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343iBot last won the day on September 14 2013

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  1. The PC gamers who lost their high-end graphics cards while playing Amazon Games' MMO New Worlds will be receiving a replacement. That is, as long as they had an EVGA model. Speaking to PC Gamer, a spokesman for EVGA has confirmed that all EVGA RTX 3090 cards that have been broken or damaged "are being replaced." The cards all broke while playing a closed beta for New World with an uncapped frame rate, which Amazon is blaming for the issue. In a statement given yesterday, Amazon said, "The New World Closed Beta is safe to play. In order to further reassure players, we will implement a patch today that caps frames per second on our menu screen." It's worth noting though that while the patch caps New World's frame rate while in the main menu, it does not implement any change in any other segments of the game. "This does not affect settings in game world available via the Settings/Video menu," reads a post from a New World community manager on the game's forums. It doesn't seem like EVGA is taking its sweet time sending gamers their replacement 3090 cards either. In a video posted by JayzTwoCents, host Jason Langevin confirmed with his own contacts at the hardware manufacturer that replacements are currently being sent out. "I straight-up asked them 'What are you going to do for the customers that have EVGA cards that have failed while playing this game?' And I was kind of surprised, actually, he said 'oh, they're already getting replacement cards.'" Despite the challenges players with EVGA RTX 3090 graphics cards have been facing, New World has seen a significant amount of success pre-release. The game, set to release on August 31, has already been the most-viewed game on Twitch and is currently a best-selling game on Steam. View the full article
  2. Pokemon Unite is a match made in heaven: the most successful franchise in the entire world coupled with the gold standard format for competitive gaming. This new MOBA from The Pokemon Company and Tencent brings the tenured series to a whole new world of competition, playing unlike anything with the Pokemon name on it. As such, those fans might have some questions about the fundamentals of Pokemon Unite, specifically ones like, "What the heck is this game?" and, "How does it work?" Fear not, loyal Pokemon trainer, as this is a handy guide that will give you the foundation you need to succeed on Aeos Island, whether it's your first or 100th Unite match. MOBA? What's a MOBA? First and foremost, let's address the Phanpy in the room for longtime Pokemon fans: What is this "MOBA" you keep hearing about? MOBA stands for "multiplayer online battle arena," a highly competitive multiplayer format featuring two teams of (typically) five in a giant arena. Battlefields usually include paths along the top, bottom, or middle called "lanes," with areas between the lanes populated by monsters or, in this case, Wild Pokemon. League of Legends--the most popular MOBA game in the world--refers to these areas between the paths as "jungles," but for Pokemon fans, an easy way to think of them is "wild areas" a la Sword and Shield. A standard MOBA match's objective is for one team to make its way across the map to the other team's starting point, destroying checkpoints (or "towers") in the lanes along the way to gain more access to the map. Eventually, the winning team will force its way into the opposing starting area, destroying a final tower (the "Nexus" in League of Legends terms) to claim victory. The PokeMOBA Approach So how does Pokemon Unite approach this MOBA format? While there is an arena with lanes and wild areas in between, the Pokemon Unite arenas are slightly different. First, there are only two lanes, top and bottom, with the entire section between the lanes a wild area populated by AI Pokemon. Second, instead of towers to be destroyed, lanes are dotted with goals in which Pokemon score points with Aeos Energy they've collected. Goals can be destroyed through scoring points--more on the scoring format later--but unlike other MOBAs, victory is achieved by total points scored instead of objective destruction, so matches can technically be won without destroying a single goal. However, there is a good reason to destroy goals, as the area between two opposing goals is called a "Speed Flux Zone." Any opponents caught in that zone will see their speed slowed until they make their way out of it, making them a prime target for attack while they're in there. There are some MOBA tropes that aren't included in Pokemon Unite, such as the lack of AI-controlled minions or "creep" and the removal of buying items mid-match. There are still items, but they are designated to be held by Pokemon before a match begins. Understanding Pokemon Unite'sTypes Let's make one thing clear: This is a MOBA that features Pokemon; this is not a Pokemon game that's also a MOBA. As such, there are a few conventions that Pokemon fans typically expect that don't fully translate over. The most notable difference is Pokemon types. When a longtime trainer thinks about types, they typically think Fire, Grass, Water, etc. None of that applies in Pokemon