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  1. In an article posted Tuesday 3rd Sep 2013 on CVG, Microsoft spokesperson Larry (Major Nelson) Hryd was responding to suggestions that "Microsoft has rushed the console to market". Major Nelson said on Reddit: 'The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect.' " This statement, along with many others, made by Microsoft about features, ease of use and having learned from the promises made of the XBOX 360 prior it's to release are now being seen in the light of day. Where the XBOX One's Upload Studio, Skydrive and more initial launch titles are noticeable strengths over Sony's PS4, the numerous problems with features, non user friendly interface and lack of some functions promised during it's preview are adding up. One of the most highly anticipated and heavily promoted feature of live streaming via Twitch was not present as promised by Microsoft. The service will not be available until sometime in 2014. James Orry of videogamer.com stated that, "This means Xbox One will be missing one of the most talked about and praised feature of the PS4.". This was not reported until just before launch after tens of thousands of gamer's had already pre ordered the console. Additionally the XBOX One's functions are almost all apps, which according to Edge-Online staff, "take too long to load, don’t offer the functionality that Xbox Live was built on, and are, inexplicably, badly handled by the OS." This sentiment is felt by many as you have to go through layers of commands to access information or functions that were previously available with one touch on the 360. The use of apps will make it much easier for MS to perform updates, but Edge noted that, "Xbox One’s debut user experience is stuttering, clunky, and a serious challenge to Xbox Live’s long-held status as the premier console service." . The best way to describe the XBOX One's current issue with the using the app system was given by Tom Phillips of eurogamer.net. He noted that "The company has already stated that the Xbox One interface is just its first version and, like the Xbox 360, it will be refreshed throughout the console's lifespan. But the console's operating system seems aimed towards further homogenisation with Windows 8, and away from successful Xbox 360 features such as the Guide button. And this is where things run into problems. Rather than having the system's features laid out in the Guide's single, simple interface, core pieces are now spread across separate apps. You must now return to the Home screen to individually load these features (your Friends list, Achievements, system settings) or snap these features using Kinect voice commands (although this doesn't work with everything)." Tom went on further to say, "Even within these apps, previously easy-to-reach features are now hard to find. Want to see which of your friends are online? You now need to load the Friends app, select "Friends" and click through to the system's confusing list of your acquaintances. Small green dots indicate who's actually online and who's not. This used to be on the Guide button, but was also part of the core desktop - accessible with a simple click of the right bumper. The Guide could also be used to view recent met players - a feature which has been removed entirely. It's a shame, as it makes Microsoft's much-lauded player ratings system pretty much impossible to use without it." Hopefully MS will consider making the necessary 'updates' to improve user interface and ease of use in very near future. Looking closer at the numerous articles, and even a new website that has been created to highlight the long list of issues with the new console, a number of them to show why so many feel it was rushed to market. Among them are party chat, which is plagued by connection problems between the various games, it's default settings and being forced out of party chat when beginning multiplayer on games like"Ryse - Son of Rome. Ryan King of NowGamer.com reported that, "There are a lot of issues with the new party system, such as not being able to manually invite individual friends to games while other friends are present in a party and problems with party chat (one example: party chat is set to off by default). One specific example of how the new party system has change things: Killer Instinct only allows two-man parties to play, so if you’re in a mixed party with others playing Forza or Battlefield, you can’t then play Killer Instinct while in that party. Partying up and getting into games worked well on Xbox 360 and it’s difficult to see what Microsoft was attempting with this new system, which seems restrictive without any real benefit." Another problem being noted with communication on the new platform is that when using Skype players are reporting their conversations, some of which may be private, are being heard in match making. Additionally the use of Skype and Upload Studio are also, "temporarily banning users who swear while using Skype and Upload Studio on Xbox One. Multiple users have taken to Reddit and the Xbox One forums after finding themselves locked out of the apps, presumably after submitting content - Either uploading gameplay streams or using Skype to make a private call - which included profanity. Based on the photo above, posted by Twitter user named Connor, the Xbox One tells banned users to 'choose something else to play... Because of their past behavior.' " , as reported by Michael Epstein of EscapistMagazine.com. Connor was given access back within 24 hours after having to contact XBOX support to rectify the issue. Though this matter is not a 'bug' in the system of the XBOX One, users may want to check their content settings which may be causing this to occur. Party chat is a widely used and integral part of using the XBOX Live service and having these type of issues clearly show that MS did not spend the time needed to ensure the communication system and the Skype interface would work properly. "Running home to momma" is being seen as another big problem when, "certain games tend to crash to Xbox Home and you can’t relaunch those games without rebooting the entire console. There are a number of different theories for why this happens – Xbox One running out of RAM thanks to games and apps not sharing the RAM well is the most popular theory – but Battlefield 4 is the game where the problem seems to be most frequent. NBA 2K14, Call Of Duty: Ghosts, Dead Rising 3 and Madden NFL 25 have also been reported to cause the issue.". Epstein goes on to note that, "You can’t quickly access your Friends List while in-game as quickly as you could on Xbox 360 and you can’t see a list of people you have recently played. There’s no ‘join session in progress’ option anymore. You can’t auto sign-in to your profile. There are no notifications when friends come online. Perhaps understandable given the longterm view of there being up to 1,000 friends but there should be some way for friends to be labelled ‘favourite’ and have notifications for them. Combined with the unwieldy nature of the new party system, it all combines for an unintuitive system that users have to learn. Compared to the simplicity of the Xbox 360’s party system, it feels like a step back." The ability to see the battery life of your controller or viewing remaining hard drive storage space is not available, voice messages are gone, using an external USB for storage or reading media is gone, you can't play music in the background during games, there's no option for custom backgrounds, no avatar store, etc. etc. For a complete list of missing, problematic or desired features you can visit xboxfeedback.com for viewing the extensive list or add to it yourself. Though this site appears to have gotten Microsofts Major Nelson's attention, based on this comment: "It was even spotted by Microsoft mouthpiece Larry "Major Nelson" Hryb, who commented to say that its suggestions had been passed on to the relevant people.", stated Tom Phillips of eurogamer.net .......... it is speaks volumes that players felt compelled to create a web site in order to get Microsoft to pay attention to the issues they are having and features they expected to return or want. Larry Hryb made this announcement on Reddit. "I had a meeting today about much of this and I can say that things will get better. I can't offer a timeline of a list of what will be addressed first, but we are aware of the issue and things will get better." One reporter made light of the comment saying it sounded like something a politician would say! How long it will take MS to address these issues is yet to be seen. We have heard these promise of lessons learned and quick fixes before. Placing products on the market without proper testing, applying unwanted features or allowing project staff time to polish or finish promised specific features is a becoming a hallmark of MS products and those of it's game studio. The XBOX One should be a gaming console first and foremost and respect it's consumers by offering finished products. Trying to be the "everything box" appears to have caused the core use of what an XBOX was originally created for, gaming, to suffer. It would be scary to see what problems would have occurred with the infamous "DRM" feature they were forced to abandon (at least for now) following a major out cry from the community had it been implemented. The gaming community bought into XBOX Live, the XBOX consoles and exclusive titles in the past which has allowed Microsoft to make a proverbial gold mine from all of their related gaming interests. There should have been more respect given the consumers who have helped build their gaming interests. The money would have still been there. They should not chased the release of the PS4 and kept to their own schedule. Most of us are here in this forum because of our love for the Halo series and the community that surrounds, or used to surround it. Though gamer's in general face the same issues members here are with the XBOX One, it is especially tangible to Halo players when we see another product from MS that is placed on the market, much like Halo 4 was from Microsoft Studios, without being finished or properly tested and has taken so long to get it close to what was promised. Halo 4's issues drove many long term fans away from the franchise which also may happen to XBOX Live and XBOX One console users if timely fixes are not applied now. Even though Microsoft is planning on improving and tweaking the dashboard in the coming months, with a larger update, codenamed "Threshold" , planned in the spring 2015, the time to address the problems was before launch. Fun Fact The use of the term "Threshold" is a reference to the planet the first Halo ring orbited in the original game in the series, Halo Combat Evolved.
