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Everything posted by Adam91
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When I first found out about this ARG I incorrectly interpreted how it works so I posted above exactly what needs to be done so if anyone who was also not sure read the description above.
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Destiny has been confirmed to be revealed on Feb 17th on the destiny's official facebook page. Nothing has been said what exactly we will see, there is also another destiny reveal coming in late march at the Game Developers Conference. This all that has been said about it so check back at the news section for more info on this reveal. Just to add, an ARG for destiny began yesterday check out about it here and it leads up to Feb 17th View full article
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Destiny has been confirmed to be revealed on Feb 17th on the destiny's official facebook page. Nothing has been said what exactly we will see, there is also another destiny reveal coming in late march at the Game Developers Conference. This all that has been said about it so check back at the news section for more info on this reveal. Just to add, an ARG for destiny began yesterday check out about it here and it leads up to Feb 17th
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Yesterday bungie tweeted that an ARG (alternate reality game) has begun for destiny and it begins at this site http://alphalupi.bungie.net/. ARG's have been used for bungies games since Halo 2 back in 2004 which was I Love Bees (ILB) and IRIS for Halo 3. So for Destiny another one begins and once clicking on the linked site provided above a series of dots is presented which are geomantic symbols and you are required to align them up in a correct order and it will reveal a picture. You will be required to do this for each one on each day of this week. For anyone who has missed yesterdays (like myself) you can still go back and do that one. So if you are into this kind of thing then get cracking and solves the puzzles. Stay tuned here for updates http://www.343indust...-1/#entry241436 View full article
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Yesterday bungie tweeted that an ARG (alternate reality game) has begun for destiny and it begins at this site http://alphalupi.bungie.net/. ARG's have been used for bungies games since Halo 2 back in 2004 which was I Love Bees (ILB) and IRIS for Halo 3. So for Destiny another one begins and once clicking on the linked site provided above a series of dots is presented which are geomantic symbols and you are required to align them up in a correct order and it will reveal a picture. You will be required to do this for each one on each day of this week. For anyone who has missed yesterdays (like myself) you can still go back and do that one. So if you are into this kind of thing then get cracking and solves the puzzles. Stay tuned here for updates http://www.343indust...-1/#entry241436
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Yesterday bungie tweeted that an ARG (alternate reality game) has begun for destiny and it begins at this site http://alphalupi.bungie.net/. ARG's have been used for bungies games since Halo 2 back in 2004 which was I Love Bees (ILB) and IRIS for Halo 3. So for Destiny another one begins and once clicking on the linked site provided above a series of dots is presented which are geomantic symbols and you are required to align them up in a correct order and it will reveal a picture. You will be required to do this for each one on each day of this week. For anyone who has missed yesterdays (like myself) you can still go back and do that one. So if you are into this kind of thing then get cracking and solves the puzzles. How this ARG works On alphalupi.bungie.net there are seven sections one for each day of this week and in order to access each section you need to align the dots to make the correct symbol. Once doing that it will show you two images, one on the left is a blurred image with text and the one on the right is a black sqaure with white dots (called an active baseline). Those white dots are nodes and the more people that are on viewing a particular section the more white nodes will appear. Once there are enough nodes appearing it reveals a code of some kind, a QR code, URL or something else that reveals the blurry text. Here is a picture of what these sections look like. Update 1 Monday 11th Feb - you had to align the dots to make this symbol The active baseline then revealed a URL which then revealed the first piece of text. http://alphalupi.bun...98862748014.jpg Update 2 Tuesday 12th Feb - you had to align the dots to make this symbol The active baseline revealed this QR code and when scanned it revealed the second piece of text. http://alphalupi.bun...09394972304.jpg Update 3 Wednesday 13th Feb - you had to align the dots make this symbol So far this code has been found in the active baseline but has not yet been fully revealed as there needs to be more activity on it, once it's fully revealed it should lead us to the third piece of text. Ok the code above was another URL which reveals the third peice of text http://alphalupi.bun...39283143985.jpg Update 4 Thursday 14th February - you had to align the dots make this symbol Once there was enough activity on the baseline it revealed