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Found 12 results

  1. "The ancient Forerunners have taken over these crumbling sand ruins to harvest the powerful artifacts within" A Core 2v2-4v4 Arena Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 4-8 players Download Link: Click! ​ Layout Design Excavation is a Smaller 2v2-4v4 Core Arena map for all gamemodes like Slayer, CTF, Strongholds, and Assault. It has two very distinctive sides or "bases", both tackling different aesthetic themes. Throughout every game players will try to hold these two bases as well as other power positions like the Bridge and the Stage. Playing in teams calls for lots of strategy and teamwork to control power positions while playing Free For All will put your skills to the test to control these areas solo. With open and closed areas as well as long and short sightlines each game feels different than the last. Whether you're playing competitive, casual, or somewhere in between, Excavation is a blast! Aesthetic Design The aesthetics are where this map truly shines. First lets look at Blue Team's side. This part of the map consists of natural rock and "jungle like" foliage with Forerunner pieces built above and within the environment. Lots of blue lighting, effects, sounds, and metal textures absorbs you into the scenery. Red Team's side fades from bright colours into a dusty wasteland. The sandstone temples built on top the sand dunes have started to crumble and decay under the work of the Prometheans, resulting in piles of rubble encased in dust. Looking past the rock walls, players can view even more of this terrain in the background scenery. These two amazing environments blend together nicely in the middle to make this a stunning arena map. Weapon Design The Weapon Layouts have been altered for different gamemodes to provide the best experience on each one. Slayer, CTF, FFA Railgun - bottom mid Binary Rifle - stage Strongholds, Assault Railgun - stage Overshield - bridge wing -Battle Rifle -H2 Battle Rifle -Closed Fist (Boltshot) -DMR -Frag Grenades x2 -Gunfighter Magnum -Light Rifle -Needler -Plasma Grenades x2 -SMG -Splinter Grenades x2 -Suppressor If you would like to see how I built this map or how to build a core map yourself, check out my Youtube Channel "Guilty Spark" with the video coming out soon "Halo 5 Forge Guide | Core Maps". https://www.youtube.com/channel/UCzL5yQ13bppr1ksJ0Xq1CHA
  2. Gamer tag: Mr Deliciousman Map name: Divine Fury Game modes: slayer, strongholds. Player count: 4v4 Halowaypoint link:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_mapvariant_Mr%20DeliciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b Divine fury is a 4v4 asymmetrical map inspired by the temples of sanghelios. This map has already been tested numerous times and is finally after months of play testing is finished. The map was designed to circulate the players through its various areas. I worked hard to make each play space unique and easily identifiable through obvious visual callouts. I put many man hours into this and I hope that you guys enjoy my map and I hope you guys enjoy it. Pictures:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_18e013a6-b3d4-44bc-a097-f60b06618beb Pic2:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_57524369-7ed1-4a04-9853-2e4479e07906 Pic 3: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_ba4e69b9-11de-49d1-a1b0-fd1db0ab9d19
  3. "UNTO LANDFALL" is a 5v5 to 8v8 map based on the Halo 3 Ad "Landfall" and Halo 3's UNSC Structures. This map was created by PredatorHunterG; Screenshots were captured with PredatorHunterG and Reaper498. Min. Player Count: 5v5;10 Max Player Count: 8v8;16 Creator: PredatorHunterG "Make Every Shot Count!" Gamemode: BigTeamBreakout (in my files; PredatorHunterG) Weapons: Oathsworn, 2 Brute Plasma Rifle, 2 Sentinel DMR, Silenced Assualt Rifle, Silence SMG, Longshot BR, Blood Of Suban, Magnum(Tactical), Sniper Rifle, Carbine, (Full) Turret. Vehicles: Rocket Warthog, Banshees' (2 of each). DOWNLOAD LINK: https://www.halowaypoint.com/ Map Download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=PredatorHunterG#ugc_halo-5-guardians_xbox-one_mapvariant_PredatorHunterG_3074b85c-7372-42d5-a22c-bc785c5dbd93 Map Download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=PredatorHunterG#ugc_halo-5-guardians_xbox-one_mapvariant_PredatorHunterG_3074b85c-7372-42d5-a22c-bc785c5dbd93 Gamemode DOWNLOAD LINK: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=PredatorHunterG#ugc_halo-5-guardians_xbox-one_gamevariant_PredatorHunterG_cd9e338c-b7c5-492e-8cc0-745837efdc5e
  4. Hey there Zandrill! So this is my attempt at submitting a map for you to check out. I'm used to Forgehub, so this is a little out of the norm for me. Hopefully I'm doing this right Map Name: Gatelord Author: Ascend Hyperion Player Count: 2-8 Players Gametypes Supported: Team Slayer, 6 Man FFA, Multi-Team, Strongholds, CTF, Oddball *Team Slayer is the default for the map Download Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Ascend%20Hyperion#ugc_halo-5-guardians_xbox-one_mapvariant_Ascend%20Hyperion_f4a093eb-cfd6-41fe-b8d8-c692ab11b17b Description: "This battle has happened, it is happening and it will happen." Gatelord is a versatile core map inspired by the Vex architecture from Destiny. Set deep within the Spire Ruins on Venus, players will navigate the time weathered machines of the Vex in an all out battle for domination. Built to blend fast paced vertical play with the rigid decaying structures of the Vex, players can flow freely through the diverse paths on the map, slide and clamber about and even use the timegates to teleport from low and high points on the map. I hope you enjoy it!
