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Picture Overview: http://halo.xbox.com...etails=30456500

 

Gamertag: "Not Ajtiger2"

 

Map: Suspense

 

Gametype: Team Slayer (Red/Blue), Assault, CTF

 

This is a Team-based, symmetrical map focused on a bridge over a gorge. Made mostly for fun, unique gameplay, a notable feature is an exploding/collapsing center section of the bridge, activated by players. Teleports on top of each base's tower teleport you to a lower section below the bridge, while teleports on the lower section teleport you to either side of the bridge. The lower section hosts two banshees, however a sniper rifle in the lower-center and a spartan laser in the very middle if the bridge can easily destroy them with a bit of skill. Long spawn times for weapons and risk/reward balances tend to balance the map well, while making gameplay still exciting. Despite the powerful weapons placed, a good ol' DMR or Assault Rifle can still do much damage, especially with long sight lines AND close combat involved. Each side of the gorge hosts a team's base, with the tower being the main target in assault and CTF gametypes. Due to the amount of action on this map, it is made for 8-16 players, however it is still playable with less.

 

On my Fileshare: http://halo.xbox.com...s=&startIndex=0

 

I would REALLY appreciate feedback, I am well aware that i'm not a pro forger by any stretch of the imagination, but i've changed/edited it a few times, and in the custom games I host with 10+ people, its a big hit! Any suggestions/feedback are welcome, especially from people from THFE! :laughing:

 

 

 

Overview of map

 

https://companion.ha...547&size=Medium

 

Red Base, near the bridge

 

https://companion.ha...550&size=Medium

 

Red Side of the bridge

 

https://companion.ha...535&size=Medium

 

Exploding center of the bridge

 

https://companion.ha...510&size=Medium

 

Lower Section

 

https://companion.ha...545&size=Medium

 

Blue Tower

 

https://companion.ha...534&size=Medium

 

Action Shots:

 

https://companion.ha...065&size=Medium

https://companion.ha...059&size=Medium

https://companion.ha...058&size=Medium

https://companion.ha...060&size=Medium

https://companion.ha...063&size=Medium

(^near one of the two rocket spawns)

https://companion.ha...061&size=Medium

post-1-0-81435600-1346444074_thumb.jpg

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Well I think it looks like a lot of fun over all. The bridge is something that i have wanted to figure out how to do for a while. May I suggest that you make some barriers behind the bases and put the mongooses and ghosts undercover so that anyone with a splased or sniper cant take them out right away or camp until sokeone gets in them.

 

More rocks would be cool as well to give the map a different feel.

 

But very good job on this one :)

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