this code which was another URL, the URL revealed the forth piece of text. http://alphalupi.bun...70595463907.jpg Update 5 Friday 15th February - you had to align the dots to make this symbol After enough activity on the baseline it allowed us to reveal the fifth piece of text http://alphalupi.bun...34939781476.jpg Update 6 Saturday 16th February - you had to align the dots to make this symbol After enough activity was on the baseline users retrieved the hidden code that brought us to the sixth piece of text. http://alphalupi.bun...31500044149.jpg Update 7 Sunday 17th February - you had to align the dots to make this symbol After enough activity on the baseline the hidden code within it brought us to the seventh and last piece of text. http://alphalupi.bun...99634869174.jpg For each of the text images there was some circular patterns in the background and all the images can be linked together to create one big image. http://alphalupi.bun...ceived_1920.jpg This webpage reveals all the text images that was hidden in each section throughout this week, along with a destiny themed wallpaper and transmission that is speculated to be a piece of a Destiny soundtrack. http://alphalupi.bun...cessResult.html This post has been promoted to an article
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Recently it was reported that Sony will not be making the PS4 compatible was used games and speculation began if the same thing will happen to the next gen Xbox and it seems that it going that way too and not only that user will be required a constant internet connection to operate the console. So as well as not being able to play used next gen games does this also mean the next gen Xbox won't be backwards compatible with Xbox 360 games and will we not be able to play our beloved games like Halo 3, Reach, Halo 4 and many others on the new xbox? Well there is a possibility that the feature that prevents used games to be played will only be aimed at next gen games, or it could be like the 360 only selected games will be playable on the new console or the whole backward compatibility could be wiped out completely. This article is from Examiner With the expected announcement of Sony's next-generation console, the PS4, coming later this month, today we have acquired a few new details regarding Sony's direct competitor, Microsoft's Xbox 720. Through the information that was delivered in an article posted by Edge Online today, it seems that Microsoft's Xbox 720 will require users to have a constant Internet connection to operate the device. Along with the always online function, the Xbox 720 will completely eliminate the used game market. It is stated that Microsoft will still make physical copies of software available with the use of 50 GB capacity Blu-ray discs. These discs will be supplied with a one-time activation code and will be useless after this code has been used. Since Microsoft is targeting the online delivery model, it is stated that the Xbox 720 will have a sizable hard drive shipped with the system. Continuing to drive for the use of motion control, the Xbox 720 will be shipped with a new Kinect device bundled with the system. It is stated that this device will be much more responsive than the original Kinect. View full article
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Recently it was reported that Sony will not be making the PS4 compatible was used games and speculation began if the same thing will happen to the next gen Xbox and it seems that it going that way too and not only that user will be required a constant internet connection to operate the console. So as well as not being able to play used next gen games does this also mean the next gen Xbox won't be backwards compatible with Xbox 360 games and will we not be able to play our beloved games like Halo 3, Reach, Halo 4 and many others on the new xbox? Well there is a possibility that the feature that prevents used games to be played will only be aimed at next gen games, or it could be like the 360 only selected games will be playable on the new console or the whole backward compatibility could be wiped out completely. This article is from Examiner With the expected announcement of Sony's next-generation console, the PS4, coming later this month, today we have acquired a few new details regarding Sony's direct competitor, Microsoft's Xbox 720. Through the information that was delivered in an article posted by Edge Online today, it seems that Microsoft's Xbox 720 will require users to have a constant Internet connection to operate the device. Along with the always online function, the Xbox 720 will completely eliminate the used game market. It is stated that Microsoft will still make physical copies of software available with the use of 50 GB capacity Blu-ray discs. These discs will be supplied with a one-time activation code and will be useless after this code has been used. Since Microsoft is targeting the online delivery model, it is stated that the Xbox 720 will have a sizable hard drive shipped with the system. Continuing to drive for the use of motion control, the Xbox 720 will be shipped with a new Kinect device bundled with the system. It is stated that this device will be much more responsive than the original Kinect.
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These wrap ups are so nicely presented and colorful great post drizzy.
