BrandNewClassic Posted November 21, 2013 Report Share Posted November 21, 2013 WHY BOTH? 343 needs to fix this, and its been bothering me ever since Halo 3 forge. Let me explain. With just a budget in forge, you will be able to place all of the pieces you need ( Ex: walls ). There will be a price on the wall, but not a limitation to the # of walls you can place. So for example, let's say the budget for a map was $10,000 dollars, and each wall is $50 dollars ( This is currently the true prices in Halo 4 ). Then, you'd be able to place 200 walls total. Catch my drift? This would fix many problems ALL forge users deal with, like having to substitute walls with another piece, like a 4x4 building block or something. ------------------------------ With just a piece limit, it would be exactly the same as forge today, but without a budget, allowing you to fully deplete all of the objects. So please give me some feedback. Thanks! 1 Link to comment Share on other sites More sharing options...
Jack Of Harts Posted November 21, 2013 Report Share Posted November 21, 2013 I like the idea of having a budget only, because I hate having loads of pieces that I don't need when I run out of blocks/walls. Link to comment Share on other sites More sharing options...
BeckoningZebra1 Posted November 21, 2013 Report Share Posted November 21, 2013 I agree with Jaun Arc/JXZAW, budget would be much better than piece limit. I'm sure we can all remember those times when we've been forging for 30 minutes or so only to realize you're two or three pieces short of finishing it. Link to comment Share on other sites More sharing options...
BrandNewClassic Posted November 21, 2013 Author Report Share Posted November 21, 2013 ok, so I've thought more about this idea, and I've come to realize that putting just a piece limit instead of just a budget is more ideal. Here's why. With only a budget, it will cause some unexpected consequences. For instance, if a wall cost $50 dollars, but the 4x4 building block is only $10 dollars, then no use will come from using walls. You'd be able to use 1,000 4x4 building blocks, but only 200 walls in a $10,000 dollar budget. So I think that putting only piece limitations would be great, because it would be like forge today, but with no budget. Let me know your suggestions or questions! Link to comment Share on other sites More sharing options...
Caboose The Ace Posted November 21, 2013 Report Share Posted November 21, 2013 With the horsepower of a xbone ( fingers crossed ) the xbone should be able to do this stuff without breaking a sweat. Link to comment Share on other sites More sharing options...
Buns Posted November 21, 2013 Report Share Posted November 21, 2013 With the horsepower of a xbone ( fingers crossed ) the xbone should be able to do this stuff without breaking a sweat. Seeing as Halo 5 has already been confirmed to run at 60 FPS. Which means 343i has a working Halo 5 build in their studio and that Halo 4 ran on 8 year old hardware. I am 100% sure it will. Not to mention all the first party games on X1 run at 1080p so I am guessing Halo will too. Link to comment Share on other sites More sharing options...
SilentGamer64 Posted November 22, 2013 Report Share Posted November 22, 2013 I voted for a budget limit. Because if I want to spawn 50 banshee's, then darn it! I will! Link to comment Share on other sites More sharing options...
Caboose The Ace Posted November 29, 2013 Report Share Posted November 29, 2013 (edited) Seeing as Halo 5 has already been confirmed to run at 60 FPS. Which means 343i has a working Halo 5 build in their studio and that Halo 4 ran on 8 year old hardware. I am 100% sure it will. Not to mention all the first party games on X1 run at 1080p so I am guessing Halo will too. A late response but I am sure someone will see this so it may clear things up for em That is not true and if you look at the facts more games are 60fps 1080p on the PS4 for example ryse son of rome runs at 900p 60fps. Edited December 3, 2013 by Ranger447 Link to comment Share on other sites More sharing options...
Sadly Just AL Posted December 3, 2013 Report Share Posted December 3, 2013 I'd like a limit, since it can be increased than the usual piece cap. The budget limits more, especially if the objects, vehicles, or weapons are too expensive and eat at the budget much more. Though I prefer to have no limit whatsoever, I'd rather be stuck with no budget. Link to comment Share on other sites More sharing options...
BaconShelf Posted March 22, 2014 Report Share Posted March 22, 2014 I think the overall allowance is stupid. When building intricate and (maybe modded >.>) maps, you end up not being able to spawn anything and have to go delete objects. Link to comment Share on other sites More sharing options...
Twinreaper Posted March 22, 2014 Report Share Posted March 22, 2014 You all really don't grasp why exactly there is both a budget and piece limit. Im.gonna save myself the trouble of dumbing it down and just tell you to instead, learn how the Blam! Engine works and how the rendering layer of the engine processes and stores rendered data. There is a damn good reason why they both exist. Secondly I quite enjoy how simple minded you all have become. Thinking that just because we have new hardware, does not equate to that hardware being fully utilized. It takes a general 7 years for software to.catch up and become efficient enough to fully utilize hardware. Why do you think Sony, Nintendo and MS supported the last generation of console for so long? But please, continue your simple thinking. It does oh so amuse me. Link to comment Share on other sites More sharing options...
Mr Biggles Posted March 22, 2014 Report Share Posted March 22, 2014 You all really don't grasp why exactly there is both a budget and piece limit. Im.gonna save myself the trouble of dumbing it down and just tell you to instead, learn how the Blam! Engine works and how the rendering layer of the engine processes and stores rendered data. There is a damn good reason why they both exist. Secondly I quite enjoy how simple minded you all have become. Thinking that just because we have new hardware, does not equate to that hardware being fully utilized. It takes a general 7 years for software to.catch up and become efficient enough to fully utilize hardware. Why do you think Sony, Nintendo and MS supported the last generation of console for so long? But please, continue your simple thinking. It does oh so amuse me. Ah Twin, your joking around and all. Link to comment Share on other sites More sharing options...
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