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Found 15 results

  1. If you've clicked this thread then you knkow what you're getting into: you wanna know the winners of the latest Meet Your Maker Forge Contest. So that's what I'm going to give you... After talking more about the contest first. This year's Meet Your Maker was centered around Big Team Battle with Assault Rifle and Magnum secondary as opposed to the Matchmaking loadout of Assault Rifle and Battle Rifle secondary. One of the main reasons for this decision was that the Battle Rifle dulls the effectiveness of vehicular combat in the game where as the Magnum is strong, but not nearly was powerful. Battle Rifles also take away from effectiveness of the weapons and power locations on the map. You already start with a precision weapon that has a decent red-reticule range and better smartscope range so players feel they don't even need to use a lot of the map's original assets. The Meet Your Maker BTB Forge Contest saw an upwards of 50 submissions this year making it the second largest Meet Your Maker since 2013. A lot of Forgers submitted multiple maps to this in hopes of winning the great prizes to be dealt including Arena REQ Bundles and signed poster by 343 Industries! From May of this year to the end of August, Forgers were laboring away at some awesome submissions to this big community Forge-off. It's important to note that for this Meet Your Maker, we took the top 3 maps as grand winners. And now we're gonna move on to those winners! (Did you read anything I wrote before this?) _____________________________________________________________________________________________ Echoes by The Grim Dealer Echoes is a canyon style BTB map reminiscent of older designs such as Valhalla, while also taking inspiration from Halo CE's campaign spaces. Echoes is notable for having much more geometry breaking up the canyon itself, establishing clear lanes of travel, blocking longer lines of sight, and allowing for greater vertical overlap. The lowland bases take inspiration from prior canyon maps but also improve on them, with a protected yet accessible interior and a large overhang that provides cover from the neutral banshee. Each base is outfitted with a Rocket Warthog, a Ghost, and a Wargoose. A Sniper and a neutral Spartan Laser can be found across from the banshee at top mid. Echoes plays best for Capture the Flag games, but also supports slayer. Echoes shows that there is always room to improve upon tried and true design formulas. By introducing new elements and finding solutions to the problems of its predecessors, Echoes succeeds at breathing new life into a classic genre. Traffic Jam by IMAROLLINGSTONE & STUNT ARTIST Traffic Jam is a smaller, urban BTB map inspired by the busy streets of New Mombassa from Halo 2 and Halo 3: ODST. The map is inversely symmetrical and split into several interlacing vertical levels, which are accessible to infantry as well as vehicles like the Rocket Warthogs and Ghosts. A large bowl between the bases offers open space for driving, as well as a fast yet dangerous flag route through the middle. A three-tiered structure in mid houses a SPNKR Rocket Launcher and also acts as a power position over each base. Roads and alleys snake off from the middle and around the backs of the bases, underneath them, and above them allowing for a variety of approaches on the flag spawn. Many tactical jumps allow for risky but quick routes in and out of the bases for those with the skill to pull them off. Traffic Jam was one of the most polished maps submitted to the contest, showing the importance of continuous testing. With its hilly streets, twisting tunnels, and sweeping overpasses, Traffic Jam is the epitome of an urban BTB map. Dispelled by TimeDipper Dispelled is a massive, forerunner-inspired map that accentuates the qualities of a classic BTB map. Its massive footprint and mix of sprawling hills and tight interiors harken back to maps like Blood Gulch and Waterworks. With a sandbox that features Scorpion Tanks, Wasps, Warthogs, Ghosts, and Wargooses, as well as an Incineration Cannon, Rockets, Sniper Rifles, and more, Dispelled offers a vast array of options for players looking to mix up their play styles. The many tunnels, catwalks, and man cannons make it easy for infantry to move across the map without being overwhelmed by the vehicular mayhem. Dispelled's primary objective mode is Capture the Flag, however it also plays very well for Slayer games. Dispelled proves that very large, classic style BTB maps can both support casual vehicular mayhem and competitive, strategic plays. By balancing so many different parts of the sandbox in one massive play space, Dispelled offers a huge variety of unique experiences to be had. ____________________________________________________________________________________________ Thank you to everyone who participated and supported the Meet Your Maker BTB Forge Contest. Congrats to the winners and enjoy your awesome prizes! We encourage everyone to try these maps out when possible! Be ready for Meet Your Maker Weekend!
  2. The latest Forge Contest is hosted by several community members and sites, this time around is a Big Team Battle contest. "Meet Your Maker" will be judged on July 31st, 2016. Here are all the entries before July 28th. Contest Page: Click Here!