Unite. Instead, Pokemon are split into one of five categories: All-Rounder (Charizard, Garchomp, Lucario, Machamp): Pokemon that are evenly skilled in attack and defense. Attacker (Alolan Ninetales, Cinderace, Cramorant, Gardevoir, Greninja, Pikachu, Venusaur): These Pokemon excel on offense, bringing the fight to the opposite team. Defender (Blastoise, Crustle, Slowbro, Snorlax): These Pokemon sport high defense stats and movesets focused on keeping enemies away from your goal. Speedster (Absol, Gengar, Talonflame, Zeraora): Speedsters play like assassins, quickly moving around the arena and strategically attacking. Support (Eldegoss, Mr. Mime, Wigglytuff): Supporters are focused on buffing and healing teammates to keep everyone alive and fighting. Knowing the classes and how each Pokemon fits into that class makes a world of difference when first getting into Pokemon Unite. Knowing how they fit your personal style is paramount to victory, too; those familiar with Assassin classes in other MOBAs probably won't fare well with Defenders here, for example. Scoring Goals Is The Key To Victory Victory in Pokemon Unite goes to the team that scores the most points in ten minutes, and thankfully scoring points is a simple, straightforward process. Players must use their Pokemon to collect energy from wild Pokemon in the arena, with each monster worth a certain amount of energy. Once the player has energy stored--up to a max of 50 energy points--they must head over to one of the opposing team's goals and hold X to dispense them. The more energy the Pokemon is currently storing, the longer the player must hold X. When the meter fills, the Pokemon will throw the energy through the hoop, and points equal to the amount of energy held will be scored. Some goals limit how many points can be scored on them--80 to 100 are the usual limits--before they are disabled for the rest of the match. There are ways to manipulate the goal in order to score points faster. If multiple Pokemon on the same team are standing in the same goal zone, the meter will fill faster while holding X. Defeating certain special wild Pokemon in the arena can render the goals "defenseless," dramatically decreasing the amount of time needed to hold X in order to score. Conversely, there are ways the opposing team can hinder point-scoring, like interrupting the meter by attacking while the enemy is holding X and forcing the player to start again. Furthermore, goals will restore the HP of the Pokemon from that side of the arena, so if you're approaching a goal and an opponent is standing in it, do not approach until it's gone. The best approach on how and when to score points depends on the type of Pokemon you're using. Speedster Pokemon should focus on fast and frequent scoring, as their mobility gives them the ability to get in and out of opposing goal zones quickly. Defender and Supporter Pokemon, on the other hand, should only score when the opportunity presents itself. If the other team is crowding the top of the map, for example, a Defender or Supporter on the bottom has a chance to score with little resistance. These types will want to try and score eventually, though; getting knocked out with 50 energy could swing the momentum of a match to the enemy team. Attacker and All-Rounder strategies fall somewhere between Speedster and Defender, depending on the flow of the game. These two types thrive when focused on wild Pokemon, but when the energy is filled, you'll want to be close to a goal. However, if the team needs extra help defending a goal zone, both can step in and clean house. As long as you don't get caught in a skirmish with low health and max energy, you'll be golden. Going Wild With Wild Pokemon As mentioned above, multiple wild Pokemon appear throughout the arena, each holding energy that can be turned into points. Aipom, Combee, Vespiquen, Corphish, and Audino are a few examples of the familiar faces you'll see when walking around the map. Attacking and defeating each Pokemon nets you energy, which eventually becomes points on the board once sent through the goal. A great strategy for defeating these Pokemon is the idea of "kiting" or luring the wild Pokemon to the edge of the area it defends, then attacking it as it walks back to its starting point. A few wild Pokemon also hold special perks that are passed along when defeated, which could make a huge difference in the heat of battle. Let's look at Remoat Island, the first arena you'll play in Pokemon Unite and the arena with the standard 5v5 gameplay. Unique Pokemon on this map include: Bouffalant gives the Pokemon that defeats it an orange aura, which grants it the ability to slow down opposing Pokemon with every successful attack. Ludicolo gives the Pokemon that defeats it a purple aura, which powers up the Pokemon's attacks when used against opponents with low health. Drednaw gives a temporary shield to the entire team of the Pokemon that takes it down. Rotom gives 20 points automatically to the team that defeats it. It then travels to the nearest goal of the opposing team. If Rotom makes it to a goal, it renders it defenseless for a short time. The prime wild Pokemon targets are the Legendary Pokemon that appear in the Legendary Pit at the very center of the map. Remoat Island's