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Mator

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  1. Official Website YouTube Playlist ---------------------------------------------------------------------------------------------------------------------- Description: The Ultimate Stunting Tutorial is a video project that I started in 2007. The original goal of the project was to create a tutorial video documenting every stunt/trick/glitch on the Halo: Combat Evolved multiplayer map Blood Gulch. At the time, I knew only 30 stunts on Blood Gulch, and considered this an easy endeavor. However, as I worked on the video I learned more. Over the years the list of stunts grew from 30 to 400. When the list of stunts reached 400, I decided I had to stop adding more to the video. The result of this gargantuan effort is the massive video project I bring you today. I have put my heart and soul into this project. Enjoy. Statistics: Started 04/2007 Completed 08/04/2014 400 stunts 4 hours, 45 minutes 2 seconds of video content 43 video parts Over 600gb of raw footage Contributions from over 100 stunters Thousands of screenshots I don't even play Halo 1, why should I care? You certainly don't have to care if you don't want to. However, if you want to see some of the crazy things that have been invented over the years by the few thousand players that have been a part of the Halo stunting community, this is a project you really should see. Stunting/tricking is a lot of fun, and has inspired a great many people. You should check it out, to see what it's all about. What should I watch? You should start by watching the intro videos. There are three of them, and each is around 2 minutes long. These videos contain highly edited content presented in a montage format. They aren't tutorial videos like the rest of the video. You can also check out the "extras", which are sprinkled throughout the tutorial sections of the video. See the Guide on the official website for where these Extras can be found. Video quality: The video is rendered in 1280x960, excluding the intros, which are rendered in 1280x720. The source footage is mainly 640x480, though the source footage for the intros is around 1280x1024. The reason for this is because this video was recorded before I had a powerful computer, so I could only really get 30fps on 640x480 when recording with fraps. You won't be able to notice it very much, however, save for some slight aliasing along edges. Purpose: This project was done by me for a few reasons, but the first and foremost reason was to share my knowledge and love for Halo stunting with others. Sadly, this project was completed after I and most others have left the Halo stunting scene. If this project were to gain enough popularity to breathe life back into Halo stunting it would be like a dream come true. This project was also created as a means for personal growth. In working on this project I have learned about project management (err, project procrastination maybe?), video editing, working with people, web design, and more. It's been an amazing experience for me, and I wouldn't have it any other way. Concerns: Some of you may be concerned about me. Did I just waste 7 years of my life doing random things in a video game? Fear not, most of those 7 years were spent on other, more important things. My family, social life, school, etc. I also don't just play Halo, I play Skyrim (and develop mods), League of Legends, Minecraft, and various other games. This project, and Halo stunting have both been very important aspects of my life, but they are by no means the only things that have made me who I am today. Additional information: For additional information on the project, the video parts, etc., please see the official website.
  2. Hi Haloman 2, Sorry I didn't get to your post sooner. Somehow I missed it. I did indeed use invincibility (cheat_deathless_player in Halo CE) for some of these jumps, but it wasn't all that necessary for most of them. Using custom gametypes you can set player health to 400%, and then add on damage resistance without ball from an oddball gametype, and you effectively have 8 times your normal health/shield (800%). This is a part of Halo 1, and is very useful for doing trick jumps and other tricks/launches. The music in the video is listed in the video description on YouTube. Glad you enjoyed the video!
  3. It's not dying, it's just degrading in quality. It's sort of like TV shows, after a certain number of seasons the show has degraded in quality to the extent that it just has to stop. The thing is, games can keep going IF the developers take an active role in improving factors which bother percentages of their audience. But it's been awhile since real community service has been a priority for the Halo franchise, at least in my opinion. It's really the joint fate of the gaming industry though. It's part of what happens when the focus becomes money instead of quality. The first few Halo's (mostly Halo 1) reflected the work of a small, dedicated team of individuals whose primary interest was to make a good game. After that it became more so about making a game people would buy. This trend continued until we ended up where we are today, where "hype", "advertising", and "short term enjoyment" are the primary concern of the developers.
  4. Hi everyone, Here’s a halo 1 trick jumping video I made which attempts to do jumps at the level of what’s possible in some of the later halo games. I started working on jumps for this video Summer 2011, and I’ve come a long way since then. This is my first trick jumping montage. I hope you enjoy it.
  5. About time. After years of work this is one of my greatest projects come to fruition. I hope you enjoy watching it as much as I enjoyed making it. For those of you who doubt the legitimacy of this trick, please watch the explanation videos: -Mator
  6. This particular extension of a glitch that was already present in Halo 1 is not a result of different hardware. In fact, it's just about as unrelated to hardware as a glitch can be. The difference is strange and hard to explain. The only possible explanation I can come up with is it was done on purpose, or something regarding the pelican collision model/flight path changed, however subtly, to allow for this. -Mator
  7. Everything that's not in multiplayer does. Clearly any multiplayer tricks will be entirely nonexistent as the multiplayer maps are entirely changed and reachified.