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It has been reported that at least 4 brand new titles will be released for the next gen xbox but they might not be released when the next xbox is released but perhaps at some point after. More details below. This article is from Examiner "Halo", "Gears of War", "Fable" and "Forza Motorsport" have been staples for the Xbox 360 and at least three of those are assured to return next-gen with the release of the next Xbox. Microsoft has been criticized in the past for not having original and exclusive titles for its consoles but a Microsoft Product Manager resume discovered Friday confirms that there are at least four all new intellectual properties (IPs) coming. Jonathan Brown is the current Senior Product Manager/Product Planner for Microsoft's Vancouver Studios which was renamed to Black Tusk Studios last November. In his LinkedIn resume he wrote, "I have been the primary product manager on four unannounced new IP and have been a key contributor to bringing these IP from the very early concept phase through green light to production." In an interview with The Vancouver Sun last year, studio head Mike Crump said, "[W]e are working on Microsoft’s next big entertainment franchise. We’re not working on an existing franchise, we’re looking to build the next 'Halo' here in Vancouver, for example, which is really exciting. We are building something from the ground up.” That distinction is important as it shows that Microsoft is working on AAA franchises and not just Kinect games which have been received poorly by 'core' gamers. Other studios with unannounced projects include Microsoft Studios - Log Angeles, Platform Next Studios, Playful Learning, Skybox Sports, Lionhead Studios, Lift London, Press Play, and Microsoft Victoria Studios. Some of these studios could be working on PC only titles or Windows Phone 8 games as well. View full article
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Xbox 720 has at least 4 unannounced in production from Microsoft
Adam91 posted a article in Other Articles
It has been reported that at least 4 brand new titles will be released for the next gen xbox but they might not be released when the next xbox is released but perhaps at some point after. More details below. This article is from Examiner "Halo", "Gears of War", "Fable" and "Forza Motorsport" have been staples for the Xbox 360 and at least three of those are assured to return next-gen with the release of the next Xbox. Microsoft has been criticized in the past for not having original and exclusive titles for its consoles but a Microsoft Product Manager resume discovered Friday confirms that there are at least four all new intellectual properties (IPs) coming. Jonathan Brown is the current Senior Product Manager/Product Planner for Microsoft's Vancouver Studios which was renamed to Black Tusk Studios last November. In his LinkedIn resume he wrote, "I have been the primary product manager on four unannounced new IP and have been a key contributor to bringing these IP from the very early concept phase through green light to production." In an interview with The Vancouver Sun last year, studio head Mike Crump said, "[W]e are working on Microsoft’s next big entertainment franchise. We’re not working on an existing franchise, we’re looking to build the next 'Halo' here in Vancouver, for example, which is really exciting. We are building something from the ground up.” That distinction is important as it shows that Microsoft is working on AAA franchises and not just Kinect games which have been received poorly by 'core' gamers. Other studios with unannounced projects include Microsoft Studios - Log Angeles, Platform Next Studios, Playful Learning, Skybox Sports, Lionhead Studios, Lift London, Press Play, and Microsoft Victoria Studios. Some of these studios could be working on PC only titles or Windows Phone 8 games as well. -
PS4 delayed until ealry 2014 for Europe http://www.343industries.org/forum/topic/25127-europe-will-miss-2013-release-for-ps4
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The PS4 will be delayed until early 2014 for Europe as Sony released some of their other hardware late in Europe but plans for a 2013 release for the US and Japan still seem to be intact. More details below This article is from Gamingbolt Sources have told Edge that the PS4 will indeed be releases in Japan and the United States at the end of this year, but that it will miss a 2013 European release date and come out in the region early in 2014. This might just happen. Sony has had a history of releasing some of their hardware late in Europe, a la the PSP and the PS Vita (which released late in US too). Edge also detailed several new features that the PS4 will boast of, according to its source, in its article. The first one was an improved version of the PS Eye. The PS4 will also ship with a redesigned controller. “[it will be] the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons,” reads the reports. “The tech is based on Vita’s rear touchpad, and is similarly responsive in use.” “A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online,” the article added. “The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.” The PS4 is likely to be announced on February 20th.
