Not Ajtiger2 Posted August 31, 2012 Report Share Posted August 31, 2012 Picture Overview: http://halo.xbox.com...etails=30456500 Gamertag: "Not Ajtiger2" Map: Suspense Gametype: Team Slayer (Red/Blue), Assault, CTF This is a Team-based, symmetrical map focused on a bridge over a gorge. Made mostly for fun, unique gameplay, a notable feature is an exploding/collapsing center section of the bridge, activated by players. Teleports on top of each base's tower teleport you to a lower section below the bridge, while teleports on the lower section teleport you to either side of the bridge. The lower section hosts two banshees, however a sniper rifle in the lower-center and a spartan laser in the very middle if the bridge can easily destroy them with a bit of skill. Long spawn times for weapons and risk/reward balances tend to balance the map well, while making gameplay still exciting. Despite the powerful weapons placed, a good ol' DMR or Assault Rifle can still do much damage, especially with long sight lines AND close combat involved. Each side of the gorge hosts a team's base, with the tower being the main target in assault and CTF gametypes. Due to the amount of action on this map, it is made for 8-16 players, however it is still playable with less. On my Fileshare: http://halo.xbox.com...s=&startIndex=0 I would REALLY appreciate feedback, I am well aware that i'm not a pro forger by any stretch of the imagination, but i've changed/edited it a few times, and in the custom games I host with 10+ people, its a big hit! Any suggestions/feedback are welcome, especially from people from THFE! Overview of map https://companion.ha...547&size=Medium Red Base, near the bridge https://companion.ha...550&size=Medium Red Side of the bridge https://companion.ha...535&size=Medium Exploding center of the bridge https://companion.ha...510&size=Medium Lower Section https://companion.ha...545&size=Medium Blue Tower https://companion.ha...534&size=Medium Action Shots: https://companion.ha...065&size=Medium https://companion.ha...059&size=Medium https://companion.ha...058&size=Medium https://companion.ha...060&size=Medium https://companion.ha...063&size=Medium (^near one of the two rocket spawns) https://companion.ha...061&size=Medium Link to comment Share on other sites More sharing options...
DoctorB77 Posted September 7, 2012 Report Share Posted September 7, 2012 I want to see more of this bridge. Link to comment Share on other sites More sharing options...
Not Ajtiger2 Posted September 7, 2012 Author Report Share Posted September 7, 2012 If you want more views, you can click the links I have posted, or maybe try it out for yourself What are your thoughts on it? Link to comment Share on other sites More sharing options...
DoctorB77 Posted September 9, 2012 Report Share Posted September 9, 2012 Well I think it looks like a lot of fun over all. The bridge is something that i have wanted to figure out how to do for a while. May I suggest that you make some barriers behind the bases and put the mongooses and ghosts undercover so that anyone with a splased or sniper cant take them out right away or camp until sokeone gets in them. More rocks would be cool as well to give the map a different feel. But very good job on this one Link to comment Share on other sites More sharing options...
Not Ajtiger2 Posted September 9, 2012 Author Report Share Posted September 9, 2012 Thanks so much for the feedback, I really appreciate it!! I'll try adding in those features when I can, I like your ideas Yea, whenever I do large customs, its usually the hit map (not including Zombie Highway... ) Link to comment Share on other sites More sharing options...
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