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ForgeMonitor

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Everything posted by ForgeMonitor

  1. Why would that guy who raged about spoilers for Halo 4 be on a Halo 5 forum? Makes no sense. Anyway, I do believe that Cortana will be back in Halo 5...but she won't be the same. We all wondered how Chief survived; I think the most logical theory is that Cortana converted herself into Hardlight to protect him from the blast. We know that she is a digital clone of Halsey, so Halsey can just make another Cortana. However, this doesn't guarantee that she will be the same AI we all know and love. But she is a computer program slightly less sophisticated (though more powerful) than a human, so hopefully she will turn out at least a bit the same--but that last part is just speculation. Anyway, I think that she and Chief will be forced to work together to stop a terrible force (I'm thinking the Flood--I'm pretty sure there was another reason 343 put them into Halo 4). They will have to rebuild the relationship they technically never had. Oh, and Arby will be back
  2. I can't believe people don't want Brutes back! It was so fun when they charged at you, you did a jump-step, and then stuck them in the face. I can definitely see Thruster Pack (if it returns) being a popular counter to their Gravity Hammer charge. Side note: I think the Gravity Hammer in the weapons cache on Midnight in Halo 4 is a hint that Brutes will be in Halo 5. Why would the Didact have a Brute weapon unless he was interested in them and thought they could help him reclaim his mantle?
  3. Arby is coming back in the trilogy, Frankie said. Don't know about Halo 5, but it would make sense.
  4. I don't agree with anything you said. People complain too much nowadays...(complaint)
  5. Halo 4 demonstrates that 343 has a whole lot of potential. They took the old 360 we've been using for so long and showed us something genuinely beautiful. I remember on the second mission, I was so focused on those Forerunner pylons that I ran straight off a cliff. The main problem with Halo 4 was that it didn't seem to be a complete game, but I can understand that; the people at 343 must have been under so much pressure from other companies, Microsoft, and most of all, the fans. Just think: if 343 could make such a jawdropping game on an old piece of hardware, imagine what they can do with the new Xbox. I do believe they made mistakes, but I also know that they're smart enough to learn from them and make the best game ever. Also, I thank Frank O'Connor for his honesty; not many people of his caliber would have said that.
  6. I want the ODST SMG back with a larger clip. I hate having to reload so often with the Assault Rifle, but anymore ammo on that gun would make a lot of AR duels lose their competitiveness.
  7. Wait, someone said the Spartan IVs aren't strong enough to dual-wield, but Spartan IIs are? That would justify having dual-wield in Campaign (which is amazing) and excluding it in Multiplayer (where it would be gamebreaking in light of the Plasma Pistol/Magnum noob combo).
  8. The Didact will probably be back in Halo 6. Even if he died in Halo 4, apparently he forced his consciousness onto another Forerunner. So there are two Didacts.
  9. AR7: A combination of the SAW and the SMG. It would have a 60 round clip, a 2x zoom scope, and a decent amount of kick to balance out at range.
  10. The Infinity was commissioned to find and destroy Forerunner installations, so it makes sense that there will be another Halo--why would 343 add an element to the story if it only serves one purpose? No, they're smarter than that. Check out my comment on the Official What You Do and Do Not Want in Halo 5 forum for my predictions for the next game's Campaign, and tell me what you think!