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Halo 4 team doubles coming next week http://www.343industries.org/forum/topic/25056-team-doubles-coming-to-halo-4/?do=findComment&comment=236778
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Team doubles will be added to Halo 4's multiplayer next week and it will include 3 team doubles gametypes which is Infinity team doubles, team doubles pro and CTF team doubles. Read below for more details Credit to Sykowolf for finding this. This article is from Gamesptot. The first is Infinity Doubles, which lets players choose a custom loadout and allows for instant respawn and use of radar. Ordnances will become active at the traditional 70-point mark, but options are adjusted specifically for Team Doubles, 343 said. Games are played to 300 points. Doubles Pro features preset game loadouts (available at the 343 website) and the score limit is the same as above. However, radar, personal ordnance, and instant respawn are toggled off. Third, CTF Doubles is a customized version of the Capture the Flag game mode for teams of two. Custom loadouts and radar are enabled and respawn timers are set to 10 seconds. Flag locations have been tweaked, 343 said, to "provide an optimal experience for small maps and teams." Rules of the game are: five flags to win, three-second return, and 15-second rest. In addition, gamers do not need to have their flag home to score. A finalized map pool is still being worked on, though 343 said modified versions of Haven, Abandon, and Solace will be included, as well as some Forge-made maps. In addition to announcing and detailing Halo 4's new Team Doubles playlist, 343 also revealed two new specializations will be added to the mix next week. They are Rogue and Tracker. More details are available on the 343 website. Also on tap for Halo 4 in February is the game's next multiplayer map pack. The Majestic expansion adds new environments Landfall, Monolith, and Skyline to the mix. View full article
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Team doubles will be added to Halo 4's multiplayer next week and it will include 3 team doubles gametypes which is Infinity team doubles, team doubles pro and CTF team doubles. Read below for more details Credit to Sykowolf for finding this. This article is from Gamesptot. The first is Infinity Doubles, which lets players choose a custom loadout and allows for instant respawn and use of radar. Ordnances will become active at the traditional 70-point mark, but options are adjusted specifically for Team Doubles, 343 said. Games are played to 300 points. Doubles Pro features preset game loadouts (available at the 343 website) and the score limit is the same as above. However, radar, personal ordnance, and instant respawn are toggled off. Third, CTF Doubles is a customized version of the Capture the Flag game mode for teams of two. Custom loadouts and radar are enabled and respawn timers are set to 10 seconds. Flag locations have been tweaked, 343 said, to "provide an optimal experience for small maps and teams." Rules of the game are: five flags to win, three-second return, and 15-second rest. In addition, gamers do not need to have their flag home to score. A finalized map pool is still being worked on, though 343 said modified versions of Haven, Abandon, and Solace will be included, as well as some Forge-made maps. In addition to announcing and detailing Halo 4's new Team Doubles playlist, 343 also revealed two new specializations will be added to the mix next week. They are Rogue and Tracker. More details are available on the 343 website. Also on tap for Halo 4 in February is the game's next multiplayer map pack. The Majestic expansion adds new environments Landfall, Monolith, and Skyline to the mix.
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PS4 Reveal Coming Feb 20th http://www.343industries.org/forum/topic/25020-ps4-reveal-coming-feb-20th/?do=findComment&comment=236567
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A playstation 4 reveal is set to be held on February 20th, quite a bit of time before E3 which will be held within the first week of June. This article is from CVG A post and video on the PlayStation firm's official blog invites fans to "see the future" at an event set for February 20 at 6pm EST. Sony has also launched a countdown website with the tagline "be the first to know". CVG understands invites have been sent to media and investors for a 'PlayStation Meeting' in New York City on the same date. A first unveiling of PlayStation 4 - or 'Orbis' - would fit with CVG sources' indications this month that Sony would unveil its new console "in weeks", well ahead of June's E3 fanfare. In January 2011, Sony held a similar PlayStation Meeting event in Japan to officially announce the PS Vita, before revealing fuller details at E3 several months later. CVG has been informed by development sources that the next Xbox will also be announced in some form before E3, but further leaks of information are not likely. http://www.youtube.com/watch?feature=player_embedded&v=d-3GMHIgR-U 'Orbis' has been the subject of an increasing number of high profile 'leaks' in recent weeks, including more than one alleged system specifications dossier. In January senior games studio sources told CVG the next PlayStation will utilise a brand new controller, and that versions featuring a biometric sensor and LCD touch screen have been tested. According to a recent Kotaku report, PS4 will support "multi-user simultaneous logins", allowing multiple users to be signed into accounts simultaneously on a single console. Other mooted features include a rebranded PlayStation Home-style social network and a prevention measure against pre-owned games. Sony has publicly suggested that the next PlayStation will not go on sale before Microsoft's Xbox 360 successor, although one senior CVG source called the suggestion "ridiculous" considering the ground Microsoft gained by launching the 360 a year before PlayStation 3. View full article
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A playstation 4 reveal is set to be held on February 20th, quite a bit of time before E3 which will be held within the first week of June. This article is from CVG A post and video on the PlayStation firm's official blog invites fans to "see the future" at an event set for February 20 at 6pm EST. Sony has also launched a countdown website with the tagline "be the first to know". CVG understands invites have been sent to media and investors for a 'PlayStation Meeting' in New York City on the same date. A first unveiling of PlayStation 4 - or 'Orbis' - would fit with CVG sources' indications this month that Sony would unveil its new console "in weeks", well ahead of June's E3 fanfare. In January 2011, Sony held a similar PlayStation Meeting event in Japan to officially announce the PS Vita, before revealing fuller details at E3 several months later. CVG has been informed by development sources that the next Xbox will also be announced in some form before E3, but further leaks of information are not likely. http://www.youtube.com/watch?feature=player_embedded&v=d-3GMHIgR-U 'Orbis' has been the subject of an increasing number of high profile 'leaks' in recent weeks, including more than one alleged system specifications dossier. In January senior games studio sources told CVG the next PlayStation will utilise a brand new controller, and that versions featuring a biometric sensor and LCD touch screen have been tested. According to a recent Kotaku report, PS4 will support "multi-user simultaneous logins", allowing multiple users to be signed into accounts simultaneously on a single console. Other mooted features include a rebranded PlayStation Home-style social network and a prevention measure against pre-owned games. Sony has publicly suggested that the next PlayStation will not go on sale before Microsoft's Xbox 360 successor, although one senior CVG source called the suggestion "ridiculous" considering the ground Microsoft gained by launching the 360 a year before PlayStation 3.
