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If you've clicked this thread then you knkow what you're getting into: you wanna know the winners of the latest Meet Your Maker Forge Contest. So that's what I'm going to give you... After talking more about the contest first. This year's Meet Your Maker was centered around Big Team Battle with Assault Rifle and Magnum secondary as opposed to the Matchmaking loadout of Assault Rifle and Battle Rifle secondary. One of the main reasons for this decision was that the Battle Rifle dulls the effectiveness of vehicular combat in the game where as the Magnum is strong, but not nearly was powerful. Battle Rifles also take away from effectiveness of the weapons and power locations on the map. You already start with a precision weapon that has a decent red-reticule range and better smartscope range so players feel they don't even need to use a lot of the map's original assets. The Meet Your Maker BTB Forge Contest saw an upwards of 50 submissions this year making it the second largest Meet Your Maker since 2013. A lot of Forgers submitted multiple maps to this in hopes of winning the great prizes to be dealt including Arena REQ Bundles and signed poster by 343 Industries! From May of this year to the end of August, Forgers were laboring away at some awesome submissions to this big community Forge-off. It's important to note that for this Meet Your Maker, we took the top 3 maps as grand winners. And now we're gonna move on to those winners! (Did you read anything I wrote before this?) _____________________________________________________________________________________________ Echoes by The Grim Dealer Echoes is a canyon style BTB map reminiscent of older designs such as Valhalla, while also taking inspiration from Halo CE's campaign spaces. Echoes is notable for having much more geometry breaking up the canyon itself, establishing clear lanes of travel, blocking longer lines of sight, and allowing for greater vertical overlap. The lowland bases take inspiration from prior canyon maps but also improve on them, with a protected yet accessible interior and a large overhang that provides cover from the neutral banshee. Each base is outfitted with a Rocket Warthog, a Ghost, and a Wargoose. A Sniper and a neutral Spartan Laser can be found across from the banshee at top mid. Echoes plays best for Capture the Flag games, but also supports slayer. Echoes shows that there is always room to improve upon tried and true design formulas. By introducing new elements and finding solutions to the problems of its predecessors, Echoes succeeds at breathing new life into a classic genre. Traffic Jam by IMAROLLINGSTONE & STUNT ARTIST Traffic Jam is a smaller, urban BTB map inspired by the busy streets of New Mombassa from Halo 2 and Halo 3: ODST. The map is inversely symmetrical and split into several interlacing vertical levels, which are accessible to infantry as well as vehicles like the Rocket Warthogs and Ghosts. A large bowl between the bases offers open space for driving, as well as a fast yet dangerous flag route through the middle. A three-tiered structure in mid houses a SPNKR Rocket Launcher and also acts as a power position over each base. Roads and alleys snake off from the middle and around the backs of the bases, underneath them, and above them allowing for a variety of approaches on the flag spawn. Many tactical jumps allow for risky but quick routes in and out of the bases for those with the skill to pull them off. Traffic Jam was one of the most polished maps submitted to the contest, showing the importance of continuous testing. With its hilly streets, twisting tunnels, and sweeping overpasses, Traffic Jam is the epitome of an urban BTB map. Dispelled by TimeDipper Dispelled is a massive, forerunner-inspired map that accentuates the qualities of a classic BTB map. Its massive footprint and mix of sprawling hills and tight interiors harken back to maps like Blood Gulch and Waterworks. With a sandbox that features Scorpion Tanks, Wasps, Warthogs, Ghosts, and Wargooses, as well as an Incineration Cannon, Rockets, Sniper Rifles, and more, Dispelled offers a vast array of options for players looking to mix up their play styles. The many tunnels, catwalks, and man cannons make it easy for infantry to move across the map without being overwhelmed by the vehicular mayhem. Dispelled's primary objective mode is Capture the Flag, however it also plays very well for Slayer games. Dispelled proves that very large, classic style BTB maps can both support casual vehicular mayhem and competitive, strategic plays. By balancing so many different parts of the sandbox in one massive play space, Dispelled offers a huge variety of unique experiences to be had. ____________________________________________________________________________________________ Thank you to everyone who participated and supported the Meet Your Maker BTB Forge Contest. Congrats to the winners and enjoy your awesome prizes! We encourage everyone to try these maps out when possible! Be ready for Meet Your Maker Weekend!
