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  1. Resident Evil Village's traveling merchant, the Duke, will sell you a whole lot of useful stuff over the course of the game. One service you might not know he offers, though, is his culinary expertise. If you find the ingredients, the Duke will cook various meals and share them with you. These meals are extremely useful--they boost protagonist Ethan Winters' overall stats, giving him more health, faster movement speed, and a stronger defensive guard. The ingredients the Duke needs for these meals are all various kinds of meat, which you can find around the village and surrounding area. Whenever you see animals such as fish, chickens, pigs, or goats, you should, uh, kill them. They'll drop different kinds of meat you can then deliver to the Duke for each kind of meal. But there are several special, one-of-a-kind animals you'll need to find in the village to make the very best foods. Below you'll find all the details you need to make each of the Duke's meals, including where you can find the rarest animals. Quick Cooking Tips You'll gain access to the cooking system the first time you return to the village after venturing into Castle Dimitrescu. It's a good idea to scour the village for ingredients every time you return to the village. Each time you head to different areas around the village outskirts, you'll gain new keys and items that let you unlock new places, and thus, new animals. Mostly, the cooking system is just about finding animals. You'll find most of them around the village just as you're exploring during the game. When you find animals, they'll be marked on your map, so you can easily return to get any that you might have missed. And sometimes, even animals you haven't seen for yourself will be marked on the map--so make sure to use it to help you track down the ingredients you need. You can turn in your ingredients to the Duke at any time in the cooking menu, applying them to whatever recipe you want. This is a good practice for keeping your inventory clear, in fact; meat can take up a lot of space in your suitcase if you're holding onto ingredients for a long time. That makes it tougher to pick up new weapons, ammo, and health items, dump ingredients quickly to free up space. As you work through the game, you might find photographs that show you rare animals. Each of these photos shows the animal and its background will give you clues about where those animals are located. We're marking those animals' locations in this guide, but if you want to find them on your own, you can do that by diligently searching through Resident Evil Village. You'll know the rare animals by their coloring: you're looking for a bluebird, a white pig, and a yellow fish. After leaving Moreau's Reservoir, there will be several signs scattered through the village directing you to your next objective. Follow them until you see the one marked "Good Luck!" that points you into a tunnel. If you turn left here and follow the path, you'll come across Otto's Mill, where the Cannibal's Plunder treasure is marked on your map. Expect a fight when you go inside the mill, but it's worth the effort to unlock room filled with spare meat, fish, and poultry. You can use it to shore up any recipes you might be lagging on (specifically if you need Meat; there's a lot less Poultry and Fish to be found, unfortunately), and if you don't need the ingredients for recipes, sell it all to the Duke to make some extra Lei. Recipes The Duke can make several meals, and their complexity and the rarity of ingredients determines how much they affect you. If you can, your best bet is to focus on a single meal at a time that seems attainable with the ingredients you can locate in the village. You should be able to knock out at least one or two every time you return to the village; follow this guide and you'll likely have them all done before heading to the Stronghold and Factory areas. Herbed Fish 3 Fish 3 Poultry Slightly increases total health Bird and Beast Pilaf 4 Poultry 1 Meat Decreases damage taken when guarding Three-Flavored Mititei 4 Fish 2 Poultry 3 Meat Increases total health Tochituri de Pui 4 Poultry 3 Meat 1 Juicy Game Greatly increases total health Ciorba de Porc 1 Fish 5 Meat 1 Quality Meat Greatly decreases damage taken when guarding Sarmale de Peste 6 Fish 1 Finest Fish Increases movement speed Fish Locations Castle Dimitrescu drawbridge, through the Maiden and Demon gate. Step into the water to the left of the bridge to find a pool full of fish. You can get these as soon as you open the gate the first time, or return later. Moreau's Reservoir. Once you've drained the reservoir area, return to the first windmill where the crank broke. Follow the path past the building to its lowest point to find a spot that still contains water and fish Southern riverbank. After leaving Moreau's Reservoir, head toward the Ceremony Site but don't cross the river. Use the crank to lower the bridge on the bank of the river and cross to find a boat. Take it south to the next dock, then get out and turn left. Follow the path to find a pool with fish (also the Finest Fish ingredient location) Otto's Mill. You'll find one fish in the room full of meat. Poultry Locations In the village, behind the house with the red chimney. You'll find your way into this location after you leave Castle Dimitrescu, so the chickens should be easy to get to. In the graveyard, through the Iron Insignia Key door. You'll need the key from Castle Dimitrescu, which you receive for solving the piano puzzle. Near the Fallow Plot. Turn right just as you enter the field to find a shack south of the area and chickens behind it. East Old Town. You'll gain access to this area after leaving Beneviento house. Look for a building on the southwest side of the area with chickens behind it. Moreau's Reservoir. After you come out of the mines and find the Duke and the controls for the dam, look behind the building for chickens. Otto's Mill. Look for at least one Poultry in the big room full of meat. Meat Locations West Old Town. After completing Castle Dimitrescu, look for pigs at