Malcolm Agius Posted January 31, 2013 Report Share Posted January 31, 2013 I think the developers of Halo 5 should use Nvidia's PhysX physics engine. Not that the current one isn't good but I think that maybe PhysX might be more "suitable" for Halo. This is just a suggestion. Link to comment Share on other sites More sharing options...
A71william Posted January 31, 2013 Report Share Posted January 31, 2013 Halo 4's physics was bad... Hopefully they will get a new one. 1 Link to comment Share on other sites More sharing options...
haloman 2 Posted January 31, 2013 Report Share Posted January 31, 2013 I don't know what it is or how it works, tell me, but I think it should be just like reach was Link to comment Share on other sites More sharing options...
HappehNinja Posted January 31, 2013 Report Share Posted January 31, 2013 If it makes H5 look better, then sure, why not? Whatever rides 343i's boat is fine by me. Link to comment Share on other sites More sharing options...
Twinreaper Posted January 31, 2013 Report Share Posted January 31, 2013 The physics engine used in all Halos except for CE is Havok. It isnt the version of Havok, or Havok itself that made Halo 4 objects interactions different, it was and always is, up to how the developers use it, and what core tag settings they use. Havok is a great physics engine. Link to comment Share on other sites More sharing options...
Wes Stone501 Posted February 1, 2013 Report Share Posted February 1, 2013 I don't care what they use but im excited to see what they do with the extra power Link to comment Share on other sites More sharing options...
Connor Mynors Posted February 1, 2013 Report Share Posted February 1, 2013 halo 3 felt smoother than reach and halo 4, melee was more fun and jumping was alot more realistic Link to comment Share on other sites More sharing options...
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