  3. The "Meet Your Maker" Forge Contest Series is back and is now looking to our forge community to build in what is arguably the toughest game type to forge for, Dominion. This game type, created by Certain Affinity, has captured the interest of some of the best forgers in Halo for a reason. We challenge all forgers to bring their creative ideas and technical forge skills to any forge canvas you choose and build your ideal Dominion map! This is an official map submission thread for the "Meet Your Maker" - Dominion Forge Contest! Questions and Answers thread. Submissions will be received until 11:59 PM EST September 6th 2013 Forge Rules and Guidelines Three bases only are required for this contest. Maps must be compatible with 6 V 6 player Dominion. A maximum of two (2) submissions per forger or forge group. Base resupply set based on match making standards, per the new update.* Only one capture terminal per base and only capture terminals may be used for base capture. Initial weapons spawns to be set by the forger. (a tutorial will be provided for reference) All vehicles may be used. Submission Guidelines Provide your file share gamer tag. Provide a link to the map in your file share. Provide the map name without any prefix or suffix, ie "Version 1", V3.1, Final, etc. Provide the forge canvas, ie Ravine, Impact, Erosin or Forge Island. Maps must be tagged "MYMDOMINION". Maps must be present in the provided file share for the duration of the contest and judging. Provide a maximum of three images and/or single video per submission. Maps must be the original creations of the submitting forger. No remakes of any existing Halo maps past or present. Prizes First Place: Champions Bundle which includes the Bullseye Map Pack, the Infinity Armor Pack, and the Steel Skin Pack, plus loads of new stances, armor skins, and new and colorful weapon skins. Signed concept art of Ravine, Impact and Erosion by Certain Affinity. Interview with the judges of "Meet Your Maker" on THFE. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Certain Affinity T-Shirt. First Runner Up: Your choice of signed concept art of either Ravine, Impact or Erosion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Bulleye Map Pack. Second Runner Up: Your choice of signed concept art of either Ravine, Impact or Ersion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. All forgers are encouraged to fully test their creations either in private lobbies or custom game lobbies at HaloCustoms. There is a dedicated group of forgers and players that actively participate in map testing there who can offer quality feed back. Consider using Zandril's Map Maker Pack to assist judges and players alike with an easy to view placement guide of all notable forge features. List of some judging criteria for forgers Spawn points placed in a manner that offers proper directional movement, supports 6 players per team and close enough to any vehicles dedicated to a particular team. Respawns facing in the proper direction, in a high enough number to prevent any spawn camping and enough in cover to reduce respawn exploitation from power weapons. Ensure any spawn points used outside of maps during forge have been removed. Considerations of safe zones. Proper use of soft and hard kill zones to prevent out of map game play and exploitation of structural features or environment not intended for play. Ensure ordinance drops, weapons spawns, players, vehicles, man cannons and other items are properly placed and/or do not become trapped or stuck in features of your maps and that all areas not intended for play are blocked from players. Double check all spawn times on weapons, vehicles and ordinance as needed. Be sure your map make proper use of color, distinct features or orientation that allows players to quickly orient themselves and provide team mates with accurate call outs. * Base Resupply Sets Four Drops per base: 2 Grenade Drops Plasma Grenades 2ea. Frag Grenades 2ea. Pulse Grenades 2ea. Assault Weapon Drop Assault Rifle Supressor Storm Rifle Magnum Plasma Pistol (optional) Precision Weapon Drop Light Rifle Carbine Battle Rifle DMR Spartan Laser Spartan Laser (optional) (Having two spartan laser slots slots gives the laser a higher chance of being dropped) Prizes offered by 343industries.org and THFE. The "Meet Your Maker" forge series is supported and promoted by 343industries.org, THFE, Halo Customs, Forge Cafe, Forge Hub, Online Knights, Mr Pokefile, The Halo Network and various other YouTube channels of participating sites.