the south end of the area near the Workshop, which has the gate that says "Do Not Enter." Near the Beneviento's Gardner's House. Once you've left Castle Dimitrescu and been to the house with the red chimney, you can head toward Beneviento house. You'll find animals on the left side of the path as you're approaching the house, near the Gardner's House. (You might have to wait until after you've left the Beneviento house to get to these. Windmill near Moreau's Reservoir. As you approach the windmill building on your way to the reservoir for the first time, you'll find a goat just outside the building. Village near the graveyard. After you leave Moreau's Reservoir, a goat will just be wandering through the middle of town. Otto's Mill. A goat hangs out just in front of the mill, which you can reach after you've left Moreau's Reservoir. You'll also find a whole bunch of meat inside the mill. Bluebird Location - Juicy Game Ingredient The first rare animal is the bluebird. You'll find the photograph marking the bird's location in the outhouse behind the gardener's house near Beneviento house. You might recognize it as showing the graveyard that surrounds the Maiden and Demon Gate to Castle Dimitrescu. Look for the bird in the tree in front of the gate; you'll get the Juicy Game ingredient, which you can use to make Tochitura de Pui. The mean will greatly increase your total health. White Pig Location - Quality Meat Ingredient The second rare animal can be found and killed after you return from the Beneviento house--but you won't find the photo identifying it until you make your way toward Moreau's Reservoir. The photo is on a barrel right outside the windmill that marks the entrance to the reservoir, but you can find the white pig back near Luiza's house. Head through the Fallow Field to Luiza's, but instead of going to the burned-out building, turn right to the small house where you rescued Elena and her father the first time you were here. Go through their house and jump through the window to get into the yard behind the house, where the white pig hangs out. That'll get you the Quality Meat for the Ciorba de Porc recipe, which greatly decreases the damage you take when guarding. Yellow Fish Location - Finest Fish Ingredient The last rare animal pops up after you've left Moreau's Reservoir. You'll find the photo identifying the fish Head back to the Altar location in the village, then west toward the Ceremony Site. Instead of crossing the bridge, head down to the riverbank and use the crank tool to lower the second bridge there. When you get to the far side, you'll find a boat you can use to navigate down the river. Take the boat south until you hit another dock. As you disembark, turn left and walk down the path into a small pool, which you'll find full of fish--including a yellow one. Killing the fish of a different color rewards you with the Finest Fish meat, which can cook up the Sarmale de Peste meal to permanently increase your movement speed. View the full article
  2. This week, the United States government signaled its intent to take the side of consumers in the fight over the "right to repair," or the ability for consumers to readily and easily repair their own devices. In a new report, the Federal Trade Commission attacks manufacturers, listing an array of anti-competitive and restrictive action taken to prevent owners from fixing their products. The report, titled Nixing the Fix, has been eagerly anticipated by both manufacturers and consumer rights advocates, as it is one of the biggest signs in recent years of how the U.S. government is approaching the right to repair. In the report, the FTC outlines the policies instituted by manufacturers of devices from mobile phones to cars, such as purposefully limiting the availability of spare parts and instituting product designs that make repairs unnecessarily complex. The Right to Repair logo.The FTC focuses on the impact to the users from these restrictive measures taken by manufacturers. It specifically calls out the disproportionate financial impact that onerous anti-repair designs and policies have on low-income communities and people of color. The FTC states that small repair shop businesses are also unfairly harmed. The report has been sent to Congress, where it is now up to legislators to take more significant action. The FTC cannot do much on its own to implement policies to reverse manufacturer restrictions, although the report suggests that it should take such actions that it can as allowed by law. For anything more ambitious, the House of Representatives and Senate must take on the task with the information provided by the agency. In its recommendations section, the report suggests legislation outlawing anti-competitive policies, stating that self-regulation will not be sufficient. View the full article
  3. Double XP in Call of Duty: Warzone is live now, but it only lasts until tomorrow. Activision announced that, in response to 1 million players completing Call of Duty's challenge for supporting veterans, it would grant extra experience points for all players for 24 hours. Last week, Activision kicked off an in-game challenge to raise awareness for action to support veteran medics and hospital corpsmen and women. The challenge tasks people to revive five downed players in Call of Duty: Warzone; competing it by May 9 grants a unique Call of Duty Endowment calling card. In addition, Activision donates $1 to the Call of Duty Endowment charity for each person who successfully finishes the challenge. The total number of players has just crossed 1 million, and as promised, Activision enabled Double XP for all Warzone players. But it won't last long: the promotion will only be live until tomorrow. An exact time wasn't specified, but Activision's announcement came at 10 AM PT / 1 PM ET / 6 PM BST so the Double XP is likely to expire at that same time tomorrow. In addition to the challenge, Activision also added the Battle Doc Pack, themed after a real-world U.S. Army combat medic, that includes an Operator skin, a gun skin, and some other cosmetics. All proceeds from the sale of the pack go to the Call of Duty Endowment, which works to find job opportunities for military veterans. To date, the Call of Duty Endowment has helped place 81,000 veterans in jobs. View the full article
