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Found 4 results

  1. The rumors that have been flying about that the next xbox will require a constant internet connection and used games will not work have been put to rest, so for those who were worried about this can breathe a sigh of relief. Also a report yesterday said that the next xbox will offer an add on that will allow users to use their 360 content on it's successor. More details below This article is from Examiner New information regarding Microsoft’s next-generation home console – codenamed Durango – surfaced on April 10 which suggest that recent rumors proposing that the Xbox 720 will require an always on connection to the internet are in fact false. Likewise, details about backwards compatibility for the Next Xbox have come forth which hint at the possibility that Microsoft’s next-generation home console will support backwards compatibility with Xbox 360 software, however, it will require a special add-on device. On Wednesday, April 10, new information about Microsoft’s Xbox 720 – Durango – came to light as VGLeaks reports that Microsoft will offer an add-on for the Xbox 720 to allow users to play their Xbox 360 games. This add-on will be networked with the Xbox 720 – Durango – to allow for backwards compatibility to all Xbox 360 software – meaning XBLA, digital, and retail Xbox 360 games will be supported. It is said to be similar to the HD-DVD add-on Microsoft released for Xbox 360. Additionally, the rumors of an always online requirement for Xbox 720 are apparently false. The system itself will always be online, but it will not be a requirement to play local content nor will it prevent people from playing used games.
  2. The rumors that have been flying about that the next xbox will require a constant internet connection and used games will not work have been put to rest, so for those who were worried about this can breathe a sigh of relief. Also a report yesterday said that the next xbox will offer an add on that will allow users to use their 360 content on it's successor. More details below This article is from Examiner New information regarding Microsoft’s next-generation home console – codenamed Durango – surfaced on April 10 which suggest that recent rumors proposing that the Xbox 720 will require an always on connection to the internet are in fact false. Likewise, details about backwards compatibility for the Next Xbox have come forth which hint at the possibility that Microsoft’s next-generation home console will support backwards compatibility with Xbox 360 software, however, it will require a special add-on device. On Wednesday, April 10, new information about Microsoft’s Xbox 720 – Durango – came to light as VGLeaks reports that Microsoft will offer an add-on for the Xbox 720 to allow users to play their Xbox 360 games. This add-on will be networked with the Xbox 720 – Durango – to allow for backwards compatibility to all Xbox 360 software – meaning XBLA, digital, and retail Xbox 360 games will be supported. It is said to be similar to the HD-DVD add-on Microsoft released for Xbox 360. Additionally, the rumors of an always online requirement for Xbox 720 are apparently false. The system itself will always be online, but it will not be a requirement to play local content nor will it prevent people from playing used games. View full article
  3. Quite a few specs report have surfaced over the past month or so and each one has been fairly similar but each have a few minor differences from others. So for those who have been keep themselves up to date with next gen news then you probably have a good idea of what to expect from the next Xbox. So here we have another specs reports but this time its is a detailed diagram of the hardware of the next Xbox. This diagram and report is from vgleaks. CPU: - x64 Architecture - 8 CPU cores running at 1.6 gigahertz (GHz) - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache - each core has one fully independent hardware thread with no shared execution resources - each hardware thread can issue two instructions per clock GPU: - custom D3D11.1 class 800-MHz graphics processor - 12 shader cores providing a total of 768 threads - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second High-fidelity Natural User Interface (NUI) sensor is always present Storage and Memory: - 8 gigabyte (GB) of RAM DDR3 (68 GB/s) - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s) - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. - Hard drive is always present - 50 GB 6x Blu-ray Disc drive Networking: - Gigabit Ethernet - Wi-Fi and Wi-Fi Direct Hardware Accelerators: - Move engines - Image, video, and audio codecs - Kinect multichannel echo cancellation (MEC) hardware - Cryptography engines for encryption and decryption, and hashing
  4. Quite a few specs report have surfaced over the past month or so and each one has been fairly similar but each have a few minor differences from others. So for those who have been keep themselves up to date with next gen news then you probably have a good idea of what to expect from the next Xbox. So here we have another specs reports but this time its is a detailed diagram of the hardware of the next Xbox. This diagram and report is from vgleaks. CPU: - x64 Architecture - 8 CPU cores running at 1.6 gigahertz (GHz) - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache - each core has one fully independent hardware thread with no shared execution resources - each hardware thread can issue two instructions per clock GPU: - custom D3D11.1 class 800-MHz graphics processor - 12 shader cores providing a total of 768 threads - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second High-fidelity Natural User Interface (NUI) sensor is always present Storage and Memory: - 8 gigabyte (GB) of RAM DDR3 (68 GB/s) - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s) - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. - Hard drive is always present - 50 GB 6x Blu-ray Disc drive Networking: - Gigabit Ethernet - Wi-Fi and Wi-Fi Direct Hardware Accelerators: - Move engines - Image, video, and audio codecs - Kinect multichannel echo cancellation (MEC) hardware - Cryptography engines for encryption and decryption, and hashing View full article
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