  2. In an article posted Tuesday 3rd Sep 2013 on CVG, Microsoft spokesperson Larry (Major Nelson) Hryd was responding to suggestions that "Microsoft has rushed the console to market". Major Nelson said on Reddit: 'The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect.' " This statement, along with many others, made by Microsoft about features, ease of use and having learned from the promises made of the XBOX 360 prior it's to release are now being seen in the light of day. Where the XBOX One's Upload Studio, Skydrive and more initial launch titles are noticeable strengths over Sony's PS4, the numerous problems with features, non user friendly interface and lack of some functions promised during it's preview are adding up. One of the most highly anticipated and heavily promoted feature of live streaming via Twitch was not present as promised by Microsoft. The service will not be available until sometime in 2014. James Orry of videogamer.com stated that, "This means Xbox One will be missing one of the most talked about and praised feature of the PS4.". This was not reported until just before launch after tens of thousands of gamer's had already pre ordered the console. Additionally the XBOX One's functions are almost all apps, which according to Edge-Online staff, "take too long to load, don’t offer the functionality that Xbox Live was built on, and are, inexplicably, badly handled by the OS." This sentiment is felt by many as you have to go through layers of commands to access information or functions that were previously available with one touch on the 360. The use of apps will make it much easier for MS to perform updates, but Edge noted that, "Xbox One’s debut user experience is stuttering, clunky, and a serious challenge to Xbox Live’s long-held status as the premier console service." . The best way to describe the XBOX One's current issue with the using the app system was given by Tom Phillips of eurogamer.net. He noted that "The company has already stated that the Xbox One interface is just its first version and, like the Xbox 360, it will be refreshed throughout the console's lifespan. But the console's operating system seems aimed towards further homogenisation with Windows 8, and away from successful Xbox 360 features such as the Guide button. And this is where things run into problems. Rather than having the system's features laid out in the Guide's single, simple interface, core pieces are now spread across separate apps. You must now return to the Home screen to individually load these features (your Friends list, Achievements, system settings) or snap these features using Kinect voice commands (although this doesn't work with everything)." Tom went on further to say, "Even within these apps, previously easy-to-reach features are now hard to find. Want to see which of your friends are online? You now need to load the Friends app, select "Friends" and click through to the system's confusing list of your acquaintances. Small green dots indicate who's actually online and who's not. This used to be on the Guide button, but was also part of the core desktop - accessible with a simple click of the right bumper. The Guide could also be used to view recent met players - a feature which has been removed entirely. It's a shame, as it makes Microsoft's much-lauded player ratings system pretty much impossible to use without it." Hopefully MS will consider making the necessary 'updates' to improve user interface and ease of use in very near future. Looking closer at the numerous articles, and even a new website that has been created to highlight the long list of issues with the new console, a number of them to show why so many feel it was rushed to market. Among them are party chat, which is plagued by connection problems between the various games, it's default settings and being forced out of party chat when beginning multiplayer on games like"Ryse - Son of Rome. Ryan King of NowGamer.com reported that, "There are a lot of issues with the new party system, such as not being able to manually invite individual friends to games while other friends are present in a party and problems with party chat (one example: party chat is set to off by default). One specific example of how the new party system has change things: Killer Instinct only allows two-man parties to play, so if you’re in a mixed party with others playing Forza or Battlefield, you can’t then play Killer Instinct while in that party. Partying up and getting into games worked well on Xbox 360 and it’s difficult to see what Microsoft was attempting with this new system, which seems restrictive without any real benefit." Another problem being noted with communication on the new platform is that when using Skype players are reporting their conversations, some of which may be private, are being heard in match making. Additionally the use of Skype and Upload Studio are also, "temporarily banning users who swear while using Skype and Upload Studio on Xbox One. Multiple users have taken to Reddit and the Xbox One forums after finding themselves locked out of the apps, presumably after submitting content - Either uploading gameplay streams or using Skype to make a private call - which included profanity. Based on the photo above, posted by Twitter user named Connor, the Xbox One tells banned users to 'choose something else to play... Because of their past behavior.' " , as reported by Michael Epstein of EscapistMagazine.com. Connor was given access back within 24 hours after having to contact XBOX support to rectify the issue. Though this matter is not a 'bug' in the system of the XBOX One, users may want to check their content settings which may be causing this to occur. Party chat is a widely used and integral part of using the XBOX Live service and having these type of issues clearly show that MS did not spend the time needed to ensure the communication system and the Skype interface would work properly. "Running home to momma" is being seen as another big problem when, "certain games tend to crash to Xbox Home and you can’t relaunch those games without rebooting the entire console. There are a number of different theories for why this happens – Xbox One running out of RAM thanks to games and apps not sharing the RAM well is the most popular theory – but Battlefield 4 is the game where the problem seems to be most frequent. NBA 2K14, Call Of Duty: Ghosts, Dead Rising 3 and Madden NFL 25 have also been reported to cause the issue.". Epstein goes on to note that, "You can’t quickly access your Friends List while in-game as quickly as you could on Xbox 360 and you can’t see a list of people you have recently played. There’s no ‘join session in progress’ option anymore. You can’t auto sign-in to your profile. There are no notifications when friends come online. Perhaps understandable given the longterm view of there being up to 1,000 friends but there should be some way for friends to be labelled ‘favourite’ and have notifications for them. Combined with the unwieldy nature of the new party system, it all combines for an unintuitive system that users have to learn. Compared to the simplicity of the Xbox 