Unease Peanut Posted January 10, 2012 Report Share Posted January 10, 2012 I personally like the changes of duration but some thing are taken out for wich armour lock was meant to be. Like a plasma grenade does not deflect anymore and kills you instantly while in armour lock but armour lock was meant to be used against explosions. So theres my thought leave yours below. Link to comment Share on other sites More sharing options...
AgentLoFi Posted January 10, 2012 Report Share Posted January 10, 2012 As far as the changes to AL go they don't really effect me, I've never really used AL, I'm normally a sprint guy and I never had too much trouble dealing with AL in the first place. Link to comment Share on other sites More sharing options...
CandiBunni Posted January 10, 2012 Report Share Posted January 10, 2012 It was meant to be used against explosions, sure. Plasma grenade shedding, in my eyes, made them almost useless. I personally enjoy the modifications made to armour lock, but I do believe these changes would have some issues in something like Invasion. Link to comment Share on other sites More sharing options...
Unease Peanut Posted January 10, 2012 Author Report Share Posted January 10, 2012 It was meant to be used against explosions, sure. Plasma grenade shedding, in my eyes, made them almost useless. I personally enjoy the modifications made to armour lock, but I do believe these changes would have some issues in something like Invasion. They have nerfed armour lock on the elite side by switching the needler to a plasma rifle and only gave them 1 plasma grenade that makes invasion a lot harder on the elite side. And as far with the sticky thing I didnt have any trouble with thousands of players deflecting my grenades (just throw em under their feet and wait till they get out). I stick with my point on the deflection thing... Link to comment Share on other sites More sharing options...
Spectral Jester Posted January 10, 2012 Report Share Posted January 10, 2012 Personally I saw no problem with armor lock the way it was, the haters and complainers did so much moaning they got there way, AL was easy to overcome, now its useless! 1 Link to comment Share on other sites More sharing options...
CandiBunni Posted January 10, 2012 Report Share Posted January 10, 2012 Don't get me wrong. I didn't really have a problem with it before the TU either, but the changes they did make don't bother me all too much since I hardly even use armour lock. Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted January 10, 2012 Report Share Posted January 10, 2012 The only real problems I had with it were that infuriating EMP-melee combo which made close quarters almost impossible to win even with power weapons like the Shotgun and Gravity Hammer, and the fact that due to some slightly odd bugs players could use it to delay being killed and recharge shields even after exiting it. I like the fact that players can now just be shot out of it, but I'm not keen on it losing its ability to shed plasma grenades. That should have been part of the tactical choice when choosing loadouts: do you risk getting stuck with a 'nade or do you risk not having enough manoeuvrability? 1 Link to comment Share on other sites More sharing options...
FIREN4 Posted January 11, 2012 Report Share Posted January 11, 2012 I used to love AL until the changes. Armor lock can't do much, now I'm a sprint guy Link to comment Share on other sites More sharing options...
The Director Posted January 11, 2012 Report Share Posted January 11, 2012 I don't really use armor lock, so I'm relieved to see it nerfed. It gets REALLY annoying when an entire team starts using it, and it doesn't help them. Link to comment Share on other sites More sharing options...
Zorbing Posted January 11, 2012 Report Share Posted January 11, 2012 People complaining about AL killing them in close range annoys me a bit, thats kinda the reason it has emp, to take out shields and disable vehicles. It's like complaining about the power of the shotgun in close quarters. Die once maybe twice to CQ emp, but after that you should know what to expect, same with the shotty, stay back a bit instead :S Link to comment Share on other sites More sharing options...
The Director Posted January 11, 2012 Report Share Posted January 11, 2012 I do like how it is more like a portable over-shield than a portable invincibility machine. I never liked how it could shed off a plasma grenade, cause when you get stuck, you should stay that way. It's difficult to actually stick someone if they know what they are doing, and armor lock sort of made things more newb friendly. Plus, having to wait just outside melee range for someone to finally exit AL is kind of tedious. It's not a HUGE problem, but it IS annoying, and that's all it is. There is no strategy involved in that. So I'm glad people can be shot out of it now. Link to comment Share on other sites More sharing options...