  4. This weekend marks the last Trials of Osiris event in Destiny 2 before the launch of its next content season, the Season of the Splicer, on May 11. You're going to want to jump into the multiplayer competition this time, because it's your best chance ever of getting a god roll on Igneous Hammer, the hand cannon that has become a PvP favorite throughout the season. Every reward this week is Ingeous Hammer, greatly intensifying your chances of getting your perfect version. Here's what you can expect from this weekend's Trials of Osiris and what map you'll play. As always, this weekend's Trials event continues to the Tuesday weekly reset, so you've got until May 11 to earn rewards and spend tokens with Saint-14. Trials of Osiris Map And Rewards (May 7-11) Map: Distant Shore 3 wins -- Igneous Hammer, Solar hand cannon 5 wins -- Igneous Hammer 7 wins -- Igneous Hammer Flawless run -- Igneous Hammer (Adept) While Trials is tough and most players might never go flawless, the event isn't just for the very best players in the game. You can still earn Trials rewards--in this case, Igneous Hammer, a gun that has been extremely dominant in the Crucible all season--just by playing matches, win or lose. The End Game bounty from Saint-14 awards each week's three-win reward just for participating. There's also a Seasonal Challenge that awards another weapon drop if you can win a total of seven rounds (as opposed to complete matches). The Trials of Osiris runs from Friday to Tuesday every week, providing one of the toughest challenges in Destiny 2 for Crucible players. Your goal in the PvP mode is to win as many matches as possible before you suffer three total losses, which forces you to reset your Trials run, or Passage, and try again. It's worth noting, though, that there's no team matchmaking in Trials: You have to assemble your own three-player fireteam to run the event. You'll earn loot at certain points as you rack up victories, but the best rewards in the event come when you go on a winning streak of seven matches in a row--a "Flawless" run. If you can manage to go Flawless, you'll visit the Lighthouse and earn exclusive rewards. Opening the chest in the Lighthouse now gets you an "Adept" weapon, which has extra stat boosts you can't get almost anywhere else. Visit Saint-14 to pick up a Trials Passage and bounties to get started, but remember that you have to spend any Trials tokens you earn for wins with Saint-14 before the weekly reset on Tuesday, May 11. These tokens expire at the end of the weekend you earned them, so get your rewards while you can. View the full article
  5. After some maintenance to kick off the closing ceremonies of the Guardian Games, Destiny 2 is back online. The Season of the Chosen is ending on Tuesday, so this is your last chance to visit Xur and pick up new Exotics before the Season of the Splicer begins on May 11. Here's where he is and what he's selling. Head to the Tower, in the Hangar area, to find Xur this week. For his weapon, Xur is offering Skyburner's Oath. Hunters can pick up the Gwisin Vest chest armor; for Titans, there's the Mask of the Quiet One helmet; and for Warlocks, Xur has Vesper of Radius chest armor. View the full article
  6. Resident Evil Village certainly lives up to the franchise's particular pedigree of survival horror, putting you into tense, horrifying encounters with ravenous monsters that channel the best of what the genre is all about. Throughout Ethan's harrowing journey to rescue his daughter, he'll face off with feral Lycans and the sadistic pleasures of Lady Dmitrscu and her cabal demented monstrosities. And as you will see in just the first hour of the game, Ethan is going to get hurt...a lot. The Resident Evil series is no stranger to showing vicious attacks from zombies and other bio-weapons in grisly detail--and how a simple green herb gets you back to full health. However, Resident Evil Village and its direct predecessor go the extra mile by showing just how gnarly these encounters can be, and how much of a lasting impact it has on its protagonist Ethan. For those who skipped out on Resident Evil 7 or have forgotten the specific plot details, it can be confusing and unintentionally humurous to see that Ethan has regenerative abilities. Evidently, some players are already a bit confused about why Ethan can quickly bounce back from getting his hands mauled and legs stabbed, especially for a series that's all about managing your health and dwindling resources. The answer for this goes all the back to RE7, which saw Ethan make his debut in the series. The game begins with the hapless everyman wandering into the Baker family estate searching for his missing wife Mia. But in the first 30 minutes of the game, he's quickly beaten, stabbed, and even gets his left hand severed by a chainsaw. After that gutwrencing intoduction, Ethan finds himself face to face with the corrupted Baker family, and his hand somehow reattached and in use again--albeit stabled back on. Throughout RE7, we learn more about how the Baker family turned into horrifying monsters and the source of the mysterious mold growing throughout the backwoods of Louisiana. As it turns out, Ethan and Mia had contracted regenerative powers from their exposure to the spores, which explains why both of them--along with the menacing Jack Baker--can recover from wounds In Ethan's case, his regenerative powers are boosted with the use of First Aid, which will seal up his wounds and reattach some missing limbs quickly. During the early portion of your escape from the Baker mansion, players can have an optional encounter with Jack, with the stalking patriarch using his shovel to sever Ethan's leg completely. Once the deed is done, Jack will taunt Ethan with a bottle of First Aid and tell him to fix his leg so that they can continue the chase. Ethan will quite literally put his leg back and use the first aid to heal from the wound. It's a particularly