360’s party system, it feels like a step back." The ability to see the battery life of your controller or viewing remaining hard drive storage space is not available, voice messages are gone, using an external USB for storage or reading media is gone, you can't play music in the background during games, there's no option for custom backgrounds, no avatar store, etc. etc. For a complete list of missing, problematic or desired features you can visit xboxfeedback.com for viewing the extensive list or add to it yourself. Though this site appears to have gotten Microsofts Major Nelson's attention, based on this comment: "It was even spotted by Microsoft mouthpiece Larry "Major Nelson" Hryb, who commented to say that its suggestions had been passed on to the relevant people.", stated Tom Phillips of eurogamer.net .......... it is speaks volumes that players felt compelled to create a web site in order to get Microsoft to pay attention to the issues they are having and features they expected to return or want. Larry Hryb made this announcement on Reddit. "I had a meeting today about much of this and I can say that things will get better. I can't offer a timeline of a list of what will be addressed first, but we are aware of the issue and things will get better." One reporter made light of the comment saying it sounded like something a politician would say! How long it will take MS to address these issues is yet to be seen. We have heard these promise of lessons learned and quick fixes before. Placing products on the market without proper testing, applying unwanted features or allowing project staff time to polish or finish promised specific features is a becoming a hallmark of MS products and those of it's game studio. The XBOX One should be a gaming console first and foremost and respect it's consumers by offering finished products. Trying to be the "everything box" appears to have caused the core use of what an XBOX was originally created for, gaming, to suffer. It would be scary to see what problems would have occurred with the infamous "DRM" feature they were forced to abandon (at least for now) following a major out cry from the community had it been implemented. The gaming community bought into XBOX Live, the XBOX consoles and exclusive titles in the past which has allowed Microsoft to make a proverbial gold mine from all of their related gaming interests. There should have been more respect given the consumers who have helped build their gaming interests. The money would have still been there. They should not chased the release of the PS4 and kept to their own schedule. Most of us are here in this forum because of our love for the Halo series and the community that surrounds, or used to surround it. Though gamer's in general face the same issues members here are with the XBOX One, it is especially tangible to Halo players when we see another product from MS that is placed on the market, much like Halo 4 was from Microsoft Studios, without being finished or properly tested and has taken so long to get it close to what was promised. Halo 4's issues drove many long term fans away from the franchise which also may happen to XBOX Live and XBOX One console users if timely fixes are not applied now. Even though Microsoft is planning on improving and tweaking the dashboard in the coming months, with a larger update, codenamed "Threshold" , planned in the spring 2015, the time to address the problems was before launch. Fun Fact The use of the term "Threshold" is a reference to the planet the first Halo ring orbited in the original game in the series, Halo Combat Evolved. View full article
  3. This is something I want 343 to see and read, to take notes on what we the community what in Halo 5. So if any member of 343 reads this, although it is highly unlikely, please tell us out of everything in this list tell us what can and cannot be done on this list as there is a brand new Engine used in Halo 5 and it may not be capable of putting some of the stuff mentioned on this list in the game itself Halo 5 Multiplayer & Firefight [updated] Made by The RZI Guy All of these are the changes I made to the list, if you have any other suggestions, and if I like them, I will update it and give you credit for your awesome ideas. So if you like it and even if you don't like it, or want a few changes, please give me your thoughts so we can possibly make Halo 5 the best it can be. One person does not make a game, one Company does not make a game, it is a collaberation of many great minds who work out there thoughts and visions for something and make it into reality. [Thanks to Pureeey for some of his ideas, and corrections for what Halo 5 Multiplayer should be.] Thel' Vadamee Returns Not even a Multiplayer idea, but please bring Thel' Vadam The Arbiter back in Halo 5's Campaign and give him a role instead of being there for "just" the love of the fans! Halo: Escalation will be coming out in 1 month and that might be there way of bringing Arby into Halo 5. Lets hope so. Halo 2 Anniversary I think that after they make and release Halo 5 next year, they should make a Campaign DLC add on. Think about it, Halo 5 is coming out 10 years after Halo 2, so what if 343 actually made a Halo 2 Anniversary Campaign DLC for Halo 5, there would no multiplayer like they did with Halo: Anniversary, just a Full HD remake Halo 2's Campaign, this will bring Hundreds of Thousands of Halo Players back to Halo 5 to relive the glory days of Halo 2. Multiplayer Gameplay Halo 5 on the Xbox One has both Social and Ranked Playlists make a return with Custom Loadouts being in the Social Playlist. Both Custom Loadouts, like Halo 4 but "without armor abilities or perks" and also have Equipment being scattered around the map return. Preset Loadouts like with Halo: Reach but without armor abilities and instead having Equipment scattered across the map will also be in Halo 5. The Social Playlist will have Sprint and it would be a default ability like in Halo 4. Some of the Equipment are the old equipment from Halo 3, while some of them are old Armor Abilities that have been turned into an Equipment you pick up, instead of starting with it like an Armor Ability. I'll explain it later. In the Ranked Playlist, it will have a Halo 3-like set up with everyone spawning with the same Primary, secondary, grenade type and having Equipment scattered across the Map. Sprint "will not" be in the Ranked Playlist. Satisfying both players that like or hate Sprint. Both Social and Ranked will have Duel Wielding. Resupply becomes avaliable to everyone in both the Ranked and Social Playlists like it should have been in Halo 4. [Having resupply become a perk in Halo 4 and not being avaliable to everyone like its always been from Halo CE to Reach is rediculous.] [i would like to have Sprint, Evade and a new addition Slide from Destiny and Cod: Ghosts into Halo 5, but I don't know how to balance it out, or make it work out. I would like to have it all in one gametype somehow so if anyone has any idea of how to make it work, please comment and of course I will give you credit for this idea and any other idea you may have.] In Halo 4, When you are