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I_Make_Big_Boom

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Everything posted by I_Make_Big_Boom

  1. I dare you to post this on Halo6Follower's page saying exactly the absolute next sentence after this one (just to be specific): I love it when you look at me like that (If it's too extreme I'll change it lol) Gimme a Dare if you would be so kind.
  2. I don't play Halo 5 anymore, but my pick is the Target Designator/Locator from Halo: Reach. You shoot a laser from it at an area with open sky, and watch rockets rain down from the heavens to destroy anything within a certain radius. http://www.halopedia.org/H-165_target_locator
  3. Damn, I remember back in Reach I did the slickest Assassination ever. I was camping out on Reflection near a gravity lift on the right side of the map, and some guy was strolling around below me. I fell down from my perch up high, spun around 360 degrees, and upon landing on him I immediately assassinated him -- the animation where you knock em down, and break their neck. I never saved the clip though Good idea btw.
  4. The game looks good, and designs are top-tier. There's too much contrast though, tone that down.
  5. I think the first time I saw Halo: Reach was either of these: In the 2009 Teaser Trailer in late 2009 or early 2010. I distinctly remember seeing it on my friend's 360, but at what point I don't remember. In the Gameinformer issue of February 2010, which I still have in my closet. Here's the 2009 Teaser: And this is the article on the Gameinformer site about their issue: http://www.gameinformer.com/b/news/archive/2010/01/08/news-february-cover-revealed.aspx The cover as well: Playing it was a different story. I don't remember ANYTHING about Halo after looking over the GI Reach issue. It might-of been because I had a PS3 at the time, and anything Xbox related did not compute to me. I think the reason I got a PS3 was because my old 360 red-ringed, and I ended up breaking it beyond repair in effort to fix it (fml). I only managed to start playing when my PS3 was destroyed, and I got a 360 S in August 2011. Though it's possible I went to a LAN for Reach before that, but I don't remember anything specific. Only LANs dedicated to Halo 3. In any case, the span between August 2011 to just before the launch of Halo 4 was the golden age of Reach as far as I'm concerned. Those were the days...
  6. Got any 2016 GOTY nominations? Head here, yo: http://343i.org/3hn

  7. Part 2: Steins;Gate 0 Re-released with Windows support in Japan (and in extension the US if you haul the game over, and use an English subtitle patch) on August 26th I originally entered the franchise in mid-2014 with the anime, which had a lasting effect on my psyche. The narrative, and its total end left me unable to get any good sleep for weeks after I finished it, and my experience with it was so great that I never wanted it to end. Steins;Gate has its flaws, but its storytelling is superb. Both Steins;Gate and Steins;Gate 0 are meant to spin the tale of what it took for Okabe Rintaro (the series' primary protagonist) to get to the eponymous and hypothetical Steins Gate: a world free of war, which said war was wrought by tampering with time (to be as basic as possible without spoiling anything). However, in order for... let's say OG Okabe to get to Steins Gate something needed to happen. This is where 0 Okabe, the protag. of Steins;Gate 0, steps in. His actions in Steins;Gate 0 are the backdrop for what happens in OG Steins;Gate, which in essence makes it a prequel story. In theory it seems easy enough, but in practice it leaves allot to be desired. I feel there were some missed opportunities to tie things together, and the sheer complexity of the story introduces new plot holes or elements which aren't explained. Even so, the amount of content here dwarfs the original Steins;Gate maybe 2 times over. The narrative is dark and jam-packed, and has ALLOT of depth. Kotaku once did an article about the game, and labeled it as a "Dark Time-Travel Tale", which I agree with wholeheartedly . This game is freaking depressing, and just goes to show how important the journey to the Steins Gate really was. The places this game went left me pleasantly surprised. To go further would require a dedicated review, which I'm not willing to do. Even with my reservations with this game I still think it's a good contender for GOTY, and possibly even an equal to OG Steins;Gate. However, because it was not released originally in 2016 it may be left out because of a technicality... right? Nomination: DOOM is a good game no doubt, but not one of the greats for me. While its simplistic, and nostalgic approach works wonders for it, this relatively "safe" structure doesn't make it one of the greats. It's not GOTY for me. Resident Evil 5 simply had its time, and a re-release won't put it on any GOTY list for me past the year 2009. It's still an amazing game regardless. Pokemon Sun & Moon are even worse than DOOM in the safe regard. They're ideal childrens games, but unfortunately attempt to shove ideas and tutorials down the player's throat at every opportunity. They're great games... but not GOTY. Which leaves the final game... Aaaaannd my nomination iiiiiiiiisss....... Steins;Gate 0 I don't care about technicalities. This game deserves GOTY simply because of the amount of detail put into it, let alone the sheer amount of content and great narrative it has. It has its issues, but I feel it's more than made up for with its strengths. Hopefully I won't have to wait ANOTHER YEAR for an official English PC release in the US. :C
  8. BABY COME BACK! YOU CAN BLAME IT ALL OONN MEEEE! Srsly, have a nice trip.
  9. No, but I think there should be a way to shake hijackers off. Like a field you could activate that zaps attackers and blasts them off, or just straight up pushing them off in time. Like being in a Warthog drivers seat, and having someone latch on only to be sucker punched off. And like Kakashi said, this is only an issue when you're not looking out for yourself or when you don't have a team to back you up. Nice question though.