  8. I don't have two controllers and only have access to my xbox on weekends. I mainly play Halo PC. If the above was not the case I would probably have already tried T2T multiple times. :/ Thanks, glad you like it.
  9. ?? Not sure what your post has to do with the OP, I never said anything about my skill level regarding tricking. -Mator
  10. PREFACE: Upon the release of CEA I'm sure there are quite a few of you out there who have been seeing/doing tricks and glitches in the game. I mean, they're fun and interesting, right? Well, I know of great place for you guys to find tricks and glitches to try in anniversary, and to catch up on your tricking lore. It's called the Halo Stunting Video Archive, and can be found here: http://www.youtube.com/h1stunting There you can find over 280 Halo: Combat Evolved tricking/glitching videos, spanning all the way back to the first real "trick" video ever released, , which was released 01/30/2002 by Randall Glass. I keep the channel up to date with the latest tricking/stunting videos and try to create handy playlists that you can use to find certain "sets" of videos on topics which you are interested in (Like ) Check it out, and if you like what you find click the subscribe button to stay up to date with the latest Halo 1 tricking videos. If you want to help out let me know. You can help me find videos, update video descriptions, and make playlists for the channel. There's always more work to be done, and I would certainly appreciate any help you can offer. Enjoy. -Mator FAQ: Stunting? Stunting is synonymous with tricking and glitching. The word was first used by Halo (PC) multiplayer trickers/glitchers in 2004-2005. You'll see I use the words interchangeably when talking on forums. This is because they really all (generally speaking) refer to the same sort of phenomenon, oddities in video games. However, when you get into the nitty-gritty they are different (like apples and oranges). How many tricks/glitches do you think there are there in Halo: Combat Evolved? The answer to this question really depends on what you consider a separate trick/glitch. Using the same general method you can produce hundreds tricks in different areas of the game, but does that make each application of the method a new trick? The answer to this question will help define the answer to the "How many?" question as something between 1000 (considering only fairly unrelated phenomenon tricks) and 10,000+ (if you consider getting into each and every rock in campaign and multiplayer a separate trick). Why did you make the archive? I made the Halo Stunting Video Archive because I love Halo tricking and because I had seen so many great videos disappear over the years. So I decided to take the initiative and make an archive where all such videos can be found and preserved (for you and those who follow!) There's so many videos! Where do I start? You can just go random if you want, that's always an easy solution. Or you can try to start with some of the really old videos. Check out the playlists for , , , , , and . These videos are mainly from before 2005, and will give you a good background on some classic tricks. Once you're through with those check out , , , and some of the more modern video playlists ( , TFA, Ladders, etc.). OTHER LINKS/WAYS TO GET INVOLVED: Interested in getting involved with the "pro" Halo Tricking scene? Or want to find out about some more of the history regarding tricking? Check out some of the links below! Active community sites: http://jumprs.org (Mainly created with trick-jumping in mind, but also home to stunters/trickers) Closed/highly inactive sites: http://www.highimpacthalo.org (One of the homes of halo tricking, now closed) Other sites: http://halostunting.wikia.com (The Halo Stunting Wiki, another one of my projects) http://halo.bungie.org (Where it all began, and still active too!) http://z12.invisionf...uNkY/index.php? (TSM forums, influential Halo PC stunting clan) A few other resources: T2T Website/Magazine Article (one of the greatest halo tricks ever accomplished) 2003 Hog Jumping Guide created by Juggertrout My personal YouTube channel
  11. Thanks, glad to hear you enjoyed them! My pleasure, I'm all for getting my videos out to more people who enjoy watching them. Hopefully many people will be able to see this topic, and the videos therein.
  12. You're most welcome! PC is better viewing experience anyways, so I think that's a good thing, eh? My pleasure. I'll see what else I can bring to this community regarding tricking. I'm sure there's quite a few other topics I can make.