scoped in and someone shoots at you, you could still shoot at them while scoped. I loved that addition in Halo 4 as it would get annoying in other Halo games to have keep getting in and out of scope. That will also return. Players can join in midgame, but only in the first few minutes of the Game. Hitmarkers returns, but No Grenade Indicators. Weapon Skins will return in the few Playlists in Social that have Custom Loadouts, and Firefight (343 said they have no plans for Spartan Ops Season 2 so there will be no Spartan Ops in Halo 5). Another idea is that maybe we could choose different designs for each weapon. Like being able to choose between the Halo: Reach and Halo 4 Assault Rifle designs or the Halo 3 and Halo 4 Battle Rifle. There would be no difference in gameplay other than having a different layout of the weapon and also having a Weapon Skin along with whichever weapon design you choose, giving the player a ton of varietiy and customization. [Thanks to Wangtim3 for the idea of different weapon models, or at least that's where I got the idea.] Halo 5 Equipment Like I said earlier, Halo 3 Equipment returns but some of them are some of the old armor abilities from Reach and Halo 4. The Armor Abilities that are returning are no longer Armor Abilities but are now as Equipment like Halo 3 had it. The Bubble Shield, Jet Pack, Active Camoflage, Radar Jammer, Regeneration Field, Thruster Pack, Flare and Power Drain all return. The Regeneration Field, Bubble Shield, Power Drain, Active Camo, Radar Jammer, and Flair will be like in Halo 3, it will only be used once. The Jet Pack can be used only for a limited time before it breaks, it will not break if you dont use it. the Thruster Pack will be usable until the player dies in which another player can pick it up. Custom Game Matchmaking Halo 5 could have a feature that lets you choose what map and what gametype you want to play and searches other players that want the same map and gametype. There would be two playlists for this. • 1) it would only be default Maps and default Gametypes giving you XP for playing it as it normally would. • 2) it would be for Custom Made Maps and Gametypes and you would get no XP as it would be for players that want to have Custom Games and want to find other players to play those custom games as it can be hard to find enough people to play Custom Games. Plus there would be people that purposly try to rig the map so they win, so again, you would not get any XP so there wouldn't be a reason to cheat or rig the map. This would help solve both finding people for your custom games and others players that try to cheat. Destructible Environments Halo 5 Multiplayer should also have destructible Environments, wall panals can fall of, certain man cannons can be destroyed. No buildings can be destroyed in multiplayer. Halo 5 should feature some player-triggered environmental hazards like floors that can be electricized like in Vertigo in Halo 4, another good example is High Ground from Halo 3. Another thing is that in the Halo 4 Campaign level Infinity, when driving the Mantis, you could destroy some bridges above the player. Perhapes something similar could be seen in Halo 5 Multiplayer. Ist Person Driving When driving a vehicle, air or ground, by pressing the thumbstick you can switch between 1st Person or 3rd Person when Driving a vehicle like in Battlefield 3. Creating a whole new driving experience in Halo. The same can be done when holding the Flamethrower or any Covenant or UNSC Turret, by pressing the thumbstick, you can switch between 1st and 3rd Person. Custom Emblems Like in Cod: Black Ops, you should be able to create and customize your own emblem. Now of course, there will be people who will make sexual pictures or anything else that is innapropriate, so while you can make your own emblem, anyone who makes an innapropriate emblem in Halo 5 will lose there ability to do so and will go back to Halo's original way of making a Halo emblem. You can choose to have the classic way of making an emblem if you choose to do so. Duel Weilding Returns Duel Wielding returns better than Ever! You can sprint when duel wielding without dropping your weapons. Armor Customization In Halo 5, I would like to transfer my Halo 4 armor configuration into Halo 5. Like how you could transfer your Mass Effect Character from Mass Effect to Mass Effect 2 and 2 to 3. The Armor configuration you have in Halo 4 would transfer over and only that armor set would transfer, no other armor set would transfer over so you have to choose wisely as to what armor that you liked in Halo 4 to bring over to Halo 5. Although this idea of transfering you're armor to Halo 5 is probably just me, which I understand if some people don't like the idea. To unlock armor in Halo 5 you should have to do Vidmasters Achievements which I think need to return and also make more Vidmaster Challanges than Bungie did with Halo 3 and ODST, playing the Campaign Solo on Legendary, finding Skulls and Terminals in the Campaign and any other Campaign Achievements. Now some armor could be unlocked in Multiplayer, but they need to take time and real effort to try to unlock them. In Halo 4 it was too easy, in Halo 5, it needs to have a challange trying to get the Armor you want, so you actually have a reason to play multiplayer. Also many of the old Armor from Halo 3 and Halo: Reach that were forgotten in Halo 4 needs to make a return These Armor Confingurations need to return. Halo 3 Armor Returning Mark VI Mark V EVA (Halo 3 Design) CQB EOD Hayabusa [Definetly!] ODST Helmet (Halo 3 Design) Marathon Helmet Rogue Helmet Halo: Reach Armor Returning Recon CQC Hazop Operator Scout (Reach Design) Commando JFO Grenadier Sniper Sholders Jump Jet Halo 4 Armor Returning Recruit Warrior Air Assault Soldier Aviator Defender EVA (Halo 4 Design) War Master Orbital EOD (Halo 4 Design) Pathfinder Rogue C.I.O Venator Raider Scanner Strider Mark V (Halo 4 Design) ODST (Halo 4 Design) Prefect Ricochet Vanguard All Halo 4 Forearms, legs and all Visor Colors. Keep in mind, I think they should keep multiple designs for some of these Armor configurations like Scout, Mark V, ODST, EOD, EVA etc to satisfy players that like one one armor design from one game over another [Example me prefering the Halo 4 Scout Helmet over the Reach Scout Helmet] Elites Epic Return Elites Return in Halo 5 Multiplayer with Customizable Armor and are Playable with Spartans in Team Games like in Halo 3 with no difference except size, so playing as an Elite is your own choice and your own risk. You can also choose to play as a Spartan or an Elite at the Beginning of the Game, like choosing a side in Star Wars Battlefront, instead of having to switch between Spartans and Elites before the Game like in Halo 3, you can choose before you first spawn. When the Elites are teaming with Spartans like in Halo 3, the Elites start off with the same weapon as then, except for a few gametypes in which they can start with a Storm Rifle, Plasma Rifle, Covenant Carbine etc. I also want to have the Plasma Repeater from Halo: Reach to return, but it is now a Covenant LMG. When the Elites get the Thruster Pack, they