gruesome moment, and unfortunately, many players who finished RE7 missed out on this extra bit of context. It's certainly odd to see the Resident Evil series feature a hero character with superhuman abilities, which take some cues from Far Cry 2's approach to healing, but it actually works in Resident Evil Village's favor. The final game turned out to be solid mix of new and old elements from classic Resident Evil. In our full review, GameSpot editor Phil Hornshaw stated: "Resident Evil 7 was an excellent return to the horror underpinnings of the franchise, but cunningly altered with new ideas and a new perspective. Similarly, Village is an intelligent reintroduction of the best action elements of Resident Evil. Though it captures some of the same things that made RE7 such a breath of fresh air (or maybe rancid, stale, mold-filled air, but in a good way), Village evolves to become its own unique creature. It makes you wonder what beautifully twisted fiend Resident Evil might mutate into in the future." For more on Resident Evil Village, be sure to check out our guide showcasing beginner's tips, and along with our thoughts on how Resident Evil Village makes it so fun to be scared. View the full article
  7. Returnal players have discovered the presence of "cheat codes" in the PS5 game that can only be triggered by a keyboard. Likely intended to facilitate debugging and game testing for developers, the shortcuts allow you to spawn weapons in front of you and give you the ability to teleport back to your ship with most of your gear and build. The cheats have since been patched out, but if you own the game on disc and manage to avoid the patches, you can still use them, though that's very much at your own risk. The cheats were apparently uncovered by YouTube user TheRandomizer, who posted a video detailing their use on May 3. A Redditor posted the codes to the Returnal subreddit a day later. As the following images reveal, it's pretty easy to spawn a roomful of weapons by using these codes. However, it seems that the return to ship cheat shouldn't be used after Biome 3 or during Biome 4, as it will teleport you back to the ship location in Biome 1, which results in lost progress. Returnal is an action roguelike with strong Metroid vibes that has received strong reviews from critics since its release in April. If you're curious how long the game takes to beat, or if you're looking for a beginner's guide, we have articles on both those subjects. Since its release, some players have requested a "save and quit" option so they can pause a run and resume it later, but not everyone agrees that's an essential feature. Another patch is coming soon that will fix a nasty save corruption bug. View the full article
  8. Warning: Here be spoilers for the story of Resident Evil Village and Resident Evil 7. Read on at your own risk! Throughout Resident Evil Village, you'll see allusions to the Umbrella corporation's iconic logo. As with trailers and marketing images, it all raises a serious question--what does this strange Eastern European village have to do with the evil company responsible for the creation of the T-Virus, the destruction of Raccoon City, and the years of monster-based bioterrorism that have gripped the Resident Evil world ever since? Those answers come late in the game, and they work to recontextualize the founding of Umbrella and the events of Resident Evil 7, Village's immediate predecessor. As you hit the end of Village and Ethan Winters as he fights to rescue his missing daughter, Rose, you finally run into series mainstay Chris Redfield. It was Chris that kicked off all these shenanigans and he's been cagey about answering questions ever since. Ethan and Chris have a history--it was Chris and a strike force from the Bioterrorism Security Assessment Alliance, or BSAA, that ultimately rescued Ethan and Mia from the Baker house at the end of Resident Evil 7. In the three years between 7 and Village, Chris and the BSAA have put Ethan and Mia in hiding in Europe to avoid the crime syndicate that was behind the incident, called The Connections. The Umbrella Connection And The Connections Connection The Umbrella logo appears in the village, but the connection to the evil corporation is somewhat superfluous. When you finally find Chris in Heisenberg's factory, you get the full scoop on what's been happening. First, Chris has been investigating The Connections all this time. This shadowy group originally used a strange mold called the mutamycete to create Eveline, a young girl who was also a bioweapon. Eveline was capable of creating the mold from RE7 that made people into super-regenerative, near-unkillable monsters, and which allowed Eveline to control their minds. Mia secretly worked for The Connections and was tasked with playing caretaker, bodyguard, and possibly executioner to Eveline; when The Connections were moving Eveline by tanker ship, she escaped and destroyed it, causing it to wash up in the bayou near the Bakers' house. When Jack Baker found the shipwreck and Eveline inside, she infected him and the rest of the family. Jack also found Mia, the only other survivor, and she was infected too. So The Connections have been looking for Mia and Ethan, who were ostensibly cured of their mutamycete infections in Resident Evil 7, and that's why Chris had them in hiding. But when Mia and Ethan had a baby, they drew the attention of Mother Miranda, the chief boss of Resident Evil Village. Miranda wanted that baby for her own ends. See, Mother Miranda is a nearly immortal woman who lived in the village at the heart of game for more than a century before its start. About a hundred years before the events of the game, Miranda lost her daughter Eva to the Spanish Flu and, becoming despondent, wandered into a cave beneath the village to await death. There she discovered the original source of the mutamycete mold--the megamycete. It infected her and gave her ridiculous power--Miranda gained regenerative abilities that staved off aging and illness, and eventually cultivated the power to rearrange her own cells to become a shapeshifter. Miranda can make herself