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Found 9 results

  1. Gamertag: ARC GuiltySpark Player Count: 2-9 (1 slender, 8 players) Download Link: Click! Map Trailer: Click! THIS IS NOT AN INFECTION MAP, THIS IS A WORKING SLENDERMAN GAME Slender: Oakside Park is a custom game I have been working on for a long time but is finally finished. It is based on the game Slender: The Arrival and is a really fun game for as little as 2 players to 9 players. Please give this map a download, I would really appreciate it! RULES Everyone must go to Red team and 1 person on blue team to control Slenderman OBJECTIVE Red Team must work together to find 8 pages hidden throughout the map. They are switches that need to be activated in order for them to win. Once all are activated, an alarm will sound and everyone must run to the beach to go to the escape van through the gate and win Blue Team (Slenderman) wins by either keeping Red team from finding all 8 pages before the time limit expires or kill them all. He is controlled from a panel up in the sky similar to “reaper”. There is a light marker in the sky that tells the controller where Slenderman is on the ground. The map is very dark making it hard for players to find there way around. Slenderman makes a buzzing sound if you are near him. His face is glowing from the front so you can still see him in the black of night. Make sure to check out my gamenight video and map trailer on my Youtube channel. Huge thanks to CREATIVE FORCE for helping me with this great custom.
  2. Gamertag: ARC GuiltySpark Player Count: 2-8 (Multi-teams of 2 or 4v4) Download Link: Click! This is a fun minigame to play forged on the outside of empire. 3 rounds of 3 minutes to control the hill. Play with up to 8 players in the chaotic gravity slam! Objective Players try to capture the hill at the top of the tower. Players are first shot up from the base, then must jump up 4 other layers to the top. At the top is a stronghold players instantly capture and must hold it to gain points by staying inside. Settings - Players have infinite health and are invulnerable to any damage - Players have increased jump height and decreased gravity - Players gravity knockback is increased for their weapon and spartan abilities - Players are armed with gravity hammers and their abilities to knock players off the hill All players start on different teams. 2 to 8 players
  3. "Many dangers lie within these toxic sewers like poisonous gases, corrosive acid, and radiation. Sounds like a great place to play grifball!" A Standard-Size Grifball Map by: ARC GuiltySpark​ Gamertag: ARC GuiltySpark Player Count: 8 Download Link: Click! Layout Design The layout of this grifball map has everything standard size to matchmaking maps for the best play experience. The size of the court is 260W x 310L (not including the initial spawn area and the side pipes). At the beginning players run in from a pipe tunnel outside the map which is unplayable after the intro. There are also stacks of two pipes on each side of the map that players can jump on and run along. Aesthetic Design The theme for this map was an industrial underground sewers that holds acid or toxic waste. The map uses a 3 tier platform style which is a hard platform, pipes in between each platform, and cables in between each pipe. There is one big pipe running down the middle of the court with acid underneath. There are two big platforms beside the pipe and another set of platforms with more acid and pipes underneath. Two tunnels are at each end of the map where players initially spawn and run in from. In the middle of the map there is another big tunnel that leads up to the surface with light shining through it and on to the court. another series of pipes run along the ceiling. The rest of the map is made of a decaying yellow brick. On one side there is a whole in the wall with acid dripping down the side. The map has lots of cool sounds and lighting effects to immerse you in the environment. There are also special details added around the map like warning decals on the floor and walls as well as barrels and dead bodies floating in the acid beneath.
  4. "The ancient Forerunners have taken over these crumbling sand ruins to harvest the powerful artifacts within" A Core 2v2-4v4 Arena Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 4-8 players Download Link: Click! ​ Layout Design Excavation is a Smaller 2v2-4v4 Core Arena map for all gamemodes like Slayer, CTF, Strongholds, and Assault. It has two very distinctive sides or "bases", both tackling different aesthetic themes. Throughout every game players will try to hold these two bases as well as other power positions like the Bridge and the Stage. Playing in teams calls for lots of strategy and teamwork to control power positions while playing Free For All will put your skills to the test to control these areas solo. With open and closed areas as well as long and short sightlines each game feels different than the last. Whether you're playing competitive, casual, or somewhere in between, Excavation is a blast! Aesthetic Design The aesthetics are where this map truly shines. First lets look at Blue Team's side. This part of the map consists of natural rock and "jungle like" foliage with Forerunner pieces built above and within the environment. Lots of blue lighting, effects, sounds, and metal textures absorbs you into the scenery. Red Team's side fades from bright colours into a dusty wasteland. The sandstone temples built on top the sand dunes have started to crumble and decay under the work of the Prometheans, resulting in piles of rubble encased in dust. Looking past the rock walls, players can view even more of this terrain in the background scenery. These two amazing environments blend together nicely in the middle to make this a stunning arena map. Weapon Design The Weapon Layouts have been altered for different gamemodes to provide the best experience on each one. Slayer, CTF, FFA Railgun - bottom mid Binary Rifle - stage Strongholds, Assault Railgun - stage Overshield - bridge wing -Battle Rifle -H2 Battle Rifle -Closed Fist (Boltshot) -DMR -Frag Grenades x2 -Gunfighter Magnum -Light Rifle -Needler -Plasma Grenades x2 -SMG -Splinter Grenades x2 -Suppressor If you would like to see how I built this map or how to build a core map yourself, check out my Youtube Channel "Guilty Spark" with the video coming out soon "Halo 5 Forge Guide | Core Maps". https://www.youtube.com/channel/UCzL5yQ13bppr1ksJ0Xq1CHA
