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DaviesGaming

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Everything posted by DaviesGaming

  1. to be honest I can see why they are doing it. Put it up for a week, if it's really popular we keep it. If it isn't then we don't. Take it as testing to see the communities response to the gametypes.
  2. I personally do not like the gametype, but I know that other people do and that they should bring it back. They will probably bring more than a few objective gametypes. Halo has always been a game where gametypes were added over time.
  3. Halo 4's story continues over the trilogy. You might think "they didnt explain it well" but remember there are going to be 2 more games on the same story.
  4. I said no, yes and partially yes (though I voted no) The skill shouldn't be on wins and losses. Sometimes a team can lose because of 1 bad player. IF I do good in a game, I dont want to have my skill rank lowered because of someone who done badly.
  5. DaviesGaming

    Bad Writing

    I've only played the games and I understood it. Infact, when it was first announced I had a hunch it would have something to do with the forerunners.
  6. You have played it for an hour and then come on and say it is absolute rubbish, the sound and the way it looks it crap? Way to go man, this must be the quickest I've seen someone jump on and complain about it. Without playing the campaign aswell. The sound is without a doubt one of the best sounding games I've ever heard. As for the graphics, the are really really good for what the 360 has to offer with its really out of date hardware. It has got to be one of the best looking games available on console. The gameplay...is halo, what more can you ask?
  7. I loved it. The single player was fun, interesting and had a really good storyline. It was new, though the ending was great and yet **** at the same time(for obvious reasons) The multiplayer is great fun aswell. The new additions such as ordinance works extremely well. And it still feels like Halo. A few nit-picks though. Their is no option to turn down the in-game audio which is a bit idiotic not to have one of the base simple things that EVERY game should have. It is constantly the one volume. Their is no stats for win/loss together but there is for kill/death.
  8. The instant respawn is a choice, one of which I approve. You do not need to use it. Join In Progress has it's advantages and disadvantages. I'm not sure if I like it or not, but I can't fault them for including it. loadouts - most games have some sort of loadout. To say that it's a CoD element only is a little idiotic imo. Their are neutral weapon spawns on the map. It is only super-weapons because the other's are available in the loadouts. Ordinance - They have done this right at least. They haven't put in anything that is over-powered. People are used to the overshields and power weapons anyway. I actually like the Ordinance in this. how is no-quick scopes a CoD thing? You can quick scope like nothing else in that game and even no scope is easier. No-Scoping and quick-scoping have been a part of Halo since the days of Halo 2 (multiplayer wise) You just need to click the scope after your shot. I agree that the killcams are useless, but CoD wasn't the first game to have Killcams I'm sure of it. Plus, the killcams in Halo 4 are broken, most of the time not actually showing what happens. But Halo does not feel like CoD because the gameplay is still Halo. And the things that change the gameplay, feel right at home in CoD because of the way they have done things.
  9. So you think that it's fairer to have people join a game where they are losing badly? Or that it's the end of the match? Or a number of different unfair scenarios that have been described.
  10. Ok the question doesn't make sense. I'm very sorry its such a catastrophe! Don't focus on how the question is worded, you all understood what it means.
  11. Indeed, your suggestion for there to be an option is a great idea. It would give use the best of both worlds, for people who like JIP and people who do not.
  12. It has happened to me a lot more than once, so it may just be down to my luck. I don't think that not having JIP is being part of the stone age at all. It still has it's place in today's games.
  13. I haven't seen any threads complaining about this yet. I don't know if I've just not noticed them or not. But I'm making the assumption that there isn't. So before that happens, I thought I'd post something that's been on my mind for a few days, and hopefully I don't come across as a little whiny baby. Join in Progress matches. Why were they added in? I can see the obvious advantages of having them, such as: -Less of a wait for games as you do not need to wait for a full lobby and pick the map. -keeps the games populated so that if people leave, it doesn't end in unbalanced teams. -allows people to join in the games of their friends if there is space. These are the obvious advantages to JIP matches, and I can see why they can be appealing to developers. Allowing games to stay populated to the fullest, and being able to join your friends etc. And at times, it can be a good thing. Maybe if you join a game and it has just started, so both teams are pretty much around the same score. And if they aren't, there is enough time for you to maybe change that. However, one of the many many things I loved about Halo was that you got a full game, from the very start. And yes you did sometimes get the unbalanced teams if someone left, but for the most part the games stayed full. It was something that made it stand above the rest for me. Playing from start to finish is much more enjoyable than halfway through till the end. For half of the game, you did not make any impact at all. The disadvantages to having JIP are: -You could join a game with only a few kills remaining. So it is an annoyance joining a game, then having to wait for the next one. -You could be joining a game where your team is losing badly, and therefore you have 1 more loss on your record. AND it isn't fun being destroyed because people have left. -There is a reason people are leaving the game. Sure some of them have a proper excuse such as real life things. But some times they might be leaving because they are getting spawn trapped horribly(though I'm not sure if this can happen or not, haven't seen it), or the enemy team have control of all of the vehicles and it isn't fun. -You might get thrown into a map that you absolutely hate. And there may be more disadvantages than this, but these are the only ones that come to mind just now. It is really the one thing I hate about other FPS. I'm estimating that most of the time, you will be joining a game in progress where you are losing, because one of the most frequent reasons for people leaving is that they are getting destroyed and do not find it fun. What do you guy's think? Do you think the JIP is a good or a bad thing in Halo 4?