get the Evade Ability instead, but both would have to be balanced equally with the same distance and recharge time. Elites also have the default ability to Sprint if they are in the Social Playlist but will not be able to sprint in the Ranked Playlist as there will be no sprint in the Ranked Playlist. Elites are in both Ranked and Social Playlists. Also an Elite Playlist would be a choice in the Social Playlist Gametypes for everyone who wants to play as an Elite. Medals Weapon spree medals were given a significant overhaul in Halo: Reach. While in previous games they were only awarded for consecutive kills with the same weapon, in Halo: Reach, the player needed to only accumulate the number of kills without dying. Halo: Reach had the best Medal System in any Halo Game. Halo 5 needs to have another overhaul bigger than that. Having" all" the Gameplay Medals in Halo: Reach and all the new objective and other new medals that were added in Halo 4. (New Medals) Vengence - kill the opponent who just ended your killing spree These Multiplayer Gametypes should make a return in Halo 5 1. Dominion - Halo 4 2. Extraction - Halo 4 3. Headhunter - Halo: Reach 4. Infection and Flood - Halo 3 & 4 5. Invasion/Invasion Slayer - Halo: Reach 6. Race - Halo: Reach 7. Regicide - Halo 4 8. Stockpile - Halo: Reach 9. Conquest - Battlefield 10. Gun Game - Halo 4 Mod 11. Hostage Rescue - Halo 4 Mod 12. Space Battle - Battlefront II 13. Search and Destroy - CoD 14. King of the Hill 15. Assault 16. Capture the Flag/One Flag CTF 17. Elite Slayer 18. Griffball 19. Generater Defense 20. Juggernaut 21. King of the Hill 22. Oddball 23. Silenced Slayer 24. SWAT 25. Team Snipers 26. Territory 27. VIP Cature the Flag Capture the Flag obviously returns in Halo 5. you still hold a pistol when carrying the flag like in Halo 4, but now returns the ability to drop the flag whenever you want like all Halo games before Halo 4. In a few varients of CTF, you cannot drop the flag, for those that like that change in Halo 4. You can have those settings in custom gametypes as well. Multiplayer Space Battles Much like Star Wars: Battlefront II, Halo 5 should have Space battles. Each team have 4 seperate hangers, 2 players in each of them. It will be 8v8, each team spawns in a hanger, gets into a Pelican, Broadsword etc and has to destroy parts of the enemy ship, and kill other players on the other team. It can be UNSC vs. Covenant Space Battle, Red vs. Blue Spartans Space Battles with two UNSC Frigate Ships and/or it could be Red vs. Blue Elites Space Battles with two Covenant Ships. Capture the Flag and Assault would also be available in Space Battles. Also have some other gametypes like trying to download data from the enemy teams ship and returning it to your ship, or have a Hostage Rescue gametype. When playing CTF you would have to take the flag in a Pelican and have someone drive you back to you're ship, promoting more teamwork in CTF. Silenced Slayer Silenced Slayer is regular Team Slayer where every weapon has a silencer attached to it. Except Rocket Launcher, Spartan Laser, Rail Gun and Sticky Detonator. No Covenant Weapons. Everyone Spawns with a Silenced SMG and No duel Wielding in this gametype. True Skill Ranking System Halo 3's True Skill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP), but make it as or even more difficult than it was in Halo 2 and 3. Active Roster Returns to show you who is online, what they are doing and join them if avaliable Firefight Firefight would return in Halo 5 like its always been, with no major difference. You could fight against the Covenant like before, but you could finally fight the Flood in firefight and now you could also fight against the Promeatheans and even the Innsurectionists from the Halo Novels. If you want, you can play as an Elite and fight against another Spartan like in Halo: Reach's Firefight. You could also play as any other Covenant, Flood or Promeathean in Firefight against Spartans. Kind of like Horde Mode from Gears of War. So if you want to play as a Grunt or Jackel, you can finally do that. If you want to play as a Covenant against a Spartan, but don't have anyone to play with or don't have Xbox Live, the Spartans would also be an AI to play against making it easy or hard to fight, choosing the difficulty settings you want for it. You can also Forge your own map and play a Firefight on it, but only in custom games but it could make it into firefight matchmaking if 343 approves it. Space Firefight In Halo 5, they should bring back Firefight, but bring it back with a bang. Bring back Firefight on the ground and in Space. You would start in a hanger and would be able to choose if you want to fly a Pelican, Longsword, Broadsword or any other UNSC Flying Vehicle in Space Firefight to fight against the Covenant, "or" you could play as a Covenant and you could fly in a Phantom, Seraph, Space Banshee from Reach or any other Covenant Flying Vehicle against the UNSC. in Halo 4, storyline wise, Multiplayer is a simulation aboard the UNSC Infinity, Firefight and Space Firefight would also be a simulation aboard the Infinity to show other players how long the Player could last against the Covenant, Promeatheans or the Flood etc Halo 5 Multiplayer Map Packs Halo 5 should have 4 or even 5 Map Packs. Each Map Pack has 3 New maps, 1 Map Remake from a past Halo Game and 1 brand New Firefight Map. Halo 5 should have 5 Forge Worlds 1. Forge World (Bigger) - Reach 2. Impact (Bigger) - Halo 4 3. A Lava filled Forge World 4. A Snowy Forge World 5. A Desert Forge World And other Huge Maps for Forge. Possibly twice or even 3 times as big as Forge world. Please watch these 2 videos Halo 5's Forge needs this! Civilian Vehicles and all. Out of all the Multiplayer Maps, I want 1. Waterworks from Halo 2 2. Breakneck from Halo 2 and Halo: Reach/Anniversary 3. Coagulation from Halo 2 4. Last Resort from Halo 3 - All to return sometime in Halo 5 Halo 5 Weapons U.N.S.C. Assault Rifle Battle Rifle Designated Marksman Rifle [DMR] SMG (Duel Wield) Magnum (Duel Wield) Shotgun Rocket Launcher Sniper Rifle (Halo: Reach Updated Design) Sparan Laser Railgun SAW Sticky Detonator Flamethrower Machine Gun Turret Frag Grenade Covenant Storm Rifle Covenant Carbine Plasma Rifle (Duel Wield) Plasma Repeater (New Covenant LMG) Plasma Pistol (Duel Wield) Brute Plasma Rifle (Duel Wield) Brute Spiker (Duel Wield) Brute Shot Gravity Hammer Energy Sword Needler Concussion Rifle Beam Rifle Fuel Rod Cannon Plasma Turret Plasma Grenade Fire Grenade (from Halo 3) Forerunner / Promethean Light Rifle Suppressor Bolt Shot Scattershot Binary Rifle Incineration Cannon Sentinel Beam (finally returns) Pulse Grenade *New Forerunner SMG, other new Forerunner Weapons and a new Promethean Turret* Vehicles U.N.S.C Warthog (Default, Guass & Rocket) Troop Transport Warthog Mongoose Falcon (Modified Version) Scorpion Tank Mantis (Weaker Version) Pelican Dropship Broadsword Covenant Ghost Banshee Spectre (Returns) Wraith Chopper (Returns) Scarab (Certain Gametype) Seraph Phantom Dropship Lich Thanks for reading and if any member 343 Industries saw and read all this, please take it all into consideration.
