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John-117

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Everything posted by John-117

  1. I hear that when he was captured by Iraqi terrorists, the only took him to throw a party to celebrate his awesomeness! Oh wait, thats me
  2. Where's my tribute?

    1. Machinga

      Machinga

      i would put you in the SJ thread but people would confuse you for MC, ill just call you trey

    2. John-117

      John-117

      Haha it was a joke but thanks! :)

    3. Machinga

      Machinga

      I put you in the latest rendition

  3. [media=''] [/media] What do you all think? By the way, it looks like forge is now being called Cartographer!
  4. I think today is an early Christmas!

  5. As you all know the season of fall has started! This means AAA Games galore, I felt like I should do something new and fresh, I will be doing reviews for some of the hottest games of this holiday season. First one you may ask......GEARS OF WAR 3 Gears of War 3 follows the story of Delta Squad as they face the biggest thing of all...family. The game starts off in a dream sequence where you get to relive the scene where Marcus looses his father. The games then starts off a little slow but then moves into a fast paced action game! The first boss fight is pretty easy but as you press through the game you will face enemies that you feel are impossible to defeat. Act III to me is the best part of the game, but I am warning you, it is a tear jerking ending for that act. Without giving any spoilers it is safe to say that this campaign was a perfect example of closing out the trilogy the right way. Multiplayer is what truly makes the game shine also! After spending extensive time playing through every single versus mode there is I feel the made the multiplayer versus component perfect. There are also many characters that you can unlock through preforming certain tasks which adds gameplay value. Then there are medals, just think of these as a beefed up version of Halo nameplates on steroids! In Gears of War 3 we got introduced to a new mode, Beast Mode. This is where you take the role as a Locust and you have to mow your way through 12 waves of COG and stranded. This to me is the best part of the game because you can play as just about every single type of Locust we know of. I am hoping for them to add more waves in the future! Horde 2.0 introduces a new type of economic game system where you buy a base and then build upon it (Think of it as buying land). Truly the best map for playing Horde on is Sandbar because of the many turrets and bases available. Also you can upgrade your barriers, turrets, decoys, etc. The cool thing about that is when you upgrade them they level up and then that level lasts with you throughout the whole game. Closing comments: Gears of War 3 is truly an amazing game. In fact it hard to tell anything wrong with the game. I would recommend this game to anyone I know! I give this game a 10/10
  6. Later tonight or tomorrow....I have been working on things