  13. I recently received a request to post some my Halo tricking videos from a member here at the 343i community forums. I decided to post them in a new topic, so here we are. Enjoy! Mator's Trick Video Archive Trick Videos __________________________________________________ Completing the Pillar of Autumn in a Ledge Thread Link Other Links: One of my first great campaign trick videos. This particular video involved taking a ledge which scurty had discovered and explored in his video "Exploring the PoA in SP... again" further. I managed to find a checkpoint scurty had missed and take the ledge all the way to the end of the level. The ledge was extremely difficult in that I had to memorize everything perfectly as a lot of the time the level isn't visible. One step out of line at any point during the ledge would lead me to fall off of the map to my death. __________________________________________________ Touching the Halo Ring in Single Player Thread Link Other Links: This video is similar to "Completing the Pillar of Autumn in a Ledge" in that it too involves ledging on the Pillar of Autumn in single player blind. The challenge in particular had quite a bit of history, going all the way back to 2006 when Ms. Man attempted it. In recent years many trickers had attempted it to no avail. After studying the ledge closely for awhile I figured out why it wasn't working (it kept firing the cutscene on the bridge). By crossing the room before the bridge quickly and skipping a checkpoint I managed to avoid the cutscene and complete the ledge, though I had to do the entire bridge section blind then, which was pretty tough. Tutorials __________________________________________________ Hog Warp Machine Thread Link This tutorial teaches you a method to recreate the Hog Warp Machine, an original trick which I invented and pioneered on the Halo PC multiplayer map Ice Fields. The video is particularly detailed and shows some fairly interesting results you can produce using the warp machine. __________________________________________________ SSE - Episode 1: Full-vehicle insides vs. Half-vehicle insides In this explanation video I explain the differences between full-vehicle insides and half-vehicles insides. The video is mainly made to address issues of nomenclature, though it also addresses halo's physics to a certain extent as well. Challenge Videos __________________________________________________ Waterfall 2 Pit Thread Link My first trick jumping challenge video. Created for jumprs.org. The challenge was first accomplished by Sneakypete. It was shown in the Deadly Stunters Video, which was released 10-24-2006. (This video at 8:06) __________________________________________________ The Hog Fling Thread Link My second trick jumping challenge video. Created for jumprs.org. The challenge was first accomplished by Death Pena1ty. It was shown in the video Unleash the Fury, which was released in 2002. ( at 0:14) __________________________________________________ Shaft 2 Shaft Thread Link My third trick jumping challenge video. Created for jumprs.org. The challenge was first accomplished by TLG. It was shown in the video Tribute to Tricking Part 2, which was released in 2008 (This video at 4:02) __________________________________________________ MDH1TJC - Volume 1 Thread Link This is volume one of a series of videos in which I do halo 1 trick jumping challenges presented by other players. The video features a silly soundtrack and some foxy flycam footage. Trailers __________________________________________________ The Ghost Froom Trailer Thread Link This is a trailer for an upcoming video "The Ghost Froom", which is about a trick which I regard as one of the best ever created. The trailer met mixed reviews, most people were unhappy because they just wanted to see the trick/because the trailer wasn't clear as to what the trick was.
  14. I have rarely received requests to share my tricking videos, this makes me very happy! Below are links to all of my Halo tricking videos. In addition, I made a topic in the style of the video archives found on HIH... http://www.343industries.org/forum/topic/4642-mators-halo-tricking-videos/ Enjoy!
  15. UPDATE: Last weekend I experimented and found that textures seemed to load fine on most ledges. This was a very happy discovery that has lead to me to feel a need to retract the OP. I now respect anniversary as it doesn't seem to have majorly altered tricking. I still dislike certain aspects and feel that 343i wasn't entirely honest/clear in some of their statements. But that's trivial at this point.
  16. They need to return to the old engine when it comes to rendering things so the entire level and your HUD don't derender when you leave the level boundaries...
  17. The problem has nothing to do with the actual collision geometry of the level (which I'd be surprised if it is exactly the same, someone should verify that with rigor, because far as we trickers can tell it's not because bumps don't work the same anymore). It has to do with how the new engine decides whether or not to render polygons. The new engine is very picky about your location when rendering things. Soon as you leave the level everything, including the HUD (this makes it seem like it's on purpose...) derenders entirely. Also, I'm not trick jumping, I'm tricking/glitching. They're two very different things. The elasticity/materials have no effect on tricking/glitching. I'm not doing little "tactics", per say, I'm getting outside of levels, on top of ceilings, etc. And I'm finding everything is derendered in new graphics mode. Please, read the OP and watch the video I linked to "Completing the Pillar of Autumn in a Ledge" to see the type of trick I'm concerned with. Not doing jumps. Scale has nothing to do with this, this has to do with the rendering engine and changes in collision geometry (which are unverified, but suspected, this area really needs to be looked into!). That's an Easter Egg, and is entirely different from tricks/glitches. Some Easter Eggs were removed by the developers with respect to the original developers (The Meg Egg is a great example of this, the heart of blood is still there but the M is gone.) I don't think it's been verified yet whether or not Big Grunty Thirst is still around, but you can search YouTube and find out. EDIT : Someone recently tried out the Cryo-bump on POA and it seems the level is rendering fine with that ledge. It's possible that ledging will still be entirely possible and working, and that the de-rendering only occurs in certain areas. Will update over weekend.
  18. This has been said and responded to about 6 times now. Please refer to a previous post for your response.
  19. Your interest warms my shattered heart. Edit: Also, "trick" aspects of games cannot be included on purpose, else they're no longer really "tricks" (unless you have some really crazy-advanced game designers from the future...)
