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Twinreaper

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Everything posted by Twinreaper

  1. Just got my 2007 Jetta Wolfsburg!!! I have never enjoyed driving a car more!!!

  2. Just got my 2007 Jetta Wolfsburg!!! I have never enjoyed driving a car more!!!

  3. It could be something tied to Waypoint. it reminds me of the codes you entered from the terminals to access stuff. Perhaps they are sending out the emails at random, and if one who is lucky enough to get one, uncovers all the sysmbols in order, they can enter them on waypoint and score something?
  4. Actually, that is false and there is no sure fire way to fix or redo it to not slow down the 360 load times. The 360 is "like" a computer, but it does not operate like one. For this particular instance, you are referring to a computer using RAM, to store recently viewed or used items in operating memory, which take low priority and do not get stored as dedicated memory areas. The xbox 360 dumps all memory and temporary data every so often, especially after matches or when switching maps. The 360 does not have enough available RAM to keep buffered data locked so it can be accessed quickly. This is why even when you play a map like Powerhouse (125mb), then play a smaller one like Swordbase (115mb, then switch back to Powerhouse, it still takes the same amount of time to load it. Even though only 125mb was used to load Powerhouse, this was in it's compiled, compressed form. In reality, a single multiplayer map takes up to as much 1 gig of ram or more to load it uncompressed. Remember, not all the tag data the game needs is inside that one single map, it must also uncompress and load resources from the mainmenu.map file as well as the shared.map file. That being said, you stated that 50-100 maps was not enough, but now you wanna complain that after having 300 you need a better way to sort it out? Heres an idea genius, WATCH WHAT YOU DOWNLOAD AND MANAGE YOUR MAP SPACE BETTER! No amount of organized UI's will help you, if you keep downloading maps, forget what you have, or have maps that you dont need. Sure it would be nice to browse large collections of maps, but how many of those maps that you had did you "actually" use often? I'm guessing maybe around 20-30 maybe different ones a week. Anything above that, and you would either have to be not working, not going to school, etc... to get that much play time. The point I am trying to make with wall of text and rambling is this: Due to hardware restrictions there is no likely way to slow down the constant lag your system will expereince once it reaches a certain amount of maps in the list. Map lists are not just simple text that can be loaded. each map is quickly scanned and the system gathers it's name, date, etc.. from the actual map save file.
  5. New sig is totally sick! Insignia is an Art god!!!

    1. Luke V.2

      Luke V.2

      Can you ask him to send me via YouTube the .avi file?

       

