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Drizzy_Dan

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Everything posted by Drizzy_Dan

  1. First Strike is still my favorite Halo novel. The action and lore expansion is incredible. Very fast paced compared to other novels which I actually like. Mythos will be out very soon where we'll be seeing some animations of characters that have not been depicted through images before. And only 2 weeks after will be Fractures.
  2. If you've clicked this thread then you knkow what you're getting into: you wanna know the winners of the latest Meet Your Maker Forge Contest. So that's what I'm going to give you... After talking more about the contest first. This year's Meet Your Maker was centered around Big Team Battle with Assault Rifle and Magnum secondary as opposed to the Matchmaking loadout of Assault Rifle and Battle Rifle secondary. One of the main reasons for this decision was that the Battle Rifle dulls the effectiveness of vehicular combat in the game where as the Magnum is strong, but not nearly was powerful. Battle Rifles also take away from effectiveness of the weapons and power locations on the map. You already start with a precision weapon that has a decent red-reticule range and better smartscope range so players feel they don't even need to use a lot of the map's original assets. The Meet Your Maker BTB Forge Contest saw an upwards of 50 submissions this year making it the second largest Meet Your Maker since 2013. A lot of Forgers submitted multiple maps to this in hopes of winning the great prizes to be dealt including Arena REQ Bundles and signed poster by 343 Industries! From May of this year to the end of August, Forgers were laboring away at some awesome submissions to this big community Forge-off. It's important to note that for this Meet Your Maker, we took the top 3 maps as grand winners. And now we're gonna move on to those winners! (Did you read anything I wrote before this?) _____________________________________________________________________________________________ Echoes by The Grim Dealer Echoes is a canyon style BTB map reminiscent of older designs such as Valhalla, while also taking inspiration from Halo CE's campaign spaces. Echoes is notable for having much more geometry breaking up the canyon itself, establishing clear lanes of travel, blocking longer lines of sight, and allowing for greater vertical overlap. The lowland bases take inspiration from prior canyon maps but also improve on them, with a protected yet accessible interior and a large overhang that provides cover from the neutral banshee. Each base is outfitted with a Rocket Warthog, a Ghost, and a Wargoose. A Sniper and a neutral Spartan Laser can be found across from the banshee at top mid. Echoes plays best for Capture the Flag games, but also supports slayer. Echoes shows that there is always room to improve upon tried and true design formulas. By introducing new elements and finding solutions to the problems of its predecessors, Echoes succeeds at breathing new life into a classic genre. Traffic Jam by IMAROLLINGSTONE & STUNT ARTIST Traffic Jam is a smaller, urban BTB map inspired by the busy streets of New Mombassa from Halo 2 and Halo 3: ODST. The map is inversely symmetrical and split into several interlacing vertical levels, which are accessible to infantry as well as vehicles like the Rocket Warthogs and Ghosts. A large bowl between the bases offers open space for driving, as well as a fast yet dangerous flag route through the middle. A three-tiered structure in mid houses a SPNKR Rocket Launcher and also acts as a power position over each base. Roads and alleys snake off from the middle and around the backs of the bases, underneath them, and above them allowing for a variety of approaches on the flag spawn. Many tactical jumps allow for risky but quick routes in and out of the bases for those with the skill to pull them off. Traffic Jam was one of the most polished maps submitted to the contest, showing the importance of continuous testing. With its hilly streets, twisting tunnels, and sweeping overpasses, Traffic Jam is the epitome of an urban BTB map. Dispelled by TimeDipper Dispelled is a massive, forerunner-inspired map that accentuates the qualities of a classic BTB map. Its massive footprint and mix of sprawling hills and tight interiors harken back to maps like Blood Gulch and Waterworks. With a sandbox that features Scorpion Tanks, Wasps, Warthogs, Ghosts, and Wargooses, as well as an Incineration Cannon, Rockets, Sniper Rifles, and more, Dispelled offers a vast array of options for players looking to mix up their play styles. The many tunnels, catwalks, and man cannons make it easy for infantry to move across the map without being overwhelmed by the vehicular mayhem. Dispelled's primary objective mode is Capture the Flag, however it also plays very well for Slayer games. Dispelled proves that very large, classic style BTB maps can both support casual vehicular mayhem and competitive, strategic plays. By balancing so many different parts of the sandbox in one massive play space, Dispelled offers a huge variety of unique experiences to be had. ____________________________________________________________________________________________ Thank you to everyone who participated and supported the Meet Your Maker BTB Forge Contest. Congrats to the winners and enjoy your awesome prizes! We encourage everyone to try these maps out when possible! Be ready for Meet Your Maker Weekend!