  4. Slayer BR's should return as an official playlist, with the following RESTRICTIVE rules... No DLC Required No Custom Class's 5 on 5 Primary BR, Secondary AR 2 Frags No Sprint No AA Weapons Physically Placed on Map Without Ordnance Markers Dual-Wielding Excessive Grenades Score to 50 Suicide and Betrayal Penalty No In-Game Joining Penalize Quitters Classic Maps Publicly-Viewable CSR Skill-Based Matchmaking 4-FN-SHOT-KILL No Assault Rifle Bloom NO KILLCAMS 5 Second Respawn NO OP WEAPONS
  5. As we prepare for launch of the Xbox One Yusuf Mehdi and Marc Whitten from Xbox gives us a 12 minute demo of the console in which they walk us through the new dashboard which can be color customized. We get to see an interesting new way to sign in to our accounts and another run through of other new Xbox live features and apps such as upload studio, skype, instant switching and more. Here is the Xbox One walkthrough
  6. As we prepare for launch of the Xbox One Yusuf Mehdi and Marc Whitten from Xbox gives us a 12 minute demo of the console in which they walk us through the new dashboard which can be color customized. We get to see an interesting new way to sign in to our accounts and another run through of other new Xbox live features and apps such as upload studio, skype, instant switching and more. Here is the Xbox One walkthrough View full article
  7. The new kinect sensor that will be coming with the Xbox One has another new cool feature up it's sleeve, it will have the ability to scan and redeem Xbox live codes by simply holding up the code card in view of the sensor and saying "Xbox use code" the sensor reads the QR code on the card and it is redeemed in a matter of seconds. It is now expected that all Xbox One game vouchers will come with a QR for this feature. Here we have Major Nelson doing a quick demonstration. https://vine.co/v/hIAEZuQp5MK
  8. The new kinect sensor that will be coming with the Xbox One has another new cool feature up it's sleeve, it will have the ability to scan and redeem Xbox live codes by simply holding up the code card in view of the sensor and saying "Xbox use code" the sensor reads the QR code on the card and it is redeemed in a matter of seconds. It is now expected that all Xbox One game vouchers will come with a QR for this feature. Here we have Major Nelson doing a quick demonstration. https://vine.co/v/hIAEZuQp5MK View full article
  9. Infinity Wards 'Call of Duty' series is so closely tied to the XBOX that when it was realized Microsoft's newest console could not support 1080p directly it was seen as a big discrepancy between the XBOX One and PS 4 consoles. Mark Rubin, executive producer at Infinity Ward explains the reasons to interviewer Wesley Yin-Poole of Eurogamer.net. Here is some insight from an earlier article. "If there is something about the Xbox One hardware that's to blame, it is the way it allocates memory resources", Rubin suggests. Microsoft's console reserves 10 per cent of GPU time for its operating system. As Digital Foundry's Richard Leadbetter describes it, features such as Kinect skeletal tracking account for "precious resources that are inaccessible to game developers". Rubin discusses this issue, and more, in the below interview. Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds Original Article by: Wesley Yin-Poole Eurogamer.net Creating a next-gen launch title sounds like a nightmare. Can you explain exactly the challenges you faced? Mark Rubin: It is for our engineers, especially. Fortunately, both Xbox One and PS4 are very much like PC, more so than the last generation. That helped enormously. If the systems had their very peculiar architecture, like they did in current gen, this would have been a different conversation. But because of that the development this time around it was significantly easier. I have experienced the current-gen launch. I was at Infinity Ward for COD 2. When we launched it was just PC and Xbox 360, but that was our first console, period. There was a lot to learn leading up, but that was just one console, when all it was was PC and that new console. And that was an interesting challenge. So to do PC, current-gen two SKUs and next-gen two SKUs, was a massive challenge. Working with the theoretical hardware would have been a disaster if... honestly, the hardest thing to deal with is not the architecture. It's the OS (operating system) of the systems. That's the thing that comes on the latest. The Xbox One's OS on their box versus the Sony OS, becomes the hardest. All the SDKs and stuff you have to work with - that's the stuff that changes, not the hardware itself. What about the operating systems, exactly, is the problem? Mark Rubin: There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible. One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere. It becomes a massive change internally for our entire engine, if they add a few MB to the amount of resources they need, or if they require all their processes to be on one thread. If it's not multi-threaded then we have to put it on one thread. Now we have to find space on one thread, where that can live, that it's not creating a traffic jam on that thread. Sometimes we have to be like, okay, we have to move all this stuff over to a different thread and then put that in to that thread, just to manage traffic. That's what engineers are often doing: managing the traffic of CPU threads and memory and where that's going, allocating memory, what kind of memory is it? Is it dynamic? Sometimes what has to happen is we have to allocate the 3MB straight off the bat and just say, these 3MB, specifically, these actual memory addresses, have to be used for this. They can't be used anywhere else. Whereas dynamic, it's like, okay, I need 3MB but it doesn't matter where those 3MB come from. So all that stuff can change on the fly. And you're trying to develop your system to match with that, and it's two systems, now, not just one: Sony and Xbox. That creates a massive engineering nightmare. Wow. It sounds harder than I realised. Is all that you've just described the reason the Xbox One version is native 720p and the PS4 version is native 1080p? Mark Rubin: In a way. I don't know if I can point to one particular cause. Early on, we didn't know where exactly the resolution of anything would fall because we didn't have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere... We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second. There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.' I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago. Put me in your shoes when you were told this was going to be the case. I assume your engineering team explains to you this is the way it has to be. How did you guys react internally? Could Microsoft engineers not have helped? Mark Rubin: It's not a thing, like pointing to the day he came and said... It wasn't like that. It's a long process. And we're always working with both platforms. There were Microsoft engineers there throughout development. They were always there. There wasn't an event, per se. There wasn't a meeting. It was just something that developed over time. Everybody was involved. Obviously the PR guys, when they found out, when they were told, that was more of an event than the devs sitting at work working on it. So you'd have to ask them. What everyone will ask is whether this is the result of the Xbox One simply not being as powerful as the PS4, and you're doing your best with the hardware you have, or whether for future versions you may be able to get the Xbox One version running natively at 1080p? Mark Rubin: It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever. I definitely see slash hope both platforms will look way better the next time we get a chance at it. As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this. First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game.
