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Exceed. & Claxon. (BTB Bundle)


Blaze.

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Hey everyone. Today i'm bringing you guys some big team battle maps, Claxon and Exceed. 

Claxon.

 

Built in a U shape the maps geometry lightly resembles sidewinder and it's halo 3 remake avalanche. An aesthetics influence you will see right away when entering the map is a similar turbine as we saw in zanzabar and last resort.

 

Claxon supports 12 - 16 players and is set up for CTF, Oddball and Slayer.

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Exceed.

​Very reminiscent to classic base to base maps like blood gultch, coag and valhalla but compact making it better for player to player combat to go on while having all those awesome vehicular battles. The middle of the map hosts a forerunner structure on one side and a tighter rocky corridor on the other sorrounded by elivated paths.

Exceed supports 12 - 16 players and is set up for CTF, Flood and Slayer.

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Thanks Lankey, I hope you have some fun on them.

 

And thank you psycho duck. :) Whatre some of the problems you had with it? I'm limited on pieces but I will try and work them out better. Also, sorry, i want sure how to do link them though here is a link to my fileshare.

 

http://www.halowaypoint.com/en-us/players/whos%20blaze/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

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I see. I've definitely went out of my way to make the maps quite open in areas and lack of structures to add even more of a classic feel. Besides that, the amount of objects you can use in a modded map is very very small, If I were to have made smaller maps there would have been much more going on at least with the terrain. Another small factor is the lighting, while making my structural parts of the maps I tried to refrain from too many objects close to eachother because they all seem too blend when the lighting is broken. This all being said, I do agree with you, if i had the pieces to make more complex big team maps, i absolutely would have. The turbine, you aren't the only one who has said this to me. It may seem out of place because it had been seen in a different setting already and we are not used too it. Regardless it was just an idea for justified aesthetic cover.

 

I'm glad you liked exceed even if it wasn't too impressive. I'm surprised how well it actually turned out seeing as it was an experiment to build a coag style map just to get used to using the mod and the new pieces. The vehicular are mainly supposed to stay on the ground floor and have trouble anywhere else so that player would have an advantage on the outskirts of the map. I do wish after play testing it a few times that I could have widened up the hog routes, it didn't seem like a problem when people were using them though. After completing the map I went back in and tried to build a urban building for each of the bases but it was too cluttered and I ended up running out of pieces shortly starting.

 

I am over all pretty content with how they turned out personally. I do wish they were a bit more appealing to you, as I'm probably not going to be building anymore classic style btb maps but I feel enough people have enjoyed these to say it was worth releasing. :) Thanks for the long reply even considering most of the constructive parts of it is out of my control for these maps specifically.

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