  11. Now that I've posted my ideas for H5's sandbox, here I will voice my predictions for the Campaign for those who are interested. Also, this may contain spoilers, but I doubt anyone on this forum hasn't played H4 yet. You were warned. So we all know that Cortana died to save the Chief (apparently, she converted herself into Hard-light to shield him from the nuke). But I think we can agree that she's not really gone; Cortana said she's a clone of Halsey, so Halsey could just make another Cortana--but it wouldn't be the same. I think Chief will reject her because of this, but they will be forced to work together and build toward that original bond. In H3, the Flood were supposedly annihilated--but that didn't make sense to me; why would Bungie get rid of the ultimate enemy? And so I'm convinced that there is still some Flood material left on another Halo that the Forerunners left behind to study. Speaking of which, what was the significance of the Halo ring in H4? Nothing! That is, not yet. I'm guessing that this Halo in particular which the UNSC is studying has Flood on it. Master Chief will be sent with a team of Spartans to take care of it. I think H5 will be similar to H2; in the latter, you played as the Arbiter for a couple of missions. Part of H5's campaign will involve the Arbiter fending off the Storm Covenant led by Jul M'dama, whom we see rising up in H4 Spartan Ops. Frank O'Connor said the Reclaimer Trilogy would reveal more of the lore than all the previous games combined. But many people complained that there wasn't an adequate explanation for the rebel Covenant forces in H4; Cortana only said, "A lot can happen in four years." The only reason she was so vague is because H4 isn't about the Storm Covenant; it's about the relationship between Chief and Cortana and the introduction of the Prometheans, the Librarian, and the Didact (who I think survived). This leads me to believe that H5 will have a much broader storyline, incorporating the struggles between the Arbiter and Jul M'dama, between Chief and Cortana, and between the Flood and the Prometheans, which brings about another topic. I think the coolest moment in all of the Halo games is in H3, when you are fighting the Flood, but suddenly they become your allies. This is similar to the part in H4 when the Sentinels help you take down the Hunters. I'm thinking that the Prometheans will help you destroy the Flood. It's possible; isn't the primary goal of the Forerunners (save the Didact) to protect life? That being said, it's also possible that once the Flood are eliminated, the Prometheans turn on you (I can just imagine the Chief surrounded by Knights and Crawlers--no Watchers, please--who slowly change from blue to red-orange)! Also, I heard that 343 Guilty Spark was alive. Just rumors... Well, that's about all I can foresee for H5's Campaign. Please reply and tell me if you agree or not on my speculations, and feel free to add on to them! And if you like my thinking, go ahead and check out my previous comment concerning H5's sandbox. And thank you for reading. x)
  12. I'm thinking of a Forerunner vehicle similar to a Revenant...but instead of a plasma mortar, it would have dual laser-like beams that change from blue to red when they overheat. Perhaps it could have more than one passenger. And as for a boost, it would have to be different from that of Covenant vehicles. Brilliant idea: when you boost, it could lift you up in the air for several seconds, say three. I think this would create some really dynamic fights with Banshees and--oh wait, what about a UNSC air vehicle? Let's see, I think the Falcon was pretty much perfect...although an afterburner would be a cool addition.
  13. Halo 5 Wish List (condensed): Arbiter; Flood; cross between Firefight and Infection; Brutes; Hunter gun; Pelicans and Phantoms; blue Forerunner beam weapon (charge up and release); Needle sniper rifle (headshot=supercombine); Freezetag gametype; more customizable zombies; Reach forge with Halo 4 pallet and lighting; Covenant pallet and MP maps; Plasma Rifle SFX; Halo CE pistol instead of DMR. 1) Arbiter: We all missed him in Halo 4, and what with Spartan Ops' storyline, it looks like Jul M'dama will be the antagonist in H5. Maybe he and Arby can have some sort of standoff while Chief fights the Flood (most say they were destroyed in Halo 3, but some say that the Forerunners kept some Flood material on a ring to study. Why else would they be in H4?) 2) Freeze tag game type: When a player's health is depleted, they are Frozen. You could change the Frozen characteristics: movement, damage, time before death, etc. There could be an "Unfreeze" (defrost?) ability, such as "press X to unfreeze teammate. This would be a very cool element in Infection. 3) Cross between Firefight and Flood: In addition to fighting Covenant and Prometheans, we should be able to fight Flood. Some would say that it would be a ripoff of CoD Zombies, but it's actually original. 343 could use the Freeze tag mechanic to revive people who are down; I always found it a bit unrealistic when you respawned in Firefight...HEY, wouldn't it be cool if instead of dying immediately in multiplayer Campaign (unless you are incinerated or commit suicide) you were frozen on the ground until your teammates revived you? It would be a big step, but...maybe it should only be in Firefight. Anyway, in Flood Firefight, once you completely die, you would be infected and join the ranks of the Flood! You could choose from the Carrier (explodes on contact), Combat (like a Spartan Flood in H4), or Tank Flood form. And every five waves there could be a Boss, maybe a Gravemind. 4) Brutes: Knuff said; I don't care if they aren't part of the Storm Covenant, we need them back. 5) Hunter gun: they had it in the code of H4 but it never made it into the actual game. How many times have you wanted to rip off a Hunter's cannon arm and use it like a turret? Also, the Halo 2 Hunter gun sound effects would be much appreciated. 6) Pelicans and Phantoms: I loved flying the Pelican in Campaign, and I know both would be a bit OP in MP...but why not let Arbiter fly a Phantom in Campaign? It would be soooo refreshing to finally be on the friendly side of that Concussion turret. The Banshee should stay mostly the same, but the Fuel rod bomb's splash damage needs to be tuned down just a bit. And as for the UNSC air vehicle, I think it should be something familiar but new. I'm thinking of a Falcon from Reach, but the pilot can shoot a machine gun facing only directly forward (this makes it so that it will have to risk going low to the ground to kill infantry) and drop bombs with a slow recharge. The bombs could be really slow so people have a chance of dodging it, and the blast radius could be the same as a Banshee bomb. The side turrets could be the sane as in Reach; it made you have a lot of teamwork. 