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Unease Peanut

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Everything posted by Unease Peanut

  1. An early concept of Hayabusa was seen way back before release of Halo 5. Whether they continued work on it is unknown. Also what would de Hayabuse Sword be used for in Warzone? What are your proposed perks?
  2. Halo 5: REQ reveal and UI Update http://343i.org/3cz

  3. After the little tease of REQs we got in the preview last week we now have the full picture without any smudges or ONI logo's. And I've got to say, it was surprising. Anyway, here's the list: Turns out all the speculation surrounding the Legendary weapon was true. Jorge's HMG is making its return to Halo! If you get your hands on it you'll find that you walk a lil' faster and can take more of a punch. Also, your bullets explode in impact. I don't remeber it doing that in Reach but... I'll take it. The REQ with the mysterious ONI symbol plastered over it turned out to be a Pheaton variant. We were all hoping for the Falcon, but maybe this Pheaton won't explode from peashooter fire. Next we have all of the (predicted) Noble team armors. Keep in mind that they're not supposed to be exactly like the armors you saw in Reach (e.g "Emile's" knife is not on the shoulder armor). Wanted to clarify this since I've seen people literally going crazy over this. We also get a little armor mod that's going to help you be the designated driver. Finally we have the weapon attatchment of which I'm still not sure what they do exactly. I believe Fishy said on my last post that it was a marker/spotter of sorts. Moving on we have images of UI improvements. We finally get post game medals and extended stats in the carnage report for bragging rights and showing off. Extended stats include: All Medals earned from the match, including quantity, medal rarity, and description Tool of Destruction Killed Most (see who each player killed most, and how many times) Killed By (see who each player fell victim to the most, and how many times) Press LB or RB to view Commendations or Progress from your Recap Press LT or RT to view Recaps of other players from the match. And here's how it's going to look like: Fancy stuffs. Alongside the improved carnage report is a search preference tool that'll help you find a game your way. It's not exactly server region selection, but it's a step in the right way. With the tool we're getting we can choose between: Balanced (default): Search for a match based on your fireteam's skill and network connection quality. Expanded: Widen search parameters to find the first available match with reasonable skill matching and network connection quality. Focused: Narrow search to find the best match based on your fireteam's skill and connection. Search times may be longer than normal. Don't forget to leave your thoughts on Waypoint when it drops so 343i knows right from wrong! Additionally we get an explaination and criteria for the Infection medals we were shown in the preview. I'll post the list down here: Zombie Hunter - "Kill 5 Zombies without dying" Zombie Slayer - "Kill 10 Zombies without dying" Hell’s Janitor - "Kill 15 Zombies without dying" Hell Jumper - "Kill 20 Zombies without dying" Zombicide - "Kill 25 Zombies without dying" The Cure - "Kill 30 Zombies without dying" Infector - "Infect 2 Survivors without dying" Carrier - "Infect 3 Survivors without dying" Ravager - "Infect 4 Survivors without dying" Plague Bearer - "Infect 5 Survivors without dying" Lord of the Flies - "Infect 6 Survivors without dying" Last Man Standing - "Be the last man standing in a game of Infection" Infected - "Infect a survivor" Ancient One - "Survive an entire round as a Zombie and convert at least one Survivor" Survived - "Live through the Zombie Apocolypse" Resourceful - "Kill a Zombie when all of your weapons are empty" Stalker - "Assassinate a Zombie” Flatline - "Kill the last man standing in a game of Infection" Finally we get some additional tweaks for the Halo 5 sandbox in a little message from the Halo 5 multiplayer team. For Memories of Reach, we’ve fixed a bug where Spartan Charge would not properly target enemies at the edges of a red reticle on the horizontal plane (you can still get red reticle and miss vertically). Fear not, though – players who skillfully evade a Spartan-Charging player with Thrust will still escape without taking damage. Additionally, Spartan Charge with Speed Boost will no longer be a one-hit kill, and Spartan Charge with the Gravity Hammer will no longer be a one-hit kill. The last item is a slight increase to movement speed while crouching. This has been increased to allow for crouching to be a more viable choice for players to flank and attack. The speed isn’t drastic, but after months of testing we’ve found it to be the sweet spot. So, this is what you can expect when the update drops. Leave your thoughts and comments down below! Thank you for reading! Source: Halowaypoint
  4. The next Battlefield game is going to be set druing WW1, interesting choice

    1. Show previous comments  3 more
    2. Mr Kittens and Gibberish

      Mr Kittens and Gibberish

      Is this confirmed? I haven't been caught up in it.

