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DaviesGaming

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  • Location
    Scotland
  • Interests
    Gaming.
    Basketball.
    Youtube Commentating.
    Game Development.

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    StuartD MFC
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    http://www.youtube.com/user/StuartDMFC

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  1. to be honest I can see why they are doing it. Put it up for a week, if it's really popular we keep it. If it isn't then we don't. Take it as testing to see the communities response to the gametypes.
  2. I personally do not like the gametype, but I know that other people do and that they should bring it back. They will probably bring more than a few objective gametypes. Halo has always been a game where gametypes were added over time.
  3. Halo 4's story continues over the trilogy. You might think "they didnt explain it well" but remember there are going to be 2 more games on the same story.
  4. I said no, yes and partially yes (though I voted no) The skill shouldn't be on wins and losses. Sometimes a team can lose because of 1 bad player. IF I do good in a game, I dont want to have my skill rank lowered because of someone who done badly.
  5. DaviesGaming

    Bad Writing

    I've only played the games and I understood it. Infact, when it was first announced I had a hunch it would have something to do with the forerunners.
  6. You have played it for an hour and then come on and say it is absolute rubbish, the sound and the way it looks it crap? Way to go man, this must be the quickest I've seen someone jump on and complain about it. Without playing the campaign aswell. The sound is without a doubt one of the best sounding games I've ever heard. As for the graphics, the are really really good for what the 360 has to offer with its really out of date hardware. It has got to be one of the best looking games available on console. The gameplay...is halo, what more can you ask?
  7. I loved it. The single player was fun, interesting and had a really good storyline. It was new, though the ending was great and yet **** at the same time(for obvious reasons) The multiplayer is great fun aswell. The new additions such as ordinance works extremely well. And it still feels like Halo. A few nit-picks though. Their is no option to turn down the in-game audio which is a bit idiotic not to have one of the base simple things that EVERY game should have. It is constantly the one volume. Their is no stats for win/loss together but there is for kill/death.
  8. The instant respawn is a choice, one of which I approve. You do not need to use it. Join In Progress has it's advantages and disadvantages. I'm not sure if I like it or not, but I can't fault them for including it. loadouts - most games have some sort of loadout. To say that it's a CoD element only is a little idiotic imo. Their are neutral weapon spawns on the map. It is only super-weapons because the other's are available in the loadouts. Ordinance - They have done this right at least. They haven't put in anything that is over-powered. People are used to the overshields and power weapons anyway. I actually like the Ordinance in this. how is no-quick scopes a CoD thing? You can quick scope like nothing else in that game and even no scope is easier. No-Scoping and quick-scoping have been a part of Halo since the days of Halo 2 (multiplayer wise) You just need to click the scope after your shot. I agree that the killcams are useless, but CoD wasn't the first game to have Killcams I'm sure of it. Plus, the killcams in Halo 4 are broken, most of the time not actually showing what happens. But Halo does not feel like CoD because the gameplay is still Halo. And the things that change the gameplay, feel right at home in CoD because of the way they have done things.
  9. So you think that it's fairer to have people join a game where they are losing badly? Or that it's the end of the match? Or a number of different unfair scenarios that have been described.
  10. Ok the question doesn't make sense. I'm very sorry its such a catastrophe! Don't focus on how the question is worded, you all understood what it means.
  11. Indeed, your suggestion for there to be an option is a great idea. It would give use the best of both worlds, for people who like JIP and people who do not.
  12. It has happened to me a lot more than once, so it may just be down to my luck. I don't think that not having JIP is being part of the stone age at all. It still has it's place in today's games.
  13. I haven't seen any threads complaining about this yet. I don't know if I've just not noticed them or not. But I'm making the assumption that there isn't. So before that happens, I thought I'd post something that's been on my mind for a few days, and hopefully I don't come across as a little whiny baby. Join in Progress matches. Why were they added in? I can see the obvious advantages of having them, such as: -Less of a wait for games as you do not need to wait for a full lobby and pick the map. -keeps the games populated so that if people leave, it doesn't end in unbalanced teams. -allows people to join in the games of their friends if there is space. These are the obvious advantages to JIP matches, and I can see why they can be appealing to developers. Allowing games to stay populated to the fullest, and being able to join your friends etc. And at times, it can be a good thing. Maybe if you join a game and it has just started, so both teams are pretty much around the same score. And if they aren't, there is enough time for you to maybe change that. However, one of the many many things I loved about Halo was that you got a full game, from the very start. And yes you did sometimes get the unbalanced teams if someone left, but for the most part the games stayed full. It was something that made it stand above the rest for me. Playing from start to finish is much more enjoyable than halfway through till the end. For half of the game, you did not make any impact at all. The disadvantages to having JIP are: -You could join a game with only a few kills remaining. So it is an annoyance joining a game, then having to wait for the next one. -You could be joining a game where your team is losing badly, and therefore you have 1 more loss on your record. AND it isn't fun being destroyed because people have left. -There is a reason people are leaving the game. Sure some of them have a proper excuse such as real life things. But some times they might be leaving because they are getting spawn trapped horribly(though I'm not sure if this can happen or not, haven't seen it), or the enemy team have control of all of the vehicles and it isn't fun. -You might get thrown into a map that you absolutely hate. And there may be more disadvantages than this, but these are the only ones that come to mind just now. It is really the one thing I hate about other FPS. I'm estimating that most of the time, you will be joining a game in progress where you are losing, because one of the most frequent reasons for people leaving is that they are getting destroyed and do not find it fun. What do you guy's think? Do you think the JIP is a good or a bad thing in Halo 4?
  14. Yeah sure Devs dont want everyone to complain about their game. But surely if theirs complaints about every weapon it means that their is truly nothing to complain about.
  15. of course I'm serious. If their are complaints about all the weapons being to strong. Then how can is be unbalanced?
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