7) Forerunner weapon: I originally thought the Prometheans weapons would be blue, but then they turned out to be red and overpowered (in the case of the Binary Rifle, Incineration Cannon, and Boltshot). It would be cool to find a Campaign-only weapon that you have to charge up to shoot a blue beam; it would cause splash damage only when it hits a body or vehicle, kind of like a Spartan laser and a Focus Rifle. Needle Sniper Rifle: in H4 I thought the Beam Rifle was bland and unexciting. I propose it be replaced with the NSR, a high-powered rifle that supercombines people instantly with a headshot but kills in three bodyshots. I liked the idea of the Needle rifle in Reach, but it was a poor replacement for the Carbine. And the Carbine should go back to being a six-shot kill (in H4 it's 7) but have an overheat system so you can't spam it. Also the DMR should be replaced by the Halo CE pistol; it's really a redundant weapon now that the BR is back, the range is frightening and the kill time is like something out of (dare I say it) CoD. The bloom was good in Reach but MLG didn't like it so they made it super OP in H4. But enough with that rant. 8(I think) no 9 Forge: I think we can agree that Reach'a Forge is superior to that in H4 just because it's more practical. H4's pallet looked goofy with all the bleached white pieces. Yes, it was refreshing for a while, but it quickly grew bland and monotonous. The tools were nice (except for the lack of precision editing) but we need Reach's reliability. Also add the Race gametype back in; a lot of people missed that. It would be nice to have a Forerunner pallet (grey, shiny), a Covenant pallet (dark purple), and a human pallet (sandstone like in Halo 3). 10) Plasma Rifle: definitely the most iconic weapon in the franchise--and 343 took it out. I know they said they were going for a more less toy-like and more intimidating look for the Storm Rifle, but I really missed everything about it, ESPECIALLY that wonderful noise it made. And no one was ever intimidated by the Storm Rifle in MP, it's just overall a useless weapon. Sure, you can change how the Plasma Rifle looks, but don't change how it sounds or feels! Except you could give it a bit more damage to make it "more intimidating". Thank you, anyone who read all of this. I feel it is my duty to help make Halo 5 the best game in history (save Badminton), albeit in a very small way. I know 343 probably won't read this (although Chris on Halo5Follower said they were looking for ideas), but it would be great if you chose a couple of these ideas you think are good (there has to be some at least, right? Yes?) and tell them to your friends, add on to them, perfect them, LOVE them, do anything to get 343's attention--it's not because I want to say I made Halo 5, it's because I love the franchise and I want it to succeed. So go tell your friends what I have said, go forth, spread the word--and again, thank you. Now that I've posted my ideas for H5's sandbox, here I will voice my predictions for the Campaign for those who are interested. Also, this may contain spoilers, but I doubt anyone on this forum hasn't played H4 yet. You were warned. So we all know that Cortana died to save the Chief (apparently, she converted herself into Hard-light to shield him from the nuke). But I think we can agree that she's not really gone; Cortana said she's a clone of Halsey, so Halsey could just make another Cortana--but it wouldn't be the same. I think Chief will reject her because of this, but they will be forced to work together and build toward that original bond. In H3, the Flood were supposedly annihilated--but that didn't make sense to me; why would Bungie get rid of the ultimate enemy? And so I'm convinced that there is still some Flood material left on another Halo that the Forerunners left behind to study. Speaking of which, what was the significance of the Halo ring in H4? Nothing! That is, not yet. I'm guessing that this Halo in particular which the UNSC is studying has Flood on it. Master Chief will be sent with a team of Spartans to take care of it. I think H5 will be similar to H2; in the latter, you played as the Arbiter for a couple of missions. Part of H5's campaign will involve the Arbiter fending off the Storm Covenant led by Jul M'dama, whom we see rising up in H4 Spartan Ops. Frank O'Connor said the Reclaimer Trilogy would reveal more of the lore than all the previous games combined. But many people complained that there wasn't an adequate explanation for the rebel Covenant forces in H4; Cortana only said, "A lot can happen in four years." The only reason she was so vague is because H4 isn't about the Storm Covenant; it's about the relationship between Chief and Cortana and the introduction of the Prometheans, the Librarian, and the Didact (who I think survived). This leads me to believe that H5 will have a much broader storyline, incorporating the struggles between the Arbiter and Jul M'dama, between Chief and Cortana, and between the Flood and the Prometheans, which brings about another topic. I think the coolest moment in all of the Halo games is in H3, when you are fighting the Flood, but suddenly they become your allies. This is similar to the part in H4 when the Sentinels help you take down the Hunters. I'm thinking that the Prometheans will help you destroy the Flood. It's possible; isn't the primary goal of the Forerunners (save the Didact) to protect life? That being said, it's also possible that once the Flood are eliminated, the Prometheans turn on you (I can just imagine the Chief surrounded by Knights and Crawlers--no Watchers, please--who slowly change from blue to red-orange)! Also, I heard that 343 Guilty Spark was alive. Just rumors... Well, that's about all I can foresee for H5's Campaign. Please reply and tell me if you agree or not on my speculations, and feel free to add on to them! And if you like my thinking, go ahead and check out my previous comment concerning H5's sandbox. And thank you for reading. x)
  14. Definitely, the Plasma Rifle would be amazing. For a vehicle, I would choose...damn, it's between the Falcon and the Spectre. I can't decide!
