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CrimsonVolver

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Everything posted by CrimsonVolver

  1. For me the question remains: how are they choosing them? I had the same complaints after Forgetracular with Bungie in Reach. The maps were plain and boring or way over merged and laggy. I make original open maps. Check out ABYSS in my fileshare. Still working out some details with the man cannons and ordinances, but otherwise finished.
  2. This is all news to me. I am an experienced forger, making maps from H3, all glitches mastered. I have two maps I have finished and would love to see tested by the community. How does one get in on this Community Playlist?
  3. Great suggestions guys. I know they want to keep it simple, though I used to play a game called Tanarus years ago, which had a map-making program. It was bare bones compared to Forge, and rather simple, but you could do some amazing things with the limitations, and you could import and create your own textures. Creating weather conditions, day/night, dusk/dawn, fog, rain, wind, would be nice, as well as including other common objects found in the campaign and Spartan Ops. I left out many of my obscure thoughts and tried to keep it realistic (one obscure idea is to allow us to manipulate the dimensions of objects to an extent--at least blocks, bridges/platforms and natural. At times I want to create bridges connections that don't line up due to terrain, and twisting a bridge or block would come in handy. And with rocks, it would be nice to manipulate the dimensions for various purposes). One thing I forgot to mention, and this is perhaps most relevant, is in the H4 Forge they removed the monitor scope and the precision object moving options. That is a bummer, esp when trying to make special setups with overhanging objects that pushes the monitor view way out. My solution to this issue is to log in a guest and keep the guest close in while I line things up. I agree with the magnets suggestion. I would love to be able to place magnet markers on objects manually, and inactivate some if need be--they are not always set to where I need them to be, though I must say they are perhaps the best improvement to the Forge in my opinion. Thanks, 343.
  4. The Halo4 Forge is by all means an improvement over the previous Forges, but there is still room for improvement. I have started this post to list my own suggestions, and I encourage others to reply with his or her own suggestions and wishes. *Interlocking objects: Similar to locking individual objects, a new tool would allow forgers to link objects. This would allow multiple objects to be moved, duplicated or locked as a group. *Sphere object shape: *Multi-leveled forging: Forge should have a novice/beginner setup (such as it is currently) and an advanced/Experienced setting with much more complicated tools and functions for advanced users. *Man Cannons: Make one man cannon, but add a dial tool for adjusting the power more dynamically. *Inversion: A tool option that allows the user to mirror certain objects such as the ramped platform, buildings, etc. This would help forgers create much better symmetrical maps. *Skins/object color: Ability to add skins/textures to objects. There could be a distribution collection and a way for players to upload custom made textures. *Improve the magnet system to be more dynamic, or perhaps allow users to add magnet markers to objects. *Phased Doors: This object would allow forgers to add a door opening (variable sizes) cut into objects, such as blocks and coliseum walls/windows. *Elevator lifts *Light bridges: Similar to one sided shields, add light bridges to bridges/platforms. Perhaps it would be similar to setting length/width as it is with kill zones, etc? *Locking axis: Ability to lock certain aspects of the rotation axis to isolate specific object movements. *More buildings and expanded object inventory.
  5. Send me a friend request and we will build a custom games community for forgers to test their maps.
  6. Hey H4 community. I am looking for players who build maps in Forge and want to have their maps tested and help others test their maps, as happened with the Forgetacular Contest in Reach. If you fit this description send me a friend request on XBL (CrimsonVolver) and we can set up regular Custom Game Lobbies and playtest and give constructive critiques. Question for 343: will there be another Forgetacular Contest? CrimsonVolver.
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