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The Meet Your Maker Forge Contest has always been a large-scale Forge contest attracting many different Forgers spanning all corners of the larger Halo Community bringing them together for the common goal of winning this massive battle royale of wonderful Halo map madness. The first Meet Your Maker Contest, the brainchild of previous Site Moderator Absolute Dog with the previous THFE, was a 4v4 core/competitive Infinity Slayer Forge competition hosted by ourselves in alliance with many big name Forgers such as Psychoduck, SaltyKoala, WARHOLIC, undr zid, and Spades N AZ. This ended in Redemption1272 (XDemption)'s victory with his map, Edifice. Creator of Fracture in BTB, Squally DaBeanz came in second place with his map that has transcended across almost all Halo games to date: Stigma. Our second runner up was made by one of our Community Cartographers formerly known as The Fated Fire- now Fated Fireman- called Black Site. The second Meet Your Maker Forge Contest was a Dominion-based competition that brought out the best of the Dominion Forgers. Not as many submissions but this was a very successful competition nonetheless. PA1NTS took first place with his map Monsoon. First runner up went to Xinshu's Sticky Fingers and second runner up was Typhoon by DUN3Z. Upon his departure from 343 Industries Community Forum, Absolute Dog handed the rights of the Meet Your Maker contest to trusted Forger and Community Cartographer Psychoduck. Psychoduck created the third Meet Your Maker in conjunction with ForgeHub which took place on MCC's Halo 2: Anniversary. Now we have more presences involved in this year's contest than ever before. Hosted by HaloCustoms in association with us here at 343i.org and BTB.net with the support of well known YouTubers like UnsortedGaming, Ultimate Halo, Vetoed, and Zandril. We present to you the Meet Your Maker BTB Forge Contest: Prizes This year we're taking the top 3 maps as winners for this competition. Each of the three winners will receive the following prizes. Video and written features from various partners associated with the contest A Halo 5 poster, signed by the team at 343 Industries An in-game Arena REQ Bundle Settings and Modes Maps should be designed for one or more of the following modes. Big Team Assault (Magnums) Big Team CTF (Magnums) Big Team Slayer (Magnums) Big Team Strongholds (Magnums) Deadlines and Details Maps must be created in Halo 5: Guardians' forge mode Maps already integrated into Halo 5: Guradians' matchmaking playlists are not eligible Maps created by staff members of HaloCustoms, 343Industries Community Forum, BigTeamBattle.net, and other associated partners are not eligible Maps must be posted in the map submission thread and follow all submission guidelines Maps must be submitted before 11:59 PM EST on July 31, 2016 Co-forging is allowed, but collaborators will need to select one person to receive any and all physical prizes Multiple submissions per person are allowed Maps submitted early may be edited and re-submitted prior to the submission deadline Judging Maps will be judged by a panel consisting of staff members of HaloCustoms, 343Industries Community Forum, BigTeamBattle.net, and associated partners The panel will include experienced forgers and level designers, big team battle experts, and professional players Judging will continue for a number of weeks following the submission deadline Maps will be judged on how well they support their primarygametype at the 8v8 player count Criteria include originality, replayability, performance, and level of depth and enjoyment of gameplay experience as determined by the panel of judges FAQ and Resources Q. Which groups are involved in hosting this event? A. HaloCustoms, BigTeamBattle.net, 343industries.org, Vetoed, ZannyVids, Unsorted Gaming, and Ultimate Halo. Q. Why Magnum starts? A. Related ForgeHub video Q. What elements should my map contain to be deemed 'finished'? A. Related ForgeHub video Q. Where can I go to get feedback on my map during the contest? A. What Are You Working On? thread Q. Where can I go to test my map during the contest? A. HaloCustoms featured lobbies Q. How many maps can I submit? A. As many as you like! Q. Can I submit remakes of maps from past Halo titles or other game franchises? A. Yes, but this is not recommended as creativity is one of the judging criteria. Q. Will my map have a higher chance of winning if it supports multiple gametypes? A. We recommend that you focus on designing your map around one or two modes. A jack of all trades is often a master of none. Submission Guidelines. This post has been promoted to an article
