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The Official What You Do and Do Not want in Halo 5 Thread


SatanicBagels

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The 4 things Halo 5 needs most:

1. Firefight! I played this just as much or more than matchmaking. The custom weapons and difficulty made it awesome. I do like spartan Ops I just wish there was more control on weapons and health etc.

2. More vehicles: The addition of the Mantis is incredible, but what happened to our UNSC aircraft? Also what happened to the mid sized coveant vehicles? (I would love to see the Spectre return). We also need an addition of promethean vehicles. Taking vehicles that we had and loved away makes us sad!

3. The return of the Arbiter! He was almost as awesome as Master Cheif, his struggle of who to beleive in and his awesome alliance with the Humans made him a very dynamic charachter. We love the Arbiter, bring him back!

4. Theatre mode for campaign and campaign scoring. I loved reviewing the campaign movies and watching my score! Whats the point of skulls if you dont have a score too!?

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My wishlist:

  • Arbiter
  • Separatists (allies)
  • Playable Elites in MP
  • Dual Wield
  • NO companion for John besides the Arbiter and some UNSC (=No A.I. or Cortana)
  • Some older vehicles returning
  • Firefight+Spartan Ops
  • Older weapons returning (SMG, Brute shot etc.)
  • Forgable and drivable Pelicans/Phantoms, Mammoths, Broadswords/Seraphs etc.
  • Option to change weather and terrain in Forge
  • Keep customizable loadouts (but remove or nerf Boltshot -_-)

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Multiplayer

Get rid of either the DMR or BR, the DMR is clearly better in halo 4 making the BR redundant

increase standard shield strength, being caught out of cover means 80% of the time making a run will mena you die and having 2 enemies attacking you at once means certain death, unlike in reach where you actually stood a chance agains many enemies or getting caught out on the open.

Dual wielding need to make a return as well as more single handed weapons like the smg and others whos names escape me, perhaps make dual wielding smgs a choice for primary in loadouts since they were fairly balanced with things like the Assault Rifle.

some new promethian vehicles like something to combat the mantis, and a similar covenant vehicle.

Put elites back in multiplayer as well as a new kind of skin like humans in forerunner armour or armour of the pre halo event humans who fought the forerunners.

allow changes to the infected's weapons, although the aesthetic changes were enjoyed by all, the fixed weapon makes problems when creating gamemodes in custom games since the infected can only have energy swords so the roles of each must be swapped, making it harder to recreate some gamemodes like fat kid.

put armour unlocked in order from oldest at the top and newest at the bottom, it gets confusing when new armour is unlocked and its half way up the list, there seems to be no order to it at all.

 

Firefight

bring it back! and add something like a flood mode where all enemies are infected, but like halo 3 flood designs and maybe this will mean we could see some promethian infected and would make a nice change from the normal fighting against covenant and promethians in campaign and other rounds of firefight.

 

Campaign

More types of promethians, to me it seemed like the same kinds were copy pasted with different guns and very slightly different markings.

we want the brutes back too, more variety in enemies aesthetically, like in reach. There was little change in style and design of covenant, just different paint jobs. Unlike reach which had different armours for different types of each race like the spec ops elites, and gold brutes and elites. Variety is the spice of life after all.

 

And for the record we know cortana is coming back, im assuming she will be human by halo 6 since it was touched that she was made from living tissue and the forerunners tried to turn digitised humans back to human from so perhaps they perfect this and cortana comes back. Just putting it there incase you didnt already plan to do this, it just seems like a good ending to a good franchise in halo 6 so maybe 5 should be all about finding her and restoring her to the way she was.

 

There, and now my rant is over.

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1. The Spirit of Fire, It would awesome to for the return of the ship. Have the ship be found a drift in space by a UNSC and with Serina, the ship "smart" AI, in a massive state of rampancy. Now have the crew still in cryo and the UNSC unload the old UNSC vehicles such as the Grizzly, Hawk, vulture ect and have such vehicle upgraded to be used in the campaign/multiplayer.

 

2. Forge, The forge was a let down the new thing like you added were cool, but the map seemed small. Few things need added Large maps AKA forge world, a Blank map as in sand box, we need a map with nothing on it sand box is a good example, a large map with so many places to build. The elephant/mammoth in forge map these vehicles will be nice to add also if add make be able to be destroyed. bring back classic forge maps, as well as UNLIMITED use of a single item.