  7. Connections my friend, connections:)
  8. Welcome also people who are complaining glitch wise and visuals......THIS IS AN OLD VERSION/CODING OF THE MAP...,THE ONE BEING SHIPPED IS PERFECTLY GOOD I WOULD KNOW I HAVE PLAYED THE FINISHED BUILD!!!!!
  9. People, people, people...... I come bearing news: We have only played half of Operation Metro, full version is twice as big. The graphics are running at half blast. Full game will look much better. The reason there are no vehicles is because it is rush mode not conquest or TDM. The will be updating the beta reguraly Supposedly as early as Tuesday they will be adding Caspian Boarder to the beta with vehicles (rumor)
  10. First off, it is because ALOT of people have downloaded it. Anyways to activate the bipod you quickly push LT once near cover or on the ground.
  11. COLTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  12. Yea, my family and I are going through some economic restraints, I will pm you all the info when I first find it though
  13. Congrats to all the winners, enjoy the prizes!
  14. THIS IS AN AWESOME CHANNEL, ANYONE WHO DOES NOT LIKE IT I WILL HUNT YOU DOWN! Dominator you rock bro....sorry I am not able to help, dealing with money constraints and etc.
  15. I hope someone gets my corny reference for the news today, anyways LETS DO DAS!!!!!!!!! HEADLONG REMAKE IS NOW BREAKNECK (OFFICIALLY REVEALED) http://www.youtube.com/watch?v=zB18aOfIYCI&feature=player_detailpage#t=2s While we’re on the subject of heads that are long, this seems like the perfect time to talk about yet another map that will be shipping with Halo: Combat Evolved Anniversary. Whether or not you make a habit of paying attention to the writing on the wall (and by wall, I of course mean our whiteboards), you’ll be excited to hear that an updated version of Headlong is officially joining the ranks of new and improved maps that include Beaver Creek, Damnation, Timberland, Prisoner, and Installation 04. That’s right, everybody’s favorite large-scale Multiplayer map from Halo 2 has been rejuvenated with not just stunning visuals but also a layer of fascinating new fiction. Breakneck—which is Anniversary’s adaption of Headlong—is located in Section 21 with a view of downtown New Mombasa and the collapsed space tether. The city has been flooded from the recent slipspace rupture, and construction was abruptly halted during the Covenant attack. Despite the fact that numerous buildings have been partially destroyed—with some even housing flaming ship segments—one monument remains standing, tall and defiant. I guess you could even say to the end. For those of you that haven’t had the pleasure of playing on this asymmetrical construction site, it’s well-suited for vehicular combat, objective-based gametypes, and Big Team-esque Slayer battles. One base is an evacuated civilian structure, replete with potted plants, art, and hardwood floors, while the other is an unfinished skyscraper with concrete walls and steel columns. There are multiple paths to take when maneuvering between the two primary areas. Whether you tiptoe across the precariously-hanging crane, sneak through the defensive Sniper building, or rush straight across the large and open expanse that is the middle basin, you’ll more than likely notice small design changes that differentiate Breakneck from the original. Take, for instance, the teleporter: originally appearing on the balcony of Blue Base, it has since been replaced by a large man—or as I prefer to say, Spartan-spewing—cannon. Panels were also added to one of the Blue Base balconies to provide additional cover when moving from building to building. Red Base got some love as well, in the form of an extension on the Engineering Hallway behind the Construction Building and a gap in the ceiling of the Office. If you’re wondering why there’s a gap, it’s because there was an explosion. And also because artists like blowing sh-, I mean stuff, up. To give you a better feel of the space, here is a gallery full of gorgeous images taken from the reimagined map. Feel free to ogle to your heart’s content. I mean, it’s only new Title Update information patiently awaiting you after the gallery… (Look at the shoulders) Don’t tell anybody, but I may or may not have selected the last image in an effort to forever immortalize the moment I stuck David Ellis. Let's just say he bet I couldn't stick it. And I had to prove him wrong. I Said a Hip Hop, Hippie to the Hopper Halo: Anniversary, which is