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vDukie

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Everything posted by vDukie

  1. Description: Ever feel like playing Custom Games but just cant find the right sized party? Well you've come to the right place. The Custom Gamer Otriad is a collection of Halo players whom want to take a break from competitive match making and sit back and play for fun. Just reply to this thread and I'll add your gamertag to the available players list. If you ever want to play customs, try out some new maps/gametypes, or whatever just check back here, and send invites/messages to any/all the players on the list. This will make getting a plentiful party much easier. Rules: 1. Be respectful 2. Have fun 3. Invite your friends! List: 1. vDukie 2. NoobsOwnMe 3. xpghxassassianx 4. Thesmellypocket 5.Pulvurizer 6.lijii 7.icycoolx 8.refuge88 9. 10. ... If you want to host feel free to host, just try not to hog Party Leader if someone wants to put on/try out their map. The Custom Games range from Competitive Customs, to Flood, to Mini Games, to anything you have created. I am always down for some Customs and will try to host Daily Custom Games from 7:00PM EST till 9:00PM EST, or even later. So join up if you're interested
  2. Currently Forging: Drive and Snipe

  3. sounds like predator from h3. I'll give it a DL once my wireless adapter starts working again
  4. Currently Forging: Minotaur

  5. I took your map and added/edited some stuff. I'll add it to my fileshare tomorrow so you can see if you wish. I'm putting your name in the description for full credit though
  6. I see, I'm going to tweak the dmg, shielding, and movement on my gametype, thanks
  7. Gametag: vDukie Map: Mongoose Arena Gametype: Joust Recommended Players: 8-16 (Two teams of four or greater) The Mongoose Arena is essentially a big box with two indentations on opposite sides. The indentations are blocked off with one way shields and it is where the jousters spawn. 2 players of each team will spawn inside, next to a mongoose, one will drive and the other will joust with either a sword or a gravity hammer. The remainder of the team will spawn in the arena, inside glass covers as spectators. To prevent camping inside the spawn, a Heavy Mancannon will spawn at 30 seconds and push the players out. 1 kill = 10 points. 10 points to win. 10 rounds. I will try to post a video/screenshots when I get my Dazzle working, but till then give it a try. Enjoy!
  8. Currently Forging: Fat Boy Variant

  9. Currently Forging:

  10. Currently Forging: Mongoose Joust Arena :)

  11. I can do all 3 except gunner, its hard to use a turret with 10 sensitivity haha
  12. I love CTF, count me in, I cant guarantee that I'll always be available
  13. http://www.343industries.org/forum/topic/18725-cops-and-robbers/ COPS AND ROBBERS http://www.343industries.org/forum/topic/19159-halo-4-lava-pit-remake/ LAVA PIT
  14. Gametag: vDukie Map: Lava Pit Gametype: Sacrifice Recommended Players: 8-16 A Lava Pit Remake, for those who didnt play Lava Pit in Halo 3, it is basically bumper cars, push your opponents into the "lava" at the center of the map, or off the edges. Last one alive wins. 10% damage to support explosive weapon effects on vehicles, 75% player movement and no radar to encourage vehicle use. A small square shaped vehicle arena with a Kill Ball filled hole in the center, spawns on the corners, 2 spawns per corner, separated by a Window Double to prevent Initial Spawn Killing. Each corner has a Mongoose, Ghost, and Warthog. Weapons (Concussion Rifle x2, Rail Gun, Sticky Detanator) are placed on the outer edges of the arena, Armor Abilities (Active Camo, Thruster Pack, Jet Pack, Hologram) are placed on the inner edges. Mongoose (x4) added in center of the Arena's edges to support more players. 30 seconds after Initial Spawn, 4 Gauss Warthogs spawn on each edge of the arena. 60 seconds after Initial Spawn, 4 Man-Cannon Heavy spawn pointing towards the Lava/Kill Balls near the inner edges of the arena. I will try to post a video/screenshots when I get my Dazzle working, but till then give it a try. Enjoy!
  15. Gametag: vDukie Map: Cops and Robbers Gametype: Space Prison Recommended Players: 10 max, MIC Required/Recommended How to Play: -Cops: The Cops give directions to the Flood, if the Flood disobey or displease them, the Cops may punish them in any way. -Flood: The Flood are to follow instructions to survive, they may outwit the Cops in order to kill them (assasination, only one Cop may be assasinated), or to escape the Prison. Description: Due to a lack of images I will try to go indepth. Plays out like Cops and Robbers or Teacher in Halo 3 .The gametype is set to spawn 2 Humans (Cops) and 8 Flood (Robbers) (1 life, 5 rounds). The 2 Humans will spawn in a bedroom/armory, the 8 Flood will spawn 2 to a cell. The map features multiple ways to keep the Cops as well as the Flood entertained through various minigames controlled by the cops, before the inevitable elimination of either party. Cops and Robbers features: a Rec. Room, a Shower Room, a Sports Room( including a small golf course and a small soccer field), a Vehicle Bay (Mongoose, Mantis, Rocket/Gauss Warthog, Scorpion Tank), an Air Craft Hangar (Banshee, Teleporter), as well as a Mongoose Jousting Arena. Examples of use: The Flood may ask to go to the Rec Room or Shower Room and use the opportunity to escape The Cops may pit 2 Flood against each other in a soccer match, the loser dies. The Cops may select two teams of 2 Flood to Joust each other on Mongooses The Cops may take control of the Mantis to further intimidate the Flood The Flood may use the Banshee/Teleporter in the Air Hangar as a way of escape The Flood may use the vehicles in the Vehicle Bay to escape through a high-risk, anti-gravity bridge etc, use your imaginations. Escape: The overlying goal of the Flood is to survive/escape the Prison. The Flood can escape through several ways, with the destination being the large asteroid (with the Research Facility). The large asteroid is covered by a trait zone which debuffs the Cops back to standard Human characteristics, allowing for an easier Flood victory. Not my vid, but it does showcase the map! Special thanks to TrulyIndirectMedia
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