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The Colony Outbreak


salsasandro

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Map Name:

The Colony Outbreak

 

File Share Gamertag:

Salsasandro

 

Canvas Map:

Impact

 

Last Updated:

March, 31th, 2013

 

Tags:

colony, outbreak, bridge, impact, flood, tank, satellite

 

Supported Game types:

Flood ONLY

 

Gametype:

GT Outbreak (Flood)

 

(Starting Flood count set on 2

Only Magnums for Humans as Start Loadout)

                                               

Intended Team Size(s):

8 to 16 Players

5 Initial Spawn Points Attacker   (Flood)

14 Initial Spawn Points Defender (Humans)

 

Initial Ordnance:

1 Incineration Cannon     120 resupply Time

1 Rocket Launcher          100 resupply Time

1 Scattershot                     60 resupply Time

1 Sticky Detonator             90 resupply Time

1 Plasma Grenades (3x)    30 resupply Time

1 Assault Rifle                    80 resupply Time

2 Sniper Rifle                     60 resupply Time

 

Random Ordnance:

1 Saw / Suppressor / Storm Rifle

1 Battle Rifle / DMR

 

Weapons on Map:

2 Machine Gun Turrets      30 respawn Time

 

Armor Abilities :

None

 

Power ups:

None

 

Supported Vehicles:

1 Mongoose

 

Budget:

9970 / 10000

 

Screenshots:

https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare

 

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Download link:

https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

 

Video Flythrough, Overview Link:

without

 

Map Trait Zones:

No

 

Map Description:

For better understanding, I will call the Building on Impact: Mine

The Mine is located          on side A,

the Main Satellite Station on side B of the map

 

The Colonists (Human Players) try to escape from the Mine. Run all the way upside, jump over the Gap and find a way out: Climb over the stucked Cap and jump over the Forklift so you can reach the Window or crouch underneath one of  the `closing` security doors.

 

There is a Mongoose inside the big Drill Tank for the two fastest Players…

The others have to cross the Bridge on foot.

(The Human Player should not be able to climb up the bridge, i set it higher for them.)

Give your Teammates on foot, rear cover once you reached the Antenna Satellite with the Sniper Rifle on top of it.

 

There are several soft Kill Areas around the area like those one in the Cavern left the exit of the Mine to prevent the Human Players to camp or hide and force them to cross the bridge like they are intended to to.

 

Please note: You cannot reach the roof of the Mine with the Elevator I build, because I removed the gravition Fields. The Elevator will work on my second map called: The Colony Revelation (90% finished)

 

 

On the other side you will noticed a big Main Satellite Station. That is the place to be, because it’s the most safe area on the map and you will get constantly supplies from the `Weapon-closet` I have build there.

For Player who likes can risk to explore the other Structures like the Landing Pad or the small Bunker under the spotlight Tower to get some stronger Weapons. Go always with other Teammates to watch each other`s back.

 

 

The Infected (Flood Players) try of course to chase the Human Players.

They start also on the bottom of the Mine underneath the Humans. After 50 seconds a Teleporter will spawn wich brings the Flood Players on the surface. One receiver node is located in the Drill-Tank and the second one is in the `Cavern` to the other side. Important! Since there is a Soft Kill Area to prevent the Human Player to camp in the `Cavern` entrance you have to go in the direction of the Drill-Tank to not get killed, but you should have more then enough time.

The Flood Players can go upon the Bridge to eventually surprise and overrun the escaping Miners

After other 70 seconds this two receiver nodes will be blocked from one Stone and one Block that are spawned. After this 120 seconds playtime, three receiver nodes appears in the Truck on the Bridge and underneath the Bridge end onside B of the map. Other 5 Teleporter nodes will be spawned after other 30 seconds (150 seconds playtime) all around the Main Satellite Station.

 

Start as Hunter with the Thrusters since this Armor Ability is the only reasonable one on this Map.

 

 

 

Additional Info:

 

Attention! This A Story-based Flood Map.

It means, that the Human Player have to move freely from side A (Mine) to side B (Main Satellite Station) in order to get the best atmospheric results and make the best possible experience I intended  to do.

Since there are no ways to spawn in Soft Kill Areas or Respawn Points during the game (possible only for objects) to force the Player to go in a certain amount of time from one side of the map to another, the Players have to keep going to the Locations I have designed for them freely to ensure the map is working the way it is mean to be! For helping that, only side B has Weapon Drops.

 

The Teleporter network I build seem to me the only way  to keep the Flood as closely as possible to the escaping Miners, assuming they are of course running to the Antenna Satellite. Please comment my solution. You may have other ideas how to resolve this Issue.

 

The Human Players have to stay together or to split in Team of 3 or 4 Players in order to get best surviving chances!

 

 

 

You can read the (not very inventive) Story I wrote for this map underneath:

 

 

The Colony_part1 (Outbreak)

 

 

Log of Dr. Eduard Easton

December 12, 2645

 

Something`s really strange about that Monolith which we have discovered here…

It seems to be emanating some unknown radiation.

We have already observed some psychological changes from some of the miners…

It seems to effect the human`s behavior drastically if there is significant exposure.

 

Our anesthetics aren’t sufficient for that type of…infection…

 

We can`t handle that by ourselves any longer. There are several sick workers at this time.

One of them had broken out in aggression last evening.

I decided to put into quarantine in our drill Tank for a while, even though the tank is not designed as a cell….but while the tank is in maintenance we have no other use for it anyway.

We are checking on his condition every hour.

By the way, the nurse should have been back now a while ago. I’m wondering what is taking her so long out there?

I have released new security procedures that are to be strictly followed, this  has all changed since that mysterious incident last month. She surely knows about that.

 

We have called for help, because we need medical support and new supplies.

Unfortunately our sender node on top of the mine is malfunctioning. The Radiation seems to somehow disturb our communication capabilities.

Someone will need to pass the bridge and reach the main satellite station at the other side and send a distress signal manually.

 

I have order to close the mine entrance for now, just to make sure!

We cannot risk anymore losses.

 

What is with that yelling out there? ………. Log interrupted.

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Very impressive structures you've forged there.

The sheer scale and detail into the structures in truly fantastic, I'll give this a download and have a look at it in the near future. I'll also playtest it, as it looks like fun and reminds me of that bridge scene in Rise of the Planet of the Apes.

Keep forging.

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