  4. As previously mentioned in the Second Runner Up announcement, we are grateful to the forge community for their hard work and the number of quality submissions for the contest. We had a lot of fun judging, testing and playing the maps and were pressed hard to make the cut and final decisions. It takes a great deal of talent and understanding of forge, and especially Dominion, to create an environment that has so many standards that need to be met to provide the core Dominion game play as well as interesting map design. Both the Second Runner Up and the First Runner Up winners have done this with an interesting back story that provided the overall aesthetic platform for their maps. Typhoon, by DUN3Z, was set around a crashed ship aground on the rocks and this map was just as creative in design. The First Runner Up is......... by Xinshu Sticky Fingers is based off of a collapsed orbital elevator and features a distinct mix of natural rock terrain and man made structures. The map has a 'rib like' section that brings back memories of Burial Mounds from Halo 2 and the overall use of varying height levels and subtle inclines provides players with a wide array of ways to aggress and defend both the bases and different tactical areas of the map. This was found to be useful when using the rocket hog against the Wraith by allowing for quick skirmishes and then a hasty retreat or as a Spartan laying fire on the bases or strong points by advancing just far enough up an incline for line of sight. The bases on Sticky Fingers are more isolated than normal, but each one offers challenging ways for attacking and defending the capture terminals and the surrounding structures. Overall this map provides solid and interesting game play, challenges the team work needed to win and does so with a unique concept in map design for Dominion. Congratulation to Xinshu for winning First Runner Up! Download Sticky Fingers THFE Feature Video Second Runner Up Announcement
  5. The winning map for the Meet Your Maker - Dominion forge contest is by yet another very talented forger who has produced a number of Competitive and Flood maps for the Halo community. His offering for the Dominion contest was a showcase of his talent and ability to forge high quality playing environments across various game types. He was also recently chosen to provide video commentary for THFE, which occurred long after map submissions, due to his understanding of quality forge techniques and his ability to speak to them so others can gain insight and advance their forge capabilities. The Winner of Meet Your Maker - Dominion is....... by PA1NTS The map reflects an urban setting that allows players to traverse the areas between the bases by either sprinting down the open corridors between the buildings and around the exterior edge of the map,through the multiple levels of the structures - which allow for vehicle use in some cases - or across the 'roof tops'. The maps unique "L" shaped design offers avenues of access and varying levels that provide for a much more 'larger than it looks' feeling. Looking at the map from overhead for the first time the foot print seemed somewhat small with it's six structures and tight interior routes between Bravo, and the Green, Blue and Red structures, but once on the ground you find the true art in Monsoon's design. Alpha and Charlie are reverse mirror images of each other as are the two connecting structures that lead to Bravo, yet it is the creative use of multiple heights for the ground level that transitions into the first and second floors of buildings that give Monsoon it's unique ebb and flow. The varying tiers of the buildings and their open areas provide a series of sight lines for both attack and defense especially when holding the pivotal Green building that is located on the interior elbow of the map. The Avalanche-esque man cannons offer a quick departure form the ground level adjacent to Alpha and Charlie launching you onto the respective corridors between Blue and Red that are the roof over the tunnel that funnels around the interior corner of Green. PA1NTS has given the community such a high caliber Dominion map and it is why we are proud to note him as the winning forger for this contest. Download Monsoon here Second Runner Up Announcement First Runner Up Announcement Winners and Maps of Note from Meet Your Maker - Infinity Slayer Stay tuned to THFE and this site as we continue to showcase some 'maps of note' that were, along with the top three selections, examples of the type of quality and creativity our forge community has to offer. We would also like the forge community at large to know that all of these and many other (what I like to refer to as) premier forgers all use a series of testing lobbies and custom games with fellow forgers and players to test their creations. This process allows them to gain feedback of all types which then allows them to refine the map from it's original incarnation and shape it into the finished product represented here. Not one forger of any merit would be able to tell you they built a map without the help of testing. Whether they have an inherit forge ability or have learned it from others, all talented forgers makes use of and truly listen to the advice of others. We not only thank the forgers, but all of you who were part of the testing and critiquing process. Here is a list of former and current judges for the Meet Your Maker forge series. SaltyKoalaBear Spades N AZ AbleSirThomas The Fated Fire Warholic Psychoduck Absolute Dog I would also like to offer a special thanks to Spades N AZ who no longer is part of our Halo community. Due to his overwhelming dislike for current title he felt he could no longer do what he had done for so many years for the forge community. Spades was integral in helping to form the ties between the various judges and his testing lobbies over the years had helped to find and bring forward some of the talented forgers we have showcased with Meet Your Maker as well as in other contests in the forge community. His dedication, friendly nature, knowledge and friendship is missed by many of us in the forge community. Thank you Spades for all that you gave and continue to give with your lineage of sharing and leadership. ♠ Spades N AZ ♠
