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Cliffhanger


Death by Dogs

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Gametype:

Pillar

Creator: Death by Dogs

Max players: 12

Recomended Players: 8-10

 

Cliffhanger is a very different linear/journey style infection map mainly because it's built on the pillar in Forge World, which I have never made or seen a map built there.(Could be wrong) You start at the bottom of the Pillar and each stage takes you to a higher cliff as you slowly circle and travel up the Pillar. The feel of the map is that you are being chased up these precarius cliff edges by the zombies. Players can die two ways, being killed directly or indirectly by the zombies, as in scared off the side of a cliff. Falling off does happen quite a bit but I've made it so that the suicide is worth 0 points intead of -1. There are also warthogs At the top that are destroyed and sent off the sides of the Pillar for effect and scenery, altough some can become a deadly projectile in the actual map.

 

The zombie teleporter system is just like any other, if a telepoter is not in the shaft then that teleporter is not open, and the system works perfectly fine based on the fact that you will either sprint or walk into the shaft.(not jump into them, or if you go into them in hordes) If you don't follow the simple instruction then be prepared to have different results.

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Very cool map dude. I like where you decided to build it, you don't usually see any infection maps in the area. The way the map works it way up the Pinnacle rock looks pretty cool. Nice map design, each bridge-work looks very improvised by the humans, like a quick manner to allow them to work their way up. Can they get inside the main structure at the top? That would really be my only question, but generaly speaking, this map is pretty well built!

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I have a question: Are there kill boundaries between layers of cliffs? As in, if someone falls off from one cliff, is it possible to land back on a lower cliff? As a linear Infection map, I could see that being a problem (humans being able to skip behind zombies at anytime).

No there are no kill boundaries between cliffs, this is because If a zombie were to come out of a teleporter and go too high then they would die, and this would happen all the time. And players jumping down is not a problem because they almost always die on impact or just miss the cliff. Only the zombies can drop from a higher ledge onto a lower ledge so even if a human managed to survive the drop zombies could just jump down affter them or just go through the first teleporter intead of the 2, 3, or 4 teleporters. So to answer your question simply no, and it is not a problem.
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