 

3. Custom games, Halo 4 custom game was a major let down you remove the ability to make random weapon loadouts, the new infection it really ruins the way to make creative game modes, it was a down grade to reach you down graded the ability to make creative games. So this is whats needed from halo 3 regenerate granades, halo 3 inderstuctible vehicles, add back halo 3/ halo reach infection.

 

4. theater, only two things to say have halo 3 theatermode which your able to have groups of people watch a clip together, as well able to record capaign.

 

5. I want to fing the skull dont give them to us we want to find them for crying out loud,

 

over all 343 step it up go back to other halo games and see what made them so great.

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Multiplayer:

More customization, unlockable camos, not just from specializations.

You should be able to change colors of the plasma on covenant weapons and the light details from forunner weapons

More unique loadout weapons

 

Ordinances were a great addition, but They could expand on it alot.

You could have ordinances that drop airstrikes and vehicles in big Team and custom games

Which leads to...

 

Forge/custom games:

Bigger, open forge landscapes, i miss forge world... but i dont Miss playing on The same map every time

More vehicles, and bring back the falcon! And it would be sick if you could just be a passenger in one, like a warthog, and shoot with your gun.

 

 

I also like the idea of firefight 3.0, where you can unlock new areas and guns and a pelican could fly you around to new levels and areas. Just going around on a customizable adventure with your friends in a huge landscape gives me the tingles in silly places.

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Here are my wishes for Halo 5.

  • Another Forerunner object that acts like the composer or somehow the return of the composer. So many things can be done with this. If the Prometheans are composed humans that have been manipulated, then what would it look like to have composed grunts, jackals, squirmishers, elites, brutes, prophets, hunters, flood, or forerunners? This could open up the possibility for so many new enemies, or possibly allies.
  • A new species that has been accepted into the covenant. It would be pretty cool to see a new face. I know the Prometheans are new, but I kinda want a new covenant enemy that is like a brute or elite, because they are kinda similar to humans, and they are a lot tougher.
  • Be able to control characters other than Spartans. This wouldn't be that hard to do in multiplayer or maybe just customs, I mean they did it in Reach, and that was awesome. I want to be able to control a Spartan, ODST, Elite, Forerunner, Flood (that doesn't have to just have a sword), new humanoid shaped Hunter, or a new species that emerges. These other characters need to have full customization like Spartans do though. The Elites, humanoid hunters, and Forerunners could have completely unique armors that could be changed up, and pieced together, and these could be even more unique than the Spartan and ODST ones. The Flood could be a custom skinned flood version of the other characters that you already customized. Like I said before, I want another new character that is similar in shape and size to humans, elites, or forerunners so that this could happen.
  • What's up with Hunters? These are absolutely awesome covenant creatures that just happen to be a bunch of worms? I want to know if this is the only form that they come in, or whether they can be molded to fit other needs. If so, could they be molded to look similar in shape to humans, and then just fitted with custom armor? What sort of things allowed these worms to be sophisticated enough to fight in wars? How bout elaborating on all of the covenant species a little more in the game and not just books.
  • The return of the Flood in the end scenes of Halo 5. The series is after all called "Halo," so I want the Halos to be explored more. In the process of discovering the halos more, I want to see the flood be released again. Maybe the flood could be released in an attempt to combat against the Prometheans. If so, then maybe if Master Chief releases them, then he knows the cure for the flood, or he knows how to control them after talking to a long lost precursor.
  • I want to be able to teleport like the Promethean Knights do. That would be an awesome ability, and would be cool as maybe a choice between running or teleporting.
  • I want to see the return of Scorpions; Falcons; Banshees; Ghosts; Mantises; Gauss, Normal, Rocket, and Transport Warthogs; Mongooses; Wraiths; Choppers; Prowlers; Hornets; Spectres; and Revanants. All of these vehicles have their own perks and faults, and none of them should be excluded from games.
  • One more new covenant vehicle and some Forerunner vehicles. I want the covenant vehicle to be completely unique. I want it to be brighter green than UNSC vehicles and silver, because it was made by Hunters, yet it fits all other races. It would be cool if it had active camo when it is being controlled, plus some other cool feature. I want a Forerunner type of vehicle that is a one person motorcycle that goes really fast and has a forward facing turret that only move up and down with the camera in one model, and a modified Scattershot on the other model that also only moves up and down. I want a Forerunner Tank of some sort that instead of having a second person operate the turret, an AI inside the vehicle operates two side mounted turrets, and a Flying Forerunner vehicle. I want a Forerunner vehicle that seats 4 and has a small passenger vehicle attached to it that can be deployed for 5 seconds. The vehicle has a pulse cannon on it that shoots pulse waves like a Railgun, but kills with two hits instead of one and is operated by one of the passengers. The Passenger vehicle seats 2. One of the people in the passenger vehicle shoots from their weapon, until the vehicle is deployed, at which time they become a driver. The other person in the passenger vehicle operates a Forerunner type of turret. These are just ideas for vehicles that I think would be Boss! Any cool Forerunner vehicles would be fine with me.
  • The return of all of the Covenant except those flying things. I want to fight the Brutes, Prophets, some Hunters, some Grunts, Jackals, and Skirmishers. I want to be aligned with some grunts, elites, and some hunters.
  • The return of all of the armor abilities. This doesn't mean that people have to complain about people being really cheap by using armor lock all the time, because 343 could just keep some abilities out of matchmaking. I just want to be able to forge and have custom games with any of the armor abilities.