  5. Core modes version of my Infection map A Competitive Slayer Map Supports: FFA, CTF, SH & A This is an old town on a beach, I tried to make it seem like a real medieval place but with aspects that spartans can use for combat. It is set up to play any core game mode, I think that Capture the Flag really shines here. I had a lot of fun building it. Download to walk around the map!
  6. "An aesthetically authentic vacancy; many have shed blood to control this luxurious stronghold." Villa is a fully finished, fully optimised map combined with a solid design, brilliant aesthetics and atmosphere, and a layout designed to integrate multiple play styles. Recommended for 4 v 4 slayer, Villa also works with infection.
  7. Map Title: New Coopiedelphia (Coo-pee-delphia) Gametype Title: Slayer, Assault, Strongholds, CTF Map Type: Competitive Slayer, Assault, Strongholds, CTF ***Recommend Assault/Pistol Setup*** Recommended Players Count: 12-16 Background of Map: This is one of many sights where some of the new Hannibal Weapon Systems were tested. Hannibal Pelicans, Drop Pods, and Crates have crash landed here in New Coopiedelphia, which is not too far away from Sedra City (From Halo: Nightfall). Sedra City was a city in the Orrichon System in where a recent bio-terror attack had occurred. Those same terrorist planned to attack the near by city New Coopiedelphia. In result, ONI planned to test out the new Hannibal Weapons to access this treat. ***Words in Blue are links to Halopedia for more info.*** This Map is a competitive city-theme map. This map is playable with team-based(Red v. Blue only as of now) gametypes. The map focuses in the middle for close combat and intense fights in the yards of Red and Blue base. Outside the yards is a road that circles the map that allows for vehicle & tank movement and long distance fire to occur. And finally, in the wall of the buildings that block the edge of the map, there are two hotels (Red and Blue) that act like secondary bases that implements close combat fighting. A lot of objects are movable which makes the city seem like it getting destroyed over time. Some movable objects are light poles, cars, barriers and Hannibal crates. ***Main Bases: The main bases are very open allowing many entrances inside. Many basic weapons spawn in the base. Two Grav Lifts are located on top to give quick movement around the map. *** Outside Road: Having a tank taking control on the outside road can help with pushes to other teams bases. To compensate for the tank, there are plasma pistols in the front yard and a SPNKr Rocket Launcher (weapon pad) that is in the middle between both yards. ***Crossroads: The middle road contains many crates and a crashed Pelican. Inside the crashed Hannibal Pelican is a Hydra Launcher and in one one of the Hannibal Drop Pods, contains a SPNKr Rocker Launcher on weapon pad status inside. ***Hotels: Both hotels spawn binary rifles (weapon pad x2), shotgun, and smg. Teams could possibly respawn in their respective hotel if their bases are overrun. Each hotel has to ways to enter (From inside and on the front face of the building) Description Of Name: Since I've started forging in Halo 3, I've created a competitive city map in every installment. I've kept the name New Coopiedelphia in every version, so I present to you my Halo 5 version of my infamous New Coopiedelpha. The name is based on my nickname my dad gave me when I was younger which is"Bandera Coup (Band*dera*coupe)" (Also My YouTube Channel Name) and an even shorter version of it "Coopie". I put Coopie, New York, and Philadelphia together in one name and New Coopiedelphia was born.
  8. The Meridian Pipeworks is a BTB vehicle and infantry focused map. Power Weapons on Map: x1 of each, Sniper Rifle, Saw, Spartan Laser, Rocket Luancher. 2x Mantis, 4x Warthog. Power ups x1 each, speed boost, damage boost, active camo, over shield (note I might scrap power ups on map). Where's the pics for My map?
