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Fishy

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Everything posted by Fishy

  1. So many of you may know, HTA has a #Throwback category on our YouTube. However, not many people watch it. But we're willing to keep doing it in hopes that we will get more viewers, which seem to becoming to the #Throwback stream more much rather than the YouTube, which is all fine and dandy. However, we're wanting to try new ways of approaching this category in hopes to see more people supporting us in the future. That being said, our question for this month is... Which game should we do next? Jak 2 was already shown and teased for next month, May, but my question for you all... Is what should we do for June? We've got a poll up, and we're giving this a try. https://www.youtube.com/watch?v=lXaoM6_zsuA Thanks! Credit to @@Halo6 Follower for the suggestion!
  2. Or you know, just bring back Armor Lock in the next update.
  3. Not if she killed my Warthog Buddy, Church. Then no one would be saved, even though he was last seen round 2 protecting me. GG, please don't do this again.... Ever. If you have second thoughts, they're lying.
  4. It's because Yoshi sucks at being a host. #BoycottTarget
  5. No, they restored the Domain in Halo 5 in one of the cutscenes, using the Janus Key.
  6. Everyone vote Church. Disclaimer: voting him could end in a loss for protown, because killing protown is dumb at this point. You're better off with Tony, he is confirmed Mafia.
  7. Why. Forge World is clearly the best map, even though the others are nice. Such as Tempest and Breakpoint (The Covenant bomb, omg.) Forge World still beats DLC in every aspect. How about trying to host just a Halo: Reach event?
  8. I use ONI Scout Warthog a lot, if you couldn't tell.
  9. No she's not, she's not protown therefore she must go. She keeps reappearing on the list, and instead of voting null or voting a protown by accident, we can eliminate a neutral role, making next round easier to spot who the Mafia is when they kill the next victim. Since there's only one left, they'll be on the list again.
  10. Three games added: Garou MOTW Sonic the Fighters Duke Nukem Manhattan Project
  11. Do any of these look different from the counter image? Notice anything different? Comment below if you did! Cause I sure didn't...
  12. Warzone Firefight lobby this Friday night... Make sure you guys show up! Everyone's welcome, except Ni Nihon. You're banned.
  13. Join the company SikSlik posted, you'll be better off.
  14. Link to previous map the remake is based off. (Warning, the images on that map are NOT up to date with the finished copy.) http://www.343industries.org/forum/topic/40663-cat-and-mouse/ So with ANOTHER quick put together, I have finally remade my Cat and Mou-, er Tunnels. That I made back on H2A's Forge. This map was in the works in December, but with Forge bugs at the time I lost interest and couldn't stand it... Well that's over now, because I finally did it! It has all the old stuff, and will eventually have Infection. Anyways, let's dig in the details of this newer/better version! (No thanks to Halo 5's Forge!) The map is dark, just like the past version. Except, it's even darker. So dark you can't see anything, but I fixed that up. There's some Black Light/Neon Purple lights on the walls letting you know if there's something in the way. Every hallway/tunnel is broken down in view. Covers are placed in positions, forcing you blind from what's on the other side. Take safety measures and carry a shotgun. This map is intended for 6-12 players. But supports 16 players. Which is the maximum. The map is quite fun, even for a basic map that anyone could throw together. But thanks to people throwing in tips, such as adding ventilation shafts, I have added those in as well as a center crossover! So now it's a Square with an X, lol. The map also has some spooky sound effects, and annoying sound effects as well as some regular FX. To give it more of an infection/spooky look like the original version. Anyways, let's get to the images shall we? Player Spawn: Infected Spawn: Corner Room: Cage: Cave: Hallways: Here's some differences that appear in the remake: Infected Spawn on an elevator, lowering them into the spawn room. Giving Players 10 seconds to split up and find an area they're comfortable with. Wreckage room is gone, and replaced with a pig pen. (Yes, the pigs do move!) The Bar is still there, but no longer serving alcoholic beverages. Or chairs. Ventilation shafts don't always have drop holes, sometimes the just end like a normal hallway. Leaving players feeling more secure, and infected having to make a plan. Mysterious man walks through the hallways. Unsure of what he's doing, maybe you could help him? Plasma Rifle replaced with Storm Rifle, pistols are no longer there. Instead there is one DMR placed in a hidden location. Active camo powerup is still on the map, and is obtainable unlike original version. Overshield, however, is gone. Of course there are other stuff, but why spoil it when you can see it for yourself. Gamertag: L Fishy L Gametype(s): Infection Map Name: Tunnels Player Support: 6-16
  15. I literally loaded the map to spite Yoshi... Anyways, yes the map worked great and I love the layout. However more playing/testing with other people would give me my final opinion. Keep up the great work.
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