Here's more of my Forge and Custom Game wants for Halo 5:

 

1. Bring back custom power-ups. The new Trait zones are awesome, and I love how you can have many different types of trait zones that can be placed; however, these trait zones are limited to one area of the map, their customizations aren’t fully customizable, and they apply to everybody. I feel that the re-implementation of custom power-ups would exponentially increase the number of cool gametypes that could be made. There are time limits on them, and it allows players flexibility all over the map on what sort of customizations could be made.

 

2. Bring back the option of changing the color of Mongooses or even other vehicles. I like the new color pallets of so many of the items in the new forge environments, but I feel like 343 did the same thing that Bungie did: they put too many pieces with the same color. In Halo Reach it was gray, and in Halo 4 it is dark green. The most exciting thing about riding a Mongoose in Reach was knowing that I had my own Blue mongoose compared to everyone else's gray or red mongoose.

 

3. Bring back the Covenant Forge items. Now don't get me wrong, the UNSC items that replaced all of the Covenant ones look amazing, but there isn't as much diversity without the Covenant ones. The plasma battery was one of my favorite forge items because it had pulsating and glowing parts that made amazing aesthetic effects. Even when the plasma battery blew up, it had an awesome looking explosion. The data dispersion effect of the new extraction crates is pretty sweet, but I think the plasma battery explosion would be nice to have too. Forging with the portable shield was also really helpful in custom games. It allowed people to create weapon and vehicle dispensers that could be accessed by everybody. The extraction crates and dominion shields are nice for this too, but they can be too bulky. Also, the base of the portable shield looked really cool and worked nice in aesthetic forging.

 

4. Bring back the ability to forge in water or other liquids. There were quite a few maps that were made in Halo Reach that used water as a central theme, game mechanic, or part of the aesthetics of the map.

 

5. Give us more options for gametypes. It's insanely frustrating trying to create the perfect gametype when very simple options are missing from the customization options. Are you kidding me 343?! I can't even change the look of my Spartan in Flood mode, or make it a classic version of infection. The new options for gametypes are great improvements, but that doesn't mean that the old options should be thrown out.

 

6. Give us all of our old gametypes back plus new ones. You don’t have to get rid of Gametypes just because. I want to be able to create any type of experience that I please when I create a gametype. I really like extraction and Dominion, along with Regicide, but like always, I want more options.

 

7. Forgeable NPCs. It would be awesome to fight alongside UNSC, Flood, Prometheans, or Covenant against the opposing team. You could customize their traits just like you can your own, but you can also choose their intelligence level. It would be so awesome to at least be able to place up to 16 characters (probably 8 for each team).

 

8. Weather effects and natural effects. It would be awesome to have sandstorms, rain, tornadoes, lightning, fog or mist, earthquakes, etc. These things could randomize some of the outcomes in custom games because out of nowhere this tornado sweeps you up, or an earthquake shakes you just wrong into a hole. They could just be aesthetic effects if that would be the only plausible option. It would be cool to have different rooms in a custom game that have different weather effects.

 

9. Forgeable Bodies and Debris. This would help so much with the aesthetics of certain maps that it could actually make them believable. It would also cost a lot less on the budget of people who try to forge debris out of a bunch of different pieces.