Legendary Pokemon is Zapdos, appearing only in the last two minutes of a match, and defeating it renders all opposing goals defenseless for 30 seconds. This advantage can turn the tide of battle in the late game, letting a team come from behind or increase its lead to unreachable lengths. However, do not try to take on a Zapdos alone; no matter what level you're at, you're going to have a bad time. This leads to a very important tip before we move on: whether battling wild Pokemon or the opposing team, be mindful of your team's goals and depend on them to restore health in a pinch. Retreating from a skirmish to heal and fight another day is far more advantageous than overdoing it, getting killed, and then having to wait the lengthy respawn time to get back into the fray. Your absence will leave your team in a huge disadvantage. Gaining Experience And Leveling Up You might have noticed that while you selected Charizard on the Pokemon select screen, when the match begins, you're controlling Charmander. No, that's not a mistake; along with energy, each Wild Pokemon on the field also gives experience when defeated. As a Pokemon gains experience, it gains access to more powerful moves--which we'll get into shortly in the battle section--and access to more powerful forms. If a Pokemon evolves in the main Pokemon franchise, it can also evolve here. Using the Charmander example, the fire dino will evolve into Charmeleon at level five and then to the big bad Charizard at level 9, gaining strength, defense, and HP accordingly. Pokemon with evolutions include: Alolan Ninetales (Alolan Vulpix, Alolan Ninetales at Lvl. 4) Blastoise (Squirtle, Wartortle at Lvl. 5, Blastoise at Lvl. 9) Charizard (Charmander, Charmeleon at Lvl. 5, Charizard at Lvl. 9) Cinderace (Scorbunny, Raboot at Lvl. 5, Cinderace at Lvl. 9) Crustle (Dwebble, Crustle at Lvl. 4) Eldegoss (Gossifleur, Eldegoss at Lvl. 4) Garchomp (Gible, Gabite at Lvl. 6, Garchomp at Lvl. 10) Gardevoir (Ralts, Kirlia at Lvl. 6, Gardevoir at Lvl. 10) Gengar (Gastly, Haunter at Lvl. 5, Gengar at Lvl. 9) Greninja (Froakie, Frogadier at Lvl. 5, Greninja at Lvl. 7) Machamp (Machop, Machoke at Lvl. 5, Machamp at Lvl. 9) Slowbro (Slowpoke, Slowbro at Lvl. 4) Talonflame (Fletchling, Fletchinder at Lvl. 5, Talonflame at Lvl. 9) Venusaur (Bulbasaur, Ivysaur at Lvl. 5, Venusaur at Lvl. 9) Wigglytuff (Jigglypuff, Wigglytuff at Lvl. 4) Knowing when your chosen Pokemon evolves is just as important to your success as knowing its moveset. Speaking of which… Learning Attack Strategies Everything we've talked about so far centers around the battles your Pokemon will wage in Pokemon Unite, so let's take a look at how you're going to fight. Each Pokemon starts a match with a basic attack on the A button and two special moves on R and ZR. As the Pokemon gains experience and levels up, the special moves can be upgraded, first to a more powerful move and then to enhanced versions of that particular move. Special moves can be aimed by holding the attack button and using the right stick to aim, or they can attack the closest enemy just by pressing the button. Finally, there's also the Unite Move at ZL, which unlocks at later experience levels and acts as the Pokemon's "ultimate move." For an example of how a moveset shakes out, let's take Slowbro: Slowbro's basic move is a ranged water attack, with every third consecutive attack being a "boosted" version.. The boosted version damages the target and any Pokemon in the general vicinity, while also decreasing their Special Defense. Its R special move is Water Gun, which can be charged for more damage by holding down the button and slows down any enemy it hits. Cooldown is 5 seconds after use. At level 4, you can choose between two more powerful moves to replace Water Gun: Scald lays scorching hot water onto the ground for area-of-effect damage, while also lowering the speed and attack power of any enemies hit. Cooldown is also 5 seconds, and at level 11, the area of effect increases. Surf sends Slowbro charging forward on a giant wave that can throw an opponent backward. Two more waves follow Slowbro, dealing additional damage, but at level 11, those waves do more damage and can knock opponents into the air. Cooldown on this move is 9 seconds. Slowbro's ZR special move is Slack Off, where it lays down and recovers HP. The longer Slowbro can stay motionless, the more health is recovered. Cooldown is 11 seconds after use. At level 6, you can choose to replace Slack Off just like Water Gun, only this time with two different moves: Amnesia restores some of Slowbro's health, increases its defense, and makes it immune to status effects. It also powers up the next use of Scald or Surf, depending on which you chose. Cooldown is 12 seconds after use, and at level 13, the move also increases Special Attack. Telekinesis makes a Pokemon float in mid-air temporarily, rendering them unable to attack. It also has a 12-second cooldown, and at level 13, the move's speed and range are increased. Slowbro's Unite move (ZL) is Slowbeam, which targets a single Pokemon and locks them in place, siphoning health over a few seconds. Unite moves are only available when the Unite meter reaches 100% Finally, every Pokemon has a Passive Ability that is constantly active during