Jump to content

Search the Community

Showing results for tags 'inheritor'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 4 results

  1. INHERITOR By Squally DaBeanz Players: 4-8 Gametypes: Slayer, CTF, KotH, Ricochet Inheritor is a medium sized symmetrical map with a two base design. The map was designed with symmetrical objective gametypes in mind (especially Ricochet), and takes subtle design elements from Midship, The Pit, and Gemini. The map is divided into five main areas: The two bases (Red and Blue), the upper platform (Gold), the middle atrium, and the outer balcony (Green). There are also various jumps throughout the map for quicker movement between areas. A majority of the jumps have been optimized for easy use. Each base has a bridge leading into the middle atrium, a tunnel housing the sniper with a lift at the end, and two large ramps leading up to the lift exit. The upper area of each base leads into gold, while the doorway on the other end connects to the outer balcony. The outer balcony curves around the outside of the map, connecting the two bases and the middle atrium and houses a teleporter leading to gold. Gold is a large platform with a ramped structure dividing sightlines between each base landing, and has sightlines over the middle atrium. The middle atrium has two ramps leading to a floating middle platform, and two small balconies connecting to each base looking down on the platform. A sword spawns on the middle platform and a rocket launcher spawns out on green, by the teleporter entrance. Each team gets a sniper off of spawn, with quick access to Gold via the lifts. Enjoy! Video Walkthrough:
  2. What's up internet!? My Gamertag is [New Sockz] I'm 17 years old and I'm a skilled, competitive, and friendly gamer with a passion for all things Halo, and I've been around since 2001. Ever since I reached Inheritor in Reach, I found a lot of time to forge. Many people tell me that my maps are really good (which they are!) and that they should be more popular. Someone I know told me that my map creations are MM worthy and that I should "broadcast" them here. So here I am! I will post my best work on THFE Forums and see where it goes from there. I may forge in Halo 4, but i am still a bigger fan of the competitive scene. Peace! ~Joey (New Sockz)
  3. This is to everybody who's interested, I'd like to arrange a session to test my map Inheritor. It is a rather large exterior map with two floors, two buildings, an active camo and a few gravity lifts. It has been set up for every game type except Race, Invasion, and any Neutral game types(1 Flag, Neutral Bomb, 3 Flag, etc.) But I am planning to set it up for Invasion Slayer and the Neutral gametypes at a later date. I'm also a bit unsure about weapon placement so if anybody has any suggestions or complaints then please tell me after the session has finished. This is an ariel view of the map. As you can see it is quite big, I've also done an angle shot. And this is a photo to show the different floors. There are two buildings. And Some gravity lifts to take you from one building to the other. There is a teleporter next to one building that will take you to the other side of the map (I put the wall behind it so that anyone who jumps into the teleporter from the top won't go flying off the map). I should also point out that there is an Active Camo here. An Energy Sword here. And a Gravity Hammer here. There is also two of these. There is one on each side of the map. There are also stickies scattered around tha map and some basic plasma weaponary but I couldn't be bothered taking pictures of them. If anybody at all is interested either write on this page, send me a PM or contact me on xbox live(My gamertag is my username). I'm also sorry if any of the images don't show just click on the "Posted Image" to see what it is supposed to be. Thanks to anyone who participates!
  4. UAF (Urban Assault Force) is now recruiting!! We have several officer positions open, as well as Squad leader openings, such as swat squad. Officer positions open: Drill Sergeant(4 spots open) Master Gunnery Sergeant(3 spots open) Lieutenant(2 spots open) Commander(3 spots open) Being an officer means taking charge of lower clan members, being respectful, and training recruits. As an officer you have the ability to organize fun nights, such as movie night, red dead night, and infection night. Any questions about joining or our Code of Conduct and prerequisits for joining just message me or CapitanCheify. My schedule Mon-Wed I am on from 11:00PM to around 2:00AM, and then the rest of the week im on most the day. CapitanCheify is on most days around 1:00PM
×
×
  • Create New...