 

10. Vehicle Perks. These would work so that in exchange for a normal quality that you have, you get a perk for the vehicle you are in. For example, Grenades and Dimes--In exchange for being able to carry grenades, vehicles you are in turn and stop a lot quicker (like the saying turns and stops on a dime). These would be awesome, and 343 even implemented one of these in Halo 4 campaign. You could choose one of these perks, or none of them. Here is a list of perks that I think you could get. The perk I mentioned above is included too. A Hope, A Prayer, and Lots of Speed--In exchange for not having shields, vehicles you are in gain 3X speed. One Manned, One Gun Army--In exchange for not being able to carry a secondary weapon, vehicles you are in have 2X fire rate. Running on Empty--In exchange for only being able to carry up to 1/3 of the maximum ammo for any weapon, vehicles you are in don't have a cool-down period on weapons or abilities. Eagle Eye--In exchange for having a HUD, vehicles you are in allow passengers or drivers to see waypoints over medium to short distance enemies.

 

11. FINE EDITING IN FORGE!!!!!!! There isn't much to say here but that I'm PISSED that this isn't in Halo 4. There is no way on Earth that aesthetic things, or certain mechanics can be just right like they were in Halo Reach, without Fine Editing. This is my number one complaint, and number one want back!!

 

12. Forge-able Firefight matches. It would be freaking sweet to fight the flood, covenant, promethians, and whatever else on my own map. I'd love making some grunts come storming out of a little room and be able to slaughter them, but out of nowhere some Elites come up behind me and try to ram a sword through my chest, but I pull out a Grav. Hammer and pummel 'em while getting shot at by those grunts I forgot about. Anyways, Forge-able Firefight matches that are fully customizable would be sweet. Even better would be being able to have a match of firefight going on while playing another gametype like slayer or king of the kill. You would have to protect yourself from a foreign enemy while trying to get a flag back to your base or something. If they did that and brought back the ability to play as an Elite or other humanoid character, it would be the toughest, yet most fun gametype ever!!

 

 

I know this says to bring back a lot of stuff, but this is because 343i took away SOOOO much and barely gave us anything new in return.

 

Alright, now weapon ideas I have.

 

(Forerunner) Paralyzer: Accelerated Hardlight Energy Pulser. It sends out a massive blast of blue hardlight energy that expands horizontally to two times the size at two times the distance beyond short range. It also decreases in damage with the increase in range. It paralyzes foes at medium distance for 1 second, and depletes their shields fully at that distance (unless they have an overshield, in which case it fully depletes the overshield and paralyzes them for 1 second). It insta-kills foes at short range, but has less of a spread (unless they have an overshield, in which case it fully depletes both shields and paralyzes them for 1 second). It has a 1 shot chamber with a 2 second non-automatic reload time and a .3 second charge time before firing like a Railgun or Spartan Laser. It has 4 shots in full. It also leaves an electric trace for 1 second on the ground (unless it was shot at a falling or flying enemy) that depletes shields of anyone that walks over it (maximum 1/4 depletion), keep in mind that the area of this trace increases and decreases with distance from the gun to the ground that it hit. It has an instant hit from the time it fires. It disables vehicles for 1 second at any distance, and at short range it also fully depletes the players' shields inside those vehicles for the normal time. If you shoot it at an enemy at point blank, it might kill you too.

 

(Covenant) Shadow Projector: It is a covenant weapon that was made using newly discovered Forerunnner technology. It shoots a constant dark purple beam at the enemy. It only damages them whenever they fire their weapon. Whatever damage that weapon could have done with every bullet it fires, it also does to the person firing the gun, but only if the bullet was fired whenever the beam was directed at the person firing the bullet or whatever the projectile may be. Wherever the beam is directed at on that person, is also where the damage is done to the person. For example: Someone fires a Sniper Rifle twice (at you or anywhere else) and during that time, they have the shadow projector's beam aimed at their body and then out of nowhere, they drop dead. Now redo that scenario, to where they are are firing the sniper rifle, but it only takes one shot and they drop dead; this is because the shadow projector was aimed at their head instead of their torso this time. In a dual between the Shadow Projector and a DMR, as long as every shot hit from the DMR and the Beam was on the DMR wielder during every shot, both people die at the same time. But in a long distance dual with say, a rocket launcher or incineration cannon, the rocket launcher wielder will die first because the beam shot is instant, whereas the rocket launcher rocket is slow, so the Shadow Projector wielder may be able to dodge the rocket. To balance it, it can only fire for 3.5 consecutive seconds before overheating and it has a pretty small battery. It auto depletes an opponent's shields whenever it is aimed at someone when they throw a grenade. It does the same things to vehicles that it does to players when they fire weapons.

