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SHARE YOUR IDEAS!  

39 members have voted

  1. 1. What do you think 343 Should focus more for halo 5?

    • Campaign
      6
    • Another Lobby - Firefight, Theatre, Spartan Ops, Other?
      3
    • Multiplayer - Armour and Maps
      19
    • Weapons
      3
    • Gameplay
      8
  2. 2. I have some ideas for Specilizations, Which is your Favorite?

    • ODST (Comes with ODST Armour and a Freefall ability?)
      18
    • Creator (Give aditional Budget and Piece capacity for forge)
      3
    • Support (Comes with a repair tool to fix vehicles and devices)
      4
    • Farcast (Increaced Speed and Jump ability for faster navigation of maps)
      1
    • None of these.
      13
  3. 3. What do you think 343 should consider with species in multipler?

    • Elites should return with fully customizable Armour.
      30
    • Elites Shoudl return, but with preset armour.
      2
    • The Flood shoudl return with more verity (Weapon Weilding, Customization?)
      11
    • The Flood Should return, but as they are now.
      4
    • Another new species should be introduced.
      11
    • Prometheans should be put in multiplayer.
      16
    • It should just stay spartns.
      5


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Halo 5 Armour: Suggestions

 

Hey everyone, i'd like to take a moment to propose some ideas and concepts for some halo 5 armour.

 

Firstly i'd like to show everyone some concepts i have designed myself. (More may be added to the post)

 

I am hoping to one day make it in the gaming industry and a pitcher and designer, what this armour originally was was armour that i am making for my own FPS game Pitch. Seeing as i am still in collage and maybe quite far from pitching a game, i may as well see if these armour are good enough for Halo.

 

Interceptor:

vx26br.jpg

I drew this helmet freehand, The fashion i was trying to project with this helmet is Brutal, Heavily Armoured, Sleek and Technical.

The purpose of wearers of this helmet would be to intercept enemies from primary objectives. This would be done in an all risk full brutality firefight. The heavy design and lack of a visor suggests a very technical nature of this gear.

 

Ranger (Original name)

 

Fine Liner Free Drawing:

sqqqmo.jpg

 

Fully Rendered:

2624q4i.jpg

This helmet is by far one of my favorite concepts, sadly currently sharing the name of a current halo 4 helmet measures will have to be ensured to change this. This helmet is designed for rogue scouts that patrol of recon an area. The visor clearly shown wraps around the front and side of the helmet, giving well over 180 degrees puerperal vision.

 

Another matter i would like to address is how th armour affects us. Halo armour has always just made our Spartans look pretty, i think it is time they got giving a use. Armour pieces should now be given designated statistics. My suggestion to these are as follows:

 

Mobility / Weight:

Damage Resistance:

(Maybe more)

 

These statistics show that armour should affect the player in terms of battle and mobility. It would create interesting ways in which players can play the game. Players should also have the ability to have a transparent visor, removed helmet, or removed armour pieces. Upon shooting places that armour was removed the player will take much more damage.

 

Another suggestion i would like to make is to make sure that all armour is achievable. I loved the armour in Halo 4, but some armours are just too hard to get or completely unachievable. Examples:

 

Stances: (Breach, Believe and Standoff) are all far too hard to get! They should be made much easier and should suit a play style instead of getting kills with a bunch of weapons. I have seen one person with Breach and one with believe. Standoff is just ridiculous, No gametypes have fuel rod cannons, beam rifles or gravity hammers even spawn! Sorry 343, but thats Crazy!

 

Assault stance is achievable, but still far to hard.

 

Armour:

 

Vanguard, Protector (Skin), Commando, are just out of the question ridiculous. I have never seen anyone with these armours. And disappointingly there are my favorites. They would take bare months to achieve. A set of armour that requires a designated goal should only take a bare maximum of 8 Solid gameplay hours to achieve. (If i could make a suggestion, It shouldn't require the "Master" level on a commendation. I feel that the level master is very fair, but you shouldn't be required to reach it for all armours.

 

Visors:

 

Verdant was very hard to get and far too enduring. I feel if it was lowed by at least half it would be fair.

 

I forget the name of it but the red visor requiring avenger medals is very hard.

 

The message i am trying to get across here (And i definitely don't blame 343, it was their first game and they wouldn't have known how it would go down) but now they know (: so c'mon 343!

 

One last thing that isn't entirely relevant. I Don't think all specializations should be available for unlock straight away, some should be restricted until you have done more, per say, completed a number of specializations.

