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DessonTheMighty

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Everything posted by DessonTheMighty

  1. you have never playtest this map, have you?
  2. I have a lot of budget, but sadly no pieces left
  3. "Winning the fight won't save you from the storm." Map: Paradise Party size: 1v1 (3 FFA only for fun) GT: Desson1A Weapons: 1 stormrifle- 120 sec Download links MAP:http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=a1650909-389a-43b7-8559-7a14fdef59b0 GAMETYPE (optional): http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=2950bf5a-f34b-45bb-9742-54c8d7400248 Map info: This is a map that iv'e been working on for a while now. The map is called 1v1 Paradise and is forged on Vertigo. I wanted to make something special, so i came up with a good looking map on a non-forge map. It looks pretty small, and it is, but it plays extremely well, and I'm not just saying that. I have playtestet a lot, both 1v1's and 3 players FFA. The map plays best on 1v1. You can play 3FFA, but it is recommended to play for fun only since it is a pure mess! You can try to play with more players, but I can imagine that it wont play well. Map game experience: The map plays well for beeing so small. It has a lot of verticality, jumps, and power positions. Every two minutes a Storm Rifle spawns, which is effective in close combats. There are many encounters, so you do fight a lot. That beeing said map movement and map knowlegde is still important. I do recommend to play 1v1 br's so that the storm rifle becomes more important. In case you dont have that gametype you can download it above. If you want you can still play with own loadouts/ gametypes, but it doesnt get that competitive. I hope you download and enjoy the map ^^
  4. I have played unreal for a long time, and trust me! This map is extremely well remade! Good job Mickey
  5. Could I use this to make the map better, with ofc mentioning you?
  6. So this is the return of the famous Hog Launch! Warthogs and explosives has been a huge thing since the release of Halo CE. Launching the hog as far as possible with a load of grenades has been fun in all of the Halo games. This map is all about team work, and to launch the hog as far as possible to gain the most points. This game is team based, so that the team who gets the most points in 15 minutes wins. It has been remade several times, and it went trough a lot of testing because of problems with the weight of the hogs. The hogs are much heavier in Halo 4, therefor it's much harder to land a good shot. Map: http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=50ce295c-eacb-4702-a536-375697c93ced Gametype: http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=bc8f75ef-6498-4389-b659-00f56142946f Let's move on to the map itself: The bases are symmetrical, so that no team has any advantage The hogs is the most important thing of the game. Each team has 2 launching pads, each numbered, with a hog and two fusion coils. These went through a lot of testing and changing, and I feel that these are as good as they can get. Part two are the bombs. Each team gets 8 fusion coils in addition to the bombs on the launching pads. Move them as you want. Don't be shy! They won't explode by getting pushed. You start with two loadouts: 1. Concussionrifle with 3 plasma grenades 2. Hammer with 2 plasma grenades. To get more variety into the weapon choice I have placed down these weapons. Both teams have these weapons. In addition to 2 hogs, both teams get a rocket hog. It respawns fast, so use it alot. The hog has been used alot during testing. It's up to you and your team to be as creative as you can and use it. These are the columns. Since there is no Halo Ball in Halo 4, I had to use KotH instead. You will get more points the longer you stay in the hill, which means that the further and higher you fly the more points you get. REMEBER: Everyone counts! That means that everyone in the hog earns points. The more players in the hog, the better! That means that these columns only are aesthetics and something you can use to compare youre launches. They are coloured in this order: -White -Cyan -blue -purple -red This was definitly one of our best shots. We got launched all the way to blue by only having one person on the hog, and on to launch. Red base Blue base Rules: Loadouts: 1. Concussionrifle, 3 plasma grenades 2. Hammer, 2 plasma grenades Weapons in base: -2 frags -2 sticky's -2 railguns -2 fule rod guns -1 rocket launcher Hogs: -2 chains -1 rocket Gameplay: -no point limit -15 minutes -2 teams, red and blue - 4-16 players (at least two players on each team) (works best with 6 players on each team) -12 bombs (apologize for my bad english.) piece out! feedback appreciated
  7. Ravine or Impact? Which one do you prefer? Ok, thanks for your feedback. I hope it will look better then
  8. I'm working on it now. the map looks much better when you play it, but i can remake it on another map to get better lightning. any idea which one?
  9. http://www.halowaypoint.com/en-us/players/desson1a/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=592eca7b-841c-45cf-a0f8-e30a370b7fd7 Facts: Locked comes from the fact that the whole places takes place in the mountains, but inside a house. You always get the feeling that all ways out are "locked". The map itself is very high placed, where the lighting works better. Outside there are alot of mountains and trees which is a good aesthetic feature. The map itself is a remake of Chill out/ Cold Storage, but with some twists, which make for better gameplay and movement on the map. Weapons: Sniper at redbase (180sec) Shotgun at bluebase (180sec) Overshield in the middle of the map (random) 2 stormrifles 1 br 1 suppressor 2 puls grenades (The rocked launcher is removed, since it's overpowered) The gameplay does work as the classic map, but the movement is better, and the teleporters are removed since they were confusing. Actually, I have playtestet this alot and tried to make it as good as possible. Gametypes: Slayer CTF KotH Oddball FFA Regicide 2v2 1v1 This map works extremely well in FFA and Slayer variants (and Oddball) This map was forged by Desson1A (me) Feedback is always appreciated from anyone. The more opinions, the better, right? blue base shotgun in blue base lower hallway from blue to the main room upper hallway from blue base to the main room (cover added) red base sniper spawns in red base orange located below red base hallway which is below the red base and connects orange and the main room this is the main room with the brigde (the brigde is now bigger for better movement) the overshield spawns randomly to prevent it from beeing overpowered. It spawns on a platform which is new to this map this room connects orange and the blue base. The rocket launcher is replaced with a suppressor and 2 puls grenades. The two platforms where the rocket launcher used to spawn are connected and multiple ways up to it are now available. Also the movement between this room and the mainroom is now better. (excuse me for the bad english)
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