  15. In that case...you're doing a good job..
  16. Make a YouTube preview and submit it to ducain23 or TheHaloForgeEpidemic and your map will have a good chance of being showcased.
  17. Hey THFE! I came up with another idea for you to use. I have already submitted it to Mr Pokephile, but in case he does not act on it, I would like you to implement it. My suggestion is to make a gigantic city-like Flood map in which the humans spawn together in groups of three or less. The humans have to compete against other groups for ammo. The key is to have enough people with you to cover your back but few enough so that the ammo isn't consumed immediately. I recommend having a slow but nearly invincible Alpha Flood to flush out humans from camping spots and the other Flood to be strong but not too fast. The humans spawn with Magnums and are channeled around the map searching for ammo caches; ordnance indicators could be used to guide them. I hope you will use my idea.
  18. First of all, let me say that unfortunately I do not own an Xbox 360 and haven't played Halo in months. This means that I am not as informed as most Forge fans but also that I am more contemplative and appreciative of what little information I have been given. But I do want your series to go off with a bang and I think my idea will provide a unique experience. I know that in Halo 4 it is not possible to use water as there is a hard-kill on it and a soft kill above it. Solution: MAKE A FLOOD MAP WITH WATER. Or, rather, make the player seem as though he is immersed in water. You can make a canal or other moving waterway with a blue trait zone that lowers gravity and another one that gives you invisibility (invisibility dampens the sound around you, which makes it seem as though you are underwater, but this is optional--and, if so desired, you can make it so that only Flood forms are invisible; just make sure the invisibility trait zone ends one Spartan-length below the surface so that the Flood are visible once above the surface) and place gravity volumes (again, visible--and blue if it's possible) that push you in the direction the river is "flowing." You can also add blue shield-doors on top and maybe have floating wreckage (crates and vehicles that bob up and down) for players to stand on. You could implement this idea in a shark-themed flood map with a shipwreck. But since the number of gravity volumes you have is limited, you might want to make the inside of a defunct submarine in which the first floors/levels are "underwater" and later you come to the hatch. You could put a teleporter inside the hatch so when you go through you are transported to a spot on Ravine directly above the water. The humans would then have to jump onto a dock to exit the soft-kill above the water. You could also do this on Erosion; the forge pieces look dirtier. For a minigame/abstract infection/flood map, you could have an enclosed canal in which the gravity volumes parade you around in a rectangle on floating crates and vehicles while the Flood (who are supposed to be sharks) attack you from below. I have already submitted these ideas to MrPokephile, but the rest of THFE hasn't responded. I hope you can put my ideas to good use. They would definitely give you potential for something that no one has but everyone wants: water.
  19. THFE!!! I posted this idea on several videos but I haven't received a reply (from you--a dozen other people thought it was a great idea). Here it is: Since we can't use water in Halo 4, you can make a canal or other moving waterway by a blue trait zone that lowers gravity and gives you invisibility (invisibility dampens the sound around you, which makes it seem as though you are underwater), and place gravity volumes (again, visible--and blue if it's possible) that push you in the direction the river is "flowing." You can also add blue shield-doors on top and maybe have floating wreckage (crates and vehicles that bob up and down) for players to stand on. You could implement this idea in a shark-themed flood map with a shipwreck. Cheers, and reply back as I have many more ideas.
  20. THFE!!! I posted this idea on several videos but I haven't received a reply (from you--a dozen other people thought it was a great idea). Here it is: Since we can't use water in Halo 4, you can make a canal or other moving waterway by a blue trait zone that lowers gravity and gives you invisibility (invisibility dampens the sound around you, which makes it seem as though you are underwater), and place gravity volumes (again, visible--and blue if it's possible) that push you in the direction the river is "flowing." You can also add blue shield-doors on top and maybe have floating wreckage (crates and vehicles that bob up and down) for players to stand on. You could implement this idea in a shark-themed flood map with a shipwreck. Cheers, and reply back as I have many more ideas.
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