  6. We have finally reached the point to announce the second runner up of the MYM Forge contest for Dominion. We had the honor of judging, testing and playing the best maps ever forged for Dominion. The forgers who participated should all be thanked for their hard work, but we had the job of selecting the best of the best. When we finally had the list whittled down to our final group, the play testing became a repeated series of playing the maps one after another then playing the maps against one another - so to speak. In order to get the best representation of what Dominion stands for and show the creativity of our communities forgers, we wanted to showcase maps that highlighted quality Dominion game play, creative design and challenged players to work together. It just so happens that the second runner up not only met all of those criteria, but was a beautiful map aesthetically. The second runner up is........... by DUN3Z DUN3Z has done an incredible job of blending solid Dominion game play with a variety of unique terrain and structural features. Typhoon is a linear-style Dominion map centered around a shipwreck which houses the Bravo base. The map supports loads of great offensive and defensive options to players, all housed within a fairly simple and easy to understand layout. The map also supports a Mantis at Bravo base which makes for an exciting twist. The call outs used for this map were fun to come up with and easily recognizable features allowed for quick recognition by team mates. This map will offer many interesting avenues of attack and defense for each of it's bases and provide for some crative game play. All in all, Typhoon provides for an exciting and balanced Dominion experience that is fairly easy to pick up and play. Congratulations to the map's creator, DUN3Z! Download map here
  7. The "Meet Your Maker" Forge Contest Series is back and is now looking to our forge community to build in what is arguably the toughest game type to forge for, Dominion. This game type, created by Certain Affinity, has captured the interest of some of the best forgers in Halo for a reason. We challenge all forgers to bring their creative ideas and technical forge skills to any forge canvas you choose and build your ideal Dominion map! This is an official map submission thread for the "Meet Your Maker" - Dominion Forge Contest! Questions and Answers thread. Submissions will be received until 11:59 PM EST September 20th 2013 Forge Rules and Guidelines Three bases only are required for this contest. Maps must be compatible with 6 V 6 player Dominion. A maximum of two (2) submissions per forger or forge group. Base resupply set based on match making standards, per the new update.* Only one capture terminal per base and only capture terminals may be used for base capture. Initial weapons spawns to be set by the forger. (a tutorial will be provided for reference) All vehicles may be used. Submission Guidelines Provide your file share gamer tag. Provide a link to the map in your file share. Provide the map name without any prefix or suffix, ie "Version 1", V3.1, Final, etc. Provide the forge canvas, ie Ravine, Impact, Erosin or Forge Island. Maps must be tagged "MYMDOMINION". Maps must be present in the provided file share for the duration of the contest and judging. Provide a maximum of three images and/or single video per submission. Maps must be the original creations of the submitting forger. No remakes of any existing Halo maps past or present. Prizes First Place: Champions Bundle which includes the Bullseye Map Pack, the Infinity Armor Pack, and the Steel Skin Pack, plus loads of new stances, armor skins, and new and colorful weapon skins. Signed concept art of Ravine, Impact and Erosion by Certain Affinity. Interview with the judges of "Meet Your Maker" on THFE. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Certain Affinity T-Shirt. First Runner Up: Your choice of signed concept art of either Ravine, Impact or Erosion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Bulleye Map Pack. Second Runner Up: Your choice of signed concept art of either Ravine, Impact or Ersion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. All forgers are encouraged to fully test their creations either in private lobbies or custom game lobbies at HaloCustoms. There is a dedicated group of forgers and players that actively participate in map testing there who can offer quality feed back. Consider using Zandril's Map Maker Pack to assist judges and players alike with an easy to view placement guide of all notable forge features. List of some judging criteria for forgers Spawn points placed in a manner that offers proper directional movement, supports 6 players per team and close enough to any vehicles dedicated to a particular team. Respawns facing in the proper direction, in a high enough number to prevent any spawn camping and enough in cover to reduce respawn exploitation from power weapons. Ensure any spawn points used outside of maps during forge have been removed. Considerations of safe zones. Proper use of soft and hard kill zones to prevent out of map game play and exploitation of structural features or environment not intended for play. Ensure ordinance drops, weapons spawns, players, vehicles, man cannons and other items are properly placed and/or do not become trapped or stuck in features of your maps and that all areas not intended for play are blocked from players. Double check all spawn times on weapons, vehicles and ordinance as needed. Be sure your map make proper use of color, distinct features or orientation that allows players to quickly orient themselves and provide team mates with accurate call outs. *Base Resupply Sets Four Drops per base: 2 Grenade Drops Plasma Grenades 2ea. Frag Grenades 2ea. Pulse Grenades 2ea. Assault Weapon Drop Assault Rifle Supressor Storm Rifle Magnum Plasma Pistol (optional) Precision Weapon Drop Light Rifle Carbine Battle Rifle DMR Spartan Laser Spartan Laser (optional) (Having two spartan laser slots slots gives the laser a higher chance of being dropped) Prizes offered by 343industries.org and THFE. The "Meet Your Maker" forge series is supported and promoted by 343industries.org, THFE, Halo Customs, Forge Cafe, Forge Hub, Online Knights, Mr Pokefile, The Halo Network and various other YouTube channels of participating sites. This post has been promoted to an article
