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Found 5 results

  1. GamerTag- Thrash476 map name- dino hunter link:http://www.halowaypoint.com/en-us/players/thrash476/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d3a879c4-ef56-40d4-bfd5-836ca649eab7 gametype- dino hunt link:http://www.halowaypoint.com/en-us/players/thrash476/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=767aa40e-933c-4298-9b5a-f3699709b9f0 players 12 to 14 to
  2. Gamertag: FD Bad Angel Map:http://www.halowaypoint.com/en-us/players/fd%20bad%20angel/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype:http://www.halowaypoint.com/en-us/players/fd%20bad%20angel/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=221c1048-4206-4ada-91ab-398c2ca0800e Start: You wake up in Hunting Reserve and your only Chance to survive is Create a team and survive with us . Description: The hunter is a predator , he can jump on all rock and he is verry invisible . The predator need to create a tactic for kill all Marine's . Big Map Anjoy Ps: Sorry for my bad english :$ Don't leave your Team or Die The Bridge Ever look your back and never play in Lone Wolf Predator Can jump EveryWhere
  3. Gamertag: Robius5991 Map: Purgatory Gametype: Hunter Description: This map was originally my submission to the Meet Your Maker contest, but it has since been changed to work with flood and my own variant; "Hunter", among others. The map is a re-imagination of the Crysis 3 map entitled "Airport", and I did my best to mimic the multiplayer gametype "Hunter" which has the flood with poor camo and modified health/speed, against the armed humans, representing the CELL troops. The map boasts awesome aesthetics and thrilling gameplay that the majority of my testers have greatly enjoyed! If you choose to feature this map, I would greatly appreciate a shout-out to my channel (youtube.com/OnlineKnights), because it would really help us out. Here's a video on my channel that we just released concerning the map: Here's a quick cover picture to give you an idea of how it looks: Thanks for looking this over, and I hope you'll consider it for a feature. Update: Yay, thank you Mr Pokephile for the feature:
  4. Thought it would be fun to create a happenstance battle between the Covenant and Prometheans and see what people think and how it would play out. It's an all out brawl, and whoever is left standing wins. Covenant: 1 Elite Field Marshall - Fuel Rod Gun, Duel Energy Swords, master of evading and CQC. Instructs the entire Covenant side. Has an overshield and Active Camo. Extremely difficult to deal with. 2 Elite Zealots - 1 with a Fuel Rod Gun, 1 with a Plasma Turrent. Both have Energy Swords for backup. Know how to evade efficiently and know great CQC. Hard to take down. 4 Elite SpecOps - All equipped with Carbines and Plasma Rifles with 2 Plasma Grenades. All know simple evading techniques. All have Active Camo (invisible to Promethean Vision). Much weaker than Zealots. 3 Elite Rangers - Jetpacks. 1 Has a Focus Rifle, the other 2 have Carbines. All have Plasma Repeater backup. Stronger than SpecOps. Known to act as Marksmen/Scouts that report back to the Marshall. 1 Hunter - Obviously equipped with it's mounted/modified Fuel Rod Mortar. Slow, but extremely powerful. 1 blow to a Knight demolishes it. 6 Jackals - 2 of which have Beam Rifles and are positioned in the distance, the other 4 have Hardlight Shields, Carbines, and Plasma Pistols. Very accurate. 6 Skirmishers - Extremely agile, evasive, and smart. Equipped with Carbines and Needlers. Personal Hardlight Shields adorned on forearms and legs for controlled damage intake. 2 of them have Focus Rifles. 10 Grunts - Plasma Grenades, Needlers, and Plasma Pistols. Weak in health, but provide excellent cover fire in groups. Start to panic if their respectful Elite gets killed. Suicide-grunt if necessary. 20 Drones (Bugs) - Very annoying and persistent. Only carry Plasma Pistol, but are great distractions for higher-ranked comrades to take their best shots. Also are very invasive and agile since they can fly very erratically. Weakest of the team. Prometheans: 5 Knight Lancers - 2 have Scattershots, the other 3 have Light Rifles. All have Supressor as backup. Know how to Teleport and use Promethean Vision. Each have 1 Pulse Grenade. Can be resurrected by Watchers if given enough time. 1 Knight Battlewagon - Much slower than the Lancers, but brutally powerful. It dual wields an Incineration Cannon and a Supressor. 2 Pulse Grenades. Basically works like a Hunter, but can still Teleport. 6 Watchers - 1 for each Knight. They catch grenades and throw them back, can supply shields for Knights, and can resurrect Knights if given enough time (let's say 10 minutes). Wield Supressor if proximity is too close. 15 Crawlers - All over the place. Use Boltshots (uncharged) from far away and close up. Very agile, but also pretty weak. Known to overwhelm the opponent with their numbers. 3 Alpha Crawlers - Lead the other Crawlers and determine their positioning, formation, strategies, etc. Each control a squadron of 5 Crawlers. Equipped with Supressors and Boltshots (charged). Stronger and smarter than regular Crawlers. As for the arena, this fight would take place on a landscape almost exactly the same as Valhalla/Ragnarok; plenty of hills, rocks, trees, and uneven terrain. No vehicles included. As far as their strength/health/shields go, imagine Legendary difficulty in Campaign. This battle is obviously non-canonical. Just play it as you see it. Although the Covenant are still highly advanced, I gave them higher numbers since the Prometheans are much more advanced and strategic. but all-in-all, I believe this could be a very compelling fight. Now what I'd like from you is what you think would happen. The more detailed and "play-by-play", the better. GET CREATIVE I'm hoping to see some great ideas.
  5. Does anyone think Hunters will return in Halo 4? I personally hope they do, because they were always the most challenging opponent.
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