  6. Make a living? Mind showing some numbers for income earned versus income spent to properly convey the "make a living" statement? Not trying to be a ****, but you cannot make a living off of it. At some point you need a real 24/7 job with real income. I'm only saying this because I am sure there are tons of people reading this, thinking that what they literally read is the truth, and it can happen to them. In a way, this is misleading...
  7. First off, they don't just shut them down because of low traffic. The decision to shut down a server comes from not wanting to fragment the community over 3 different Halo titles. Halo 2 was shutdown because Reach was coming, and because halo 2 had been ported over to PC, opening the doors for self hosted servers. If and when Halo 3 gets shutdown, you'll know ahead of time, and it will be for a good reason...not just because they want to. All games move on evolve and the same can be said for dedicated server support. It is only natural that Halo 3 comes down at some point in time.
  8. Almost everything in this thread gave me cancer as well...so thanks for that. Most of what you guys want, but don't really need, cannot be done, or not done easily. The game is finished...there will be no additions or updates to it so making these threads is pointless. Instead of doing so, may I suggest you take in what you have already seen, and instead plan on how to use the features to the best they can so you can get a jump start on creating content? ***NOTE*** Just because I tell you these things are not feasible or easy to do, does not mean that they didn't do it, and we just haven't seen it yet. certain things, yes, I can tell you...but not all.
  9. Ty Luke. But just correct one thing about #6, I meant to say is "One of the most popular and still to date most populated PC games ever produced by both Gearbox, as the developer and Microsoft as the Producer."
  10. I nominate Chootem.as well. We old family men.stick together
  11. Biggest question I have is.... Is this for fun or school? If it's for fun, then Java can be a fun side project to create stuff with. if it's for school, go more mainstream and use something that isn't complete crap..lol
  12. I find that using "Slight of Hand" is one of the most usefull perks as well as the one where your aim is steadier from hip firing. A lot of people run around dropping all sorts of useless perks like running longer, under barrel attachments etc.... Nothing is more usefull than reloading fast and steadying aim. I am pretty darn good at CoD MW3 but have only played Blops for the Zombies.
  13. While the players may be defined in a seperate class, when it comes to this class, it doesn't know which player is which...from what i can tell. When I look at the code, I see the color being defined as "player"...no matter which color it is, it gets defined as player..no seperation between player instances. Then again, it's been about 5 years since I touched anything Java.....now if it was a C# or Lua question......
  14. I am concerned about your player code. Player should never be defined by just "player" for both. You should be breaking it down to player1 and player 2 style naming. Otherwise the game will think both players are the same player. If your just making a player vs pc style game, then you should name the second player AI or something like that. As for the returning true part, I can't see why it would. You seem to have clearly defined the return flag to be false for touch towards the end. There must be something else that is overriding it somewhere. Do you have another set of variables inside another code block that may have a renegade section of "if" variables? Edit real quick here, I just noticed something odd. It looks like the section of code listed as player=0...it looks like the equal sign is a bit stretched compared to a standard one. Almost as if you have 2 equal symbols before the 0. this may cause an exception with any player references since the game cannot localize the specific code that is not right. As far as I can recall.....the game will nullify all code past the point of where the code cannot be read correctly...which means this particular instance is completely missing any false declarations and only reading the true one.
  15. Reach's Hazop helmet was always my fav, and I still sue it and still have it on my avatar. Can someone post up a good pic of the Hazop from H4...I am interested to see how much it changed...
  16. Every single response is completely false and inacurrate. Leave it to me to explain these things... 1. Microsoft wants to keep it's proprietary and 1st party titles exclusive to the Xbox to keep it's hardware exclusive consoles selling. 2. By supporting multi platform releases, Microsoft in effect would kill it's hardware division, and only grow it's OS division....as we all know, Microsoft likes to capitalize on keeping things separate... 3. Modding on the PC is no different, nor is it any easier to achieve. map encryption and key pair securities do not change simply because a title is on a different platform...only the formats in which the compiler spews out is different. Modding is not a reason that is and never was used in the past to explain why a title was not released on the PC. 4. Halo was a Mac game first before it was even aquird by Microsoft to stave off the impending bankruptcy of Bungie. Halo was always intended to be a PC type game. 5. There is no contract between 343i and Microsoft. 343i are all direct employees of Microsoft, and 343i is the division name given to the specific group that now develops Halo. 343i is not a separate industry developer, it is an internal team of Microsoft's. 6. Halo 1 is still one of the most played and most populated PC titles ever released by Microsoft.
  17. Also communication ws not difficult. The only "difficulty", was the lapse of time between sending the message and recieving a reply. In the Dyson sphere, Halsey got a reply after a few minutes, on Earth, in real time, the message took roughly what, 7 days if I remember correctly?
  18. I'm gonna be the party pooper and say that it should be left as magnum only. Look, if we could choose different weapons based on what we have at the time of grabbing the flag, it would make for a pretty unbalanced time. Any weapon that you have could in theory be used one handed...like the Rocket launcher. You only need one hand to steady it on your shoulder, or even the spartan laser for that matter. Giving the Flag carrier only a magnum to defend himself with, makes perfect sense since they have taken away the juggling and and made the carrier faster. This gives teams a better chance to get the carrier, and forces the teams to use mroe active comms and teamwork to keep the carrier safe. Soemthing that is often overlooked in CTF these days.
  19. I think you guys are looking past one of the main reasons that can easily explain away all this. Flag juggling and flag bouncing via explosions was a very annoying thing that we dealt with in Halo 2 thru Reach. Nothing is more annoying than killing someone just after he drops the flag on purpose, and an explosion bounces the flag a bazillion miles towards the base. Couple juggling and all that, and you have fail. Another reason is to force the teams to actually work as a team. How many times in the past, was is easy for a team to compound the base with vehicles while the enemy escaped? Then just when you get thru a tele or whatever, the flag carrier drops the flag turns and swords you. The point is, making the flag carrier forcably carry it at all times, makes it more important for teams to actively cover and work together more...not just random let me slip inside and if I get to juggle it or pull weapons I will be fine. I think these changes will be for the best, but again we will have to wait and see.
  20. Your all forgetting how would a zombie even become a reality? The body needs a pumping beating heart to distribute oxygen and supplements to the muscles, joints and other organs. A ticking brain is not enough to animate a body into a animal frenzy of "Must Eat Flesh!" A human body cannot animate or stay "alive" without certain functioning organs. Lst tiem I checked, shooting a Zombies heart out didn't kill them. And I would have to agree with Mystic on this one. It won't or couldn't ever happen, and yes the natural weather and environmental conditions that we have do not favor well for undead skin walkers. Zombie infection is not like a cold, where just breathing air or touching one will infect you. You have to be bitten or actually ingest zombie blood/flesh or get injured by one. Outrunning a zombie would be like trying to avoid your 105 year old grandma on a kissy kissy binge....what's the fastest they move? mach turtle speed?
  21. Sorry but this is ridiculous. You CANNOT judge or say that a weapon operates by frame rate. All damage and firing can ONLY be determined by viewing the data from the weapon tags, not by what your stopwatch or save film shows. Have you ever just sat still and watched 1.6 seconds go by?!? Yeah ok Nexy, 1.6 seconds to kill someone....maybe if they are standing absolutely still....
  22. To answer that briefly.... 1. Having CE have its own MM would have cost server resources and further split the population amongst an already strainded population. 2. Development on a standalone environment like MM.just to match or equal the original would have taken an additional 3 years of development, and a ton more money. 3. Older maps on newer engines will never work out right, despite what geometric changes they make...this is whay almost all remakes fail horribly.
  23. 1. No 2. No 3. Invasion sucks anyway 4. You must be on crack 5. Again...does anyone.really care?
  24. Stating Bungie used the "EC" is only a guess. They used the actual.sandbox for all maps....is the likely outcome. To.answer your question, if you watched the Forge VidOC, then you should already know.about the magnet system. It places edges and aides directly level, parallel, etc.. without any need to edit the objects tangent space coordinates.
  25. After seeing and listening to that... I have never wanted to punch a baby so bad in all my life!
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