a match. Slowbro's is Oblivious, which makes damage it sustains gradual instead of instant. Also, any successful attack from Slowbro restores some gradual damage and lowers the opponent's Special Defense. Every Pokemon in the game has a moveset that works this way, with more powerful moves at later levels and players choosing which moves to learn. Once you've chosen your main Pokemon, take time to understand its moves and the effects they yield. Sticking with the Slowbro example, you could find yourself depending on recovering health with Slack Off, only to lose the health gain by selecting Telekinesis instead of Amnesia. The more knowledgeable you are, the more intentional you can be in the heat of battle, instead of wildly flailing your special attacks around. Gone shopping! Not all Pokemon are unlocked when the game begins, as you'll need to obtain Unite Licenses in order to use them. You'll receive a few from the jump, but eventually, you'll need to visit the in-game shops to build not only your Pokemon collection but also items for battle and new outfits for your trainer. The game offers a robust shop menu with multiple currency options, some are earned in-game and one is a premium currency for purchase. The Unite Battle Committee is our first stop, and this is where you purchase new Unite Licenses in order to use new Pokemon. Two types of currency can be used to purchase Unite Licenses: Aeos Coins which are earned after every battle, and Aeos Gems, a premium currency sold separately. The Aeos Emporium is the place where trainer cosmetics can be purchased. Hats, clothes, shoes, you name it and you can purchase them for your trainer here. There are sets themed after Pokemon--the Snorlax set is particularly cool--or more original pieces if you prefer. The premium currency Aeos Gems can again be used here, but so too can a different in-game currency called Aeos Tickets. Zirco Trading is where you purchase cosmetics for your Pokémon, special skins that can be worn into battle. Examples include Cinderace in a pirate captain's outfit and Talonflame in battle fatigues, among others. Once again, the premium Aeos Gems are accepted here, but another in-game currency called Holowear Tickets can also be found and used with no purchase necessary. There are microtransactions in Pokemon Unite, focused on the purchase of Aeos Gems, as well as a Battle Pass with 90 levels of content to earn as you play. The Battle Pass can be bought with Aeos Gems and is not sold by itself for real-world money. Make sure to be careful on how you spend those earned Coins and Tickets, though, as the currency flow slows significantly if you progress through the game without spending real money. View the full article
  3. Google is celebrating the start of the 2020 Olympic Games in Tokyo, Japan in grand retro-themed fashion, unveiling a full 8-bit RPG that's free to play on its homepage. The game is called Doodle Champion Island Games and follows Lucky--described on the game's official webpage as a "calico (c)athlete"--as she explore the titular Champion Island. The island is lorded over by seven Sports Champions, each one excelling at a particular Olympic sport, and Lucky must defeat them in quick minigames in order to complete the adventure. Champion Island is described as "a world filled with seven sport mini-games, legendary opponents, dozens of daring side quests, and a few new (and old) friends" on the official page, with the ultimate goal of the game being to "defeat each sport Champion to collect all seven sacred scrolls—and complete extra hidden challenges across Champion Island in the purrr-ocess." The game plays out in a classic Legend of Zelda style, with Lucky traveling to different locations in order to challenge the seven Sport Champions. Olympic-themed minigames included among the seven challenges include skateboarding, artistic swimming, and archery. Anime cutscenes celebrate each of Lucky's accomplishments, all in the style of the intro video above. Thankfully you won't have to play the game in one sitting, as the game automatically saves your progress whenever you close the tab. Doodle Champion Island Games is available for free right now on Google's homepage, just press play on the logo to begin. For more on the Tokyo Olympics, check out how video game music served as entrance music for the Opening Ceremonies. View the full article
  4. Max Payne is officially 20 years old this month, marking a major milestone for the Remedy Entertainment-developed game. To celebrate the occasion, Remedy's creative director--as well as the co-writer and face of the game--Sam Lake teamed up with Payne's original voice actor James McCaffrey and a very familiar leather jacket to bring the troubled detective back for a brief monologue. The first game in the Max Payne trilogy was a groundbreaking experience at the time, as it combined a neo-noir narrative with action that had been inspired by The Matrix and Hong Kong action cinema, particularly the films directed by John Woo. Take-Two purchased the Max Payne IP for $34 million in 2002, and a Remedy-developed sequel to the first game, Max Payne 2: The Fall of Max Payne, would arrive in 2003. Fans would have to wait until 2012 for Max Payne 3, but there was a poorly-received feature film