      I thought it would have been during WWII times. Considering the mini teaser with the man looking up as a shadow crosses his face has an ear piercing. Ear piercing in the usa didn't become popular till around the 50's.

    3. Mr Kittens and Gibberish

      Mr Kittens and Gibberish

      never mind, I am stupid. WWII ended in 45. my bad.

    4. Ardent Prayer

      Ardent Prayer

      Either way Composite, it's still going to be a very fun game.

  5. There's always a bit of latency if you're playing on servers in other continets, but if ALL players are lagging around for you... It might just be you bud.
  6. Halo 5: Memories Of Reach Update Preview http://343i.org/3cv

  7. It has been known for quite some time now that the Memories of Reach update would deliver Infection. With this months preview we get some more information on it. As of this moment 343i is working on creating, selecting and playtesting both self created and community made maps. The most interesting part lies in the Forge department as a load of items have been added to the Forge pallet to create the best Infection maps. We're speaking of damaged walls and structures, dead bodies (both human and covenant) and all sorts of indications of mayhem here. Forge Team get on it The standard settings of the Infection playlist you'll come across online have also been shown and I'll paste them down here: Total player count: 12 Number of rounds: 4 Round time limit: 3 minutes each New Custom Game option: “Last Squad Standing” Spartans have all Spartan abilities (naturally!) Infected have Thrust, Smart Scope, Stabilize New medals Speculate below what you'll think the medal requirements will be As with every content update, we also get another load of REQs. And also as always, some of them are blurred out. What's interesting is that this time one of the legendary REQs hasn't just been blurred, it has been completely blacked out and has an ONI symbol on it. Check it out: As you can see the Weapons skins that were earlier available in the Spartan REQ pack are now available in regular REQs (aside from de 343i skins). The Brute Plasma Rifle also makes its return to Halo! Speculation on the blurred REQs has already gone wild across other media. Rumor has it that the blacked out 'ONI' REQ is the Falcon, but I'm still hoping for the legendary Reach Forklift. Wouldn't that be something? In any case the Mythic blurred weapon appears to be Jorge's HMG. A thought that is supported by the fact that the Legendary stance appears to be your Spartan holding something rather big and heavy. The blurred Mythic armors and Helmets are all of the Noble teams gear which were shown briefly in the infection The blurred assassination leaves everything to your imagination. I for one have no idea what it will look like. The blurred weapon at the bottom appears to be the DMR with the same attatchment as all other loadout weapons shown on the list. Which got me thinking... why blur it when you can clearly see it's the DMR with the same attatchment as all other weapons shown? In any case post your own thoughts on the blurred REQs down below! Moving on we have a weapon balance coming. More specificly, a REQ weapon update. 343i has researched and noticed that some of the Power weapons in Warzone were underperforming. So here's a list of weapon tweaks that will come with the update in the following weeks: Plasma Caster: Default Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies) Sticky grenade has less arc (to be able to place it on the map more reliably) Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck) Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!) Sticky submunition grenade inner AOE increased from 0.65 to 1.0 Plasma Caster: White Scar Needles have improved aim toward nearby targets Plasma Caster: Scourge of Fire Sticky shot now has 7 submunitions instead of 5 Hydra Launcher: Default Reduced recoil in hip Increased inner AOE radius from 0.4 to 0.8 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan) Hydra Launcher: Typhon Enabled multi lock on for up to 3 targets Increased impact damage (still two rockets to kill Spartan) Scattershot: Loathsome Thing Increased number of hardlight projectiles to be same as normal scattershot (5 -> Rocket Launcher: High Five Increased AOE radius on cluster rockets Binary Rifle: Twin Jewels of Maethrillian Reduced recoil Placed twin projectiles a bit closer together for easier biped targeting Covenant Carbine: Rain of Oblivion Reduced recoil Increased zoom magnification a bit (closer to default Carbine) Incineration Cannon: River of Light Added slight homing to charge shot to hit multiple bipeds easier Incineration Cannon: Heartseeker Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover Fuel Rod Cannon: Pool of Radiance Fixed a damage bug (was not causing AOE damage on initial explosion) Made projectile thicker Needler: Talon of the Lost Reduced supercombine count to be same as normal Needler Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s) Spartan Laser: Selene’s Lance Reduced recoil Made beam thicker That's all for this update preview. Don't forget to leave your thoughts and speculations down below! Thank you all for reading! Source: Halowaypoint
  8. I may or may have not kinda scratched my parents car on a rock that stood right next to the car when I got out of the parking space... Whoops :/