  14. Yeah sure Devs dont want everyone to complain about their game. But surely if theirs complaints about every weapon it means that their is truly nothing to complain about.
  15. of course I'm serious. If their are complaints about all the weapons being to strong. Then how can is be unbalanced?
  16. It's official. The game IS balanced. I've seen threads saying that the BR the AR and the DMR is too overpowered and strong. That must mean everything is balanced.
  17. Hm, wel I'll be cautiously optimistic about it then. But it will be difficult for me to accept him, until I read the books. Though I'm not sure about the sarcasm. Baird from Gears is very sarcastic and I loathed him with a passion.
  18. My 2 complaints are. 1. No Audio slider option where you can turn the ingame volume down. 2. showing you armor that you can wear, thinking that you had unlocked it, then realising that you haven't and then feeling that you aren't good enough. These are only little things that have made me sad face a little, but you dont let them bother you that much because the game is still a beast! Stop focusing on the little annoyances. EVERY game has a few.
  19. 1. The battle-rifle is certainly not the only viable weapon. I have used the AR for quite a while, and it really does work when you are in its effective range. The DMR can compete with the BR if you hit your shots, so can the Carbine. I have yet to use the Promethean weapons, but I think they will be pretty much the same thing. It's all about when you use it, and how effectively you use it. If you don't mind me saying, you sound like another cry-baby because his AR can be countered, even though it is still extremely viable. You say you have played every Halo game up to Halo 3. That must mean you played Halo 2. And in Halo 2, the BR was the go to weapon for any situation, the Halo 4 BR is a shadow of it in comparison. 2. 4 maps that work for the Slayer gametype. Overall their is a good choice of maps. It would take longer that the maps could work for every game type. Some will be too large, so that if you play Infinity Slayer, the games become about that sitting back in long range. That is why some of the maps are not available. The maps you see for infinity slayer were designed for smaller amount of players. I know I would personally prefer to have 4 maps that worked, than 8maps when 4 of them didn't. 3. Please, not this whole "OMG N00BZ YOU STOLE MY KILLZ!" thing. If you play Infinity Slayer, please remember that it's a team game. If you do not want to get assists, play FFA. In a team game your number 1 objective is to help the team win.p 4. Their are plenty of close battles. Though if you play Big Team Infinity Slayer, the chances are the close battles are going to be less frequent, that is when you look at other game types to find those battles you are wanting. 5. Again, this is Halo 3 talking here. Halo 2 is when Battle-Rifles were pretty much what people started off with (in custom games anyway, cant remember what you started out with in MatchMaking) I really don't see the reason for your argument. Yes you do spawn back with the BR, but all of the others are also very viable if you actually take the time to use them and not whine because you died. 6. Yeah, maybe if you played Action-Sack or other gametypes that weren't so serious. In the slayer gametype, you never ever got a game-mode like that. It was always the DMR or the AR (or the covenant equivalent) that you started out with. Generally this is what I get from your post. "BR is OP, KillStealers are annoying, No comical loadouts, BR OP."
  20. I can see where you are coming from, but it is a risk. I still think they should bring Cortana back and keep your suggestion. This whole thing could be achieved because of what has happened. I'm not sure when I'll be able to read the novels. I have quite a lot to read before them. But from the point of view of someone who hasn't read them(and even those people who will not read them) Nobody can beat Cortana. And even though this B.B could be better and more likeable, people have only seen the writings of him, and haven't experience him in a way like they have experience Cortana.