adaptation starring Mark Wahlberg that was released in 2008 that nobody wants to remember. Developed by Rockstar Games with Remedy serving as consultants, Max Payne 3 also introduced a multiplayer mode to the series that managed to incorporate the trademark bullet-time feature of the game into its competitive online offerings. Since then, the franchise has been dormant as Rockstar Games focused on Grand Theft Auto V and Red Dead Redemption 2, while Remedy worked on other projects such as Alan Wake, Quantum Break, and Control, which also starred McCaffrey. The studio is busy right now on multiple projects, such as a single-player mode for the online shooter Crossfire, new games that will be connected to both Control and Alan Wake, and a multiplayer Control spin-off. View the full article
  5. Grand Theft Auto Online's big new Los Santos Tuners update was a huge success for the multiplayer game. Rockstar Games said more players joined GTA Online for the launch of the update than any previous update in the game's history. Rockstar did not share a specific player figure, which is no surprise given that Rockstar and parent company Take-Two rarely if ever share exact numbers for the game. Whatever the case, Rockstar said it plans to celebrate the milestone by giving all GTA Online players $250,000 in GTA Online cash. Everyone who signs in to GTA Online and plays the game between today, July 23, and Sunday, August 1, will get the cash deposited into their Maze Bank account within 72 hours. The money will start going out on Monday, July 26. The Los Santos Tuners update launched on July 20. Focused on cars and car culture, the update introduces new missions and races, along with a new social space called the LS Car Meet. This is just the tip of the iceberg for what's new in the update--check out the full Los Santos Tuners update details for more. It's not just GTA Online that continues to get big updates, as Rockstar also just released the major Blood Money update for Red Dead Online that invites players to be their bad selves. In other news, GTA V and GTA Online are coming to PlayStation 5 and Xbox Series X|S in November. GTA Online will get a standalone release, too, and it's free on PS5 at the start. View the full article
  6. Destiny developer Bungie has taken to Twitter to speak out against what it calls "a persistent culture of harassment, abuse, and inequality that exists in our industry." The statement, a thread on Twitter of six different posts, comes days after a lawsuit was filed against Activision Blizzard by the state of California for its "frat boy" culture. Bungie's statement is a clear message against any kind of discrimination in the games industry, saying, "While the accounts in this week's news are difficult to read, we hope they will lead to justice, awareness, and accountability." The developer also spoke on its own efforts to quash any toxic behavior that may take place in its own offices. "It's our responsibility to ensure this type of behavior is not tolerated at Bungie at any level," reads the statement. "And that we never excuse it or sweep it under the rug." Bungie worked with Blizzard Activision until 2019 developing both Destiny titles while under the publisher. The two companies split, with Bungie retaining the rights to Destiny. The lawsuit against Activision Blizzard alleges that the company perpetrated a systematic "frat boy" culture that manifested in equal pay violations, sex discrimination, and sexual harassment. According to the lawsuit, African American women and other people of color were disproportionately impacted by these practices. Activision Blizzard's response to the lawsuit included a swift denunciation of the body that issued it, the California Department of Fair Employment and Housing. "While we find this behavior to be disgraceful and unprofessional, it is unfortunately an example of how they [the DFEH] have conducted themselves throughout the course of their investigation," reads the statement. "It is this type of irresponsible behavior from unaccountable State bureaucrats that are driving many of the State’s best businesses out of California." Abuse in the games industry is commonplace, but it has begun to garner more attention in recent years. Ubisoft, the massive french publisher behind numerous popular franchises, including Far Cry and Rainbow Six, faced a swarm of abuse and harassment allegations just last year. Ubisoft CEO Yves Guillemot recently shared the multiple ways the company has changed in response to a report claiming it had taken no extra efforts to prevent abuse. View the full article
