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Destroyaaa

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Everything posted by Destroyaaa

  1. When is the playlist going to be updated I've been playing all month and still no updates
  2. In halo wars you encounter random spartans, but I do agree that it would be cool to encounter spartans in this next game
  3. They rank down by losing... You just wont rank down as much as in halo 2, permitting that you are going positive. As for invasion notice I wrote "Invasion?" because I am trying to get a feel as to what everyone thinks of it. I like it personally, but I know many people dont.
  4. THANK YOU!!!!! hahaha hopefully more of you will understand what I am trying to do here.
  5. Thats what this is except better because the halo 3 exp system was flawed. The more games you played the harder it was to level up. If you were to search team slayer in halo 3 and win 37 games or so (I think thats the #) in a row you would get a 50. If you lost games, it would take more wins to get a 50. I won about 13 or 14 games in a row as a 49 in order to get a 50 in team slayer. Yet in double team, I lost maybe 5 games and got to a 50 much easier. This is clearly a flawed system so by inserting the halo 2 one in place, it will make it independent of games played.
  6. I want the same thing as you. I dont know how to make it any clearer. WINNING IS THE MOST IMPORTANT THING IN THIS SYSTEM. You really think some people are going to try and get extra kills and dont care about losing? That'd be stupid when if you win you can take that bonus exp and add that on to your exp from the win. If a slayer game is up to 50 and I go 49-0 and lose 50-49, I am still losing exp. I am not losing as much as my teammates because I am getting a little bonus because of my performance. Maybe I should change the percentages, say 75% or 80% for a win. How would that sound?
  7. In the halo 3 they had squad battle or big team battle, but not both ranked at the same time. Maybe they could put both out at the same time? Just as long as enough people play them it could work. I like big team battle much more than squad battle personally.
  8. Let me try to explain this again. the +15 K/D (with assists as half a kill) is the MAXIMUM amount of BONUS EXP you can earn if you win. This will make leveling easier but it wont help as much as you think. If you go +1 you still will gain BONUS EXP just not as much as if you were to go +15. Going negative doesn't make you lose more exp than normal. All this system is doing is giving the halo 2 system a little bit of a boost, which it needs. Read the definition of a ranking system again, this is what it is. And to all of you who think winning is the only thing that should matter, that is also how I truly feel but that is not what a true ranking system is about. That is the point of this system, because it is still mostly about winning, but adds performance bonuses, which needed to be added. If a person does very well but loses, they will still lose most of the EXP they would have lost regardless. And to you Luke I am sorry but most of the people on this site and that I talk to about this topic do not have the same beliefs as you on this. It is best to go with what the majority wants and that is what this is about.
  9. Its tricky because I dont like how there are no non-competitve playlists in Reach. There should at least be some playlists where you can play a normal game of slayer without having to call out and time power weapons and play with some friends over your house that have never played before. There's gotta be some playlists that don't matter if you win or lose. Thats why I feel splitting it up is the best way to go. It worked well in halo 2 and 3.
  10. Added SWAT. The problem is that where do guests fit in? I really hate playing guests in big team battle or super slayer. They dont belong there. Thats a big part of social playlists.
  11. Destroyaaa