  8. That's right........"Meet Your Maker" Forge Contest is back! This post has been promoted to an article
  9. That's right........"Meet Your Maker" Forge Contest is back!
  10. Community Playdate Just as soon as Judging for the Meet Your Maker Contest is finalized, we will be hosting a community play date which will include any available forgers and judging staff. We will be playing on as many maps as possible that fit the parameters of the contest and even some that did not. Watch for date and time coming soon!
  11. For those of you who have been wondering why you haven't seen an interview in a while it's because I was waiting. I was waiting and waiting for the judging to end so I can interview the winner of the Meet Your Maker Forge Contest. I thought I'd be talking to someone who didn't really have much of a care to give his thoughts out to the community (no offense Redemption) but this individual turned out to be the exact opposite and then some. He's one of the unspoken voices in the Halo Community that needs to be heard. Please read my interview with the grand winner of the Meet Your Maker Forge Contest: Redemption1272. DD: "Hey Redemption 1272, how long have you been Forging in Halo?" RED: "3 years, about 500 plus map concepts that have never been truly finished. So much testing I cannot even fathom how many test lobbies I have had with all those maps, I was lucky because of being in a clan at the time. I was never able to publish anything because I didn't have a harddrive, but when I got one I must have published around 30-40 maps. In other words, I have forged so much I have lost track of how much I have done. Wasn't a big forger in halo 3 because I had to sell my Xbox at the time. When I first started forging, I was honestly a terrible forger. But after countless maps you really start to realize what the community likes." DD: "That's an insane amount of Forge time and absolute HUGE dedication and that's what we love to see in the community along with how well your maps are put together. Edifice, the winner of the Meet Your Maker Forge Contest. How long has Edifice been in the works?" RED: "4 months and still ongoing. I am still taking in feedback as I hope to see the map in the throwdown playlist. Ghostayame has already shown interest, so I am excited to see what the future holds." DD: "Again, extreme dedication shown there. For people who don't know, Ghostayame is a former MLG pro in Halo (before Halo was dropped from the Pro Circuit) but is still considered one of the top players and has been since Halo 2. So Redemption how do you feel about your map being picked out of 103 to be the winner of a major Forge contest and gaining all the prize and praise? How does it feel to have your hard work pay off and finally be rewarded on a scale as big as this?" RED: "Odd... maybe I am still interpreting all the mixed feelings. Being recgonized like this is a huge step for me as a forger, and it has shown not just in the contest but the FFA and all the youtube channels. I feel unsatisfied in my creative mind oddly enough. Plan to build more, as I love to step into that new realm everytime I develop a map. That in a way is where I feel amazing, doing better than I did before. So the best thing I can say is, I am not done yet. You ain't seen nothing yet." DD: "Awesome! Love it Redemption! And that's a big deal with Forgers and Forging you know like you're never really done when you're passionate about it and you and all the other participants of the Meet Your Maker Contest embody what it means to be passionate about Forging. What inspired Edifice?" RED: "Competitive Asymetric Arena design. Not a lot of maps like that and maps that can be compared to hyper competitive maps like lockout or guardian. Even those maps had their flaws, I wanted to make a flawless Asymmetry design that can be on par with maps like the Pit or Sancturary. Fast-paced, aggresive yet enjoyable gameplay is something Halo 4 lacks in most maps. This experience is sorely needed on top of clean, aesthetic and ORIGINAL forging. Something the community truly desires, and thats what forgers forget. I forge for the community, not myself. So to answer your question, Edifice was inspired by a combination of everything I have done so far." DD: "That's very admirable of you and I gotta say when I played Edifice in the Community Forge FFA Playlist, it definitely lived up to that. Such a fun map, I kept thinking though that I'd love to play Team Slayer instead of FFA on it. Now, Meet Your Maker Play Date held by 343industries.org. Are you gonna be there? There's no date and time yet just know it'll probably be a Saturday and probably and all day event." RED: "Disappoint my new fans? heck no, damn straight I am gonna be there. I am still taking feedback mind you. All day is a tough cookie but I will show up one way or another. Plus spades would kick my A** if I didn't show up." DD: "You don't have to stay all day but we'd sure love to see you there at some point and I'm glad you're going to show up! So how big a fan of TheHaloForgeEpidemic and Ducain23 would you say you are? Were you a fan of any of the judges in the contest by any chance?" RED: "Honestly, I wasn't a big youtube watcher until my map Imago got featured back in reach. Ducain's channel only came to my eyes through the annoncement of the new Cartographers. Plus, Psychoduck was and has been a phenominal BTB forger and someone I respect a lot for his skill and determination, and I only watched THFE whenever he got featured by them. I feel a bit disrespectful on that regard, as THFE has done so much work over the years. My bad, I do feel