 

I hope you enjoyed my ideas. Thank you for reading! (:

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I like that some items are hard to get so all pro players can show their skill and it also puts some serious challenge into the game!

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Nice armours. And creator will not work. Why should people have to have a specialisation just to create forge maps? It is set for a reason: so the console doesn't destroy itself trying to render too many objects. I hate the creator idea.

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what if there was a extremely hard-to-get armor called forerunner and it gave you better shields(slightly), stronger armor(twice as strong), slip space Promethean knights(has a recharge and range), the ability to summon lesser Promethean's like crawlers and watchers and you can have Promethean power weapons with increased ammo as default guns

 

but the armor would be extremely hard to get you would have to beat the campaign (and spartan ops if it returns) on legendary and you have to find each armor piece in hard to reach secret areas through out the campaign (and maybe spartan ops) like skulls from halo 3 and each one is also heavily guarded and if that proves to be too easy then you also have to complete all commendations

 

is this a good idea

 

Nice armours. And creator will not work. Why should people have to have a specialisation just to create forge maps? It is set for a reason: so the console doesn't destroy itself trying to render too many objects. I hate the creator idea.

what if the creator armor lets you spawn certain items in multiplayer and in spartan ops

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In other words; ordanance.

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In other words; ordanance.

yes but you chose what you get to spawn not like how with ordinance has only 3 options and you could also spawn vehicles with my ideas and what if the more enemies you kill the better items you can spawn

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The Support specialization sounds too much like Battlefield's Engineer class. Even though I absolutely love BF I want Halo to be its own game. The ODST one sounds nice, but when will we enter multiplayer from space? Sounds kind of cool though.

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Your ordanance would not work. Everyone would walk round with incineration cannons and binary rifles. The random part is the only remananve if being fair...

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I like that some items are hard to get so all pro players can show their skill and it also puts some serious challenge into the game!

 

Oh of course. That's totally fair. But i looked at the database and so far. Nobody has achieved most of the things i listed and i don't think ever will. Personally. I think that the Assault stance or protector helmet should be as hard as it gets. And there should be more skill based things, like, earn 20 killtaculars. Not something stupid like winning 600 games of slayer. Anyone can win a game of slayer. to get 600 though, It just requires you to have small skill and no life if you get what i mean.

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Your ordanance would not work. Everyone would walk round with incineration cannons and binary rifles. The random part is the only remananve if being fair...

I said that you can get better items with the higher score or # of kills so you would need quite a few kills to get anything like that

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I like the randomness. Otherwise, doing good lets you do better. As it is now, it is still possible for everyone to get drops. It is not a good idea.

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Raxs Slayer I wish more people would take the time to do a post like this with a well thought out direction. Instead some members post several times to attack you and yet they have not ever taken the time to put anything meaningful up. I appreciate your thought provoking ideas although I don't agree with all of them. But that is okay, I don't have to agree with all of them. The fact that you went outside the box and brought something new and interesting to discuss is admirable. One idea that stands out is the fact that your armor actually affects your Spartans gameplay. I thought this would be brought too life in H4 but it didn't. Thank you for taking the time to post something other than negative or thoughtless once sentence ideas.

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Hey everyone, 343,

 

I signed up on this forum just to add to the ideas for Halo 5. I grew up on halo and I love the games, and the story.. It's getting deep!

Here are my ideas for Halo 5 armor.

 

-Forerunner armor mods made by UNSC ( kinda like Infinity's engines are forerunner tech.) They could be like extra shielded... Made to look something like the Didact's floating shoulder pads..

you know, that forerunner defying gravity look.

 

-Ancient Human armor...Because I mean...at some point we gotta see what their tech was like... Oh, and the ancient humans looking Indian/Aztec was soo cool. great way to tie in the past and the future...So mabey their armor can be very tribal looking but futuristic at the same time....Like a mix of all the tribal cultures around the world and their war outfits, masks, ect. but futuristic.

 

It could be for a specialization (forerunner tech expert or something) or just an armor you unlock.

 

Anyways, hope you get to see this 343. Halo 4 was amazing. Great job!