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Great post's drizzy very informative, well layed out and presented great work!
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Quite a few specs report have surfaced over the past month or so and each one has been fairly similar but each have a few minor differences from others. So for those who have been keep themselves up to date with next gen news then you probably have a good idea of what to expect from the next Xbox. So here we have another specs reports but this time its is a detailed diagram of the hardware of the next Xbox. This diagram and report is from vgleaks. CPU: - x64 Architecture - 8 CPU cores running at 1.6 gigahertz (GHz) - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache - each core has one fully independent hardware thread with no shared execution resources - each hardware thread can issue two instructions per clock GPU: - custom D3D11.1 class 800-MHz graphics processor - 12 shader cores providing a total of 768 threads - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second High-fidelity Natural User Interface (NUI) sensor is always present Storage and Memory: - 8 gigabyte (GB) of RAM DDR3 (68 GB/s) - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s) - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. - Hard drive is always present - 50 GB 6x Blu-ray Disc drive Networking: - Gigabit Ethernet - Wi-Fi and Wi-Fi Direct Hardware Accelerators: - Move engines - Image, video, and audio codecs - Kinect multichannel echo cancellation (MEC) hardware - Cryptography engines for encryption and decryption, and hashing View full article
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Quite a few specs report have surfaced over the past month or so and each one has been fairly similar but each have a few minor differences from others. So for those who have been keep themselves up to date with next gen news then you probably have a good idea of what to expect from the next Xbox. So here we have another specs reports but this time its is a detailed diagram of the hardware of the next Xbox. This diagram and report is from vgleaks. CPU: - x64 Architecture - 8 CPU cores running at 1.6 gigahertz (GHz) - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache - each core has one fully independent hardware thread with no shared execution resources - each hardware thread can issue two instructions per clock GPU: - custom D3D11.1 class 800-MHz graphics processor - 12 shader cores providing a total of 768 threads - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second High-fidelity Natural User Interface (NUI) sensor is always present Storage and Memory: - 8 gigabyte (GB) of RAM DDR3 (68 GB/s) - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s) - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. - Hard drive is always present - 50 GB 6x Blu-ray Disc drive Networking: - Gigabit Ethernet - Wi-Fi and Wi-Fi Direct Hardware Accelerators: - Move engines - Image, video, and audio codecs - Kinect multichannel echo cancellation (MEC) hardware - Cryptography engines for encryption and decryption, and hashing
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Both I think.