I should be more interactive with the channels. They are both dedicated to halo and all it's aspects, that I can respect. Their work leads towards a better halo, nuff said . Saltykoalabear, Warholic, Alzahran, are all really respectable forgers. They are all so humble, specially Salty. Bro hug!" DD: "There's no rule that says you should be following them and all their videos haha you're a Forger and that's what you do. You respect the judges and their work in Forging and the Halo Community in general and that's enough and probably all they ask for you know, someone who participated that appreciates the work they put into judging over 100 maps for this contest. So why is Redemption1272 the name you stick with? What's the story behind that GamerTag?" RED: "Do you remember the halo 2 lan parties?. I do, too well. There is where my passion all began for halo. Some of the best friends in the world back when I was 16, who just played halo for the heck of it after school, during exam week, birthday parties and just whenever occasion suited us. That was the nickname I went with at the time, just random really but that was my tag. That time was the best time of my life, I will never forget it. Only one of those friends will actually get to read this, and he knows of what I speak of. Thats a part of why I forge, because I want people to experience that we only live once. Those friends that you may never see again, will always have some place in your heart. That friend is who introduced me to Halo, and to this day he is still the best friend I could ever have. My passion and strength comes from them and all those who appreciate good halo. So in a sense it's an attachment of old but fond memories, that is why I still believe Halo will never die." DD: "Incredible Redemption. You have quite the way with words and what you wrote was truly special. It was also a very wise thing to say because the truth of it is that Halo won't die. As long as you have the memories and a friend, you can recreate those memories to the best of your ability in the newer Halo and gain some new friends. So, is this friend well known in the community? Can we know the name, maybe give a shoutout to this friend of yours who you've spoken a bit about already?" RED: "He isn't someone known in the community. While I cannot say his name, I do hope to see him in the future of Halo as his passion is very much similar to mine. Maybe one day you will get to know his name after this, but not today. To my friend, I hope you get an xbox soon so we can have a hell of a time testing maps." DD: "That's a great shoutout and I hope he reads this at some point, he sounds like someone you're very close to and someone who could do good in the Halo Community and Forge Community of Halo like you do. What are your plans now, directly after the contest? Do you have other projects in the works or are you just chilling and playing the game mainly focusing on updating Edifice?" RED: "Updates on Edfice will continue but my main focus will be School then my next big project. The greatest of all the maps I have made. Such I feat will not be easily met but with the new forge Island, I think something will come along. Minor changes and adjustments are all waht Edifice needs at this point and will only come with feedback. At this point I am chilling out this week, taking my time and just listening. I hope to continue helping the community grow and I will continue to do so." DD: "And that's all nothing short of fantastic I can't wait to play on Edifice in the Meet Your Maker Play Date and see your future creations which I hope you post on here for everyone to enjoy and praise. So Redemption I gotta ask you, do you have any advice for up and coming Forgers?" RED: "Never just forge for yourself or self gain, always be open and always be different. We don't grow as designers by closing our doors to opinions, so be open to even the negativity. Make bridges with people, be honest but respectful, never say never and lastly but not least remember why you play and to always improve your skill not just as a forger but as a player. A better understanding of the game will lead to greater designs. As a friend has said, keep your head small and keep on forging." That's all folks! If you didn't like that interview I hate you... Just kidding but what's not to like!? This man is incredible! Gifted with the ability to understand Halo not only on a Forge level where you create cool and competitive maps but on a community level saying not to build for yourself, accept any feedback, improve, and repeat! I truly enjoyed this and I hope you did too. HAIL
  12. For those of you who have been wondering why you haven't seen an interview in a while it's because I was waiting. I was waiting and waiting for the judging to end so I can interview the winner of the Meet Your Maker Forge Contest. I thought I'd be talking to someone who didn't really have much of a care to give his thoughts out to the community (no offense Redemption) but this individual turned out to be the exact opposite and then some. He's one of the unspoken voices in the Halo Community that needs to be heard. Please read my interview with the grand winner of the Meet Your Maker Forge Contest: Redemption1272. DD: "Hey Redemption 1272, how long have you been Forging in Halo?" RED: "3 years, about 500 plus map concepts that have never been truly finished. So much testing I cannot even fathom how many test lobbies I have had with all those maps, I was lucky because of being in a clan at the time. I was never able to publish anything because I didn't have a harddrive, but when I got one I must