wings or any number of other gross limbs; she can also completely change her appearance to mimic any other person. This wasn't Mia, it was Miranda. Why she felt the need to play house with Ethan in order to steal Rose is anybody's guess, but it might have had something to do with wanting to recruit him. Miranda spent years studying the megamycete to unlock its full potential--she became a full-on scientist, and when you find her secret lair, you find pictures to that end. She even worked with other scientists and researchers and functioned as a teacher as part of her legitimate, non-monster life. Sometime around 1951, she worked with then-medical student Ozwell Spencer to do research on using separate organisms to mutate humans--namely, the megamycete mold. You might remember Spencer as one of the three founders of the Umbrella Corporation. Spencer, in fact, was Miranda's student and held her in high regard. Spencer was fascinated by Miranda's idea that the mold could be used to completely alter people, but the teacher and student had differing goals; Miranda wanted to use her theories to resurrect her dead daughter. Spencer wanted to transform all of humanity and remake it in his own image in a much more eugenicist, Nazi-like approach. He decided the mold wasn't contagious enough to do that, but thought a virus might be. So Spencer and Miranda parted ways. Spencer and his pals went on to discover the Sonnentreppe flower in Africa, and with it, the Progenitor virus, in 1966. That's what he and his Umbrella co-founders would use to eventually create the undeadifying T-Virus from the original Resident Evil. But Spencer looked back fondly at his time with Miranda and even used the frescoes of the village, which had an octagonal image meant to depict its four founders, as inspiration for the Umbrella logo. So that's why that logo seems to appear all around the village--Miranda inspired Spencer to start the research that would lead to the T-Virus, and he stole his company logo from local art. Miranda's Goal Mother Miranda is obsessed with family, just like Eveline and the Bakers. Ultimately, though, she wants back her daughter who died a century ago. Throughout her research, Miranda has been working to try to change people into something else, because she specifically wants to bring her daughter back from the dead. Miranda thinks she can do that because of the nature of the megamycete, which apparently works like a giant hard drive--it "breaks down and absorbs" the consciousness of anyone who is infected with the mold. Their minds are basically stored within it the megamycete colony. Miranda thinks she can use the mold to literally bring her daughter back to life, because her daughter is part of the mold and, so, still "alive" inside it. After Umbrella's fall following Resident Evil 2, Miranda met and worked with The Connections. She gave them a part of the megamycete and Eva's DNA in hopes that the organization could help her resurrect her daughter. Miranda worked with the research team and they eventually created Eveline, but Eveline wasn't Eva. Miranda deemed the whole thing a failure and bailed on The Connections, returning to her work in the village. What Miranda decided she needs is a body for her daughter to inhabit, so that's been the focus of her research. Over the years, Miranda has been experimenting on the people of the village, mixing the mold with a strange fetus-looking parasite called a cadou to transform them. As we saw in RE7, not everyone takes well to the mold--some people are killed by it, others turn into mindless monsters because of it. When the cadou affects you badly, you turn into a lycan. The Four Lords you meet in Resident Evil Village are cadou experiments that turned out better--Heisenberg was the best version and had the most power, followed by Lady Dimitrescu (who became a vampire because of a genetic disorder; she needs to constantly eat human flesh and blood to maintain her regenerative powers), then Donna Beneviento, and finally Moreau. Each of these people took to the cadou better than most, but none was quite perfect. And Miranda wants someone who's perfect--because that person will be the vessel she uploads her daughter into. When Miranda learns about Rose, Ethan and Mia's daughter, she decides that this will be the perfect person to use as her daughter's vessel. So she captures Mia, then uses her shapeshifter powers to impersonate her at Ethan's house. That's why Ethan felt Mia was acting so weird at the beginning of Village; he was actually talking to Miranda, who didn't really know about the events with the Bakers and other things about Mia. She kept shutting down discussion of the past because she didn't know the details and didn't want Ethan to figure out she wasn't who she appeared to be. Chris is trying to find information on The Connections, and thinks leaving Ethan out of it will protect him. He is extremely wrong. But Chris was onto Miranda somehow anyway. He and his BSAA special forces team, the Hound Wolf Squad, busted into Ethan's house and blasted Miranda-Mia with bullets at the start of the game. Thinking they'd killed Miranda (who still looked like Mia, but dead), they threw the body, Ethan, and Rose into a van to get them out of there. But Miranda was only playing dead; she revived in the van, killed everybody but the unconscious Ethan, and kidnapped Rose. While Ethan is wandering the village during the game, Chris and Hound Wolf Squad are infiltrating it. They're searching for Rose, trying to uncover Miranda's whole deal, and also looking for evidence about The Connections, who are still at large three years after the Baker incident. As we learn from Chris' files and computer, though, they never do find anything about the crime syndicate; those folks are long gone. What's The Deal With Ethan? But why does Miranda want Rose? That's related to the other big twist of the game: Ethan is also a mold monster, just like the Bakers. He was killed and regenerated way back near the start of RE7. The Bakers infected Ethan with the mold back in RE7. According to Eveline, he "died" during that incident; what