! Glad I've succeeded in making something that people can enjoy. Lets just hope THFE likes it too! *cough*"map feature"*cough*
  6. Playing this and other stuff at: http://halocustoms.com/threads/mar-22-2013-do-you-have-a-map-you-want-to-test-show-off-j00n4.6384/ Please attend!
  7. WOOPS! I just noticed something. The gametype description should be "Light the ring. Destroy the flood" rather than "Light the ring, destroy the flood." Doesn't really matter that much, but just saying!
  8. Do you want to test it out sometime? I've had trouble getting a party together, so it would help a lot if you joined with me. This sums up the gameplay:
  9. My gamertag is J00N4 (The Os are zeros!) Map: Control Room (Link: http://tinyurl.com/coj9pyd) Game mode: Installation (Link: http://tinyurl.com/d8d5zas) Pictures here (titled Control Room - *something*): http://tinyurl.com/d3ac66l Description: This map and game mode are inspired by the last mission in Halo 3's campaign which is called Halo. In that mission you first have to get to halo's control room (installation 04B). While you're trying to get to the control room the flood will try to stop you. That is what this map is all about! I've remade a big part of the building where the control room is situated. In this map you get a spartan laser, a rocket launcher, a battle rifle, a shotgun, a magnum and frag granades as ordnance and they all resupply every 60 seconds. I've tried to edit the flood traits so that they are almost like the flood in Halo 3's campaign: they're damage resistant, they have low damage, low speed, no armor abilities, their shield don't regenerate and they can jump high so that they can move quickly from one level to another while humans have to use typical paths. Humans have normal traits. The flood will spawn above the humans and they need to work as a team. The flood usually drops down right on top of you which can scare the s**t out of you and because of the flood visual effect they kinda look like flood drop pods as they fall. The scoring is a little different from normal flood, check it out if you want to win! This game mode should be played with more than 5 players, but the more players the better it gets; but if you play with a lot of players you should modify the amount of starting flood so the game doesn't become unfair to the flood. Here's something to listen to while playing: http://tinyurl.com/c9znkg5 It will make you cry because of the amount of nostalgia! One more thing. There's an easter egg in this map to honor Sgt. Johnson. See if you can figure it out!
  10. My gamertag is J00N4 (The Os are zeros!) Map: Control Room (Link: http://tinyurl.com/coj9pyd) Game mode: Installation (Link: http://tinyurl.com/cgjhpgu) Pictures here: http://tinyurl.com/d3ac66l Description: This map and game mode are inspired by the last mission in Halo 3's campaign which is called Halo. In that mission you first have to get to halo's control room (installation 04B). While you're trying to get to the control room the flood will try to stop you. That is what this map is all about! I've remade a big part of the building where the control room is situated. In this map you get a spartan laser, a rocket launcher, a battle rifle, a shotgun, a magnum and frag granades as ordnance and they all resupply every 60 seconds. I've tried to edit the flood traits so that they are almost like the flood in Halo 3's campaign: they're damage resistant, they have low damage, low speed, no armor abilities, their shield don't regenerate and they can jump high so that they can move quickly from one level to another while humans have to use typical paths. Humans have normal traits. The flood will spawn above the humans and they need to work as a team. The flood usually drops down right on top of you which can scare the s**t out of you and because of the flood visual effect they kinda look like flood drop pods as they fall. The scoring is a little different from normal flood, check it out if you want to win! This game mode should be played with more than 5 players, but the more players the better it gets; but if you play with a lot of players you should modify the amount of starting flood so the game doesn't become unfair to the flood. One more thing. There's an easter egg in this map to honor Sgt. Johnson. See if you can figure it out!
  11. Hello! I like to make map, but I never quite have enough players to play them. So... anyone intrested to kick some in custom games? Oh! And my gamertag is J00N4 (Os are zeros).
  12. The language of my Halo 4 is auto selected by my location. I'm Finnish and if I won't change my console location (I have changed it) my Halo 4 will be poorly translated to Finnish. And Finnish is the worst language to translate things to. Please make language settings manual or to auto select by console LANGUAGE not location.
  13. You have to make flags and oddballs so that you have to actively pick them up. Makes me rage so much when someone just trows an oddball to me and I can't do anything. Same with the flag. Accidently walk over a flag and then it's in my hand and I'm unable to do anything.
×
×
  • Create New...