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The Meet Your Maker Forge Contest has always been a large-scale Forge contest attracting many different Forgers spanning all corners of the larger Halo Community bringing them together for the common goal of winning this massive battle royale of wonderful Halo map madness. The first Meet Your Maker Contest, the brainchild of previous Site Moderator Absolute Dog with the previous THFE, was a 4v4 core/competitive Infinity Slayer Forge competition hosted by ourselves in alliance with many big name Forgers such as Psychoduck, SaltyKoala, WARHOLIC, undr zid, and Spades N AZ. This ended in Redemption1272 (XDemption)'s victory with his map, Edifice. Creator of Fracture in BTB, Squally DaBeanz came in second place with his map that has transcended across almost all Halo games to date: Stigma. Our second runner up was made by one of our Community Cartographers formerly known as The Fated Fire- now Fated Fireman- called Black Site. The second Meet Your Maker Forge Contest was a Dominion-based competition that brought out the best of the Dominion Forgers. Not as many submissions but this was a very successful competition nonetheless. PA1NTS took first place with his map Monsoon. First runner up went to Xinshu's Sticky Fingers and second runner up was Typhoon by DUN3Z. Upon his departure from 343 Industries Community Forum, Absolute Dog handed the rights of the Meet Your Maker contest to trusted Forger and Community Cartographer Psychoduck. Psychoduck created the third Meet Your Maker in conjunction with ForgeHub which took place on MCC's Halo 2: Anniversary. Now we have more presences involved in this year's contest than ever before. Hosted by HaloCustoms in association with us here at 343i.org and BTB.net with the support of well known YouTubers like UnsortedGaming, Ultimate Halo, Vetoed, and Zandril. We present to you the Meet Your Maker BTB Forge Contest: Prizes This year we're taking thet top 3 maps as winners for this competition. Each of the three winners will receive the following prizes. Video and written features from various partners associated with the contest A Halo 5 poster, signed by the team at 343 Industries An in-game Arena REQ Bundle Settings and Modes Maps should be designed for one or more of the following modes. Big Team Assault (Magnums) Big Team CTF (Magnums) Big Team Slayer (Magnums) Big Team Strongholds (Magnums) Deadlines and Details Maps must be created in Halo 5: Guardians' forge mode Maps already integrated into Halo 5: Guradians' matchmaking playlists are not eligible Maps created by staff members of HaloCustoms, 343Industries Community Forum, BigTeamBattle.net, and other associated partners are not eligible Maps must be posted in the map submission thread and follow all submission guidelines Maps must be submitted before 11:59 PM EST on July 16, 2016 Co-forging is allowed, but collaborators will need to select one person to receive any and all physical prizes Multiple submissions per person are allowed Maps submitted early may be edited and re-submitted prior to the submission deadline Judging Maps will be judged by a panel consisting of staff members of HaloCustoms, 343Industries Community Forum, BigTeamBattle.net, and associated partners The panel will include experienced forgers and level designers, big team battle experts, and professional players Judging will continue for a number of weeks following the submission deadline Maps will be judged on how well they support their primarygametype at the 8v8 player count Criteria include originality, replayability, performance, and level of depth and enjoyment of gameplay experience as determined by the panel of judges FAQ and Resources Q. Which groups are involved in hosting this event? A. HaloCustoms, BigTeamBattle.net, 343industries.org, Vetoed, ZannyVids, Unsorted Gaming, and Ultimate Halo. Q. Why Magnum starts? A. Q. What elements should my map contain to be deemed 'finished'? A. Q. Where can I go to get feedback on my map during the contest? A. What Are You Working On? thread Q. Where can I go to test my map during the contest? A. HaloCustoms featured lobbies Submission Guidelines.