FIREN4 Posted January 12, 2012 Report Share Posted January 12, 2012 I do like how it is more like a portable over-shield than a portable invincibility machine. I never liked how it could shed off a plasma grenade, cause when you get stuck, you should stay that way. It's difficult to actually stick someone if they know what they are doing, and armor lock sort of made things more newb friendly. Plus, having to wait just outside melee range for someone to finally exit AL is kind of tedious. It's not a HUGE problem, but it IS annoying, and that's all it is. There is no strategy involved in that. So I'm glad people can be shot out of it now. Did you mean that people can actually be killed while in AL? Cuz if so, i've been missing out. Link to comment Share on other sites More sharing options...
The Director Posted January 12, 2012 Report Share Posted January 12, 2012 Did you mean that people can actually be killed while in AL? Cuz if so, i've been missing out. When you shoot them while they are in AL their timer goes down based on the damage you do. In theory. Lag likes to have it's fun though. Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted January 12, 2012 Report Share Posted January 12, 2012 People complaining about AL killing them in close range annoys me a bit, thats kinda the reason it has emp, to take out shields and disable vehicles. It's like complaining about the power of the shotgun in close quarters. Die once maybe twice to CQ emp, but after that you should know what to expect, same with the shotty, stay back a bit instead :S No, it isn't like complaining about the power of the shotgun at all. You can make up for the shotgun's lack of range by switching to another weapon, charging at the enemy, or using grenades. You can see the shotgun and know to avoid it, or be cautious about going into enclosed spaces. From the front, you can't see if someone has Armor Lock, so you don't know to stay back. It means that your ability to melee attack becomes useless, so you are effectively losing a weapon versus your opponent. And since the spawning weapons are only effective at close range, don't even bother resorting to the argument of just fighting from longer range. Try and get an Assault Rifle kill without melee or beyond the length of three or four Warthogs and see how well that goes. Link to comment Share on other sites More sharing options...
FIREN4 Posted January 12, 2012 Report Share Posted January 12, 2012 When you shoot them while they are in AL their timer goes down based on the damage you do. In theory. Lag likes to have it's fun though. Cool, I've been wondering why they come out quicker all of a sudden. Link to comment Share on other sites More sharing options...
MasterxChiefx13 Posted January 14, 2012 Report Share Posted January 14, 2012 I only use armor lock when I know there's gonna be a lot of vehicles on the map (Hemmorage). Other than the fact that it lasts shorter, I haven't noticed much difference with armor lock. Link to comment Share on other sites More sharing options...
Azaxx Posted January 18, 2012 Report Share Posted January 18, 2012 I only use AL on elite slayer, cause that gets crazy Link to comment Share on other sites More sharing options...
highplainsdrifter Posted January 20, 2012 Report Share Posted January 20, 2012 I think they got the relationship with plasma grenades right. Thought this might help anybody who looks in here, 1 Link to comment Share on other sites More sharing options...
SixWaysToSunday Posted January 22, 2012 Report Share Posted January 22, 2012 It looks like it takes around a clip of normal weapons to break the lock. Hmmmm, my main complain against AL was not being able to counter it so maybe this will make it a good addition to AA's. Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted January 22, 2012 Report Share Posted January 22, 2012 Thought this might help anybody who looks in here That's a really good find! Link to comment Share on other sites More sharing options...
JHCRANE 14 Posted January 24, 2012 Report Share Posted January 24, 2012 Even with the nerf armor lock is still really powerful. I never had a problem with it before and I am a cloak so no skin off my back. Link to comment Share on other sites More sharing options...
GlobalHawk722 Posted January 25, 2012 Report Share Posted January 25, 2012 Its for noobs so i don't really care... Link to comment Share on other sites More sharing options...
MasterxChiefx13 Posted January 26, 2012 Report Share Posted January 26, 2012 I only use AL when I notice my entire team is being killed by a ghost/revenant/wraith, so I really didn't notice the update. Link to comment Share on other sites More sharing options...
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