 

(Forerunner) Hacker: This is the Promethian sword that the Knight's hold. It is the hook version of it. You can preform a killing swing at the same distance as melee distance (which is shorter than lunge distance), but if you get behind an opponent, you can hijack them for 5 seconds and hip fire their current weapon until it needs reloading, at which time you will assassinate them, but if you don't use up their clip in that five seconds, you will automatically let them go, unless you assassinate them or throw them at any time during that time. A thrown enemy will kill them if they hit something and have no shields, deplete their shields if they have shields, and do the same thing to another enemy if it hits them instead of a wall or object. If you end up releasing them (or rather, whenever the animation shows them breaking free from you after 5 seconds), it shows them hitting you, which knocks out your shields, or kills you if you have no shields currently. The hijacked person acts as a frontal meat-shield for all but your head. Splash damage and piercing bullets still effect you, as well as side shots and back shots against you. You can move with your meat-shield, but you move at 75% of normal speed going backwards, 50% when going forwards, and 100% when going to the side. You also turn at 75% of your personal normal sensitivity. It has an energy bar like the energy sword, and it only uses it up whenever it hits or hijacks. It takes up 10% if it hits, and 20% if you hijack someone with it, whether you assassinate them afterwords or not. It puts a hard-light collar around their neck is why it takes energy.

 

(Forerunner) Flash Booster: It shoots a superheated ball of hardlight energy that sticks to players and surfaces like a plasma grenade. The ball is extremely bright like a flare and it blinds players in a nearby vicinity. The ball drains the health or shields of anybody within a few feet of it. It will kill a person that it sticks to in 3 seconds (unless they have a full overshield, in which case it will take away the overshield in 2 seconds and then drop off of the player), but if it sticks to you, you can see unless it is stuck to your face. It burns for five seconds after it hits something and then the flare goes away. The radius upon which it blinds people and drains health or shields, decreases with each second. It has a one shot magazine and the same amount of total rounds as the sticky detonator. It also takes the same time as a sticky detonator to reload. It has quite a bit of bullet drop. It will only kill you when it isn't stuck to you, if you stand right next to it from full health and shields for 4 seconds (or a little less if you have lower health and shields). It's area of effect goes down with each passing second.

 

Also, all current and future Forerunner weapons will change color to blue or orange depending on the time of day of the map (blue for night and orange for day). That's all I currently have as far as ideas for new weapons. I’m tired of people wanting to add new weapons to halo that are pretty much the same as other weapons, or a way overpowered version of them. This is why I thought these new weapons would be cool. Don't get me wrong, I love at least one version of every weapon in Halo, it's just that there are so many copies of the same weapon with only a new look and name as a difference between them. I tried to add some drawbacks to these weapons, so they would be balanced, but if you think they aren't, I want to know how I may be able to improve them.

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If HALO 5 is out on the next Xbox, it would be awesome to have a forge that you can start on a flat map and edit everything ( Farcry style) that would also mean bigger maps AI in customs... maybe? but not a lot of chances. ELITES!!! of course and they dont need to have different traits like in Reach, they could be just like in H3 ( changeable armors) If Firefight is to be back, make us able to change ennemies factions ( covies, prometheans, flood!)

 

But you know what? Im gonna buy the game no matter what it looks like!! not you?

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Perhaps 343 couldnt add the hornet or falcon but i reckon more vehicles and i thought a map with say 3 bases each themed differently, most of u should get where im going, UNSC v Covie v Pro, of couse i mean halo 5 when there are vehicles that match each other, eg Wrath / Scorpion, Warthog / Reverent? and so on

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I think that in halo 5 they could just do some minor details that would still be really cool. Like instead of leveling up just to look cooler, why not have the armor actually do something for once? Helmets and visors could affect how your screen and HUD looks and maybe add a lil more protection from headshots. Cheastplates could add a little protection here and there too and maybe have a sort of skyrim thing where the stronger the armor the more it weighs you down. Maybe add a pouch or container section that could let u carry some extra ammo or a grenade or something idk? I think it would add a lot more purpose and competition to Live instead of just kills, looks, and emblems. And ik a lot of people agree just from my friends and other players saying that it gets boring somtimes. I mean i definetly love the new credit system with halo 4 but when you get to such a high level you only think about what outfit you should "pwn n00bs n" bcause it looks cool. And in halo 3 reach and 4 u get to fly and fight..i think that should be a game type. Like a dogfight sort-of-thing. That to me would be freaking awesome!

