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Found 5 results

  1. How come the FOB's are not customizable? And the marines uniforms, type and weapon, it seems like a great idea as you rescue more marines and unlock FOB's one could add turrets, specialized and defense buildings (i.e. medical, barracks, weapon lockers, artillery,...). Custom the marines to different specializations (i.e. medic, heavy, light,, guard,...) and also be able to assign them different roles. Kinda like a fusion between halo wars and halo infinite. To be honest i expected something else from an open world Halo.
  2. A new report has surfaced showing that major game developer and publisher Konami abuses and mistreats its employees and staff. Konami is a major game development and publishing company that is famous for multiple legendary titles like Metal Gear Solid, Silent Hill, and Castlevania. Lately, the company has come under fire for multiple business decisions such as the confrontations with Hideo Kojima, it's mobile game focus, and mistreatment of both its franchisees and employees. A new report from GameSpot.com showcases employee abuse in the company. Insider reports show that staff of Konami are not allowed to use personal emails, and require emails using a collection of numbers and letters, being changed every few months. Even worse, lunch breaks are tied to cards, and when an employer goes past this time, they are publically ousted and shamed in the company. Cameras are also littered around the building to monitor employee activity and assure they are doing their required jobs. Employees who are not seen as fit to expectation will be forced other trivial work, such as cleaning and security guard duty. Along with the information of employee abuse, other development details were listed, such as the monetary amount being poured into this year's Metal Gear Solid V: The Phantom Pain, and the cancellation of two other franchises. Konami has not responded as of yet to the allocations. All images and information from Konami and GameSpot. This post has been promoted to an article
  3. A new report has surfaced showing that major game developer and publisher Konami abuses and mistreats its employees and staff. Konami is a major game development and publishing company that is famous for multiple legendary titles like Metal Gear Solid, Silent Hill, and Castlevania. Lately, the company has come under fire for multiple business decisions such as the confrontations with Hideo Kojima, it's mobile game focus, and mistreatment of both its franchisees and employees. A new report from GameSpot.com showcases employee abuse in the company. Insider reports show that staff of Konami are not allowed to use personal emails, and require emails using a collection of numbers and letters, being changed every few months. Even worse, lunch breaks are tied to cards, and when an employer goes past this time, they are publically ousted and shamed in the company. Cameras are also littered around the building to monitor employee activity and assure they are doing their required jobs. Employees who are not seen as fit to expectation will be forced other trivial work, such as cleaning and security guard duty. Along with the information of employee abuse, other development details were listed, such as the monetary amount being poured into this year's Metal Gear Solid V: The Phantom Pain, and the cancellation of two other franchises. Konami has not responded as of yet to the allocations. View attachment: mgsv.jpg All images and information from Konami and GameSpot.
  4. I am looking for an indie development team for help develop a game for the xbox 360 and pc. The game will be using the: Unreal Development Kit and/or CryTek 3 engine. Jobs include but not limited to: Graphics Designer Map Designer Storyboard Designer Firefight Designer Executive Producer 3d Modeler Scriptor etc.... Think of anything and Ill probably need it. Here are the requirements for the job: Must be 12 years or older Must have some experience with video game design Must be able to cooperate and be able to frequently respond via Skype, email, etc Must not complain however gentlemen arguments are welcome. Must be inspired and have ideas on what YOU could do to contribute. If you would like to join the development team please post below and a resume would be nice too. (:
  5. Some design concepts that would be nice in Halo 4. Keep them simple, and make them clear enough for everybody to understand. My suggestions: 1: Enemies not automatically knowing you're there/ line of sight.The enemies in Reach always en mass know you're position. This isn't logical since not all enemies on a battlefield would know unless reported to, or they see you themselves. 2: Rechargeable energy weapons The covenant should know how to reload their own weaponry, be it via ammo or recharge batteries on the battlefield. 3: AI characters/ missions in forge. Letting players make their own missions and upload them along with more dynamic maps would greatly extend the multiplayer aspect. Also, grunt bowling would be awesome. 4: Commands. It seems odd that the missions in Campaign are often skippable, or seemingly bossy "fetch" style. Let us choose some paths ourselves, or tell marines to do something once & a while. 5: Single player DLC. Some add-ons or new game + concepts would be nice. Perhaps skulls that activate specific armor traits or abilities, or a Firefight skull that routinely brings in an airship to add to the difficulty during campaign missions. Maybe make these skulls separate from the credit system, just as turning on cheats in GTA disables achievements. 6: Actually usable armor abilities. Like most, I stuck with sprint as my armor ability. Sad thing is, my Spartan gets winded faster than I do. Also, a useable invisibility would be nice. Think about it. 7: Firefight Versus. One player plays as a Spartan, one as a low class covenant. As the rounds/ deaths advance, the covenant player "ranks up" going from grunt, to jackal, to elite, etc. 8: More Multiplayer Game Options. It would be nice to have armor ability that was double length instead of infinite, or have an instant respawn, or have melee damage at max while limiting bullet damage. Currently, these options aren't available in Reach, make them appear in Halo 4. 9: Less Invisible Walls. When I want to explore your beautiful game, please do not give me a kill countdown or knock me off a ledge. Halo CE let you go anywhere, and if Skyrim can do that sort of stuff, I'm sure Halo 4 can.
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