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RagingBulk

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Jackal (2/19)

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  1. This argument has been hilarious and entertaining. Like watching a grown-up try and argue with a child. If it's not easy to figure out who the child is, then you should go into seclusion, reading and learning until you're ready.
  2. The Loadout system does make Halo 4 much faster than the previous titles, and admittedly, it makes some classic halo situations absent. Everyone spawning with a ranged weapon really makes small maps less tactical, and more like side warfare....just like Big team. Ordanance drops are usually varied for the map size, and I concour that having crazy power weapons in ordinance demeans power weapon control midway through the match when most people are dropping their ordinance, and makes for vehicles operators to be very wary. As for the scoring, I only get annoyed about 10% of the time. Some guy with 13 deaths and 3 more assists will have a higher score than me if I have 6 deaths, and maybe 1 fewer kill and assist than him. I think it should put the people with the best spread at the top, not the most "points". But I think Halo was always like that; prioritizing kills rather than deaths on the scoreboard. Not all changes are for the worst, but they're just changes that we're not used to. Some tweaking, more maps and gametypes, and I think this can be the best Halo MP yet.
  3. Storm Rifle is a blast to use. So is the Carbine.
  4. I don't like how the ping meter has been removed. Before, you could pinpoint the guy causing everyone grief.
  5. Not sure if this has been addressed or asked, but there are just not enough maps for some game types, and that some maps are just picked too often. Numerous times the map you just played will be back on the vote list, and every tom, **** and harry will vote for it again! (Haven, Ragnarok). It's come to the point where it becomes repetitive. At least have it so that you can't have the same map after 2 times. I hope that soon we'll at least get some decent community made forge maps thrown into the mix. Anyone else feel like this?
  6. Here's the problem, though. Everything in terms of acquiring weapons is gone, save for power weapons and grenades as ordinance drops. Change one thing, and it undermines or nullifies another design choice. I do agree that small maps have become somewhat pains to play now that everyone is spamming their DMR's down every hallway,. but it also encourages teams to stay in units when moving about them. Nonetheless, I Would love to see a more classic style playlist: Having spawning with auto weapons. Maybe even personal ordinance drops have the option of dropping a ranged rifle. I hope it's not too far-fetched to ask for, considering it can be done in Custom games.
  7. It also enamors me how selfish and pretty much unaware teammates can be. I just love it when you're getting shot and retreating ( I mean moving back but shooting the enemy, because you have no hope of running away and living) hoping a teammate near you will do anything, but they just camp behind a wall and wait for an assassination/surprise attack, or just chuck 'nades at your direction, hoping to hit your pursuers. As always, I recommend playing with friends. A full team of friends for objective types especially. 1 or 2 random players might just mess up your intended play style or composition you're going for. Hate having a belligerent, fool of a teammate screw up defense and offense in CTF.
  8. If it just takes down shields, then it's borderline pointless. Just nerf the range to be less than a shotgun, or make it use the full clip and give it less starting ammo. Something along the lines of that.
  9. There are already 2 shotgun type weapons. Adding a 3rd would unbalance them. Not to mention how crazy this weapons sounds. Maybe if it was in the OG game design, it would be cool, but now it'd outclass everything.
  10. I actually thought Reach had good weapon balance. Grenades and armour abilities aside, I never encountered a situation in which i was angry at a weapon, or thought it was too powerful. I thought bloom was fine, as it did help make people who took their shots and aim carefully the victors of exchanges at long ranges. Not sure how it would fare now that there are 2 other fairly similar ranged weapons. It's certainly tricky. I think having some sort of fall off damage at certain ranges and having the DMR have the least fall-off damage, while slowing it's fire rate a bit would help make it good for longer ranges, and give the other rifles their spot.
  11. Add 1 more shot to body, and no the battle rifle is not weak, it has its place mid-short range. We don't need another dmr.
  12. It is odd that the plasma pistol sounds nothing like I expected. Everything sounds raw, like a human weapon. The promethean weapons feel very uninspired to me, basically reskinned human weapons. They just need another audio effect to make it sound "alien".
  13. At least 1 minute, even my mongoose despawned after 12s, its frustrating and just doesn't feel like halo.
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