Jump to content

Search the Community

Showing results for tags 'Standard'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • 343 Industries News
  • Halo 5: Guardians
    • Campaign
    • Matchmaking
    • Forge
    • Nightfall
    • Special Editions/Collectibles
    • Weapons and Vehicles
    • General Halo 5 News
  • Halo: Master Chief Collection
  • Halo 4
  • Destiny
  • Reach
    • Match Making
    • Forge

Forums

  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Offbeat Items
    • Member Created Work
  • Games and Events
    • Contests & Events
    • Game Invitations
    • Clan Recruiting / Advertising
  • News Feed
    • Halo & Gaming Industry News
    • Gaming News Feeds
  • The Halo Universe
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Previous Gen Halo
    • Forge Discussion
    • Halo: Mobile Games
    • Halo Lore
  • Forge Maps
    • Aesthetic Maps
    • Big Team Maps
    • Competitive Maps
    • Flood/Infection Maps
    • Objective Games
    • Race Maps
    • Map Testing/Forge Invitations
  • Other Gaming
    • Installation 01
    • Games Consoles
    • Other Games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Skype


Website URL


Twitter


YouTube


Facebook


SteamID


Location


Interests

Found 4 results

  1. "Many dangers lie within these toxic sewers like poisonous gases, corrosive acid, and radiation. Sounds like a great place to play grifball!" A Standard-Size Grifball Map by: ARC GuiltySpark​ Gamertag: ARC GuiltySpark Player Count: 8 Download Link: Click! Layout Design The layout of this grifball map has everything standard size to matchmaking maps for the best play experience. The size of the court is 260W x 310L (not including the initial spawn area and the side pipes). At the beginning players run in from a pipe tunnel outside the map which is unplayable after the intro. There are also stacks of two pipes on each side of the map that players can jump on and run along. Aesthetic Design The theme for this map was an industrial underground sewers that holds acid or toxic waste. The map uses a 3 tier platform style which is a hard platform, pipes in between each platform, and cables in between each pipe. There is one big pipe running down the middle of the court with acid underneath. There are two big platforms beside the pipe and another set of platforms with more acid and pipes underneath. Two tunnels are at each end of the map where players initially spawn and run in from. In the middle of the map there is another big tunnel that leads up to the surface with light shining through it and on to the court. another series of pipes run along the ceiling. The rest of the map is made of a decaying yellow brick. On one side there is a whole in the wall with acid dripping down the side. The map has lots of cool sounds and lighting effects to immerse you in the environment. There are also special details added around the map like warning decals on the floor and walls as well as barrels and dead bodies floating in the acid beneath.
  2. "The ancient Forerunners have taken over these crumbling sand ruins to harvest the powerful artifacts within" A Core 2v2-4v4 Arena Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 4-8 players Download Link: Click! ​ Layout Design Excavation is a Smaller 2v2-4v4 Core Arena map for all gamemodes like Slayer, CTF, Strongholds, and Assault. It has two very distinctive sides or "bases", both tackling different aesthetic themes. Throughout every game players will try to hold these two bases as well as other power positions like the Bridge and the Stage. Playing in teams calls for lots of strategy and teamwork to control power positions while playing Free For All will put your skills to the test to control these areas solo. With open and closed areas as well as long and short sightlines each game feels different than the last. Whether you're playing competitive, casual, or somewhere in between, Excavation is a blast! Aesthetic Design The aesthetics are where this map truly shines. First lets look at Blue Team's side. This part of the map consists of natural rock and "jungle like" foliage with Forerunner pieces built above and within the environment. Lots of blue lighting, effects, sounds, and metal textures absorbs you into the scenery. Red Team's side fades from bright colours into a dusty wasteland. The sandstone temples built on top the sand dunes have started to crumble and decay under the work of the Prometheans, resulting in piles of rubble encased in dust. Looking past the rock walls, players can view even more of this terrain in the background scenery. These two amazing environments blend together nicely in the middle to make this a stunning arena map. Weapon Design The Weapon Layouts have been altered for different gamemodes to provide the best experience on each one. Slayer, CTF, FFA Railgun - bottom mid Binary Rifle - stage Strongholds, Assault Railgun - stage Overshield - bridge wing -Battle Rifle -H2 Battle Rifle -Closed Fist (Boltshot) -DMR -Frag Grenades x2 -Gunfighter Magnum -Light Rifle -Needler -Plasma Grenades x2 -SMG -Splinter Grenades x2 -Suppressor If you would like to see how I built this map or how to build a core map yourself, check out my Youtube Channel "Guilty Spark" with the video coming out soon "Halo 5 Forge Guide | Core Maps". https://www.youtube.com/channel/UCzL5yQ13bppr1ksJ0Xq1CHA
  3. when will all of the specializations be available to the standard game owners because i played before the 20th and nothing appeared and no messages please let me know because im on my last specialization of operator and then theres nothing else
  4. This question has probably been posted on numerous occasions, but with new Halo 4 information being released and my recent privation of forum activity (mostly due to the fact that I no longer get internet service at my home anymore) has lead me to ask a rather concerning question -- will Halo 4 launch multiple title editions (i.e. Collector's, Limited, or Legendary) as Bungie had for most of its Halos? Many developers do not to lower production cost and whatnot, but as an avid Halo fan, I would be willing to pay an extra $10-$20 for a limited edition copy of Halo 4 (so long as adequate extras are included) and I am sure many others would as well. Thanks in advance for any relevant info posted on this topic. Leave it to 343i and the Halo community to build the friendliest and most knowledgeable forum of any video game community ever conceived.
×
×
  • Create New...