  10. Having my two friends come over with their Xbox in 2004 or 05, and them loading up the first mission of Halo 2. I was in utter disbelief at what I was seeing - I had not even heard of Halo at that time, let alone Xbox. They let me borrow their Xbox & Halo 2 (the Limited Edition version), and I played that crap for weeks on end.
  11. They should release H3A as DLC for MCC, and as a stand-alone product. Using H3A Multiplayer, you can play against people in the stand-alone product, on MCC, or Halo 5. That's the dream right there. But that's not going to happen. If it DID happen it would be announced at E3, and with the onset of Scorpio I think there would be some kind of non-H3A title shipping with it that is STILL Halo-related, or not at all.
  12. Me likey. I've only played 4 games that were released (and re-released) this year, so my list is really short. Also, because this crap is really long I decided to release the gam-I mean post in two parts. So Part 1 is going up first while Part 2 is coming last, ya idgets. In order of when I played these: Part 1: DOOM Launched May 13th This is one of my most-anticipated games from 2015... Just a cool factoid, nothing more to it. Kinda like the game itself, huh lol... No, really. I have mixed feelings for DOOM. Part of me loves the presentation, but another part dislikes the shallowness. Once you dig through the surface there's not much else to sift through. This game is meant to be a cornerstone for a future franchise, and this restricted approach I think greatly benefited it. But for me personally I really wanted a more in-depth story, and something more than sheer bloodshed for the sake of living up to the series' shtick. There's also some non-transformative gameplay elements. The Chainsaw grinds through flesh, but what comes out is a mixture of unexpected holographic ammunition. Where this comes from is never explained. The same goes for every other enemy you brutalize with executions: it just gets old after a while. Though DOOM is meant to pay homage to the original games where allot of things aren't explained, like ammo, health, and powerups just laying around wily-nilly so I guess it's forgivable. I still don't like silent protagonists with great power, though. Anyway I'd go on, but this isn't a full-fledged review. I like DOOM, but it's not GOTY material for me. The game got old really quick, and I wanted it to be over close to its actual end. Bravo to id for being bold. Resident Evil 5 Re-released on June 28th This is kind-of a joke entry, and I don't care. Sue me. Resident Evil 5 is a timeless classic during the transition from the series' juggernaut-era with Resident Evil 4 to the laughing-stock-era with Resident Evil 6. The game has a larger emphasis on action, and nonsensical plot elements (like Chris Redfield gut-punching a frickin' boulder to get it to move ), but is still a valid third-person horror game in comparison to Resident Evil 4. Albert Wesker is one of the best antagonists in all of gaming. IMO, Resident Evil was at its prime with 5, and I hold both 4 and 5 in equal regard. Jumping in for a re-release is certain, but the fact that it did not *launch* this year means it cannot be GOTY of 2016... right? RIGHT?!? Pokemon Sun & Moon Launched on November 18th Who didn't see this coming? OK, I didn't see this coming. Sue me again. I got back into Pokemon this year after more than 10 years of absence with the Virtual-Console release of OG Pokemon Red Version from waaay back in the day. Generation 1 boyee. Then came Pokemon GO, but I wasn't having that hollow Pokemon experience. So I got into Omega Ruby, a REAL Pokemon experience. Nostalgia's hot, yo. I've got allot of gripes with OR, but I had a really good time. If you had asked me at the end of 2015 what my opinions on Pokemon were, I'd say something along the lines of, "Whut? Dat childreens gam? GTF OUTTA MA FACE WIT DAT!" or something. I'm paraphrasing here. It wasn't hard to get back into the groove with Pokemon, and by the time Sun & Moon launched I was already somewhat of a reawakened semi-pro (don't battle me though, I suck). However... I know how Pokemon is. They pander to both their young audience (supposedly) and "Genwunners" AKA Generation 1 fans (not really Genwunners though, just a joke... don't kill me). Omega Ruby is chocked full of hand-holding, and totally inane plot-points that I hoped were not carried over into Sun & Moon... And unfortunately they did not refrain from doing it in the slightest. After the devastation caused by Pokemon GO there were ALLOT of old fans returning to the franchise, so I can see there being justification for the hand-holding in Sun & Moon. However the degree they go to get their points across to the Player is laughably bad, and far too complex. It's a genuine representation of taking a step forward, and stepping backward two. There's points where I feel like they're about to break through the cliches of the series... and then they buckle, and follow through with those cliches. Stop teasing us if you're not going to do it, GF. This crap seriously impacted my experience, but the "stepping forward" parts are really good. This is the first Pokemon game where the world feels ALIVE. Where Pokemon don't feel like mere tools for the Humans, but living parts of the world they hail from. I won't spoil anything in particular except the Pokedex, which is surprisingly dark and primal - especially for a "childrens" game. Anyhoo, these games feel like iterations rather than innovations. They're both good and bad, but not GOTY material. This is the last time I'll forgive Pokemon for doing that kiddy crap... Well, after the Generation 4 remakes. Or the trio game on the Switch. "Eclipse" or something. Part 2: Below.
