Jump to content

Search the Community

Showing results for tags 'Tunnels'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • 343 Industries News
  • Halo 5: Guardians
    • Campaign
    • Matchmaking
    • Forge
    • Nightfall
    • Special Editions/Collectibles
    • Weapons and Vehicles
    • General Halo 5 News
  • Halo: Master Chief Collection
  • Halo 4
  • Destiny
  • Reach
    • Match Making
    • Forge


  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Offbeat Items
    • Member Created Work
  • Games and Events
    • Contests & Events
    • Game Invitations
    • Clan Recruiting / Advertising
  • News Feed
    • Halo & Gaming Industry News
    • Gaming News Feeds
  • The Halo Universe
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Previous Gen Halo
    • Forge Discussion
    • Halo: Mobile Games
    • Halo Lore
  • Forge Maps
    • Aesthetic Maps
    • Big Team Maps
    • Competitive Maps
    • Flood/Infection Maps
    • Objective Games
    • Race Maps
    • Map Testing/Forge Invitations
  • Other Gaming
    • Installation 01
    • Games Consoles
    • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start






Website URL







Found 3 results

  1. It's done. I finally did it. I updated Tunnels 2.0, since it was last update in April. Now, let's see what's new in the store. Linke to teh old copi Holy cwap. New stuff my man. We got no more lightning at the spawn. That's good, now you don't die as fast and aren't fowced to wun. Which is awlays good. But dare's still lighting, which goes way after a minute or sumfin. Divah Man Dan is a good guy now, yeh. He no longa kills you, instead he takes you to the sewa where you can hide. Hiding is always good. Uh, new stuff. Like, an evil couch and a uh piano. Gotta have the piano. Eh, oh an Organ. Some other cool stuff, like an Iron Maiden. Definitely gotta touch that, but it might hurt! ​Still dawk Spawn wooms changed for teh infwected, definitely. No more energy swords on the wall in teh Infected Nest, which is great. Because Swords are loud, and awso, Infected have a wandom guy who got stabbed. Dunno what happened here. Interactve stuff, it's nice. Yeh it is. Oh, Alpha Infected no longer pick up weapons, so that's always good. DMR was fixed so you can touch it if you want, don't have to. There's a scary lady who follows you around, although you won't notice but when you do. You gonna be spooked. Other stuff, I don't know. I forgot, I dunno I should've just make a video instead.
  2. Link to previous map the remake is based off. (Warning, the images on that map are NOT up to date with the finished copy.) http://www.343industries.org/forum/topic/40663-cat-and-mouse/ So with ANOTHER quick put together, I have finally remade my Cat and Mou-, er Tunnels. That I made back on H2A's Forge. This map was in the works in December, but with Forge bugs at the time I lost interest and couldn't stand it... Well that's over now, because I finally did it! It has all the old stuff, and will eventually have Infection. Anyways, let's dig in the details of this newer/better version! (No thanks to Halo 5's Forge!) The map is dark, just like the past version. Except, it's even darker. So dark you can't see anything, but I fixed that up. There's some Black Light/Neon Purple lights on the walls letting you know if there's something in the way. Every hallway/tunnel is broken down in view. Covers are placed in positions, forcing you blind from what's on the other side. Take safety measures and carry a shotgun. This map is intended for 6-12 players. But supports 16 players. Which is the maximum. The map is quite fun, even for a basic map that anyone could throw together. But thanks to people throwing in tips, such as adding ventilation shafts, I have added those in as well as a center crossover! So now it's a Square with an X, lol. The map also has some spooky sound effects, and annoying sound effects as well as some regular FX. To give it more of an infection/spooky look like the original version. Anyways, let's get to the images shall we? Player Spawn: Infected Spawn: Corner Room: Cage: Cave: Hallways: Here's some differences that appear in the remake: Infected Spawn on an elevator, lowering them into the spawn room. Giving Players 10 seconds to split up and find an area they're comfortable with. Wreckage room is gone, and replaced with a pig pen. (Yes, the pigs do move!) The Bar is still there, but no longer serving alcoholic beverages. Or chairs. Ventilation shafts don't always have drop holes, sometimes the just end like a normal hallway. Leaving players feeling more secure, and infected having to make a plan. Mysterious man walks through the hallways. Unsure of what he's doing, maybe you could help him? Plasma Rifle replaced with Storm Rifle, pistols are no longer there. Instead there is one DMR placed in a hidden location. Active camo powerup is still on the map, and is obtainable unlike original version. Overshield, however, is gone. Of course there are other stuff, but why spoil it when you can see it for yourself. Gamertag: L Fishy L Gametype(s): Infection Map Name: Tunnels Player Support: 6-16
  3. What WAS Gonna be a "reinvention" of 'Epitaph' (Halo3), turned into my own thing. Although this wasnt intended, the outter part can be used as a race track (WiP). The map reminds me of a reconfigured 'Rat Race' (Halo3), cuz of the track. Supports Slayer, King of the Hill, & Oddball. (KotH & O'Ball not FULLY tested, but works). Made for Big Team, 10-16 players. Please comment with feedback, thanks.
  • Create New...