  3. Got to play this a few times in Zan's lobbies. It plays well! No OP holdouts, good weapon placement now that the SAW was moved, and it's balanced for both sides. Good looking too. Good work Shadowslayer.
  4. I've played on this before and your map Olympus . Welcome to the site and thanks for submitting!
  5. Don't forget there are map testing lobbies and streams available in our Community Calendar!

    1. I_Make_Big_Boom

      I_Make_Big_Boom

      You're available in our community calendar. Gosh.

  6. Zandril is a Forger, HaloTuber, and active Halo Community member on a number of different sites. He started Forging in Halo: Reach and has created many many maps since. Now he focuses more on his YouTube channel but he still has the skills to put together a functional and good-looking map. He's currently working alongside HaloCustoms, ourselves, BTBnet, and other popular Halo channels on closing up the Meet Your Maker BTB Forge Contest among his map features and custom game night highlights. 343iCF Zandril is on our Staff team here at 343 Industries Community Forum as part of our Forge Group but he is also an independent entity running his own YouTube channel and as such, he has his own submission forums here for Forgers from around the community to easily submit maps to him. Above is a screenshot of his minigame submissions forum where he pins maps that earn a feature on his channel. He's got plenty of submission forums and plenty of submissions that he tests and provides feedback for. Zandril is frequently hosting custom games lobbies, although a bit less frequent now that he's back at school, but at least once a week. His Tippy-Top Testing lobbies are where he tests his map submissions. You can keep up with his lobbies by following his Custom Game Nights thread. Boarding Pass is Zandril's latest Infection map. His map gets its name from its subway theme. "Boarding Pass is a map I originally made in Halo 4. I made it again in Halo 2 Anniversary with a couple changes and improvements. And now, I've brought it to Halo 5 and it's bigger and better than it has ever been." - Zandril. Check out the submission here. YouTube Above is my favorite video by Zandril so far. It's called Forge YouTubers and I was laughing out loud at it. He basically hosts a roast for HaloTubers that each have something about them that is funny and makes them all apparent. Zandril has near 5,000 subscribers to his channel and gets hundreds of likes per video. You can subscribe to Zan on YouTube here. Zan is an awesome Halo Community member and can be found on most niche sites including ours of course, HaloCustoms, ForgeHub, and Forge.World. He's hilarious, friendly, and talented. You can read a little more about him in our latest interview. Catch Zan on Twitter here. Thanks for reading guys and hail .
  7. Don't forget your sexy CS m'lord: http://www.343industries.org/forum/topic/44502-community-spotlight-zannyvids/
  8. Zandril is a Forger, HaloTuber, and active Halo Community member on a number of different sites. He started Forging in Halo: Reach and has created many many maps since. Now he focuses more on his YouTube channel but he still has the skills to put together a functional and good-looking map. He's currently working alongside HaloCustoms, ourselves, BTBnet, and other popular Halo channels on closing up the Meet Your Maker BTB Forge Contest among his map features and custom game night highlights. 343iCF Zandril is on our Staff team here at 343 Industries Community Forum as part of our Forge Group but he is also an independent entity running his own YouTube channel and as such, he has his own submission forums here for Forgers from around the community to easily submit maps to him. Above is a screenshot of his minigame submissions forum where he pins maps that earn a feature on his channel. He's got plenty of submission forums and plenty of submissions that he tests and provides feedback for. Zandril is frequently hosting custom games lobbies, although a bit less frequent now that he's back at school, but at least once a week. His Tippy-Top Testing lobbies are where he tests his map submissions. You can keep up with his lobbies by following his Custom Game Nights thread. Boarding Pass is Zandril's latest Infection map. His map gets its name from its subway theme. "Boarding Pass is a map I originally made in Halo 4. I made it again in Halo 2 Anniversary with a couple changes and improvements. And now, I've brought it to Halo 5 and it's bigger and better than it has ever been." - Zandril. Check out the submission here. YouTube Above is my favorite video by Zandril so far. It's called Forge YouTubers and I was laughing out loud at it. He basically hosts a roast for HaloTubers that each have something about them that is funny and makes them all apparent. Zandril has near 5,000 subscribers to his channel and gets hundreds of likes per video. You can subscribe to Zan on YouTube here. Zan is an awesome Halo Community member and can be found on most niche sites including ours of course, HaloCustoms, ForgeHub, and Forge.World. He's hilarious, friendly, and talented. You can read a little more about him in our latest interview. Catch Zan on Twitter here. Thanks for reading guys and hail . This post has been promoted to an article
