Mattias25 Posted September 11, 2012 Report Share Posted September 11, 2012 Name of Map: Covenant CruiserLink to MAP: http://halo.xbox.com/en-us/haloreach/Mattias25/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30627137Link to Gametype: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/30627139Recommended Player Count: 10Gamertag: Mattias25 Gamertag: Mattias25 Map: Covenant Crusier Gametype: Infected Cruiser This map is meant to be played with the gametype "Infected Cruiser". It makes it so that all the zombies are Elites. The scenario of this linear style infection map is that a squad of spartans have crashed their pelican into a covenant cruiser. The air is running out and the humans have got 10 seconds to scavange what weapons they can from the crashed aircraft and to run to the breathable zone on the other side of a shield door. What they don't know is that the Elites on the ship have become infected by some sort of virus and they are charging at the humans from different tunnels and airvents which can be found throughout all the ship. Covenant weapons can be found all over the ship and the humans have to switch to these since their ammo will be low. The humans have to fight their way through the cruiser (time-mapped events allow them to move forward) to finally find salvation inside a drop pod which seals them of from the zombies during the final moments of the game. Recommended player count is 8-14, 10 being the best. The human spawn Zombie teleport 1 The first playable area Zombie teleport 2, putting additional pressure on the humans The crate explodes, allowing people to acces the second area The corridor of the second area The corridor of the second area from another pespective The covenant armory of the second area Zombie teleport 3 The second area A killball (with a kill zone) which humans can get pushed down into if they don't work together to keep the zombies abey The narrow bridge spawns in, allowing humans to move forward (no shovelling!) The third area Zombie teleport 4 The plasma launcher can be picked up here, as well as some complementary plasma repeaters The gravity lift allows players to move on to the final playable area The fourth and final playable area The fourth and final playable area Hope you enjoy it! 2 Link to comment Share on other sites More sharing options...
SweepsP2K Posted September 11, 2012 Report Share Posted September 11, 2012 The setup sounds good, and it looks pretty nice from what I can tell; The pics don't show alot. I'll check it out later. Link to comment Share on other sites More sharing options...
BarrenFatal Posted September 12, 2012 Report Share Posted September 12, 2012 This map looks good. Also you could probobly make it an invasion map. That'll be cool! 1 Link to comment Share on other sites More sharing options...
Mattias25 Posted September 13, 2012 Author Report Share Posted September 13, 2012 Thanks SweepsP2K! You'll just have to see for yourself Thank you BarrenFatal, the first idea was to make it an Invasion map, but I thought the theme worked better with infection, I guess you could make it so that you can play both 1 Link to comment Share on other sites More sharing options...
SweepsP2K Posted September 13, 2012 Report Share Posted September 13, 2012 So I checked it out, and I must say I am impressed. Both the Covenant and Spaceship themes were done very well, and the design was good too. There's room for improvement in terms of piece use and general map making knowledge, but I would love to play it some time. Rating- 7.5 out of 10 1 Link to comment Share on other sites More sharing options...
Mattias25 Posted September 15, 2012 Author Report Share Posted September 15, 2012 Thank you! How do you mean general map making knowledge? What matters is two things, the way it looks and the way it plays! Kind regards 1 Link to comment Share on other sites More sharing options...
EliteSniper Posted September 15, 2012 Report Share Posted September 15, 2012 I checked it out and it is very impressive. Both the scenery and the flow of the map are very good. Rating: 8.5/10 1 Link to comment Share on other sites More sharing options...
SweepsP2K Posted September 15, 2012 Report Share Posted September 15, 2012 Mattias, by mapmaking knowledge I just mean how it plays. At first glance there may be some trouble spots, but it's hard to tell w/out playing it. Also I noticed some areas that I would have used different pieces. Still, these are small critiques. Link to comment Share on other sites More sharing options...
Mattias25 Posted September 16, 2012 Author Report Share Posted September 16, 2012 Thank you! I appreciate it Sniper! Okay Sweeps, i have test played it and this is actually the third version of the map, I have made a few changes to it, mostly tweeks to make it easier for the zombies or to not let humans move forward too soon! I understand your critique, but the part issue may be because of lack of walls, blocks etc. However, this is a matter of personal taste i'd say. Kind regards! Link to comment Share on other sites More sharing options...
SweepsP2K Posted September 16, 2012 Report Share Posted September 16, 2012 Oh, well in that case forget what I said. Keep up the good work. Link to comment Share on other sites More sharing options...
Mattias25 Posted September 17, 2012 Author Report Share Posted September 17, 2012 Thank you Sweeps! I won't forget it, I think it's good with constructive criticism. Link to comment Share on other sites More sharing options...
Mattias25 Posted September 20, 2012 Author Report Share Posted September 20, 2012 Nice youtube channel btw Sweeps, really cool maps Link to comment Share on other sites More sharing options...
PetesAGod Posted September 22, 2012 Report Share Posted September 22, 2012 I really like the concept. Cool linear style, I haven't quite seen one like this before. Link to comment Share on other sites More sharing options...
Mattias25 Posted September 23, 2012 Author Report Share Posted September 23, 2012 Thank you Petes! My goal was to make something that would stand out! Link to comment Share on other sites More sharing options...
Mattias25 Posted September 27, 2012 Author Report Share Posted September 27, 2012 I made a few texts accompaning each photo to add some explanation to them. Link to comment Share on other sites More sharing options...
BearClawsKiller Posted October 4, 2012 Report Share Posted October 4, 2012 I like the theme and the scenery, but it feels like the map is a little small. I've only played this with smaller lobbies so I don't know how well it would do on larger lobbies. But aside from that it's pretty good, some areas could be cleaned up, but still it plays well. Nice job! Link to comment Share on other sites More sharing options...
Robius5991 Posted October 4, 2012 Report Share Posted October 4, 2012 Very cool theme. I like the structure of the map and you seem to have used a proper FX mix that compliments your environment very well. I must ask however, since the concept is that the Elites are infected, are you using a gametype which forces infected players to be Elites? I just ask out of curiousity. Anyways, other than that, the map seems rather well built and features what I think are some nice and original ideas. Keep up the good work! Link to comment Share on other sites More sharing options...
Gangus Khan III Posted October 5, 2012 Report Share Posted October 5, 2012 It looks nice and very smooth. While I'm not normally a fan of filters (too expensive) I think that you've managed to integrate yours well, which isn't something you see often. I like the idea, and it isn't something that has been overdone from an infection perspective. Keep up the good work, and I look forward to your future productions. Link to comment Share on other sites More sharing options...
Mattias25 Posted October 6, 2012 Author Report Share Posted October 6, 2012 Thank you Bearclawskiller! It plays pretty well in my opinion in a lobby with 8+ players. Thanks a lot for the kind words Robius5991! Yes indeed, the gametype forces zombies to be elites. I think the energy sword that the zombies use as weapons fits better with elites as zombies. I experimented a bit with the special fx and I think it matches the map well Thank you Gangus Khan III! I like special fx when it doesn't cripple gameplay! I will probably be uploading an invasion map here soon! 2 Link to comment Share on other sites More sharing options...
Cry0G3n1c Posted October 13, 2012 Report Share Posted October 13, 2012 i enjoyed this map Link to comment Share on other sites More sharing options...
Mattias25 Posted October 15, 2012 Author Report Share Posted October 15, 2012 I'm glad you did, Cryo! Link to comment Share on other sites More sharing options...
Fishy Posted October 23, 2012 Report Share Posted October 23, 2012 looks nice and everything, I appreciate your work. well done Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now