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fy_spaceworld (remake of CS1.6's fy_iceworld + CS Gametype)


Game Boyo

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Gamertag: Game Boyo

 

Map Name: fy_spaceworld

 

Gametype(s): Counter Strike (Slayer Variant)

 

Description/Player Count: Alrighty then, my holiday gift to all of you Counter Strike Crackheads out there is this Halo 4 map built on Impact. It is a recreation of the CS 1.6 map named fy_iceworld (probably one of the most played maps in Valve history, or at least back in the day). It offers the same speed-junkie action that the old CS version did and none of the hacky crap, to more closely mimic the Counter Stike gameplay experience I have also uploaded a Slayer Gametype Variant called "Counter Strike" to my fileshare. The Counter Strike Gametype is basically just no shields, 2x Movement Speed, no respawns, 10 rounds, and a gutted loadout (Assault Rifle only) to match the oldschool gameplay of CS and fy_iceworld. Only thing it is missing is the awesome soundbytes like "Counter-Terrorists Win!" But I imagine you guys can still have a lot of fun with this remake and let it take you back to simpler days.... :rolleyes: .... Sorry drifted off there, it will support 1-16 players on 2 seperate teams, it has no Neutral Initial Spawnpoints for FFA or additional team spawns. I hope you all enjoy it!!

 

-- Best Regards, Game Boyo

 

P.S. If this map gets reviewed, please send me a link to the review, or message me on Xbox Live, much appreciated!

 

 

Dev Notes:

 

1) If you play this map with a gametype that has respawns, the respawn points are securely placed in the glass towers, you can simply move them to where you want or delete them and make your own respawns.

 

 

2) Someone please remake de_dust2... as I do not have the kihones to do so :)

 

Pictures:

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A Counter-Strike map remade for halo 4? AWESOME! Gotta get this in my local files! I'm also thinking about making a Dust2 map too. Hit me up brah GT: Fraw Lawk

 

hehe, yeah man, I knew that you would like this. way to go on the TF map... I never played TF, but I'm glad to see someone else remaking oldschool stuff. As for de_dust2, ugh, it's big, and so far I have built all of my remakes by memory... I don't have CS installed or a copy of dust2.... idk though if you want to work on it together, I'm down. But, I don't typically have much time to forge since I work 40+ and go to night classes, but I'll try to contribute best I can. I'll send you a friend request.

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