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Fraw Lawk

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    Fraw Lawk

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  1. Lol illuminati. This looks good though too.
  2. Thanks Cen45 for your feedback! I'll take your consideration
  3. I really enjoyed playing this map. Totally recommend it!
  4. Gamertag: Fraw Lawk Map: Orange_H4 Gametype: Orange_H4 Player Count: 12 - 16 Alrightythen everyone, its time to lay this first map to rest. I apologize for reposting this map for the third time but I've made changes from time to time and now its finally completed. This map is made for an epic battle using dominion mode. The amount of players that I recommend doing is 16 players or 8 v 8 to get the full chaos out of it. Orange_H4 is semi symmetrical because of some issues I had to deal with like lack of budget and structure. I've put out more vehicles (wraiths and regular warthogs), changed up a few weapon choices for objective drops. "Orange" doesn't sound like a cool or original name for a map but the reason why I named it orange is because it was supposed to be a remake or tribute for this map http://gamebanana.co...om/maps/46051�� Orange maps are made not only in TF2 (Team Fortress 2) but are in many other games that have an editor tool (Counter-Strike, Day of Defeat, Left 4 dead series, etc.) so its kinda like a tradition to have a Orange map so I brought it into Halo 4. Hope you guys like my first completed map, Have fun! Overview of the map Bases Middle Base ©
  5. How do you change the picture thumbnail? 0_0

    1. Fraw Lawk

      Fraw Lawk

      For your submitted map I mean.

  6. Gamertag: Fraw Lawk Map: Prometheanball_Rock Gametype: Prometheanball Player count: 8 - 16 EDIT: I forgot to touch up some parts of the map with aligning the spawn areas and extra. I apologize for releasing before fixing it. But It's now up again as of 1/7/13 4:00pm (UTC-06:00) Central Time (US & Canada). Whats up everyone, this is Fraw Lawk with my second Halo 4 map but its a minigame and its called "Prometheanball"! This map is one out of many maps that I'll be making for this minigame. Its basically paintball but you'll use a suppressor for your weapon and a hardlight sheild for your armor ability. The map is symmetrical and holds up to 16 players because I just love big battles especially with the paintball idea. The damage modifier is at max, the damage resistance is at its lowest so if you get hit by a measly suppressor bullet, you'll die, and there one life so be careful! It's really fun to make an enemy player kill himself by shooting at your hardlight sheild, ricocheting back at him/her. My inspiration came from Darth Human with his Crash-up Derby minigame. The fact that one player survives, takes control of the arena and wins feels so satisfying that I'd come up with something similar except adding teamplay and making it paintball style. Have fun! EDIT: I forgot to touch up some parts of the map with aligning the spawn areas and extra. I apologize for releasing before fixing it. But It's now up again as of 1/7/13 4:00pm (UTC-06:00) Central Time (US & Canada).
  7. A Counter-Strike map remade for halo 4? AWESOME! Gotta get this in my local files! I'm also thinking about making a Dust2 map too. Hit me up brah GT: Fraw Lawk
  8. Gamertag: Fraw Lawk Map: Orange_TF2 V1.6 Gametype: ORANGE_TF2 Edit: LAST EDITED 12/12/12 Thread is outdated, see newest here http://www.343industries.org/forum/topic/23392-orange-h4-final/ Here is my lastest update from my previous version here http://www.343indust...-tf2-dominion/. Nothing really dramatically changed, just some minor details for both bases and added team colors for walls, decoration, etc. Especially at C area, I've made the building and around it orange because why not? There is an added Bigscreen for second floor in C, and brought some of the colosseums and natural rocks together to avoid seeing gap holes. I swear no matter how many times I magnetize the wall colosseums that make the floor layout, they won't stay 100% together. Really, its one of the most aggrivating things about forge. A closer look at the spawn area. Finding a way to build w/o using grids makes me feel so much better about my forging skills, lol. Middle, C, however you would call it. 1st floor of C 2nd floor of C I really need some playtesters please! As always, look for it in my fileshare "Fraw Lawk"!
  9. Tried it out and oh wow this looks really good! I'm very happy now that we have a trench war game going. I was afriad that we wouldn't see this in Halo 4 due to territories gone but it looks like you've pulled it off very nicely. THANK YOU SO MUCH!
  10. Gamertag: Fraw Lawk Map: Orange_TF2 Gametype: ORANGE_TF2 (Dominion) THIS THREAD IS OUTDATED. SEE NEWEST HERE http://www.343industries.org/forum/topic/21291-big-team-dominion-orange-tf2-v16-update/ Orange_TF2 is a tribute to one of the famous custom maps on Team Fortress 2 called "Orange". There are many different versions of the map but I decided to forge the original because of the budget and blocks that I could use. Since TF2 uses Capture Points to win, I decided to make it Dominion so it would look and play simliar. This map is meant to be played with 16 players because of its size and room it brings. The map is symmetrical (sorta). There are 5 bases to capture, both teams main base has Rocket Hog, Ghost, and Mantis. There is also a banshee on top of middle [C]. I was actually curious to see how big a dominion map could be with just forge pieces and not using the enviroment. This map only took about all of my budget 9995/10000 so I can't make it bigger or whatever :[. Comparison: A look at the 3 vehicles at one of the main bases (Red) There is plenty of room for the vehicles to drive around The Map and Gametype to download will be in my fileshare due to the fileshare search on waypoint not available. Search for "Fraw Lawk". This is my first official Halo 4 map so please let me know what you think, and give me as much feedback as you can. Thanks, and have fun! Also, that Spartan is a SPY! *snort snort*
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