have published around 30-40 maps. In other words, I have forged so much I have lost track of how much I have done. Wasn't a big forger in halo 3 because I had to sell my Xbox at the time. When I first started forging, I was honestly a terrible forger. But after countless maps you really start to realize what the community likes." DD: "That's an insane amount of Forge time and absolute HUGE dedication and that's what we love to see in the community along with how well your maps are put together. Edifice, the winner of the Meet Your Maker Forge Contest. How long has Edifice been in the works?" RED: "4 months and still ongoing. I am still taking in feedback as I hope to see the map in the throwdown playlist. Ghostayame has already shown interest, so I am excited to see what the future holds." DD: "Again, extreme dedication shown there. For people who don't know, Ghostayame is a former MLG pro in Halo (before Halo was dropped from the Pro Circuit) but is still considered one of the top players and has been since Halo 2. So Redemption how do you feel about your map being picked out of 103 to be the winner of a major Forge contest and gaining all the prize and praise? How does it feel to have your hard work pay off and finally be rewarded on a scale as big as this?" RED: "Odd... maybe I am still interpreting all the mixed feelings. Being recgonized like this is a huge step for me as a forger, and it has shown not just in the contest but the FFA and all the youtube channels. I feel unsatisfied in my creative mind oddly enough. Plan to build more, as I love to step into that new realm everytime I develop a map. That in a way is where I feel amazing, doing better than I did before. So the best thing I can say is, I am not done yet. You ain't seen nothing yet." DD: "Awesome! Love it Redemption! And that's a big deal with Forgers and Forging you know like you're never really done when you're passionate about it and you and all the other participants of the Meet Your Maker Contest embody what it means to be passionate about Forging. What inspired Edifice?" RED: "Competitive Asymetric Arena design. Not a lot of maps like that and maps that can be compared to hyper competitive maps like lockout or guardian. Even those maps had their flaws, I wanted to make a flawless Asymmetry design that can be on par with maps like the Pit or Sancturary. Fast-paced, aggresive yet enjoyable gameplay is something Halo 4 lacks in most maps. This experience is sorely needed on top of clean, aesthetic and ORIGINAL forging. Something the community truly desires, and thats what forgers forget. I forge for the community, not myself. So to answer your question, Edifice was inspired by a combination of everything I have done so far." DD: "That's very admirable of you and I gotta say when I played Edifice in the Community Forge FFA Playlist, it definitely lived up to that. Such a fun map, I kept thinking though that I'd love to play Team Slayer instead of FFA on it. Now, Meet Your Maker Play Date held by 343industries.org. Are you gonna be there? There's no date and time yet just know it'll probably be a Saturday and probably and all day event." RED: "Disappoint my new fans? heck no, damn straight I am gonna be there. I am still taking feedback mind you. All day is a tough cookie but I will show up one way or another. Plus spades would kick my A** if I didn't show up." DD: "You don't have to stay all day but we'd sure love to see you there at some point and I'm glad you're going to show up! So how big a fan of TheHaloForgeEpidemic and Ducain23 would you say you are? Were you a fan of any of the judges in the contest by any chance?" RED: "Honestly, I wasn't a big youtube watcher until my map Imago got featured back in reach. Ducain's channel only came to my eyes through the annoncement of the new Cartographers. Plus, Psychoduck was and has been a phenominal BTB forger and someone I respect a lot for his skill and determination, and I only watched THFE whenever he got featured by them. I feel a bit disrespectful on that regard, as THFE has done so much work over the years. My bad, I do feel I should be more interactive with the channels. They are both dedicated to halo and all it's aspects, that I can respect. Their work leads towards a better halo, nuff said . Saltykoalabear, Warholic, Alzahran, are all really respectable forgers. They are all so humble, specially Salty. Bro hug!" DD: "There's no rule that says you should be following them and all their videos haha you're a Forger and that's what you do. You respect the judges and their work in Forging and the Halo Community in general and that's enough and probably all they ask for you know, someone who participated that appreciates the work they put into judging over 100 maps for this contest. So why is Redemption1272 the name you stick with? What's the story behind that GamerTag?" RED: "Do you remember the halo 2 lan parties?. I do, too well. There is where my passion all began for halo. Some of the best friends in the world back when I was 16, who just played halo for the heck of it after school, during exam week, birthday parties and just whenever occasion suited us. That was the nickname I went with at the time, just random really but that was my tag. That time was the best time of my life, I will never forget it. Only one of those friends will actually get to read this, and he knows of what I speak of. Thats a part of why I forge, because I want people to experience that we only live once. Those friends that you may never see again, will always have some place in your heart. That friend is who introduced me to Halo, and to this day he is