  7. As of 2022, the Cleveland Indians will be using a new name: the Cleveland Guardians. The change, which we're sure to see implemented in games like MLB The Show 22, has been in the works for over a year, with the team already saying it was planning to have a new name after the 2021 season. It's unclear exactly when this change is going to take place in MLB The Show, but since it's effective at the end of the 2021 season, it's possible the game could be updated before next year's version. We've reached out to Sony for comment. Cleveland took a different strategy than Washington DC, which is temporarily known as Washington Football Team as it seeks a replacement for its previous name, one widely considered offensive for a slur against Native Americans. That temporary name is used in Madden, as well, and it was added almost immediately in the game, with a patch removing the previous name. The announcement was made with the help of a video featuring narrator Tom Hanks and The Black Keys--the latter is from nearby Akron. "We are a city of fire and water," Hanks says in the video, unintentionally referencing the numerous times the city's Cuyahoga River was set ablaze because of its massive pollution. "Now it's time to unite as one family--one community--to build the next era for this team," Hanks continues. "To keep watch and guard what makes this game the greatest." The logo evokes angels, with two wings on each side of a baseball, and even the "C" logo used in the past has been changed slightly, with curves and a white outline. Because MLB The Show allows for you to use throwback uniforms, it's also not clear yet if you'll be able to use ones that still say "Indians" on them, or if they will be adjusted for the Guardians now, as well. Some fans had hoped Cleveland Spiders would be the new name because of a previous baseball team that had played in the late 19th century. This was, however, squashed. The Guardians name is an apparent reference to the Guardians of Transportation on the city's Lorain-Carnegie Bridge. This isn't the first time we've seen a team change its name without moving to a different city. The NBA's New Orleans Hornets became the Pelicans back in 2013, with Charlotte retaking its Hornets name and an NBA 2K mod letting you implement it in the game. However, the cultural significance of Cleveland's name--and the team's longevity in the city--make it particularly noteworthy. View the full article
  8. Maybe it's obvious, but the way we play video games has changed immensely. The proliferation of gaming consoles as well as the rise of PC gaming means that, if you really wanted to play every big game that's coming out, you'd have to own at least three controllers, a mouse, and a keyboard. And that's fine if you're willing to deal with that clutter. But if the industry is innovating so much, why isn't there a better way? As it turns out, there is. The Serafim S1: Multi-Platform Gaming Controller is compatible with Android phones as well as Steam, Nintendo Switch, the Epic Games Store, and more, and it's on sale for 34% off. It has two joysticks and 12 buttons, including the standard A/B/X/Y and trigger buttons. And the buttons are customizable so you can map them for use on your phone. For popular games like PUBG Mobile, Mario Kart Tour, and Injustice 2, the optimized button pattern is already programmed in, so you can simply access the stored mapping and enjoy it. You can program macros right into the controller, a great tool for games like League of Legends and others of its ilk. The Serafim S1 connects via Bluetooth and comes with a wireless Bluetooth dongle, and with over 20 hours of battery life, you needn't worry about your controller dying mid-game. The Serafim Play app supports Minecraft and Call of Duty: Mobile as well as a variety of other popular games. And the best part? The Serafim S1: Multi-Platform Gaming Controller On the Go can be all yours, for just $46 (reg.$69). If you want a multiplatform controller that does more for you, from innovative button mapping to custom macro controls, an affordable option is right in front of you, just in time. Price subject to change This content is from our partner StackCommerce. GameSpot may get a share of the revenue if you buy anything featured on our site. View the full article
  9. Rebellion's Sniper Elite 4 has received a free new-gen update on PlayStation 5 and Xbox Series X, which adds a number of visual upgrades to the World War 2 action game. The game runs at 4K and 60 frames per second after the update has been applied, while loading times have been improved dramatically according to Rebellion. The update will also be available on Xbox Series S, although Rebellion didn't mention anything specific regarding that platform. If it is similar to how Zombie Army 4 brought its last-gen versions up to speed for the current PlayStation and Xbox Series consoles, the Series S version will likely keep its resolution of 1080p while gaining the 60fps upgrade and quicker loading times. You can see the changes for yourself in the trailer below, which features plenty of Sniper Elite's trademark gore. In case you missed it the first time, Sniper Elite 4 was originally released on PC, PS4, and Xbox One in 2017, with Switch and Stadia ports arriving in November 2020. Taking place on the Italian peninsula, the sequel once again starred elite marksman Karl Fairburne as he was tasked with dismantling the Axis forces so that Operation Overlord could proceed. While Rebellion has worked on Strange Brigade and Zombie Army 4 in the years since Sniper Elite 4 was released, a new entry in the series was released on July 8 in the form of Sniper Elite VR for PSVR and Oculus devices. Unlike the main series of games that stars Fairburne behind the sniper's scope, Sniper Elite VR has players step into the boots of an Italian partisan who fights back against dictator Benito Mussolini's fascist regime. View the full article