coming bundled with Breakneck and six additional Multiplayer playspaces, will be on a store shelf near you November 15th. According to my extremely precise and detailed calculations, that’s in roughly two months. Before that, though, on September 21st, you’ll be prompted to download a Title Update for Halo: Reach. It’s important to note that you won’t see any perceptible changes in Halo: Reach Matchmaking immediately after the download. In an effort to provide some much needed clarification, here’s a brief timeline of what you can expect in regard to the upcoming Title Update and beta matchmaking playlist: September 20th On this day, you will play Halo: Reach. You will lose a few games, primarily because of the jerkface that took the sniper and sent the bullets whizzing by the heads of your enemies, instead of directly through them. September 21st On this day, when logging into Halo: Reach, you will be prompted to download the Title Update. You’ll start playing, notice nothing seems different, and then recall that I said, in this here Bulletin as a matter of fact, “You won’t see any perceptible changes in Halo: Reach Matchmaking immediately after the download.” The majority of players will only complete the first two steps, though. Curses. October 3rd ‘Twas the night before the Beta Hopper, when all through the game, not a creature was stirring, even the Gúta were tame. The AAs were hung on the selection screen with care, in hopes that the hopper soon would be there. The Spartans were nestled all snug in their beds, while visions of zero bloom danced in their heads… October 4th On this day, you will log into Halo: Reach and immediately notice—assuming you’re the observant type—a brand spankin’ new playlist. Changes will be isolated to that one particular area, so should you want some Vanilla Reach, you will simply access your regularly frequented playlists. Should you want a new flavor, though, I recommend diving directly into the beta matchmaking hopper. This 4v4 playlist will feature both Slayer and Objective gametypes, with DLC maps being optional. In an effort to provide an environment conducive to soliciting Title Update-specific feedback, all Objective gametypes will have DMR starts. Throughout the time this playlist is active, we’ll be watching not only the decisions you make in Matchmaking, but also the thoughts and opinions you leave in our forum. And it’s with that data that we’ll continue crafting the best possible playing experience for you and your Halo-loving buddies. Here are the specifics of the beta matchmaking playlist, if you’d like to drill further down. Please note all gametypes utilize 85% bloom (unless otherwise noted) with all the Title Update changes implemented—minus the addition of the Combat Evolved Magnum. It’s also worth noting this hopper is not intended to represent the makeup and content of the non-beta hoppers, and that all things are as ever, subject to change based on test data and numerous other super-secret and highly scientific factors—a few such things being whether or not the sun is shining and if Frankie has facial hair that day. (Just kidding, by the way. Well, for the former at least.) Beta Matchmaking Playlist Specifics Team Slayer (AR Start) • Condemned • Tempest • Unanchored • Asylum • Uncaged • Reflection • Countdown • Boardwalk • Powerhouse • Zealot Team Slayer DMRs • Condemned • Tempest • Unanchored • Highlands • Asylum • Uncaged • Reflection • Countdown • Boardwalk • Powerhouse • Zealot 2 Flag Slayer • Condemned • Zealot Multi Flag • Tempest • Unanchored • Highlands Neutral Flag • Asylum 1 Flag • Reflection • Boardwalk • Powerhouse Speed Flag • Zealot 3 Flag • Unanchored • Asylum • Zealot 3 Plots • Tempest • Countdown • Boardwalk Neutral Bomb • Tempest • Asylum Team Oddball • Asylum • Reflection • Countdown Team Hot Potato • Unanchored • Asylum • Countdown Team Crazy King • Condemned • Reflection • Countdown Zero Bloom Team Slayer DMRs • Condemned • Tempest • Unanchored • Highlands • Asylum • Uncaged • Reflection • Countdown • Boardwalk • Powerhouse • Zealot WELL THAT'S IT FOR TODAY'S AWESOME REVEAL DAY!! PEACE OUT!!!!!!!!!!!!!!!
  16. Agreed, a year goes by so fast!
  17. Agreed, people need to learn that games will always change in someway. It is our job to adapt to it and give feedback on it, not whine about it.
  18. I like the idea good job!
  19. No, I bet somebody is just raging to be funny. I don't care about that and I only care about the good people like you.