  9. Hello all, we're back with another good interview this week with one of the funniest Halo YouTubers right now, a member of our Forge Group, and a friend of mine: Zandril. I could go on about how Zandril is known on a number of different Halo sites and things like that but I fanboyed enough in this interview. So enjoy the followup with Zandril 3 years later: DD: "Alright Zan so it's been almost 3 years since we last did an interview. Back then you were still a recognized name and you had a lot of success with Halo 4 competitive Forge maps and your Map Marker Pack. You've had ZannyVids forever but things really popped this year with Halo 5. What do you think contributed to that?" ZAN: "Well, I don't really think I had a lot of success back in the Halo 4 days. I was relatively known around some forums but that was because I hosted regular testing lobbies and usually left feedback for maps. I'd say I was only slightly successful getting my name out there. The YT channel and the Map Marker Pack definitely helped. As for my channel getting more traffic with Halo 5, I think a big factor for that happening is because I made tons of map features when forge got released. People wanted to see cool forge maps and I made good quality videos showcasing them. Although I had to change things up a bit when interest in Halo 5's forge lessened. I couldn't just make good quality videos. There had to be something that set me apart from the other channels. And that's how my channel is getting decent attention until now. I kept on featuring good maps but I started including jokes and comedy sections in my videos. Anyone who watches my videos would notice this in most map features. People seem to like them " DD: "Comedy is big in the ZannyVids, that's a fact. There's always at least 2 or more parts in all your videos where I laugh out loud. The editing and jokes are really amusing and make your videos interesting to watch. Even simple map features get turned into funny videos. So how can people keep up with your current lobbies and activities?" ZAN: "To stay updated with my custom games lobbies, people can follow my lobby thread here. I post there some hours before I host a lobby. My regulars, friends, and subscribers also sometimes post jokes or comments about the lobby there. I also make lobby announcements and random updates on my Twitter." DD: "Glad we got that plug in there! Your video, , was an amazing piece. Your biggest fanboy (this is me) may even call it art. What inspired the creation of the video?"ZAN: "Ok, first of all (in high pitched, teasing voice) FANBOY I made that Forge YouTubers video purely because I wanted to do some light teasing to the people in it and to also publicize certain inside jokes like Stigma. Each YouTuber featured in that video had something about their channel I wanted to tease them about. iSpiteful had his pack opening videos. Ducain has his Halo Vanguards disaster. Sean (Forge Labs) had his habit of saying specific buzzwords, etc I was also kinda inspired to "roast" Halo channels and figures because of my friend, Yeti. He made teasing videos of Forge Labs, Spiteful, RUL, etc long before I made the Forge YouTubers video. I don't think I would have gotten the idea of making that video were it not for Yeti's YouTube content." DD: "Fanboy? Please, call me Dandril. The video is hilarious like I said and as for Yeti, I gotta say my favorite video of his is . So quotable and so funny (and so handsome). You're always working on testing other Forgers maps and featuring them. Do you have any Forge projects of your own that you've been working on since Boarding Pass?" ZAN: "Actually no. For me, forge actually took a backseat and YouTube's been more of a priority. Back in Halo 4, I made TONS of maps and in Halo 5, I was only dedicated to Boarding Pass. That's not to say I didn't make anything else before Boarding Pass but those other maps just ended up failing due to my disinterest in improving them. Those failed projects actually led me to a realization. It was that I'm kinda bored of making core maps. I made a lot of them back in Halo 4 but I'm a complete Infection kid now. I have plans for some original Infection maps though. I'm hoping I can make them when Forge comes to PC which would allow me to forge in school during my 5 hour breaks. Fun. DD: "You've become infected by Infection then you would say? No? Ok I'll go die after this interview. Anyway, I remember always seeing multiple submissions here from you for core maps back in Halo 4 and I even got to see Weekend at Warden's in its early stages. You definitely still have the talent but even as someone who wasn't huge on Infection before, I gotta say 343 has stepped it up in this one. Forgers definitely have too. Speaking of Infection though, can you to tell us about a certain gametype you have been testing on some maps?" ZAN: "Ah yes. For the past couple months, I've been working with PA1NTS on testing the official Last Stand BETA. Some of you may recognize Last Stand as a gametype that is in Halo 4 Flood Matchmaking. To those unfamiliar with Last Stand, it's basically an Infection gametype where the humans can't jump but