he is now is something of a mold monster, like the Bakers and the Four Lords. Way back when he was first captured by Jack Baker in Resident Evil 7, Ethan was forced to eat the gross meat the family had at their dinner. He wasn't the first; this rancid meat was the means by which the Bakers and Eveline infected new members of their "family" with her mold. With Ethan, the mold took hold extremely well, just like with the Bakers. That's why Ethan can withstand so much punishment in RE7, including losing a hand and then just stapling it back on like nothing happened--he has mold-based regenerative powers. It's also why he's so damn hard to kill in Resident Evil Village. Ethan and Mia got "cured" of their mold infections, to some degree, after Eveline was killed, but clearly it never really went away. Thus, Ethan has been some kind of mold-human hybrid ever since--and that means that Rose is also some kind of mold-human hybrid. When Heisenberg talks about wanting to use Rose's power, this is why. She's the successful version of what The Connections were trying to create with Eveline. She's the ultimate weapon. (Side note: This is also why Miranda is able to crystalize Rose, break her into pieces, and put her in those weird flasks. She's not a regular human being, and her mold properties mean she can survive the process.) While Ethan is fighting to save Rose, we also find out from Heisenberg that Miranda is, essentially, auditioning him to be her right-hand man. She wants him to wipe out her other "children" to prove how strong he is (while also eliminating any threat from the weaker Lords--Heisenberg is, after all, literally building an army for a rebellion). Of course, Ethan doesn't go for it, and defeats Miranda in the final battle. But at this point, it seems that Ethan has suffered too much to survive, even with mold powers. As we've seen with all the other mold people he's killed, the regenerative powers aren't infinite, so Ethan sacrifices himself to destroy the megamycete once and for all. Except, of course, for one thing. The Mid-Credits Scene As a teenager, we can gather that Rose is working with Chris and the BSAA--their bioweapon ace in the hole for fighting bioweapons. So this last item is a bit more cryptic, but at the very end of Village, we get one last scene. This one skips ahead in time a significant amount to find Rose as a teenager or young adult. She takes a bus to visit her father's grave, before a Secret Service-looking guy finds her--seemingly a member of Hound Wolf Squad. We quickly get the impression that Rose is working with Chris and his special forces pals to fight monsters. Rose mentions her "tests," and immediately after that, spots the Hound Wolf soldier, muttering, "speak of the devil." That suggests the tests aren't related to school, but some kind of BSAA-related training. From what we can tell, Rose is an ally of the Hound Wolf Squad, but they're also are keeping an eye on her. When the trooper mockingly refers to Rose as Eveline--you know, a living mold weapon in the form of a kid--Rosemary reacts in something of a threatening way at the insult. She tells the guard that if he ever calls her that again, she'll show him things she can do that not even Chris knows about. So we can surmise that Rosemary has the mold powers Miranda and Heisenberg expected, but she's using them to work with Chris on his ongoing anti-bioterrorism mission. We then hear a quick bit of conversation over guard's radio, in which he tells a distant sniper not to take a shot at the kid. So Hound Wolf Squad is standing ready to take Rose down if she turns out to be an evil mold monster, instead of a good mold monster. Ethan's vision of Eveline suggests that she lives on, in some form, through the mold colony. That might mean that Rose is aware of the personalities of both Eveline and Ethan--as well as other people. Rose's comments about Eveline and Ethan, two people she couldn't possibly have actually known, also seem to play into what Miranda said about the megamycete. This might be a stretch since Rosemary's comments are a bit cryptic, but if the megamycete acted as information storage for the personalities of all the people who were infected by it, then Rose may actually know them both--they (and everyone else) might actually be a literal part of her. That seemed to be what was going on in the scene in which Eveline reveals to Ethan his true nature as a mold man: through the megamycete, Eveline lives on, and thus was able to communicate with Ethan. A similar scene played out at the end of Resident Evil 7, when Jack Baker was able to communicate with Ethan, despite being, uh, dead. And that would explain Rose's intense reaction to being called Eveline. She may well feel the influence of both Eveline and her father pulling her in different directions. That would make for a cool extension of the story. In any event, Rosemary's status as a human bioweapon, working with and under the protection (or pseudo-imprisonment) of Hound Wolf Squad, looks to be the lead-in for the next Resident Evil. As Village tells us at the end of the credits, the father's story is now done. I'd expect the daughter's story is about to begin. Rose is likely the protagonist of the series' next chapter, and her connection to Chris and Hound Wolf, plus all the things we learned about the megamycete and the people infected by it--as well as the hanging thread with The Connections--are probably essential to that story as well. Some Unanswered Questions Not everything gets wrapped up in the final moments of Resident Evil Village, however. First, there's the question of what else Miranda got up to during her hundred years of experimentation. The photos of her with Ozwell Spencer suggest the two were working on some kind of cold weather excavation in the 1950s, before Spencer began his Umbrella work. The photos aren't clear, but what they were looking for in that snowy locale could be mold-related. If there's more mold out there, what was Miranda looking for and what did she and Spencer find? Umbrella founder Ozwell Spencer worked with Miranda on research in some snowy locale--what did