  20. My title explains it all, I will be guiding you through what I think this means. XF-063= ONYX ZETA DORADUS, IV= HUMAN OCCUPIED WITH BOTH UNSC AND ONI FORCES DIAMETER= 9.21431341 MILES THERE IS ONE SATELLITE WATCHING OVER THE PLANET GRAVITY= BELOW NORMAL ATMOSPHERE= NITROGEN (n2), OXYGEN (o2), ARGON (AR) SURFACE TEMPERATURE IN FAHRENHEIT= -13 DEGREES FARHENHEIT-116 DEGREES FAHRENHEIT LOCAL DAY: MONDAY LOCAL YEAR: 2554 AS YOU CAN SEE WE ARE LOOKING LIKE WE ARE HEADING TO ONYX, HERE IS ALL THE INFO KNOW ABOUT ONYX Onyx, officially known by the UNSC as "XF-063", was a planet-sized Forerunner construct located in the Zeta Doradus System. While it had a Human habitable surface and a seemingly terrestrial crust, internally, it was actually composed of trillions of Onyx Sentinels.[2] Onyx's ultimate purpose was to guard the entrance to a Shield World. It was the location of the massive, three-sided Battle of Onyx. Background Onyx, named by the Unified Earth Government due to the unusually large onyx quarries found in the planet's crust, had an Oxygen-Nitrogen gas atmosphere, of suitable pressure for Human life with a temperate weather cycle. It also had an unusually large number of indigenous species of flora and fauna, some of which were edible by Humans and posed no threatening danger. The transplanting of Earth species was immediately possible. Some notable anomalies were that it had no detectable tectonic activity, an unusually strong planetary magnetic field, and slightly higher than normal background radiation. All of this was possibly explained when it was revealed that the planet's crust was composed of large numbers of dormant Sentinels. Structure Onyx's surface, as mentioned before, was composed of seemingly infinite amounts of Sentinels, with a massive Forerunner city hidden under the terraformed ground layer. Under the surface, there was a vast network of underground tunnels and installations, including a map room and an immense Sentinel production facility under the northern polar region. In the core of Onyx, there was a large room, the Core Room Antechamber. It contained a slipspace rift that would be open for a short time after the Halo Array was put into standby mode, allowing evacuation to the Micro Dyson Sphere within, acting as an escape from the Array's destructive firing. The Dyson Sphere habitat located wholly within a maintained slipspace bubble, which in normal space, is only some meters in diameter, has a diameter of approximately 300 million kilometers. The megastructure has a habitable, terraformed surface and in the center, a G2-type star to provide terrestrial lighting.[3] History A UNSC complex on the surface of Onyx. Onyx was discovered by the UNSC Engineering Corps sometime around May, 2491. In ENGCORP Field Report A76344, Captain D. F. Lambert stated "XF-063 is a rare jewel of a find" and recommended colonization. The Assembly quickly moved to keep colonization from occurring, as they had discovered the presence of Forerunner artifacts independently of the UNSC and feared that humanity would not be ready to learn about the existence of alien life. On February 19, 2492, in ENGCORP Field Report A79052 Lieutenant W. K. Davidson stated that Geological Expedition Four found an entire phylum of possible alien taxonomy and recommended a follow-up survey with specialists in Paleobiology, Xenobiology, and Biochemistry. In 2511, when archaeological expeditions uncovered massive subterranean Forerunner constructions in what would after be called Zone 67, ONI immediately took control of the world, going so far as to remove Onyx from UNSC navigational databases and suspending any prospective colonization and terraforming attempts. However, further attempts to determine the purpose of the structures, or even to extract any usable technology, yielded no results. In 2525, with the coming of the Human-Covenant War, the operation was scaled down and only a minimum ONI garrison and a single AI remained. The planet's location remained secret. Regular scans continued to yield little of value. With the course of the Human-Covenant War, Vice Admiral Margaret O. Parangosky authorized the construction of the SPARTAN-III training base on Onyx in 2531 (there were three companies trained, Alpha, Beta, and Gamma) because of the planet's obscurity. This base, designated Camp Currahee, was constructed perilously close to Zone 67, which had been declared strictly off limits. However, during a routine exercise north of Currahee, Beta Company Team X-ray trespassed into Zone 67, entered a Forerunner structure, and disappeared without trace. An ONI investigation into the matter was inconclusive, although X-Ray was rumored to have encountered a "glowing eye", which detonated upon discovery. Battle of Onyx In 2552, Onyx's Sentinels were roused to action by the standby signal from Installation 05, instigating the Battle of Onyx and revealing Onyx's true nature. The AI Endless Summer took command of all military personnel on Onyx to immediately defend Zone 67 per General Order 98.93.120, after Onyx's Sentinels first started to attack the SPARTAN-III's. Endless Summer sent Kurt a flash transmission sending attached files directly into Kurt's retina. An explosion stopped Endless Summer's transmission before Kurt could finish scanning the new threat. At the conclusion of the battle, Onyx was effectively destroyed, although not before Bloody Arrow was declared and Blue Team, Team Saber, Team Katana, Dr. Halsey, and SCPO Mendez escaped to the safety of the Shield World. Locations on Onyx Camp Currahee Command Center Armory NCO quarters NCO's Inspection yard Infirmary Camp Commandant's residence. [*]The Tree House[*]Zone 67 Slipspace COM Launcher [*]Twin Forks River[*]Gregor Canyon[*]El Morro Point[*]Shield World Core Room Antechamber Sentinel Production Facility Entrence to Core room Trivia [*]he Terminals mention that there were indeed Forerunners on Onyx. However, the Terminals were probably referring to the Onyx Sentinels being on Onyx or the construction of it to become a Shield World to be protected from any of the the Halos.[*]The Sentinels on Onyx were much stronger than the ones on Installation 04 and Installation 05, being able to combine forms, and were capable of space flight.[*]Onyx on the Moh's hardness scale is seven.
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