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Super Smash Bros.


blahblahblah

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Gamertag: Juggernaughtyy1

Map: Sector Z (remake from N64 version)

Gametype: Super Smash Bros. or Team Super Smash Bros. (The team version actually isn't any different aside from the fact that teams are turned on)

Description:

    I've recreated Super Smash Bros. 64 and tried to stay as true to the original game as possible (although I used a little from other games in the series too). I made five loadouts that represent Samus, Pikachu, Link, Mario, and Fox. I remade Sector Z from the original game and used gravity volumes to prevent players from jumping off either side in order to retain the 2-D gameplay.

 

   There are random ordnances that are like item drops for scattershots (flame flowers), beam rifles (ray gun), energy swords (beam sword), overshield (heart), speed boost (bunny ears), pulse grenades (smart bombs), and of course, hammers.

   Jump height is increased (mainly so that players can make the jump from the lower section of the ship). Damage resistance is very high, but shields don't recharge, which resembles the damage percentage system in the original game.

 

   I've set it up for 2-4 players. The pictures below show the map and some gameplay of Link vs. Samus.

 

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Oh my God, I loved this game back in the day! I can't believe I never thought to make something like this, this is awesome! I am going to make a map like temple from Super Smash Bros. Brawl. Do you mind if I use your gametype (but ill give you credit for it) ? 

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