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This article is from Now Gamer. All credit to Sykowolf for finding this. Rumours surrounding the Xbox 720 and the PS4 are coming thick and fast these days - all part of the exciting build up to next-gen, naturally - but the latest tech specs revealed by an insider could be the most detailed yet. An industry insider - it's not clear if they are a developer or someone else - has revealed a number of specific details about both the PS4 and the Xbox 720. Though these things should always be taken with a pinch of salt until something official is announced, the technicality and sheer wealth of the information certainly makes them sound convincing - especially when they collaborate so many previous rumours.We'll include a technical glossary at the bottom of the page should you need to understand all acronyms. Sony's PS4 won't be capable of native 4K resolution According to the insider, the PS4 (or Omni) won't be capable of the proposed 4K resolution that new TVs are being developed for. "The thing about omni is it will upscale to 4K" claims the insider, adding that the image quality is "very low in regards to Durango [Xbox 720]". PS4 is having problems with overheating Though the insider does not seem to have seen the issues himself, he does mention that he had heard others claim that the "Starsha [dev] kits have very bad heating problems" because the GPU and the SOC aren't specialised enough - as is the case wit the Xbox 720. He then adds that he believes it is because Sony doesn't have enough money to devote to research and development, as it had done with the PS3's Cell processor. The PS4 will be called "Omni" and is in production soon Throughout the reveal the insider refers to Sony's PS4 with two names: Starsha and Omni. Starsha has been revealed as the name of the APU system inside the PS4. However, Omni is now believed to be the final name of the PS4. This was a rumour back in November 2012, and was said to represent Sony's approach to the console - namely, that it is capable of doing everything. The insider claimed that the final SDK for Sony's PS4 - or Omni - has been available since December 2012, adding that Sony is trying to launch its next-gen console ahead of Microsoft.The Starsha chipset is in fabrication process now, and is expected to enter mass production on the 23rd of January. As a point of interest, the insider claimed that Microsoft has only just got the Kryptos (Xbox 720) out to developers at the start of this month. If true, the rumours suggesting that Sony's next-gen console will launch as early as September 2013 could well be true. Along these lines, the insider claimed that Sony could reveal the PS4 on 5 Feb 2013. Xbox 720's "Oban" is a game changer for Microsoft The name Oban was revealed a couple of months back, and was believed to be the name of the chips onboard the Xbox 720. According to this insider, however, Oban is actually the name of the blitter inside the next-gen machine. A blitter is a system built into hardware designed to improve the speed at which data is transferred within the hardware's memory. It is a separate system from the CPU and can run parallel to it, moving large amounts of data relatively quickly. The Xbox 720 will be a 356-bit system - compared to the PS4's 256-bit system - and is capable of 550GB of data per second. The insider claims it is designed for raytracing, and with the Oban and the higher bus speed of the GPU this will put it on top in terms of technical prowess. Xbox 720 is designed for ray tracing technology Ray tracing is a high-end lighting technology that isn't widely used in games today. Unlike the current dynamic lighting system - which recreates the effects of lighting - ray tracing emulates the science of light. In other words, more realistic reflections and refractions can be created to create more realistic looking lighting. The problem is it's a very intensive technology that takes a very long time to render and is primarily used in Pixar films. If the Xbox 720 is as powerful as this suggests, then ray tracing will be more possible with the hardware. The insider claims that Microsoft has designed the Xbox 720 with ray tracing in mind, however admits that "the hardest part will be for studios to work with ray traced graphics enabled engines." For those interested, here's a video of last year's GTC conference where NVidia highlighted some of its ray tracing technology: PS4 Tech Specs An APU with a fast GPU. 4GB of DDR3 RAM. 4GB of GDDR5 RAM. CPU is an x86 system with 256-bit bus. A more off the shelf design than the modded Xbox 720. "We all feel Omni is more of a pc in it design." Capable of 3.2TFlops of data. Xbox 720 Tech Specs Three SOCs in one console. Two "Venus" models, and one "Mars". 8GB RAM, with 1GB devoted to operating system. Audio DSP 2 of Venus SOC - Application SOC GPU AMD 8900 spec GPU clocked at 800mhz with 10000HD series future tech 4 core CPU is clocked @ 2.5GHz 1.5 Gb of GDDR5 ram on each SOC (total 3GB) clocked @ 1.2Ghz Common factors 4GB of DDR4 RAM with 384 bit bus Ray tracing chip High speed blitter with 510 GB/s bandwidth between SOCs EDRAM Power brick is 300 watts, but SDKs are looking at 230 watts used. Capable of 4.2TFlops of data Next-Gen PS4 & Xbox 720 Tech Glossary APU = Accelerated Processing Unit. A hardware system that includes an additional method of processing. In this case, a CPU with a GPU built in. CPU = Central Processing Unit. The primary processing function of a machine. GPU = Graphics Processing Unit. The system used to process and generate the visuals of a game. SOC = System On Chip. A method of combining all the processing functions (CPU, GPU, etc) onto a single chip. Largely used for mobiles and tablets, but increasingly popular for consoles. Omni = One of the proposed final names for the PS4. Starsha = The rumoured name of the chips on board the PS4. Thebes = The internal codename for the PS4. View full article