  21. 1. The Assault Rifle isn't OP. It's just really effective when you come into it's range. BR is all that I use, and I do not think it needs to be toned down. The DMR damage MAY be a little to high, but I haven't used it yet so before I do I'm not going to suggest any change to it. 2. People do seem to die a lot quicker in this. But I think it takes the same amount of bullets it has always taken. Again I'll need to watch out for it before I agree with your statement. 3. The instant respawn isn't compulsory. Even if it was, from what you have said about your example the guy would have still backtracked to your location. That is his choice, nothing to do with the respawns. 4. I don't mind the weapon locators. I find that they are their because the spawning area's change, If their was a designated spawn area for the weapons, then people would just camp around them until it spawned, then wait for the next one. 5. I don't mind that their are no weapon spawns. But I wouldn't be against maybe having ammo boxes dotted around the map. 6. I haven't looked or done this often, but the once or twice I have done it, I agree that it should take a little longer. Now to my own suggestions, these are just little things that will make War Games better. Descriptions of the Gametypes. E.g. Right now in the description of Dominion, it say's "Dominion 6v6" which isn't very good because it does not tell us what the gametype is about. Better descriptions would be a lot easier for people who are not sure what they are. For this example maybe change it to say "Dominion 6v6. Capture the 3 points and eliminate the enemy team to win. If the enemy team get 1 capture point before they are eliminated, they are allowed to respawn" (or something along these lines) Veto option for picking the map. One thing I quite liked about Halo: Reach was that if none of the map's were to your choosing, you had the option to veto it for another choice of 3maps. I find myself constantly playing the same maps on the gametypes and it is a little annoying. Change a few of the Armor Abilities. I currently feel that the Thrust pack and the Shield leave me more vulnerable than protected as they have extreme disadvantages and I have yet to find a decent use for them.
  22. 1. No weapon spawns? Yes their are. I think the ordnance drops are a great addition. Means that you can still get a great weapon and not have someone hog the sniper or the rocket launcher all game. 2. The Perk's in halo 4 aren't overpowered. They seem pretty fair to me. 3. Seriously? You are saying the game is a disappointment because of the sounds and looks? The game sounds amazing. And looks pretty awesome too. Not everything will be to your taste visually, but that doesn't mean that the game is bad.
  23. Chances are it will fit into sequels 5 and 6. As I understood it, he was questioning Halsey about MC because they didnt know if he was dead or not and they wanted replacements
  24. I finished the campaign on wednesday, and already I miss Cortana. I really do hope they figure out a way to bring her back, because any other AI is going to be obsolete in my eyes.
  25. Firstly, I would like to say that I have completed all of the Halo games and have enjoyed all of them greatly, another thing I would like to say is that even though I have not read the books, that task is within my immediate future. I know this knowledge isn't that important, but hopefully it will help people see that I am not just a new comer. I really enjoyed Halo 4's campaign/story. And there is a lot of great moments in it that I could endlessly talk about. But for this thread anyway, I want to talk about the things that I didn't like that much, not so that it sounds like I'm hating on 343i and what they did, but to hopefully give some constructive criticism. The ending seemed quite abrupt. I went from "this is getting really really good, what's next?" to "wtf this is the end?" in a matter of moments. I knew that we were chasing the Didact to stop him in time, I didn't get a sense of "we are in a hurry and HAVE to catch him." In the cut scene where MC is crossing the light bridge to prime the nuke, he just cautiously/casually strolled across, and I couldn't help thinking "how can you just walk like that in this time of urgent need for speed?" It just didn't evoke any sense of urgency. Another thing was the Broadsword flying. Halo has had a tendancy to have a mad dash to get somewhere at the end, which was always a little challenging. In halo 3 for example, driving that warthog across panels that were falling was thrilling, and it made me feel as if i was racing to save myself. In Halo 4 however, the broadsword sequence was cool. But again I never really felt that sense of urgency as if I was in a lot of danger or someone I was trying to save was in danger. I only died once, compared to the 4+ times on the Halo 3 ending. Now to as how MC was made to deal with the Didact, as much as I enjoyed the way we "defeated" him, I do not think that the quick time event was the right was to deal with him. It seemed very CoD-ish. I would have preffered it if you had to fight him in some way. Maybe by shooting him, going in for a melee to take away a part of his chest plate, then putting the grenade in would have made it worthy of such powerful beings. Last thing I want to mention, as much as I understand how it was done. I HATED Cortana's death. In my opinion, Halo is about MC and Cortana, fighting the enemies together, and making a big scene about how Cortana was really important to MasterChief, and how he promised to save her, to then kill her? I think it was a real blunder, as not only did you destroy half of what players have been attached to since Halo: CE, you also made it so that you now need to create another AI that is better than cortana. Which, in my opinion 343i cannot do. Players have neen attached to Cortana for a very long time, anything other than her will never be as good in their eyes. That is of course if a spartan needs an AI. So maybe someone can clarify that for me. I really do hope that they haven't killed Cortana off completely. They took a big risk playing with our hearts doing that. Thanks for reading.
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