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Gamer-tag: BERSERK NOMAD Map Variant Link: https://www.halowaypoint.com/en-us/players/berserk%20nomad/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Game Type: Flood(normal) Number of players: Plays best with 16 players but will also play with 8 Description: When scientist found a cave system hidden deep under the surface of Earth, they were expecting to find a new type life form, but not a dormant cell of the flood virus. When the scientist tried to move the flood viruses out of the cave system it infected some of the scientist. They turned into the flood and began killing everything in the compound, after a few hours no-one was left alive. So, many years after the incident a team a UNSC Spartans were sent to the underground compound to investigate why their had been no communication from the compound to the outside world for months. The Spartans found.........Play the map to find out! This map includes very well crafted sight lines and is extremely fun to play with friends. The atmosphere of the map is very intimidating and makes you think what has happened to the compound. Also, this map has great aesthetics and good dynamic lighting. Screen Shots: (The screenshots from Ravine are not from the "Mangle" map, Just the ones from Erosion) https://www.halowaypoint.com/en-us/players/berserk%20nomad/halo4/fileshare#!/?section=Image&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
We Need Better Custom War Games! Because of the recent hype of precision weapons being unbalanced, it is obvious that the maps are one of the biggest influences on the hype, due to that most maps are oblong and stretched, what we need is a tight corridor map, something like mazes, but that are actually oriented to the competition. These tight corners and hallways will lead to our great ascendance of gameplay that we truly desire as loyalist Halo fans. Thus, this is once we were forced to with Halo: Reach, and It's going to take some hard dedication and some serious builders to orchestrate these masterpieces that we speak of. And so I call out for you strong forgers alike, in the hopes that we can revive the spirit of custom War Games in hopes that the affordable experience that was once lost shall return. Now you may be dumbstruck by my vocabulary, but do not be frightened, for I am one of you as well. I am humble and relaxed, but I must have the efforts to stop an inevitable fate that we will succumb to in our future, known to us as the File Browser's defeat in Halo: Reach, and I simply won't let it happen again... I also call out for you who seek rich flavor of custom gameplay in my occasional lobbies of such. If you feel the need to start anew, attend for me at the gamertag of DeathRhinoAC130.
I was wondering about the new palettes for the new forge environments. First off, I thought that there was going to be four forge environments, not three. This displeases me slightly however. In that space envionment (I forgot the name of it), there was some tunnel pieces, which inspires me to make a basic racing map. I also like the oceanic palette, it reminds me of the forge world's lagoon and shorelines. Anyhoo, I was wondering what you thought about the palettes, because I was excited about th enew forge vidocs. BTW, if you want to know why the text is so big, it is because I am no longer going here on computer, I am on the XBOX's Internet Explorer, and it is hard to read from four to five feet from the screen, so yeah.
I am currently volunteering for any and every Halo: Anniversary video crews that need players for: Playthroughs Walkthroughs Achievement Videos Glitch Videos Easter Egg Videos Skull Videos Terminal Videos I am available from 4:30 PM CDT to 12:30 AM CDT. I do not have a capture card but I have the awesome Kinect which will allow me to use the exclusive "analyze mode" to go thermal. I need your gamertag and your request, So that is it, people.