  5. Greetings 343i and Halo community! This is my first time posting on the forums. Even though I'm a long time Halo fan, I haven't had any reason to come on here ... until today. I've got a big question for any mod or forum vet to answer. I only hope that I didn't miss a sticky someplace that provides detailed info on this - What options are open to fan-based writers who have completed large-scale projects? I'll elaborate some background. About three years ago, I started writing a short fiction piece, set in the Halo universe which adopted its themes and canon but in a post Halo 3 timeframe that I created (which does not focus on Master Chief). Originally, the project was intended to be a brief story that featured myself and some friends of mine as the main characters - as Spartans, specifically - working together as an elite team on a special mission ... I'll spare details to stick to the point. At any rate, after I started writing this "short work", I realized by page 40 something that I was really getting into it and had no shortage of ideas for where to go next. The rest, as they say, is history. Three and a half years later, I've put the finishing touches on an almost 900 page book which is split up into 4 parts, each one featuring 15 chapters. It is well written and was painstakingly assembled based off pages and pages of notes I put together whilst drafting it. I'm currently in the edit process since Halo 4's arrival did a number on a few of my storyline elements and I have a few new ideas, but the majority of the work is still consistent with Halo canon, as I originally intended. I say all of that to go full cycle back to my original question - because now that it's all done, I have absolutely no idea what to do with the book aside from posting it on some back alley sci-fi, fan-fic site where the really good stories end up getting ripped off or ignored ... and I happen to believe in the quality of my work and would go so far as to say it deserves a bit better fate than that. I've actually contacted Eric Nylund, William Dietz, and Karen Traviss to inquire what (if any) doors are open for getting a fan work published. All of them pretty much told me the same thing - that it's a no-go. I can understand the rationale because I know I'm not the only one to try my hand at writing Halo-inspired works ... but I might just be the first to do one this big. I'm not posting on here to brag on myself or make an absurd demand to have my work considered if 343i has their rules about this sort of thing. All I'd like is to get some feedback and hopefully hear from a mod or someone on this. I'm aware my post is coming out of the blue, but I haven't had any luck finding my answer elsewhere. I've been a Halo fan for 10 years and ran a clan for that long that got its start on Halo PC. I've watched a lot of good games come and go, but Halo remains my all time favorite franchise and I'm proud to be part of its community - even if I only did just register Thanks in advance for any responses or advice. Faithfully, -Falcon197
  6. Scrapyard is a Meltdown inspired layout and built on the Erosion forge canvas. Scrapyard is an enduring battlefield that is strong for dominion, extraction and infinity slayer. This map uses the human drop set from matchmaking and their are X2 initial Rockets and X2 initial Snipers. Vehicles: Alpha Base: Gauss Hog X1, Ghosts X1. Bravo Base: Banshee X1, Charlie Base: Ghosts X2 Information: As Alpha base is on the lower grounds and farther away from B, it contains nice routes, a gauss hog and a more defensible base. Bravo Base contains a lift closer to the alpha routes and is also a self-positioned structure to the middle in the field for it to not be ignored. Their is a banshee on the second floor and their is accessibility on the second floor for it to be intruded. On Charlie Base, it is closer to the Bravo Base and is on higher ground which is the reason why Charlie has two ghosts and no supportive vehicle. Also to add on this is that their are teleporters on the map that work meltdown style where from the outskirts of the base it could teleport them into the base or onto the side of it for closer access. Alpha Base: Bravo Base: Overview 1 Bravo Base: Overview 2 Charlie Base: Download map: http://www.halowaypoint.com/en-us/players/mexican%20torta%207/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6d41948f-e582-4f30-a1f2-994deedd1ae3 I hope you all enjoy, This took a while to be perfected and it's still not perfect... but it got to the very best it could be. Featured on THFE
  7. Gamertag: CpButchFlowers Map Name: Canyon (CpButchFlowers file share) Gametype: Slayer Description: Small competitive 2v2 or 4v4 slayer map suspended in a canyon. Semi-symmetrical, with main bases on both sides. Snipers available near each base. Rockets and Overshied Drop in middle of map. Balanced, but would like feedback on how map plays. Also a soft kill sniper nest in a grav lift that becomes playable if player is exposed. Screenshot: See attached files
  8. A new map about a space station run by shmeefs and a lot of other cool stuff about space. MAP: shmeefs in space GAMERTAG: Fartz McPoo
  9. Halo Reach race track Map: Submerged Creator: ShadowFalcon777 Download link: http://www.halowaypoint.com/en-us/haloreach/ShadowFalcon777/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30264287 ShadowFalcon777's File share: http://www.halowaypoint.com/en-us/haloreach/ShadowFalcon777/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Description: This is one of my best race maps in Halo Reach. The only reason its not the best is cause it can be bumpy at times and there really isnt a WOW factor. It is a good little rollercoaster and i hope you give it a download. And watch the video! who do you think should have won?
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