  10. Electronic Arts revealed a big new horror game during EA Play Live in the form of a Dead Space remake from EA Motive. American McGee, the director of the Alice games at EA from years ago, responded to the news by saying he and his fans would have liked to see a new Alice game. That said, the announcement of the new Dead Space helps "move us forward in line" for what franchise EA might bring back next, McGee said. He predicted, perhaps jokingly, that one day executives at EA will one day turn their attention to Alice as a series to revive. "And we'll be ready," McGee said (via VGC). McGee has spoken for years now about wanting to make another Alice game. In 2017, McGee said he was drafting a proposal for a third game, tentatively titled "Alice: Asylum." The pitch will be sent to Electronic Arts, which has the Alice rights. "This proposal will include artwork, design outline, and financial/business model. When this proposal is finished (and assuming all the numbers and constraints make sense) it'll be sent to EA," McGee said at the time, though it's not clear if anything ever came of this. McGee has launched a crowdfunding effort on Patreon to support the development of a new Alice game. He's also behind the new TV and game series Oz: Adventures. In 2014, McGee bemoaned EA's marketing of Alice: Madness Returns. On Reddit, he claimed EA intentionally created trailers for the game that would "trick" gamers into thinking the game was a hardcore horror title. McGee's Alice games are set in Wonderland--but a darker version of the one may recall from fairy tales. The series debuted in 2000 with American McGee's Alice, with the Madness Returns sequel coming out in 2011. View the full article
  11. BioWare's Dragon Age 4 is expected to arrive before its next Mass Effect game, given that it was announced a few years ago and the previous game in the series, Dragon Age Inquisition, is nearly seven years old. However, a new report says it will be at least two more years before we actually get to play the RPG. According to Jeff Grubb at VentureBeat (and of Giant Bomb's GrubbSnax!) his sources believe the game is "on track" to come out in 2023, meaning that pending any setbacks in the development timeline, that's likely when we can expect to play it. EA, for its part, would not confirm any sort of window when asked about this. Part of the reason for the long development time likely comes down to a change in direction on the project. Earlier this year, EA reportedly decided to remove all multiplayer from the game and may have ditched live-service elements that were intended to keep players engaged with Dragon Age 4 far after its launch. This came after the failure of Anthem and the success of other single-player EA projects, most notably Star Wars Jedi: Fallen Order. This would seemingly also fall in line with the development and release philosophy being used on the new Dead Space remake, which will not include microtransactions despite Dead Space 3 making heavy use of them. Dragon Age 4 will be set in Tevinter, and aside from knowing about a few returning characters, details on the project remain mostly under wraps. It's reportedly still using the Frostbite engine, which has been used for a large number of EA games over the last generation despite originally being designed purely for first-person shooters. View the full article
  12. The 2020 Olympics have begun in Tokyo, Japan, and the country that brought us many of video games' most esteemed franchises did not disappoint in representing them. Traditionally, the Olympics Opening Ceremonies includes every team competing in that year's games walking into the stadium. Tokyo kept the tradition, but this time the music accompanying the teams all came from various video games. Games with featured music include Capcom's Monster Hunter, Soul Calibur and Ace Combat from Bandai Namco, and Square Enix's Final Fantasy, Kingdom Hearts, and even Chrono Trigger. The full list of featured music, as taken and translated from the official Japan Sports website, is below. Dragon Quest - Introduction (Lotto Theme) Final Fantasy - Victory Fanfare Tales Series - Sley's Theme -Guru- Monster Hunter - Proof Of Hero Kingdom Hearts - Olympus Coliseum Chrono Trigger - Frog's Theme Ace Combat - First Flight Tales Series - Royal Capital-Dignified Monster Hunter - Wind of Departure Chrono Trigger - Robo's Theme Sonic the Hedgehog - Star Light Zone Pro Evolution Soccer - eFootball Walk-On Theme Final Fantasy - Main Theme Phantasy Star Universe - Guardians Kingdom Hearts - Hero's Fanfare Gradius (Nemesis) - 01 Act 1-1 Nier Automata - Song of the Ancients Saga Series - Makai Ginyu Poetry-Saga Series Medley 2016 Soul Calibur - The Brave New Stage Of History View the full article
