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Content Count
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Last visited
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Time Online
1d 11h 33m 47s
Community Reputation
36 LikedAbout xxBEASTLYBOYZxx
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Rank
Prophet of Regret
- Birthday 08/19/1997
Profile Information
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Gender
Male
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Location
Onyx
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Interests
RoosterTeeth, Halo, Achievement Hunter, Red vs. Blue, Star Wars, Indiana Jones, and some more Halo
Contact Methods
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Gamertag
xxBEASTLYBOYZxx
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Website URL
http://www.343industries.org/forum/
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More Halo 2: Anniversary Screenshots
xxBEASTLYBOYZxx replied to Adam91's topic in Halo & Gaming Industry News
These graphics look crazy good -
xxBEASTLYBOYZxx started following Elites in halo 5 multiplayer?, More Halo 2: Anniversary Screenshots, Allow light-modding and and 7 others
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I think it could add a fun twist to some game modes
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This would make a really cool Grifball map. Especially if you use windows for the floor
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Terrain editor, bots, flood-based stuff, all walls and blocks and stuff can either be clean, bloody, or have flood stuff on it, no salary cap, some sort of wiring so you can make doors open by activation a switch or something, auto-opening doors, all vehicles seen in-game (including ones that are not drivable, corpses, bot spawn areas (flood ones would be awesome), more variety in natural items (plants, trees, rocks, etc.), be able to decorate the interiors of rooms better and with more detail, multiple forge worlds, space ships (long swords and stuff), weather changing, snow, water, fire, be able to make tunnels and stuff like that (goes along with terrain editor), and being able to copy a whole structure.
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And needs Sergeant Johnson to...
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I am missing the Twitter one
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why the hell is big team battle only 12 players
xxBEASTLYBOYZxx replied to wpcowboys's topic in Halo 5: Guardians
12 players is only 6 per team. That doesn't seem like big teams to me. I think there should be at least 16, maybe even 20 or 24. -
I think that would make the game more balanced. People would actually want to use the smaller guns in order to get to the rocket launcher, or whatever powerful weapon it is, or to get to the good vehicles, or even just flanking quicker. If you give people with small weapons like say a 5% boost, then people with rocket launchers, saws, etc. should get a speed decrease. Like they already did with the mounted turrets.
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Halo 5: Guardians Ranking System Explained!
xxBEASTLYBOYZxx replied to Is not JL's topic in Halo 5: Guardians
I have always hated how Reach's and Halo 4's ranking systems worked. With this system, you will be almost guaranteed to play among people of your skill level. I can't wait to play with this system -
When and Why to report a player over XBL
xxBEASTLYBOYZxx replied to The Director's topic in Games Consoles
The other day, my little brother and I decided to play MW3 for a little while. Someone hacked the game and was invisible. I reported him -
Halo 5: Guardians (Post any theories here)
xxBEASTLYBOYZxx replied to TDM's topic in Halo 5: Guardians
I would love to see alternate story lines in the campaign. It doesn't have to be multiple huge endings but it would give the campaign a lot more playability -
Elites in halo 5 multiplayer?
xxBEASTLYBOYZxx replied to Spartan3lover98's topic in Halo 5: Guardians
Since they are allies, in would make sense for them to train with the Spartans or even with other elites. Either way, I miss playing as an elite -
I really the look of these armor variations. I especially like the Nightfall or "ODST" one
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Will there be a public beta?
- 56 replies
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- 343 Industries
- Halo
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Tagged with:
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I would definitely like to see firefight instead of Spartan Ops. I just thought of a great idea for the campaign. My idea is that maybe they could make separate paths in the campaign. Like you could either kill an enemy or take him prisoner and these would make the gameplay slightly different. This would make it a lot more fun to play through the campaign many times. Weapon customization??