they find? There's also the question of the BSAA incursion that happens at the end of the game when Chris and Hound Wolf Squad go after Miranda themselves. The BSAA sent its own soldiers, separate from Chris' team, to the village to attack Miranda. The question is, why? And why wouldn't Chris and pals know about it? What's more, at the very end of the game, one of Chris' team remarks that the BSAA soldiers aren't soldiers at all--they're bioweapons. With a mask off, the BSAA soldier's body they're investigating looks more like a zombie or Umbrella-era Tyrant creature. That's altogether weird, since the BSAA is supposed to be fighting bioterrorism. But the BSAA has had strange ties to evildoers before. In the canon CGI animated movie Resident Evil: Degeneration, the pharmaceutical company funding the BSAA, Tricell, is actually doing its own Umbrella-like monster research before they're exposed and brought down. Why is the BSAA using zombie-looking bioweapon soldiers? There's also Blue Umbrella, an organization created out of the remnants of the evil Umbrella, but with the aim of stopping bioweapon research and bioterrorism. Chris doesn't trust those folks, but was cooperating with them during the ending of RE7 when he saved Mia and Ethan. So what's they're deal? Finally, the post-credits scene of Village ends on a strange image. The Hound Wolf car drives off from the cemetery, and in the distance, we see a lone figure walking down the dirt road toward it. Eventually, the figure and the car seem to meet and the car seemingly stops as the figure approaches--but then the scene just ends. Was the figure important? Why'd the car stop? Is that a tease of something more, or just a weird red herring in the final seconds of Resident Evil Village? Who is that in the distance and what does this last shot even mean? Seems like we might be waiting a bit to find out those answers. Then again, Capcom added a lot of context to Resident Evil 7 through DLC, including Not A Hero, the episode that starred Chris Redfield and fleshed out the ending of that story. So maybe more context is on the way, and we won't have to wait five years for a new Resident Evil game to tie off these threads. View the full article
  9. Despite the previous one releasing just a day ago, Returnal is getting yet another patch, with update 1.3.6 due out tomorrow, May 8. The patch will fix a few different issues that had previously been addressed in the problematic 1.3.5 patch, and it also addresses an issue with save data corruption. The update's patch notes were released on Housemarque's Twitter, and though they're concise, they address the pressing issues in the game's current version. Crashes, preorder suits blocking progress in certain areas, and custom controller mapping issues are all mentioned, as is "incorrect healing behavior." This last one is apparently talking about healing more than once per run at the Helios ship, so it could make the game a little harder. The biggest issue addressed, however, is save data corruption. Because the previous patch already fixed the issue that was causing save data corruption, this appears to mean that Housemarque figured out how to resurrect affected files. However, it remains to be seen if that applies to everyone who lost progress because of the borked update from earlier this week. For now, the studio still recommends turning off auto-update if you are putting your PS5 into rest mode with an active run, as it will otherwise close to update the software. Returnal is available now exclusively for PS5. We're pretty big fans of it, as you can see in our Returnal review, and be sure to check out our beginner's guide and boss guide if you need some help. View the full article
  10. Call of Duty: Warzone matches can sometimes be met with bad decisions and death, but every now and then you're met with perfect happenstance. This seems to be the case for Reddit user WentzWagon420, who shared a funny clip of a zipline saving their life in a match of Warzone. Ziplines are a great way to quickly traverse the landscape in Call of Duty: Warzone, especially for zipping up to get a rooftop advantage for some sniping. In this player's case, the zipline saved them from an enemy's finishing move. A finishing move is a mechanic that allows a player to enter a third-person view to execute a fancy kill animation. This is performed by holding down the melee button as you approach an enemy, and the elaborate animation sequence will automatically trigger. In what should have been certain death, the player is interacting with the zipline at the same time as the animation begins for the finishing move. The assassination attempt is cancelled, and the player is suddenly pulled to the top of the building for a surprising and hilarious getaway. A finishing move often requires stealth and timing, and I'm sure his almost-assassinator was just as shocked at the escape. Surely this is going to be a rare occurrence not easily duplicated, but maybe you'll be near a Warzone zipline that can save your life. However, fortune might not be on your side today, depending on which guns you prefer to use. Warzone's May 7 update includes nerfs to popular weapons such as the CR-56 AMAX and FARA 83 assault rifles. View the full article