  10. Infinity Wards 'Call of Duty' series is so closely tied to the XBOX that when it was realized Microsoft's newest console could not support 1080p directly it was seen as a big discrepancy between the XBOX One and PS 4 consoles. Mark Rubin, executive producer at Infinity Ward explains the reasons to interviewer Wesley Yin-Poole of Eurogamer.net. Here is some insight from an earlier article. "If there is something about the Xbox One hardware that's to blame, it is the way it allocates memory resources", Rubin suggests. Microsoft's console reserves 10 per cent of GPU time for its operating system. As Digital Foundry's Richard Leadbetter describes it, features such as Kinect skeletal tracking account for "precious resources that are inaccessible to game developers". Rubin discusses this issue, and more, in the below interview. Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds Original Article by: Wesley Yin-Poole Eurogamer.net Creating a next-gen launch title sounds like a nightmare. Can you explain exactly the challenges you faced? Mark Rubin: It is for our engineers, especially. Fortunately, both Xbox One and PS4 are very much like PC, more so than the last generation. That helped enormously. If the systems had their very peculiar architecture, like they did in current gen, this would have been a different conversation. But because of that the development this time around it was significantly easier. I have experienced the current-gen launch. I was at Infinity Ward for COD 2. When we launched it was just PC and Xbox 360, but that was our first console, period. There was a lot to learn leading up, but that was just one console, when all it was was PC and that new console. And that was an interesting challenge. So to do PC, current-gen two SKUs and next-gen two SKUs, was a massive challenge. Working with the theoretical hardware would have been a disaster if... honestly, the hardest thing to deal with is not the architecture. It's the OS (operating system) of the systems. That's the thing that comes on the latest. The Xbox One's OS on their box versus the Sony OS, becomes the hardest. All the SDKs and stuff you have to work with - that's the stuff that changes, not the hardware itself. What about the operating systems, exactly, is the problem? Mark Rubin: There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible. One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere. It becomes a massive change internally for our entire engine, if they add a few MB to the amount of resources they need, or if they require all their processes to be on one thread. If it's not multi-threaded then we have to put it on one thread. Now we have to find space on one thread, where that can live, that it's not creating a traffic jam on that thread. Sometimes we have to be like, okay, we have to move all this stuff over to a different thread and then put that in to that thread, just to manage traffic. That's what engineers are often doing: managing the traffic of CPU threads and memory and where that's going, allocating memory, what kind of memory is it? Is it dynamic? Sometimes what has to happen is we have to allocate the 3MB straight off the bat and just say, these 3MB, specifically, these actual memory addresses, have to be used for this. They can't be used anywhere else. Whereas dynamic, it's like, okay, I need 3MB but it doesn't matter where those 3MB come from. So all that stuff can change on the fly. And you're trying to develop your system to match with that, and it's two systems, now, not just one: Sony and Xbox. That creates a massive engineering nightmare. Wow. It sounds harder than I realised. Is all that you've just described the reason the Xbox One version is native 720p and the PS4 version is native 1080p? Mark Rubin: In a way. I don't know if I can point to one particular cause. Early on, we didn't know where exactly the resolution of anything would fall because we didn't have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere... We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second. There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.' I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago. Put me in your shoes when you were told this was going to be the case. I assume your engineering team explains to you this is the way it has to be. How did you guys react internally? Could Microsoft engineers not have helped? Mark Rubin: It's not a thing, like pointing to the day he came and said... It wasn't like that. It's a long process. And we're always working with both platforms. There were Microsoft engineers there throughout development. They were always there. There wasn't an event, per se. There wasn't a meeting. It was just something that developed over time. Everybody was involved. Obviously the PR guys, when they found out, when they were told, that was more of an event than the devs sitting at work working on it. So you'd have to ask them. What everyone will ask is whether this is the result of the Xbox One simply not being as powerful as the PS4, and you're doing your best with the hardware you have, or whether for future versions you may be able to get the Xbox One version running natively at 1080p? Mark Rubin: It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever. I definitely see slash hope both platforms will look way better the next time we get a chance at it. As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this. First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game. View full article
  11. Microsoft has been sending out emails to selected customers giving away free digital copies of Killer Instinct for the Xbox One for when it launches on November 22nd. The emailed said "You're a fan of ours and we're a fan of yours.Thank you for your dedication to Xbox. We want to show you our appreciation, so we're giving you Killer Instinct." Some have been told that this offer is not legitimate but it has been confirmed that it is on the Xbox Support twitter account. It hasn't been clear what exactly Xbox gamers need to do or to have done to be awarded this freebie but Xbox Supported has stated, "We've selected a bunch of our Xbox fans for their support and as a celebration for the upcoming Xbox One," They also said, "We don't have any specifics on that other than that some users have received a gift." "We considered a variety of things like Gamerscore, Live tenure and other factors in markets where Xbox One is available." Source: http://www.eurogamer.net/articles/2013-11-06-microsoft-is-emailing-select-gamers-with-free-xbox-one-killer-instinct-offer
  12. Microsoft has been sending out emails to selected customers giving away free digital copies of Killer Instinct for the Xbox One for when it launches on November 22nd. The emailed said "You're a fan of ours and we're a fan of yours.Thank you for your dedication to Xbox. We want to show you our appreciation, so we're giving you Killer Instinct." Some have been told that this offer is not legitimate but it has been confirmed that it is on the Xbox Support twitter account. It hasn't been clear what exactly Xbox gamers need to do or to have done to be awarded this freebie but Xbox Supported has stated, "We've selected a bunch of our Xbox fans for their support and as a celebration for the upcoming Xbox One," They also said, "We don't have any specifics on that other than that some users have received a gift." "We considered a variety of things like Gamerscore, Live tenure and other factors in markets where Xbox One is available." Source: http://www.eurogamer.net/articles/2013-11-06-microsoft-is-emailing-select-gamers-with-free-xbox-one-killer-instinct-offer View full article
  13. As we all know, Xbox One is not doing so well. I am not going to buy the new Xbox One, nor do I know anyone (in real life) that is getting it. Getting to the point, how do you think the sales of Xbox One will affect the sales of Halo 5? Let me know what you think, and tell me if you're buying the XB1. I will probably buy the XB1 when it is slimmed, kinectless, and ESPECIALLY when Halo 5 is out.