still the best friend I could ever have. My passion and strength comes from them and all those who appreciate good halo. So in a sense it's an attachment of old but fond memories, that is why I still believe Halo will never die." DD: "Incredible Redemption. You have quite the way with words and what you wrote was truly special. It was also a very wise thing to say because the truth of it is that Halo won't die. As long as you have the memories and a friend, you can recreate those memories to the best of your ability in the newer Halo and gain some new friends. So, is this friend well known in the community? Can we know the name, maybe give a shoutout to this friend of yours who you've spoken a bit about already?" RED: "He isn't someone known in the community. While I cannot say his name, I do hope to see him in the future of Halo as his passion is very much similar to mine. Maybe one day you will get to know his name after this, but not today. To my friend, I hope you get an xbox soon so we can have a hell of a time testing maps." DD: "That's a great shoutout and I hope he reads this at some point, he sounds like someone you're very close to and someone who could do good in the Halo Community and Forge Community of Halo like you do. What are your plans now, directly after the contest? Do you have other projects in the works or are you just chilling and playing the game mainly focusing on updating Edifice?" RED: "Updates on Edfice will continue but my main focus will be School then my next big project. The greatest of all the maps I have made. Such I feat will not be easily met but with the new forge Island, I think something will come along. Minor changes and adjustments are all waht Edifice needs at this point and will only come with feedback. At this point I am chilling out this week, taking my time and just listening. I hope to continue helping the community grow and I will continue to do so." DD: "And that's all nothing short of fantastic I can't wait to play on Edifice in the Meet Your Maker Play Date and see your future creations which I hope you post on here for everyone to enjoy and praise. So Redemption I gotta ask you, do you have any advice for up and coming Forgers?" RED: "Never just forge for yourself or self gain, always be open and always be different. We don't grow as designers by closing our doors to opinions, so be open to even the negativity. Make bridges with people, be honest but respectful, never say never and lastly but not least remember why you play and to always improve your skill not just as a forger but as a player. A better understanding of the game will lead to greater designs. As a friend has said, keep your head small and keep on forging." That's all folks! If you didn't like that interview I hate you... Just kidding but what's not to like!? This man is incredible! Gifted with the ability to understand Halo not only on a Forge level where you create cool and competitive maps but on a community level saying not to build for yourself, accept any feedback, improve, and repeat! I truly enjoyed this and I hope you did too. HAIL This post has been promoted to an article
  13. The turn out by the forge community was a greatly appreciated by 343industries.org, THFE and our affiliates. We received over 100 map submissions from all aspects of the forge community. The variety of innovative map designs, creative talent, aesthetic features, unique takes on slayer and the overall love of forge has shown through in this contest. Thank you to all forgers who took the time to submit maps, support your fellow forgers with testing and advice, and helped promote this contest throughout the community. We have completed our initial review of all maps that have been submitted. All maps in the submission thread have been seen by the judging panel and a series of maps has been selected based on a number of qualifying points to be 'game play' tested as a further part of the judging process. This part of the process is slightly more time consuming per map for obvious reasons. The maps will be play tested by the judging panel, invited members from the community at large and potentially by random, yet knowledgeable, players we meet in match making to help ensure a fully rounded opinion of the maps. We have agreed that there will be some additional 'maps of note' that will be singled out for various reasons. There will also be some limited critiques offered by the judging panel on a few select maps. I would like the community to know how refreshing it has been to spend time with the judging panel who represent the various backgrounds and approaches to forging and hear their responses to the variety of maps, creative talents of the forgers and their insight into what maps a quality map. They have all freely offered their valuable time due to their respect and support for the forge community and community at large. There will be more information and video content coming soon, so stay tuned to 343i.org, THFE, HaloCustoms, The Halo Council and Ducain23. Again, we all thank you for the time and effort it takes to produce these maps.
  14. Hello all. I am looking for player to test 4v4 infinity slayer forge map. It is almost finished, I just need ideas on where to place initial spawns and ordnance drops. Also, I want an actual test to see how I can further improve the map before I submit it. Thank You for reading this. To contact me via XBL my GT is SludgingSnipe.
  15. The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. The map submission thread will be posted in the morning, Saturday February 9th.
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