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Gamertag: MrCoolChild Map: Outpost 14 http://www.halowaypoint.com/en-us/players/mrcoolchild/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=bf88f41f-2ef3-4b1a-a99e-55018bbda7f3 Game Type: Fire Storm http://www.halowaypoint.com/en-us/players/mrcoolchild/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=2f9d3b4b-577a-4285-8758-148ec0c7848c Outpost 14 is designed to be like a D-day style map. One team defends the base from the top of the wall or from inside one of the bunkers. The attacking team must hold hills until they move at random. The links will take you to the updated version of my map and game type. Recommended 10-16 players.Let me know what you think!
Gamertag: MrCoolChild Map: Outpost 14 (Please use link in Outpost 14 v2) Game Type: Fire Storm (Please use link in Outpost v2) This map has an attackers vs. defenders layout. It consist of a large base for the defenders and an open field for the attackers. The goal is for the attackers to hold the hills that are randomly selected while the defenders try to keep them away. Each game is made up of two 10 minute rounds. Recomended 10-16 players.
Hello, I'm zombiesocks99. And today, I will be showing you the Trench wars map and game type I have recently created. I should probably get this covered first. GamerTag: zombiesocks99 Map: Trench Warfare Game Type: Trench Wars Upon realizing that one of my most favorite game types in Halo wasn't on Halo 4 yet, and that I have pretty good forging skills, I decided to make one myself. And this beauty was born. After the fall of the Territories Game type, I decided to use Dominion, because It looked like it could include so much more for an already awesome game type. Let me be your tour guide for today, and show you around the map. (Sorry for the low quality pictures.) This is the interior of the red base. Everything you see here, is on the other side of the map, same goes with the blue base. I like symmetry. You have unlimited ammo if you are in your base, this includes the roof, but does not provide unlimited ammo at the main mortar cannon. (Coming up!) One Concussion Rifle ordinance drops in from time to time to offer support. The wings on the left and right of the bases are spawn rooms. To prevent spawn camping, there are two ways you can exit your base. The first exit is just the basic front exit, while the second one is up the ramps, which leads to the roof. Each exit is covered with a one way shield for obvious reasons. This is the warthog of the base, It provides mobility and firepower for the team. You've stuck with me this long, how about I show you the base's exterior defenses. This beast is the main mortar cannon of each base. I have positioned each (Symmetrically!) so that they can only cover a limited range, just outside of the enemy's base. (I will admit, it took me FOREVER to position the tanks like this, but it's worth it!) The main mortar is actually pretty difficult to get a kill with, but if you can plan where the shot is going, you will have a good time. Protip: When using this machine, the enemy's rocket hog is NOT your friend. Another angle of the mortar cannon in action. (A good example of what the enemy team will look at) More defenses! These two things are the Wraith mortar secondary defenses, it pretty much replaces the Revenants from Halo: Reach's Trench Wars. Unless you're a god, I doubt you could plan a kill with this thing. It's more of a "Shoot everywhere, and maybe I'll hit something" Weapon. If you can position your shot just right, you could be able to kill someone camping in a trench. Who knows? This is the third and final defense. The Shade turrets are well protected and the building that was placed over them keeps your head nice and warm from even the most trigger happy Spartans! This thing should be used if you want enemies to retreat and duck behind cover, or simply if you want to light up the battlefield. Protip: This should only be used if the enemy's main mortar cannon is destroyed. Otherwise, this'll happen... ... Yeah... Now, let's focus on the main trenches themselves. Shall we? Due to basic Dominion, you can not capture trenches if you are on the side of the trench. (Y'know, It's not territories...) You can only capture a base if you are in the middle of the trench, looking at the Base terminal. Once a territory is claimed, It will fortify, bringing up a few barricades and turrets with each trench. Resupply ordinance depends on the trench you're in. Once in a trench, enemy trench or ally trench, you will have unlimited ammo. Fortification of a trench in action! Once all trenches are captured by one team, or whoever racks up the most points within the time limit, that team wins. Thank you for sticking with me on this tour, I hope you are interested in this.