the Infected can. Of course, there's more to it than that but that's the basic gist of it. Anyway, there's currently 3 Last Stand maps (that I know of) that are more or less final. I'm keeping an eye on 3 others that are under development/testing. I think once there's 5 or 6 ready maps, I'll make a Last Stand announcement video." DD: "Having played Last Stand in one of your lobbies before, I have to say it's really fun on the right maps. PA1NTS has always been into Forge and is a good Forger at that. Are there any Forger's works that you really admire in Halo 5?" ZAN: "Well I know a lot of great maps and great forgers so I can't really just pick one. But off the top of my head some of my current favorites would be - Fever Pitch and Old Salt by Sikamikanico - Littlemonk 5's and CaptainDireWolf's minigames. I admire both of them for making good, fun, and ORIGINAL minigames - There are so many Infection maps and forgers I could name but if I was to name a few, they would be Storms End, Lunar, Doubloon, Dubious Depths, and Heavy Metal" DD: "Awesome! I'm so glad I've gotten to play on most of the maps you listed and I hope the readers check them out! A lot of Forger's maps have been coming in through your submission forums here on-site. Do you feel like this is an easier way to receive maps than your previous method?" ZAN: "I certainly do. For one thing, using a forum for my submissions page makes it easier for me to interact with the people who submit maps to me. It's easier to leave feedback and give any suggestions I might have. It's also easier to view the submissions and understand the main idea of maps because people are more free to talk about it and include screenshots. I also like that the forums allow me to pin the submission threads of maps I featured. It's nice street cred for the forger to have his thread pinned and it also allows others to view the discussion in the threads and maybe learn a thing or two." DD: "Awesome well we're really glad to host your submissions here! It's been a blast testing some of the latest submissions in your lobbies and meeting some of the map makers. As a Forge YouTuber, I know you're friends with Sean of ForgeLabs, Comedy Aerosol, Pyschoduck, and many others but are there any other Forge YouTubers you hope to work with in the future?" ZAN: "Well I'm pretty curious of what it would be like if I collaborated with RecklessRi1ey and Ducain23. I've only talked to them a few times so I'm not that great friends with them but they seem like they'd be cool to do something with. And something about me is that I'm usually pretty open to collaborating with smaller forge channels. I enjoy helping people get subscribers because then they'll be in my service forever until death. no one endorsed or collabed with me when I was a smaller channel and I understand how annoying it can be to have such slow growth. It's also a good way to establish multiple connections around the community. Plus, it means more people will say nice things about me when I eventually die of lung cancer." DD: "That last answer was pretty much the definition of ZannyVids. Key points: philanthropic, started from the bottom now you're here, connections around the Halo Community, a need for sympathy and memorial when dead/jokes about dying from a horrible disease. Honestly, golden answer. Let's wrap it up then Zan: Do you have any words for rising Forgers/YouTubers in the Halo scene?" ZAN: "1. Keep doing what you're doing. The Forge communty isn't all that big and the more people participate and share maps, the happier we'll all be. 2. Try to have something in your channel that sets you apart from others. You don't want to be a discount Forge Labs or discount iSpiteful. Give people a reason to subscribe to you. For my case, I have memes and offensive jokes in my channel. 3. If you want your stuff to get more attention, don't just sit around and complain. Do something about it. If you're a forger, join lobbies and stuff and get your name out there. Get feedback, take it like a man, and get gud." That's it for me and Zandril's interview, thank you everyone who took the time to read. Check out the Spotlight featuring Zan in the Announcements!
  10. The Forge quote that's my signature? Go to your profile and it should be a feature when editing it
  11. Regarding the Flood on the Spirit of Fire: it was on the ship in the cryo bay as shown below. This actually brings up the question of what they're gonna do with this since there's no sign of the Flood when the ship finds itself above the Ark and no one's abandoned ship. It's possible they'll animate as part of the legendary ending(C). That last point about the origin of the Flood is funny actually because that's exactly what happened more or less . After the Forerunners pushed the Precursors to the edges of space and almost killed them all, some dead Precursors had turned to dust to regenerate at a later time but the dust became corrupted and infected the fauna of a human planet. Explanation here. Overall an interesting theory but not enough supporting evidence to make it totally plausible. I'm going to go back and listen to that part now that you brought it up!
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