Jump to content

Search the Community

Showing results for tags 'Knight'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 2 results

  1. Thought it would be fun to create a happenstance battle between the Covenant and Prometheans and see what people think and how it would play out. It's an all out brawl, and whoever is left standing wins. Covenant: 1 Elite Field Marshall - Fuel Rod Gun, Duel Energy Swords, master of evading and CQC. Instructs the entire Covenant side. Has an overshield and Active Camo. Extremely difficult to deal with. 2 Elite Zealots - 1 with a Fuel Rod Gun, 1 with a Plasma Turrent. Both have Energy Swords for backup. Know how to evade efficiently and know great CQC. Hard to take down. 4 Elite SpecOps - All equipped with Carbines and Plasma Rifles with 2 Plasma Grenades. All know simple evading techniques. All have Active Camo (invisible to Promethean Vision). Much weaker than Zealots. 3 Elite Rangers - Jetpacks. 1 Has a Focus Rifle, the other 2 have Carbines. All have Plasma Repeater backup. Stronger than SpecOps. Known to act as Marksmen/Scouts that report back to the Marshall. 1 Hunter - Obviously equipped with it's mounted/modified Fuel Rod Mortar. Slow, but extremely powerful. 1 blow to a Knight demolishes it. 6 Jackals - 2 of which have Beam Rifles and are positioned in the distance, the other 4 have Hardlight Shields, Carbines, and Plasma Pistols. Very accurate. 6 Skirmishers - Extremely agile, evasive, and smart. Equipped with Carbines and Needlers. Personal Hardlight Shields adorned on forearms and legs for controlled damage intake. 2 of them have Focus Rifles. 10 Grunts - Plasma Grenades, Needlers, and Plasma Pistols. Weak in health, but provide excellent cover fire in groups. Start to panic if their respectful Elite gets killed. Suicide-grunt if necessary. 20 Drones (Bugs) - Very annoying and persistent. Only carry Plasma Pistol, but are great distractions for higher-ranked comrades to take their best shots. Also are very invasive and agile since they can fly very erratically. Weakest of the team. Prometheans: 5 Knight Lancers - 2 have Scattershots, the other 3 have Light Rifles. All have Supressor as backup. Know how to Teleport and use Promethean Vision. Each have 1 Pulse Grenade. Can be resurrected by Watchers if given enough time. 1 Knight Battlewagon - Much slower than the Lancers, but brutally powerful. It dual wields an Incineration Cannon and a Supressor. 2 Pulse Grenades. Basically works like a Hunter, but can still Teleport. 6 Watchers - 1 for each Knight. They catch grenades and throw them back, can supply shields for Knights, and can resurrect Knights if given enough time (let's say 10 minutes). Wield Supressor if proximity is too close. 15 Crawlers - All over the place. Use Boltshots (uncharged) from far away and close up. Very agile, but also pretty weak. Known to overwhelm the opponent with their numbers. 3 Alpha Crawlers - Lead the other Crawlers and determine their positioning, formation, strategies, etc. Each control a squadron of 5 Crawlers. Equipped with Supressors and Boltshots (charged). Stronger and smarter than regular Crawlers. As for the arena, this fight would take place on a landscape almost exactly the same as Valhalla/Ragnarok; plenty of hills, rocks, trees, and uneven terrain. No vehicles included. As far as their strength/health/shields go, imagine Legendary difficulty in Campaign. This battle is obviously non-canonical. Just play it as you see it. Although the Covenant are still highly advanced, I gave them higher numbers since the Prometheans are much more advanced and strategic. but all-in-all, I believe this could be a very compelling fight. Now what I'd like from you is what you think would happen. The more detailed and "play-by-play", the better. GET CREATIVE I'm hoping to see some great ideas.
  2. I just thought of a brilliant idea (and I know that the game has gone gold so shush!) What if we make a playlist where you can either play as a Mantis or a Promethean Knight? Figuring that they are bout the same size, It would be like BTB Infection. If only we could have Knights in multiplayer...
×
×
  • Create New...