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I'll just make a bulleted list of my ideas (some from community but not on this tread)

  • Personal AI similar to cortana and appears in spartan ops cutscenes as you rank up you can unlock different abilitys and cosmetic features for it an example (Wraith with its motion towards you) he/she says "enemy tank inbound.it assists you in selecting a drop from infinity based on the situation, cqb, long range, etc.
  • Promeatian Vehicles (the have to get around somehow)
  • Teleporting to random friendly as an armor ability
  • Locust, Vulture and cobra as new unsc vehicles (keep the Mantis)
  • space combat not a death star run but similar to reach where you can use a fighter and free style it
  • Allow the player to chose the outcome ( you have no idea how much i wanted to shove a BATTLE RIFLE up captian del'rios *** and pull the trigger)
  • have player choice race and have individual campaign for each Promeatian (didact), UNSC ( master chief), Covenant (arbiter)

THAT SUMS IT ALL UP

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What i think they should remove from Halo 5

 

Unlockable emblems

- They have always been open to everyone from the moment they start the game

- They take away from a player being unique

- Some of them have pointless requirements like "buy a marked 12 month of xbox live"

- Most people dont like waiting to level 130 to get a emblem that they like

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Heres how I want halo 5 to be:

 

Campaign: Make it like a mix of Halo 2 & 3. Have It be a switch of characters MC and Arbiter. At the end we need a warthog run or even better a Spectre (see below) run!

 

Modes: Another thing we need is more modes like Firefight, ODST ops (Rookie), Firefight Forge, and News.

 

Playlists: Invasion (Elites & Spartans against Knights and Storm Elites), Grunt slayer, and Space Battles (Actual Ship-to-Ship combat)

 

Vehicles: All Previous Halo 4 Vehicles, Spectre ( Halo 2), Scarab ( Halo 2), Locust (Halo Wars), Hornet (Halo 3), Ripper (Promethean Warthog), Blaster (Promethean Tank), Droper (Promethean Dropship), and Pod (Promethean Drop Pod).

 

Weapons: All Halo 4 Weapons, SMG, Sentinel Beam, Needle Rifle, Needle Rocket, Pulse Turret, and Plasma Rifle. Dual Weilding

 

Allys: UNSC: Marines, Airforce, Spartans. Covenant Separatists: Elites, Grunts, Hunters (very few), Arbiter. Forerunner: Sentinels, Enforcers.

 

Foes: Storm Covenant: Elites, Grunts, Hunters, Drones, Engineers. Prometheans: Crawler, Watcher, Knights, Annihalater. Flood: All forms present in halo 3.

 

Map Remakes: Coagulation, Terminal, Standoff, Foundry, Spire, Boneyard.

 

Space Maps: Instalation 02, Earth.

 

Forge Maps: Desert, City, Rock.

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I'd like to see the story get to a whole new level like it was in halo 3 where the chief kept getting that image of cortana in his visor maybe he gets that in halo 5 and at the beggining like halo 2 testing out look and new gadgets etc... he then should get aquainted with his fellow spartan 2's because that would be awesome considering they played big roles in the books plus i'd like that whole cortana on his mind plus a new galaxy to explore or world of some kind where its all about the flood and how they need to achieve better gear if I remember type 12 or something and chief and his spartan friends run into flood plus covenant play a role kindof mixed relationship arbiter and chief friends etc... and somehow involve prometheans because you can't scrap those considering they played a big part in halo 4 maybe they find another shield world that leads to more worlds that has flood and they get the coordinates arbiter comes to help maybe there are some ships that don't want to help so you're on that world with your spartan friends thinking about cortana while killing flood trying to find that type 12 gear that 343 spark talked about and there is a covenant v covenant battle going on and the only apperance of prometheans sadly will be on shield world or you could add some phony way to control them because they are ai's so maybe they come to help fight the flood something to this degree would really be good and for a ending maybe arbiter sacrifices himself to save chief and they get back to infinity and bomb the world I don't know but something good like when halo reach you kept losing the spartan 3's and for the ending you sacrificed yourself to save the ship because this ending was dramatic and shows that because he did that the chief blew up those halos etc... just don't make everyone too invinsible but I wouldn't want chiefs whole entire team to get wiped 1 or 2 within the story always adds to it especially if they died for a good cause doesnt have to be his team though it could be just about anyone but it's hard to say anything at this point because they got quite a few ways of making the story awesome this is something I think would be epic but you can always worktouch it quite a bit also if i'm incorrect or anything i'd love to get reviews on these ideas of mine I managed to get croped into my head in the 10-20 minutes I took to write this and as for online i'd do the same old thing in halo 4 with new weapons obviously add in classics like smg and dual wield and more stuff like new vehicles and weapons but I think the BEST idea i've got so far is spartan 2, spartan 3 and spartan 4 armor all in multiplayer and add the elites back because those were classic and maybe we can get a crack at some more foreunner weapons and experiemental unsc stuff and some more covenant junk and flood weapons sounds cool don't know how that would play out.... the sky is the limit 343 :D