  13. Seven senior Borderlands developers have left Gearbox to work on a new independent game. As originally reported by Axios, senior producer Christopher Brock, lead mission designer Keith Schuler, art director Scott Kester, creative director Paul Sage, game feel director Chris Strasz, and lead character artist Kevin Penrod have all left the company. According to the report, all of these developers were working on the same project that is currently in pre-production, and their departure was allegedly announced inside of Gearbox two weeks ago. Fortunately, the developers appear to have parted on good terms with Gearbox, as Gearbox CEO Randy Pitchford explained to Axios that the project has new blood working on it. "Before their transition, the group was part of a not-yet-announced pre-production team and their departure will cause minimal disruption in our current plans," Pitchford said. Gearbox is busy with a number of projects after it was acquired by Embracer Group for $1.3 billion. Tiny Tina's Wonderlands is a Borderlands spin-off that's currently in development for PC, PS4, PS5, Xbox One, and Xbox Series X|S, just in time for the franchise's upcoming leap to the big screen. Next year's Borderlands film is directed by Eli Roth and has a stacked cast which includes Cate Blanchett as Lilith, Jamie Lee Curtis as Patricia Tannis, Jack Black as the voice of Claptrap, Kevin Hart as Roland, Ariana Greenblatt as Tiny Tina, Florian Munteanu as Kreig, and Edgar Ramirez as Atlas. Principal photography has wrapped up and post-production is expected to be "substantial." View the full article
  14. The co-creator of the Dead Space franchise has reacted to EA's recent announcement of a remake from EA Motive. Glen Schofield, who is now working at Striking Distance Studios on a PUBG universe game called The Callisto Protocol, said on Twitter that he's excited to see the franchise continue with new developers. "Directing the original Dead Space was one of the highlights of my career," Schofield said. "Excited to see what the EA Motive team does with it!" Motive's Twitter account replied to Schofield, saying, "You paved the way for us, Glen. Looking forward to the Callisto Protocol as well." The official Dead Space account then replied with three fire emojis. The original Dead Space was developed by Visceral Games, a studio that has since closed. EA Motive worked with some former developers, including UX director Dino Ignacio, to get their insight and input on the remake. "Back in January, I was invited to help guide the developers remaking a game I worked on 13 years ago. It's been such a privilege to consult and advise the EA Motive team on a franchise I hold near and dear to my heart. Congrats to the whole team!" Ignacio said. The original Dead Space launched in 2008, with sequels coming in 2011 and 2013. Various spin-offs were also released over the years. The new title is a remake of the first game, built on the Frostbite engine, and set for release on PS5, Xbox Series X|S, and PC. The game promises "stunning visuals, audio, and controls," while fans can look forward to "an improved story, characters, and gameplay mechanics." You can check out a teaser trailer for the new Dead Space above. In other news, we also learned that the new Dead Space remake won't have microtransactions. View the full article
  15. The Game Developers Choice Awards and the Independent Game Festival Awards were held this week at GDC, and unsurprisingly Hades walked away with the biggest prizes. It scooped up game of the year, best design, and best audio at the GDC portion of the event. The night also saw games such as Microsoft Flight Simulator, Genshin Impact, and Ghost of Tsushima win big in other categories. Microsoft Flight Simulator walked away with an award for its technology, while Sucker Punch's Ghost of Tsushima won both an audience favorite prize and was recognized for its visual art. The rest of the night also saw Newgrounds creator Tom Fulp win the pioneer award, while veteran game developer Laralyn McWilliams won a lifetime achievement award. Here's the full list of winners: GDC Awards 2021 Best Audio: Hades (Supergiant Games) Best Debut: Phasmophobia (Kinetic Games) Best Design: Hades (Supergiant Games) Best Mobile Game: Genshin Impact (miHoYo) Innovation Award: Dreams (Media Molecule/Sony Interactive Entertainment) Best Narrative: The Last of Us Part 2 (Naughty Dog/Sony Interactive Entertainment) Best Technology: Microsoft Flight Simulator (Asobo Studio/Xbox Game Studios) Best Visual Art: Ghost of Tsushima (Sucker Punch Production /Sony Interactive Entertainment) Best VR/AR Game: Half-Life: Alyx (Valve) Audience Award: Ghost of Tsushima (Sucker Punch Productions/Sony Interactive Entertainment) Game of the Year: Hades (Supergiant Games) Pioneer Award: Tom Fulp Lifetime Achievement Award: Laralyn McWilliams IGF Awards 2021 Audience Award: Arrog (Hermanos Magia and Leap Game Studios) Excellence in Audio: Genesis Noir (Feral Cat Den) Best Student Game: Vessels (Local Space Survey Corps, LLC) Excellence in Design: Teardown (Tuxedo Labs) Excellence in Narrative: Umurangi Generation (Origame Digital/Playism) Excellence in Visual Art: Genesis Noir (Feral Cat Den) Nuovo Award: Blaseball (The Game Band) Seumas McNally Grand Prize: Umurangi Generation (Origame Digital/Playism) Hades had a stellar year in 2020, earning critical acclaim when it was released and recognition at other events such as the Golden Joysticks, BAFTAs, Game Awards, DICE Awards, and a spot on GameSpot's best games of the year list. For those of you who missed out on the game when it first arrived on PC and Switch, the good news is that Hades is launching on August 13 for Xbox One, Xbox Series X|S, PS4, and PS5. View the full article
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