  11. The Witcher 3 is slated to receive a next-gen update sometime in 2021, and when it does arrive, it just might include work done by the game's vibrant PC modding community. The creator of The Witcher 3 HD Reworked Project mod for the PC version of The Witcher 3, Halk Hogan, recently stated he had been contacted by developer CD Projekt Red about cooperating in some capacity. As reported by Kotaku, Hogan thinks it's likely his mod will be included in the game's official next-gen update, though he is not certain. The Witcher 3 HD Reworked Project replaces many of the base game's textures with much more detailed ones, something that would seem like a natural fit to be included in a next-gen upgrade. When reached for comment, CD Projekt Red confirmed to Kotaku the developer has been in contact with various mod creators in stating "In addition to our own development efforts on the upcoming next-gen version of The Witcher 3: Wild Hunt for Xbox Series X|S, PlayStation 5 and PC, we are also in talks with creators of various mods for the 2015 release of the game.” CD Projekt Red goes on to state that no binding agreements have been made with any third parties thus far. The question remains as to how CD Projekt Red would compensate mod creators whose work would officially appear in-game. The developer certainly seems to have its hands full. The controversial launch of CD Projekt Red's follow-up to The Witcher 3, Cyberpunk 2077, saw the game pulled indefinitely from the PlayStation Store. Since then CD Projekt Red has been hard at work fixing the game to improve performance on last-generation consoles while also addressing a number of bugs both big and small. Despite the game's rocky launch, Cyberpunk 2077 went on to sell nearly 14 million copies in 21 days. A next generation update for Cyberpunk 2077 is also in the works, meaning the developer is working on next-gen upgrades for The Witcher 3 and Cyberpunk 2077 simultaneously. View the full article
  12. Earlier this week, longtime Giant Bomb employees Brad Shoemaker, Vinny Caravella, and Alex Navarro all announced they would be leaving the site. Today, May 7, is their final day, and Giant Bomb is holding a special stream to celebrate their legacy. The "See You Next Game" stream is happening now, and it follows the final Giant Beastcast from the previous day, which saw an appearance from former editor Dan Ryckert. We expect to shed some tears during the stream, as Caravella and Shoemaker have both been at Giant Bomb since the very beginning, while Navarro joined in 2010. Previously, all three also worked at GameSpot, of which Giant Bomb is a sister site. You can watch the stream directly at Giant Bomb, on Twitch, or right here via the stream embedded above. Despite the three longtime members' departure today, Giant Bomb is not ending. Founder Jeff Gerstmann told GameSpot that there's a "collective vision for what the future of Giant Bomb is and it involves both familiar and new faces," and that the team "already in talks with creators" about what comes next. Giant Bomb was founded in 2008 and came back under the same roof as GameSpot in 2012. It is your sole source for videos of people playing Mario on 3DS while riding a roller coaster over and over again. View the full article
  13. The new Destiny 2 Season of the Splicer trailer introduced the world to adorable baby Fallen creatures, and soon you'll be able to own a plushy version of them. Bungie has announced it's working with Numskull Designs on the "adorable Eliksni snuggle bugs." They are about 10 inches long and appear to come in two different color options, but the description doesn't have any details on the materials or other specifics. You can see the cute little critters in the images below. Hello there, little one See at Bungie Store Gallery You can sign up on the Bungie Store to be notified when the plushies become available for preorder. A price point of 777,777.77 USD is mentioned on the website, but this is surely only a placeholder inspired by Bungie's favorite number. The plushies are expected to ship before the end of 2021. Destiny 2's Season of the Splicer starts May 11. Among other things, it introduces a new six-player activity called Override, while the Vault of Glass raid is coming back. Additionally, Season of the Splicer is overhauling how seasonal armor is earned and a new transmog feature is coming. Numskull Designs is also the creator of the Lego rubber duckies, including a truly nightmare-inducing toy based on Gollum. View the full article
  14. Resident Evil Village features the return of Chris Redfield, the longtime series hero who also appeared at the very end of Resident Evil 7. However, another fan-favorite, Ada Wong, almost made an appearance as well, as revealed in concept art included with the game's DLC. Available via the Resident Evil Village Deluxe Edition as well as the Trauma Pack DLC, you can view concept art in the game's bonus menu. Here, you'll see a character wielding a crossbow and wearing a plague doctor mask. This is Ada in disguise, and her outfit and weaponry certainly seem appropriate when considering the European setting and more fantasy-inspired elements of the latest game. Gallery According to the game's art director, Ada wasn't included due to "a number of conflicting scenarios," and given the relative lack of series mainstays in Ethan Winters' story, that was probably the right call. Ada Wong has been in a few other Resident Evil games, including her debut in Resident Evil 2 as well as Resident Evil 4 and 6. She's also in the on-rails shooter Resident Evil: The Umbrella Chronicles, which is essentially a retelling of Resident Evil 2, as well as the film Resident Evil: Damnation. "An early plot point was to have Ada, disguising herself with a mask, help Ethan escape from his trial," the art director added. Drawings show enemies getting ambushed with a flurry of crossbow bolts. Given how hard it is to reload a crossbow quickly, that's pretty impressive. Resident Evil Village is out now for PS4, PS5, Xbox One, Xbox Series X|S, PC, and Stadia. Phil Hornshaw was quite fond of it in our Resident Evil Village review, and if you need some help, check out our spoiler-free walkthrough and our beginner's tips. View the full article
  15. If you're looking for the closest Apple Watch equivalent for Android, then Samsung's latest Galaxy Watch 3 is the smart wearable that has bridged the gap between the two the most thus far. It's a traditional-looking watch, with a circular face and rotating bezel that works in tandem with taps to serve you notifications, track activities, and more. Best yet, it's just $230 today on Amazon, with a discount of $170 on some models. All the discounts apply to all the colors the Galaxy Watch 3 comes in, including gold, silver, and black. There's a more expensive titanium version that is also $150 off today, if you need your smartwatch to match your smart lifestyle. View the full article
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