I am determined to get the idea of the three Ops campaigns developed far as to get it right. So here I am with yet another revision. Previous threads for reference:
Because of the data, there would be roughly three discs in the game. One full disc for campaign, one for multiplayer, and another for Ops campaigns. In order to make campaign the best yet, a disc by itself would be a fit, as well as Ops campaigns getting their own disc.
So you can play as spartans, elites and ODSTs in Halo 5 (according to this thread). Here are their ups and downs:
- No health bar
- Armor abilities
- Faster running
- Bulky bodies
- Human loadouts
- No health bar
- Unique armour abilities
- Faster running
- Semi-slouchy bodies
- Covenant loadouts
- Maybe no health bar
- Maybe no armour abilities (unless unique)
- Maybe no sprinting
- Halo 3 running
- Normal bodies
- Human/ODST loadouts
Armour Customizations (Universal)
- Helmet attachments
- Left shoulder
- Right shoulder
- Knee pads
- Primary colour
- Secondary colour
- Halo 3 ODST weapons are in Halo 5.
- Jetpacks look different for Covenant and the UNSC.
*Covenant Separatists have different armours than Storm Covenant. Separatist grunts, hunters and elites look less intimidating, but intimidate when need be.
**Jetpacks are not armour abilities anymore and are just equipment in Halo 5.
Halo 5 has these gametype settings:
- Assassinations on/off
- Sprinting on/off
- Loadouts on/off
- Ordnance on/off
Each gender of a race can have 5 different voices. In the last thread I got into a large number of variables when it came to cutscenes with a player's preferred character personality. This thread will decrease the variables largely to a much more doable scale. When a player chooses a voice for their character, it comes with a name (or codename). Cutscenes would have a Halo Reach approach to how the voice operates. Actions do not change, but exact lines do. However, the point of the conversation is the same. In the last thread, I made it so that each voice has a different personality, and makes each cutscene different. That is not the case here.
If someone said, "Hey Serge, get on that Pelican and start flying!"
A different voice may say, "Serge, get on that Pelican!" We're going home."
And each voice chosen will come with a name. One voice could be Rookie, and characters will call you Rookie. If you choose Jon-117, then people will call you Jon. Of course these would be unlockable voices, possibly DLCs. Upon launch each player would have 5 brand new voices to choose from for each race, making it 15 voices.
Now that is 15 voice actors. 5 voice actors per campaign (except last mission) (double these numbers with females added to the list).
Let's say an Ops campaign can host up to four players. The cutscene must be different depending on how many players are in a game. That means 4 different cutscene possibilities. Depending on who picks who to be players 1, 2, 3, and 4 will depict who plays as who in the cutscene. So that means 10 voice actors act out 4 different cutscenes, 10 times each for each player taking each role (for name calling). One voice actor will be required to voice 120 possibilities for each mission. That's not so bad. It triples to 360 for the last mission I think, which is a challenge, but more doable than the last thread I made.
4 players = 120 different scenes per actor per mission
3 players = 60
2 players = 20
1 player = 1
Total = 201 different scenes per actor per mission
5 missions per episode = 1005
10 missions per season = 2010 (+402 = 2412)
20 missions per game = 4020 (+402 = 4422)
Last mission = 603 (the big one)
343 could pull off a no voiced custcene for the last mission, like Halo 3 did (kind of).
The math above is based per actor. 30 actors at launch of the game, and DLCs would add to each calculation).
Now Ops campaigns can have Reach-like cutscenes for every mission (discluding beginning and end). To save 343 from overworking themselves, each Ops compaigns only need video animations for the first and last missions of their series. Only Chief/Arbiter's campaigns would have the video animations.
Keep in mind that the last mission will merge the three Ops campaigns for a really epic feel.
Should ODSTs have equipment in their loadouts, while spartans and elites get armour abilities?
Should loadouts work similar to how Reach did? Set loadouts for each race?