  9. I honestly have no idea what you're on about. What's the exact issue here? Are you having trouble staying on target? Are you over-aiming? Most of the issues that presented with aiming at launch and somewhat beyond is fixable with the extended controller adjustments put in. There's even a certain setting value that makes your aiming behave the way it did in the beta. "Currently, this value defaults to 3. For Halo 5's launch, we made the Look Acceleration a tad faster than it has been in past games and the Halo 5 Multiplayer Beta. This was done in part to help you make large aim corrections a bit faster (for example, if someone is attacking you from behind it allows you to more quickly do a 180). If you would like the Look Acceleration to match the Multiplayer Beta, use a setting of 2 here." ~Bravo Here's a guide on how to set your settings for your own optimal performance.
  10. I wonder how you managed to buy it as you cannot buy/obtain it more than once. If you had the Warzone pack in your deluxe edition you can't buy it another time as it will tell you that you already own it. Are you sure you didn't buy something else? Perhaps the Arena packs or something? Or did you buy the Warzone packs whilst having a code lying around for it? In that case there's no way possible to get a refund, all you can do it pass your code on to someone else and maybe ask a lil' money for it.
  11. I just play for fun and mainly with friends. Also @Fishy
  12. The Halo CE Pistol and Halo 2 BR were basicly god weapons and no other weapon other than the Sniper Rifle and Rocket launcher came close, and even they could be outdone by these two weapons. These games were unbalanced in those terms. I know Halo 3 feels sluggish compared to more recent games but that doesn't mean it isn't a problem. Nowadays we're used to faster gameplay and going back to what Halo 3 was wouldn't work out that well.
  13. I always liked to think that the Seeker helmet had huge boomboxes on the side playing rediculous music. Also, Legionaire should be banned from eveything Halo.
  14. I dread to think going back to the inbalanced gameplay of 1 and 2 and the sluggish Halo 3 movement. Although they were great for their time it just wouldn't work out as well anymore. Also the more I look at Destiny the happier I am with 343 taking over, yes they have their flaws but they're doing a good job.
  15. Have you tried turning stuff like your console and router off and on again? It's probably something on your end.
  16. You're able to do this on all assault maps sadly. It is a known issue, but nobody knows what's taking 343i so long...
  17. 1. Use punctuation in your writing, makes things a lot easier to read. 2. We aren't the official 343i so we can't do more than give advise. 3. What type of gold card did you redeem/buy? For trial gold cards aren't really Gold member subsriptions. So maybe that's why it went wrong?
  18. Are they perma-banning for non-constructive posts now? C'mon...
  19. I get where you're coming from in forcing the team to form a temporary truce, but I don't think it'll work out well. However if there's just one team defending the core Firefight style (so no opposing team) against AI, that I'd like to see!
  20. @beachyboy50 We appreciate that. Though you should probably still try to resolve the issue as Waypoint ist still the common place to voice your concerns and report bugs.
  21. Well you haven't been banned or anything so you should just be able to post. Can you maybe give some more details on what happens when you try to post something?
  22. Halo 3 completely balanced? Yeah right... Because host advantage and the BR being the go-to weapon means balanced. What bothered me most about Halo 3 was the way you had to use the BR as AR fights (and any auto weapon for that matter) would just turn out to be running at eachother with the trigger down and beating eachother to death. I also don't get why you bring up equal starts as the only game not having equal starts is Halo 4. They brought it back with Halo 5 in Arena for competetive reasons. Everyone has the exact same acces to abilities and weapons. So please elaborate why Halo 5 isn't balanced?
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