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@  BaconShelf : (27 April 2015 - 03:38 PM) That's what I mean
@  Yang Xiao Long : (27 April 2015 - 03:38 PM) @Buns I probably couldn't
@  Buns : (27 April 2015 - 03:38 PM) but that to be punny (FNAF != counter)
@  Buns : (27 April 2015 - 03:38 PM) @BaconShelf Anyone can program a counter method with parameters
@  BaconShelf : (27 April 2015 - 03:37 PM) Bam! Said the lady.
@  BaconShelf : (27 April 2015 - 03:37 PM) Alter the parameters to suit your needs
@  BaconShelf : (27 April 2015 - 03:36 PM) Every X length of time, picks a random number
@  BaconShelf : (27 April 2015 - 03:36 PM) All it is is a counter
@  BaconShelf : (27 April 2015 - 03:36 PM) I'm not using an engine.
@  BaconShelf : (27 April 2015 - 03:36 PM) Eh
@  Buns : (27 April 2015 - 03:36 PM) @BaconShelf hmmmm
@  Buns : (27 April 2015 - 03:35 PM) It uses Clickteam Fusion 2.5 as its engine I believe
@  BaconShelf : (27 April 2015 - 03:35 PM) game of Thrones starts soon
@  BaconShelf : (27 April 2015 - 03:35 PM) Tomorrow
@  BaconShelf : (27 April 2015 - 03:35 PM) fine
@  BaconShelf : (27 April 2015 - 03:35 PM) And implementing it
@  BaconShelf : (27 April 2015 - 03:35 PM) The hardest bit would be making the art
@  Buns : (27 April 2015 - 03:35 PM) @BaconShelf Then do it.
@  BaconShelf : (27 April 2015 - 03:35 PM) Give me a couple hours and I could probably make it to a pretty good degree
@  BaconShelf : (27 April 2015 - 03:35 PM) Nah. It's not exactly a hard game to make

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