    MLG FFA

    figured as much, ill see if anyone else is interested
  12. You may have come accross this topic http://www.343indust...ranking-system/ I have read way too many things, argued with too many people, and talked about what the halo 4 ranking system needs. It is time to decide what is best for the community as a whole. There will be no arguments in this topic, only suggestions and questions. I will be proposing the ultimate ranking system for halo 4 and if good enough, halo 5 and 6. Here we go- The halo 4 ranking system needs to be a combination of the best elements of halo 2, 3, and reach. Just like halo 3, there will be ranked and social playlists, with the ranked playlists having levels. These levels will, however, increase and decrease based on the halo 2 ranking system. There will obviously be much less cheating in halo 4 than halo 2, so although this will be very difficult to get a 50, it will not be near impossible like halo 2. The leveling system in halo 3 was flawed so this will provide a fair system. I will go into more depth on this at the end. The credit system from Halo Reach will also be included towards your overall rank. Your rank will increase the same way as in Reach (up to Inheritor or whatever they choose) by earning credits and completing challenges. The credits can be used for armor unlocks as well. Also I want to remove how in halo 3 if you didnt meet a level requirement you would become a grade 2 or grade 3 rank. Instead you should just continue to rank up based on your credits, regardless of highest level in a ranked playlist. ----------------------------------------------------------------------------------------------------------------- This is an example of what the game will start with- Ranked: Team Slayer Team Objective Lone Wolves Team Snipers Big Team Battle Invasion? Double Team Team SWAT (MLG would be added at some point) I also do not want Squad battle to ever come back, big team battle is much better Social: Social Slayer Big team Social Rumble pit Living dead Multi team Rocket Race(bring it back! rocket hog race is okay though) Action Sack Grifball etc.. Cooperative: Campaign Firefight -------------------------------------------------------------------------------------------------- The trueskill system will be removed. By playing enough ranked games, you will fall into place. Unless you get better or play with better people (which are good things), you will be playing people that are close your skill level. That in itself is a trueskill system. If you care about losing your rank so badly, play custom games or play social games to improve/continue to enjoy halo. Let me make this clear for those of you who can't stand losing your level. http://www.thefreedi.../Ranking+system . The definition of a ranking system is, "A listing of items in a group, such as schools or sports teams, according to a system of rating or a record of performance." I too once believed it was all about wins or losses, but I have recently succumbed to the idea that if you lose and you do very well, you shouldn't be penalized as badly. This is why I think it would be best to alter the halo 2 system for levels slightly. This is my proposal- Ranked and social games will have a percentage of what values will affect the amount of EXP you win or lose and the credits you earn. I'll do this in terms of percentages. A win in my opinion is the most important statistic at the end of the day, and should be valued at 70%. Regardless of whether you go 16-0 or 0-16, if you win you'll get a good amount of EXP. This will also discourage COD gameplay where noone cares if you win or lose and just try to kill people. The remaing 30% will be divided up into adding exp for a good K/D ratio and assists. I'll try to make this simple; lets say anything better than a +15K/D ratio will give you the maximum amount of EXP for a game (counting assists as half a kill). If you win a ranked game, you will receive the amount of EXP you would have gotten if this was halo 2 PLUS 30% more for your performance in the game. If you lose, you will still lose the amount of EXP you would have lost if this was halo 2 but if you have a +15 K/D, you will lose a lot less EXP. This will all be propotional obviously so if you go +14 its not all or nothing. This will also make the halo 2 system a little bit less unforgiving as well as an incentive to try instead of "get carried." This system will appeal to competitive and non competitive gamers alike. That same extreme competition in halo 2 will be back in the ranked playlists as well as credits and a relaxed social environment. If you think this will work, show your support. Like I said I am done arguing, I truly believe this is the way to go. Please offer your suggestions and ask as many questions as you'd like. Edit: I will use this space to edit this post for changes that I think would make this better 1. Have squad battle and big team battle coexist 2. Increase the percentage of EXP from winning from 70% to 75% or 80% to put an even bigger emphasis on winning. 3. Achievements for armor unlocks 4. For objective games, a small bonus (5%) for capturing flags, getting hill time, etc. Not going to try and go into detail for this.
  13. At the end of the day, I care about if 343i can make halo 4 a game that we can all enjoy. We need to come together and put what we like and dislike about previous games, what we want in a new game, and stop arguing. You need to be open to criticicm and need to alter your ideas based on other peoples input. I came onto this site because I had such a strong opinion on how halo 4 needed a better ranking system. My original thread was asking for a system like halo 2. By meeting people here and learning more, I found that just simply putting the halo 2 ranking system in was not the best solution. We all need to do this to agree on whats best for the future of the game we love.
  14. Destroyaaa

    MLG FFA

    We should get a community FFA going one of these days. Not necessarily a tournament but that could work as well.
  15. You are somewhat correct in the sense that sometimes I would say "good game" and complement people. Yet as theorix said, no gaming community ever totally gets along. I've played some games against some real ***holes and I've talked some serious trash to them. I also used to jokingly trash talk people for fun. It was better in halo 2 when you could talk to people in the pregame lobby and then stick around for the post game. After the introduction of party chats it dramatically decreased. Yet that trash talking was a part of the game thats not really there today. No one gets along in Reach because everyone is pissed off at the game itself. People actually enjoyed previous games and could occasionally say good game but in Reach its either no talking or just simply crude trash talk. Fun trash talk by getting in the other teams heads no longer exists.
  16. This is quoted from my friend who likes COD better than Halo. "Halo is too hard. In COD I can kill a whole bunch more people, get kill streaks, and just completely slaughter the other team without caring whether or not I win." This too was fun for me when I was playing COD, but doesnt compare to the teammwork involved in playing a good game of halo. When a plan comes together and you win a close game when you put your rank on the line (like in halo 2), you feel like the man. In COD I dont think I ever did one thing in an objective game to help the team win. There is no incentive to win which makes the game a mindless shooter in my opinion. Obviously it takes skill to kill people in COD, just a lot less than halo.
  17. I plan on buying one for halo 4, just a shame how nowhere does it say on the game that a harddrive is required. I cant download a film clip yet for black ops I can download map packs? Doesnt make sense
  18. If I remember correctly when going from halo 2 to halo 3 it was a free for all for pro spots. Everyone had to earn pro status again.
  19. I 100% agree. There will without a doubt be MORE glitches if they dont have a beta. They can patch them as they are discovered but this could cause some early dissatisfaction. I don't see the harm of a multiplayer beta, only positive things.
  20. I bought the 4 GB xbox 360 over a year ago so I can have an xbox for college and my brother would keep our other one at home. This thing is just the worst and I recently found out why its even worse than I imagined. Halo reach was the first game I played on this new xbox and I immediately found out why this xbox was terrible. Without a harddrive I could not do the following- - Co-op campaign online - Firefight Co-op online -Save any data (recent maps, gametypes, films) - View any films in theater - Put anything on my fileshare They now allow you to play co-op and firefight online but the other things I still cannot do. Just the other day I ordered a copy of halo 2 in the mail to play xbconnect with some friends. I put the game in and it said that I require a harddrive in order to play xbox original games. Really?
  21. I havent paid attention to MLG since the beginning of halo 3, but there sure are a lot of new faces on that list.
  22. I think this topic should be directed towards people who did find halo 2 and 3 better than Reach. The wording he used to disregard your opinion is offensive and I understand why you are angry about that. Many people feel that Reach didn't have the same winning formula as the previous games and this topic is meant to get that formula back. That is an opinion we are entitled to. I hope that clears it up.
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