  9. It is clear that the Forerunners used this facility to harness anti-matter. The real mystery is what was it being harnessed for... This is my second halo 5 forged map, it is a semi symmetrical core map that is great for 5v5 and 4v4s. it is a forerunner themed map with a lot of explosives and forerunner weapons. this map plays particularly well with odd ball, team slayer and strongholds but is also set up for free for all and neutral flag. there are 2 power weapons, beam rifle and incineration cannon. there are grav lifts leading to the center and the sniper tower. there are teleporters at the spawns leading to the bases. to large trenches that run parallel with the map and ramps and clamber ledges leading to the cannon area. The diamond shaped structure floating above the middle of the map has a fusion core that is scripted to make all explosive barrels on the map detonate. This adds a unique element to the gameplay because the barrels are in strategic spots. There is a risk reward to doing it though because you can end up blowing up a teammate instead. let me know what you think, good or bad and i hope you enjoy! * listed as "Enigma V.4" in my file share. GT is OverlordRaven91 * https://www.youtube.com/watch?v=PBDyO5RtxLU
  10. Gamertag: MJ Rookie Player count: 4-8 players. Works best with 2v2 but plays well with 4v4. Supported Gametypes: All Core gametypes are supported. Map Version: 2.0.0 \\\MAP DETAILS/// The map features a symmetrical layout with weapons featured on both, excluding the central Power Weapons. For power weapons, we have in the Terminal, the Energy Sword. In Court Side (outside), the Sniper. Also in the center as counter Power Weapons, we have a Shot Gun (Upper Tree), Light Riffle (Center Stage), and a Splinter(?) Grenade (Upstage). On the map, there is what we call a "Trial by Fire" on both Red and Blue side. These trials are for power ups in the form of a Damage Boost (Trial of Strength) and a Speed Boost (Trail of Speed). Both equally help dominate the map but are very, very risky to get. Finally the normal weapons on the map consist of AR, H2 BR, SMG, Magnum, Storm Riffle, Frag Grenades and Plasma Grenades. This map focus' on movement, all 3 types of combat (close, medium and long range), and offers plenty of paths to get around the map. The main doors are also able to open and closed to the main Terminal and create a whole different kind of play environment as it shifts. The game is meant for 2v2 through 4v4. This map Inspiration is from Violet Courtyard II which I did in Halo the MCC. That map was inspired by the Firefight map in New Mombasa as well as the first Violet Courtyard created by me in Halo 4. As I gain play testers I will update it more to fix and tweak any bugs, flaws, spawning, etc.. Map name in fileshare will be "VC III: Violet Glass" and description will include version number \\\BACKGROUND/// [Resort info edited by ONI for civilian and public safety] Violet Courtyard III - Violet Glass | Welcome guest to the beautiful resort of Violet Courtyard III, located off the coast of [classified]. Established in [classified], you will feel right at home with the classic but rustic-modern atmosphere. Here you will be treated like a king with our many resort features and luxuries. Enjoy a concert or stage production. Engage in wildlife and nature activities. Relax on the beach, or by the fires like a Greek King on our VIP deck. Everything you could ever need with our state-of-the-art resort and more! Want even more fun and get away time from the kids? Get our Ultimate Stay Package where you get [classified]nights and days for the discount price of [classified]. Visit us at [classified] and enter promo code [classified]for an exclusive offer! For Your Next Vacation, Think Violet. ® \\\DOCUMENTATION/// Old Screenshots: http://imgur.com/a/vNTcB New Screenshots: http://imgur.com/a/achBN https://youtu.be/SCeG3mG1qnY <<< The video has most information about this facility.
  11. Hey I created a grinder with the core on Impact in forge. It is phased into the ground just enough so you can fit a scorpion tanks front tracks under it. You will need a block 4x4 tall to place on the other end at a 15 degree incline. This block keeps the core from pushing you out the other side. If you could make a tutorial on it to show it to the community that would be great!!! If you have any questions you can send me a message on XBOX LIVE. My gamertag is PICS NICS.
  12. Hey guys. This is my submission for competitive map - Core Ive had a lot of playtesting done on this map and I feel like it is a great start to the hopefully large number of maps i make for Halo 4 It works with all gametypes except Griffball. below are some images and a brief video i have showcasing the map. GT is "v Vinyl v" https://www.youtube.com/watch?v=tiwA3DRc8Wo
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