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Raxs Slayer I wish more people would take the time to do a post like this with a well thought out direction. Instead some members post several times to attack you and yet they have not ever taken the time to put anything meaningful up. I appreciate your thought provoking ideas although I don't agree with all of them. But that is okay, I don't have to agree with all of them. The fact that you went outside the box and brought something new and interesting to discuss is admirable. One idea that stands out is the fact that your armor actually affects your Spartans gameplay. I thought this would be brought too life in H4 but it didn't. Thank you for taking the time to post something other than negative or thoughtless once sentence ideas.

 

Thanks man (: I really appreciate it.

 

Is it me or does that helmet look a lot like the E.O.D helmet?

 

I don't know, does it? ;) But hey, your opinion buddy.  I see where you are coming from :)

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Halo legends prototype armor should be available as a preorder perk or as a surch and find achievement any comments

I I think 343 should even the playing field with the weapons in halo 5 like a bladed weapon of some kind and i know there are those who mey agree with that

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Halo 5 Armour: Suggestions

 

Hey everyone, i'd like to take a moment to propose some ideas and concepts for some halo 5 armour.

 

Firstly i'd like to show everyone some concepts i have designed myself. (More may be added to the post)

 

I am hoping to one day make it in the gaming industry and a pitcher and designer, what this armour originally was was armour that i am making for my own FPS game Pitch. Seeing as i am still in collage and maybe quite far from pitching a game, i may as well see if these armour are good enough for Halo.

 

Interceptor:

vx26br.jpg

I drew this helmet freehand, The fashion i was trying to project with this helmet is Brutal, Heavily Armoured, Sleek and Technical.

The purpose of wearers of this helmet would be to intercept enemies from primary objectives. This would be done in an all risk full brutality firefight. The heavy design and lack of a visor suggests a very technical nature of this gear.

 

Ranger (Original name)

 

Fine Liner Free Drawing:

sqqqmo.jpg

 

Fully Rendered:

2624q4i.jpg

This helmet is by far one of my favorite concepts, sadly currently sharing the name of a current halo 4 helmet measures will have to be ensured to change this. This helmet is designed for rogue scouts that patrol of recon an area. The visor clearly shown wraps around the front and side of the helmet, giving well over 180 degrees puerperal vision.

 

Another matter i would like to address is how th armour affects us. Halo armour has always just made our Spartans look pretty, i think it is time they got giving a use. Armour pieces should now be given designated statistics. My suggestion to these are as follows:

 

Mobility / Weight:

Damage Resistance:

(Maybe more)

 

These statistics show that armour should affect the player in terms of battle and mobility. It would create interesting ways in which players can play the game. Players should also have the ability to have a transparent visor, removed helmet, or removed armour pieces. Upon shooting places that armour was removed the player will take much more damage.

 

Another suggestion i would like to make is to make sure that all armour is achievable. I loved the armour in Halo 4, but some armours are just too hard to get or completely unachievable. Examples:

 

Stances: (Breach, Believe and Standoff) are all far too hard to get! They should be made much easier and should suit a play style instead of getting kills with a bunch of weapons. I have seen one person with Breach and one with believe. Standoff is just ridiculous, No gametypes have fuel rod cannons, beam rifles or gravity hammers even spawn! Sorry 343, but thats Crazy!

 

Assault stance is achievable, but still far to hard.

 

Armour:

 

Vanguard, Protector (Skin), Commando, are just out of the question ridiculous. I have never seen anyone with these armours. And disappointingly there are my favorites. They would take bare months to achieve. A set of armour that requires a designated goal should only take a bare maximum of 8 Solid gameplay hours to achieve. (If i could make a suggestion, It shouldn't require the "Master" level on a commendation. I feel that the level master is very fair, but you shouldn't be required to reach it for all armours.

 

Visors:

 

Verdant was very hard to get and far too enduring. I feel if it was lowed by at least half it would be fair.

 

I forget the name of it but the red visor requiring avenger medals is very hard.

 

The message i am trying to get across here (And i definitely don't blame 343, it was their first game and they wouldn't have known how it would go down) but now they know (: so c'mon 343!

 

One last thing that isn't entirely relevant. I Don't think all specializations should be available for unlock straight away, some should be restricted until you have done more, per say, completed a number of specializations.

 

I hope you enjoyed my ideas. Thank you for reading! (:

bruh thats the easiest one to get . go into BTB and hop in a ghost 6-10 matches later in  a ghost and warthog and you got your visor

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Hi every body i would like to prapose a new idea for a a new battle ability to have an assassination combo were u can hit a button combo and customize your assassination kill but this feature only with a secsessful assassination tell me what you think of this idea all comments are welcome

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