  13. You need to add 1 more option in the Poll: I don't know AND/OR Maybe For me personally, I'd have to say... Yes and No. I don't like what has happened to Halo in recent years, but in the beginning I did. Like some have said here, it's a love/hate relationship. Starting off, it's clear that Halo 4 destabilized and somewhat killed the community. Anyone who denies this is lying to themselves. I love Halo 4. ALL of it. But I know what's wrong with it, and know why it affected the community so much, and why something like it should never happen again... At least not another polarizing installment. Though of course we gave 343 the benefit of the doubt because they were so new to the franchise. I know I did. Then they ruined it all with MCC. Don't get me wrong, I love MCC (its Campaigns anyway), but the multitude of problems pertaining to its MP-based systems remind me that this game was broken for a large portion of the fanbase since its launch. And it stayed this way for a LONG time. It's like Campaign got a better grip while the MP-related systems got the short end of the stick. And 343's response to this disaster is absurd. Halo 5 on the other hand did return the community back to a somewhat "alive" state, but at a great cost. They introduced a VERY disputed micro-transaction system (which has since then been met with relative approval), botched the Campaign entirely despite what we were shown via marketing (and told directly by members of 343), and cut a bunch of features to be added later in the games lifespan or not at all. Granted, their post-launch strategy included releasing free content updates, many of which are VERY content-rich (including that same "cut" content that was not present at launch), and taking criticism and suggestions into greater consideration than ever before. Regardless, none of the post-launch support for Halo 5 has dissipated this bitter taste I have for the franchise. I don't love Halo 5. At all. It's a game made for people who have an adequate online presence, and I'm not one of them. Used to, you could play ALL of Halo's modes offline, and still have a good experience (save for Halo 4's version of Spartan Ops). But now there's an over-emphasis on playing online, and downloading a god-awful amount of updates. The ONLY mode in Halo 5 I can play offline is Campaign, and it's quite literally the worst Campaign out of any Halo. There's no Split-Screen. There's no new Skulls or fun modifiers despite what 343 did with Halo 2 Anniversary. The Forerunner vehicle is a disappointment. AI is trash. Enemy combatants are trash, and not at all diverse. Narrative is trash: especially character motives, and interaction. The OST is annoyingly loud, and too needlessly complicated. The depth of the game's level-design is trash. The only GOOD thing I can say about this Campaign is that I like allot of the new designs. That's it. Halo 5's Campaign has no soul. I played Halo 4 til the cows came home, and I practically ran MCC ragged running through its Campaigns. But I played Halo 5 for maybe a month, and never returned. If anyone wants to give me a good case on why I should come back then I will, but I'm not planning on doing it otherwise. All in all, 343's Halo is a mixed bag of good and bad, with the bad overshadowing the good. They do something right one moment, and screw up the next. I've been burned too many times to continue being faithful to this franchise, and I'm not going to crawl back without GOOD incentive to do so, like I said above. The mere notion of Halo 6 existing disgusts me. In the end, it just feels like numbers instead of anything meaningful, and the trust I once had for 343 and Microsoft is all but gone. I honestly don't know what to do regarding my continued tenure here. For those who paid attention I've been absent for a while, and this is due to my utter lack of interest in what tethered me here in the first place: Halo. And I think I'm not alone in thinking this. Idk. Thnx for the inquiry, Drizzles. We needed this.
  14. Do you have a moment to talk about our lord and savior Hercule Satan?
  15. Man, this is gnarly. Good work. Love the sharks btw.
  16. I don't know the deets, but I hope the guy is successful in his new space. Hopefully this change up of the higher-up lineup at 343 (especially with Barvo being replaced by ske7ch) steers Halo back on course.
  17. Heyy, welcome back to the Weekly Site Poll! Poll 45 - 'Halos 15th Anniversary' - is here if you'd like to read the responses, or post a late reply. This week's Poll is brought to you by mass-produced wanton destruction and mayhem, and the joy that comes of it.... What are your favorite weapons throughout gaming? It doesn't matter what it is, only that it has been used as a weapon at some point. The next Weekly Site Poll will be posted whenever, maybe. Feel free to suggest the topic for the NEXT Weekly Site Poll in your response! SD, out!
  18. Fishy said something in Mafia 22.0 that he wanted to do one, so I guess he's next. Though that was like a week ago or something.
  19. I apologize for the lack of response. We're kinda in a funk rn :C I haven't played Halo 5 in a long time, and even then I barely know anything about the game MP-wise. So I can't answer your question. However, I CAN redirect you to r/halo where you can make a thread, and get a probable response... Well that is if no one here still does not answer: https://www.reddit.com/r/halo/submit?selftext=true OR you can head here to the Halo 5: Guardians support page in the Halowaypoint forums: https://www.halowaypoint.com/en-us/forums/e0d9938206f04a598ce84f2c8cadce02/topics Again, I apologize for being unable to answer the question, but I do hope it does get answered.
  20. Happy 15th Anniversary, Halo. I love ye.

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