  20. Blue makes it hard to read, but whatever. Also, as I said before, I have a few other sources I'll have to dig up that are more direct in their statements. The point remains: they either lied to us or took advantage of us. If I had been at PAX or in some other position where I could ask more direct questions I would have, but the point remains: the tricks aren't all the same. Hell, whole sections of Halo: Combat Evolved tricking are no more. They made clear that that was not their goal, and they told us they tried to preserve that part of Halo in Anniversary. But it's gone. And I'm angry because I was looking forward to doing tricks with the new graphics, and perhaps seeing an overall resurgence of Halo tricking.
  21. http://halo.bungie.org/misc/foconnor_haloanniversary_qa.html I have some more direct statements as well, which I'll have to dig up. But there's two statements they made that are now proved false.
  22. Obviously skull effects will still be present in original mode. As for the de-rendering issue, that probably isn't. But that's still not the point. If I wanted to play the original mode I would be playing on the original game, which I already have. I want to be able to trick on the improved graphics mode, but I can't because all of the tricks have been devastatingly modified, as said in the OP. And the point remains: they lied to us.
  23. It was stated many times in interviews, at PAX, and elsewhere by 343i employees that all tricks in Halo: CE Anniversary would still be possible. The reasoning was that "they didn't change anything save putting a new graphics layer over the game". I've been doing tricks in Halo: Combat Evolved since 2006, and haven't actually played anniversary yet but from what I've heard from other trickers it seems that all tricks are not possible in Halo: CEA. In fact, it seems the mechanics of every trick have been changed, some fatally. The first casualty I will present to you is getting outside of levels: According to Devin Olsen, an old Halo: Combat Evolved tricker, getting outside of one of the lifepod bays on "The Pillar of Autumn" resulted in the entire level, all HUD elements, and everything else on the screen being derendered. For those of you who aren't familiar with technical terms, this means that everything on the screen disappeared. While this doesn't make the trick entirely 'impossible' per say, it does make it entirely pointless. The entire reason people get outside of levels is so they can explore and see the level from a different perspective. You'll still be able to do this on open levels, like "Halo", but on other levels like "Keyes", "The Maw", and "The Pillar of Autumn" this will no longer be plausible, as you will not be able to see anything once outside of the level. This kills off a couple dozen tricks. The second casualty I will present to you is ledging: In Halo: Combat Evolved a large though not as renowned section of tricking was known as ledging. This involved getting on top of ceilings or inside of walls on levels and moving about on the edges of solid objects. (E.g. a light in a ceiling would be solid. See my video for an example of this type of trick.) Because ledging occurs outside of a levels geometry it too will result in the de-rendering of the HUD and everything else. Ledging isn't possible if you have no objects to aim at and move around relative too, so it will be entirely impossible to do any ledges in Anniversary. This kills off an entire section of tricking which goes all the way back to 2003-04. Countless tricks are no longer possible in CEA because of the de-rendering of all objects when outside of level bounds. Hundreds of tricks are gone. The third casualty I will present to you is that of bumps and warps: The widely proclaimed claim that Halo Anniversary would have the same campaign just with a new graphics overlay is false. I always doubted this, but now it is clear that things have changed. In making the textures of objects prettier 343i also remodeled their collision geometry (else you'd be walking through all the stuff they added and running into invisible barriers on everything else). This makes bumps (techniques which push you outside of the map) changed, if not nonexistent. In Halo: Combat Evolved bumps were an integral part of ledges as well as warps (a recently developing region of Halo: Combat Evolved tricking). Now they may no longer exist. This kills tricking in anniversary even more. The fourth and final casualty I will present to you is that of launches, the tricks most renowned in Halo: Combat Evolved: You all know of the addition of skulls to anniversary. Well, one skull in particular dramatically alters the mechanics of launches and will be used by everyone (save maybe a handful of die-hard original trickers). The bandana skull. This skull makes it so whenever a player dies, even if they just spawned, they drop a plasma and a frag grenade. This removes the need for collecting grenades save in single player (and even then it'll dramatically alter grenade needs.) This basically makes every launch, including the infamous T2T, extremely easy to setup. Now some of you may be thinking "that's a good thing!" Let me tell you as an experienced tricker that it's not. The entire point of tricking is to overcome challenges and accomplish things which no one could imagine you accomplishing. In the realm of launching collecting and setting up grenades was a large part of the challenge. Now that players don't need to collect anymore, and have no limit on the number of grenades they can have on any level every single launch is possible and easy to set up. This is stupid, and ruins the entire dynamic of launching. So there you have it folks, a tricker's look at Anniversary. A big disappointment. Thanks 343i. It was bad enough that you didn't remake the multiplayer, but now that you killed off pretty much all of campaign tricking, lying about it the whole time to bring our hopes up, you've made anniversary something pretty close to a flop for all of us trickers. -Mator
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