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Making very dark areas using Forge in Halo 5

Forge Lighting Shadow Shade Dark Cave Shadowy

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2 replies to this topic

#1 marliferous

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Posted 02 February 2016 - 06:49 PM

Hi folks!

 

I wanted to pop open the lid on this discussion, as there seems to be little or confusing discussion around this topic. I personally do NOT currently know how to create deep shadows or very dark spaces on maps. I have a map concept that is being built on the Alpine base map. It requires me to create areas that have no light except for a candle or flashlight here and there. Not the whole map, mind you, because much of the action can also happen outside.

 

So I put it to you, the Forging Community, to help myself, and others, come up with some creative solutions!

 

Have at it!



#2 Sikslik7

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Posted 03 February 2016 - 01:56 PM

First off, if you want a really dark map, use the Parallax map, as it is the darkest and has the least global light. On the other maps, make sure not to use the natural ground as flooring, as the forge ground pieces will be darker. For all objects, use darker, less shiny colors, so light does not reflect as much. Use the map tools to change the time of day and other settings to darken the map. Additionally, when making a dark room, make sure to enclose the entire room, and limit the amount of "natural" light that enters it directly. When placing lights, make sure to edit the light properties.  

 

I hope this helps.


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#3 Silent Orbis

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Posted 23 July 2016 - 02:26 PM

One thing I've seen WyvernZu do is make a giant box of black chromas engulfing whatever you want dark. Also, using filters like Aged helps me. On Parallax, I recommend distance fog rolled up to 10 thickness, brightness, and also being black. Combine all these things, and you'll be set. The chromas are key, they block out ALL natural light if used right.


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Also tagged with one or more of these keywords: Forge, Lighting, Shadow, Shade, Dark, Cave, Shadowy

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