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Heres how I want halo 5 to be:

 

Campaign: Make it like a mix of Halo 2 & 3. Have It be a switch of characters MC and Arbiter. At the end we need a warthog run or even better a Spectre (see below) run!

 

Modes: Another thing we need is more modes like Firefight, ODST ops (Rookie), Firefight Forge, and News.

 

Playlists: Invasion (Elites & Spartans against Knights and Storm Elites), Grunt slayer, and Space Battles (Actual Ship-to-Ship combat)

 

Vehicles: All Previous Halo 4 Vehicles, Spectre ( Halo 2), Scarab ( Halo 2), Locust (Halo Wars), Hornet (Halo 3), Ripper (Promethean Warthog), Blaster (Promethean Tank), Droper (Promethean Dropship), and Pod (Promethean Drop Pod).

 

Weapons: All Halo 4 Weapons, SMG, Sentinel Beam, Needle Rifle, Needle Rocket, Pulse Turret, and Plasma Rifle. Dual Weilding

 

Allys: UNSC: Marines, Airforce, Spartans. Covenant Separatists: Elites, Grunts, Hunters (very few), Arbiter. Forerunner: Sentinels, Enforcers.

 

Foes: Storm Covenant: Elites, Grunts, Hunters, Drones, Engineers. Prometheans: Crawler, Watcher, Knights, Annihalater. Flood: All forms present in halo 3.

 

Map Remakes: Coagulation, Terminal, Standoff, Foundry, Spire, Boneyard.

 

Space Maps: Instalation 02, Earth.

 

Forge Maps: Desert, City, Rock.

 

Ships: UNSC: Halycon-Class Cruiser, Marathon-Class Cruiser. Covenant Separatists: CCS-Class Cruiser. Storm Covenant: Heavy Corvette. Promethean: Hardlight Cruiser.

 

 

Also ranks to:

 

Elites: Covenant Separatists: Minor, Major, Ultra, Stealth, Ranger, Special Ops, Honor Guard, Zealot, Genaral, Field Marshal, Arbiter, Ship Master. Storm Elites: Minor, Commandors, Warriors, Zealots, Fleet Master.

 

Grunts: Covenant Separatist: Minor, Major, Ultra, Heavy, Special Ops. Storm Grunts: Minor, Imperial, Major, Ultra, Ranger.

 

Hunters: Coveant Separatist: Major. Storm Hunters: Minors.

 

Jackals: Storm Jackals: Minor, Major, Ranger.

 

Drones: Storm Drones: Minor, Major, Ultra, Leader.

 

Crawlers: Crawler, Snipe, Alpha, Heavy.

 

Knights: Knight, Commander, Battlewagon,

 

Watcher: Flyer, Glider.

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Halo needs a skull that mimics the end of halo reach that the cracks get worse every mission you beat.

 

What I would want in halo 5:

Dual wield

Energy sword bayonet

Brute shot

Hijackable scarabs

New* plasma cover gun dropped by hunters. Covers target with plasma and takes away shields or the hunters join the unsc because the Covenant have lied to them.

Keep the prometheans

The prometheans joined up with the covenant

Portal 2 testing room Easter egg

 

Story: The UNSC come back to reach to find out what was left after the war. Slowly, the master chief finds the sword base, New Alexandria, a pelican crashed into a scarab, Kat's body, and finally, the place where Noble 6 made his last stand. Master chief finds noble 6's helmet and that is when the arbiter makes his first appearance.

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