  14. quoted from https://blogs.halowaypoint.com/Headlines/post/2013/10/29/Spartan-Assault-is-coming-to-Xbox-One-and-Xbox-360.aspx "Grab your controller and prepare for the Flood; Halo: Spartan Assault is poised to storm living rooms around the world this holiday! Today, 343 Industries in conjunction with Vanguard Games announced that Halo: Spartan Assault will be available worldwide for digital download this December for both Xbox One and Xbox 360. " "Halo: Spartan Assault for Xbox One and Xbox 360 will pit gamers in a galactic-scale war against a persistent and overwhelming enemy from long ago – the Flood. With over 30 stimulating missions at your fingertips, play longer than ever with the all-new online Co-op mode and the Operation Hydra expansion that delivered an action-packed addition to the single player campaign."
  15. Why in the world are people not wanting to get XBOX one? All they did was go a little over board on the social media thing... and who the hell cares if the Kinect will be on 24/7? Why in the hell do some idiots think that the NSA is watching them? To all those people that think like that: STOP BEING PARANOID!!!!!!!!!!!! MasterChief-117
  16. Xbox Live's Major Nelson gives us a quick walk through on the Xbox One's friends app, he shows us how we can follow other gamers and manage our feed and activity on the new console.
  17. So I found this online and figured I would share. If 343 does go this route, I will forever be a number one fan. The link to the article is below. I posted my favorite part from it below. http://www.idigitaltimes.com/articles/19745/20130903/halo-5-release-date-news-plot-details.htm At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One. Just a reminder that the game you will see probably wont feature everything you are reading here. Tech: 60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there. The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January. Now what tech and graphical features will be implemented? Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance. Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures. PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB ) the textures will look amazing and the models will have plenty detail. There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference. Cloud: Dedicated Server. First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud). And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small) Game: Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world. Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign) Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time) There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat) Enemies: Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones Promethean (heavily redesigned, more types like Promethean Warlords) Humans (yep you will gith humans, but not UNSC, those are Insurrectionists) Vehicles: Biggest number of vehicles ever. Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures Chiefs ship can store a limited amount of vehicles (call in similar to weapons) Forerunner War Sphinx are in, very powerful enemy "vehicles" (and yep you will fight them) To put the gameplay in campaign into perspective: The team was running an encounter test in the Halo 4 engine with prototype models. This encounter featured several hundreds of Brutes with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces. Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions)) The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies. And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode. Those are the kinds of encounter you will find in the final game. Multiplayer: Split between two categories. Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks. Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ), King of the Hill, Assault, Oddball.... Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4 The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously). Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach. Custom Loadouts, "armor abilites" (more like class abilites), Vehicles, Infinity like call ins Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.
  18. Microsoft has announced plans for a worldwide Xbox One promotional tour. The Xbox One team is giving you a rare chance to get your hands on the goodies before everyone else can. This will begin on Oct 1, 2013 and go on until the end of the year. The tour will give consumers the chance to go hands-on with games including Forza 5, Ryse, Killer Instinct, Dead Rising 3, Kinect Sports Rivals, Crimson Dragon, Max: Curse of the Brotherhood, Zoo Tycoon and Minecraft. While attendance is free of charge, it's limited to those over 18 years of age and space will be limited. Xbox One will also be playable at Milan Games Week (Oct 25 - 27), Paris Games Week (Oct 30 - Nov 3), and Madrid Games Week (Nov 7 - 10). Additionally, custom Xbox One 'Test Drive' vehicles will offer hands-on time at festivals, university campuses, retail centres and other locations across the UK, Germany, France, US and Canada in the coming months. Area One Tour Dates: Philadelphia: 10.3–10.6 Paris: 10.10–10.13 Toronto: 10.10–10.13 Chicago: 10.17–10.20 Vienna: 10.17–10.20 Atlanta: 10.24–10.27 Dallas: 10.31–11.3 Berlin: 10.31–11.3 Phoenix: 11.7–11.10 San Francisco: 11.14–11.17 Dublin: 11.14–11.17 Los Angeles: 11.21 London: 11.21–11.24 What do you guys feel about these recent details on the "Area One" Tour? Are you in one of these lucky towns? Find More News at: CVG
  19. Microsoft has announced plans for a worldwide Xbox One promotional tour. The Xbox One team is giving you a rare chance to get your hands on the goodies before everyone else can. This will begin on Oct 1, 2013 and go on until the end of the year. The tour will give consumers the chance to go hands-on with games including Forza 5, Ryse, Killer Instinct, Dead Rising 3, Kinect Sports Rivals, Crimson Dragon, Max: Curse of the Brotherhood, Zoo Tycoon and Minecraft. While attendance is free of charge, it's limited to those over 18 years of age and space will be limited. Xbox One will also be playable at Milan Games Week (Oct 25 - 27), Paris Games Week (Oct 30 - Nov 3), and Madrid Games Week (Nov 7 - 10). Additionally, custom Xbox One 'Test Drive' vehicles will offer hands-on time at festivals, university campuses, retail centres and other locations across the UK, Germany, France, US and Canada in the coming months. Area One Tour Dates: Philadelphia: 10.3–10.6 Paris: 10.10–10.13 Toronto: 10.10–10.13 Chicago: 10.17–10.20 Vienna: 10.17–10.20 Atlanta: 10.24–10.27 Dallas: 10.31–11.3 Berlin: 10.31–11.3 Phoenix: 11.7–11.10 San Francisco: 11.14–11.17 Dublin: 11.14–11.17 Los Angeles: 11.21 London: 11.21–11.24 What do you guys feel about these recent details on the "Area One" Tour? Are you in one of these lucky towns? Find More News at: CVG View full article
  20. Mountain Dew and Doritos game fuel has launched an Xbox one promotional version. Mike Fahey from kotaku got hist sands on the snacks. "A new flavor of Mountain Dew Game Fuel, a shiny bag of Doritos and a card explaining what these things have to do with the Xbox One arrived on my doorstep bright and early this morning, so I made a video and drank some soda. For you. As mentioned in the vid, there's a party at PAX this weekend, where visitors can eats and drink this stuff until they get sick. It runs from 9PM to midnight, so I've no idea what they'll do with the other two hours and forty-five minutes. Maybe roll around in some hand sanitizer. Snacktaku is Kotaku's take on the wild and wonderful world of eating things, but not eating meals. Eating meals is for those with too much time on their hands. Past critiques can be found at the snackatu review archive." Video available here http://kotaku.com/is-mountain-dew-any-good-because-they-just-started-sel-1226726186
  21. Mountain Dew and Doritos game fuel has launched an Xbox one promotional version. Mike Fahey from kotaku got hist sands on the snacks. "A new flavor of Mountain Dew Game Fuel, a shiny bag of Doritos and a card explaining what these things have to do with the Xbox One arrived on my doorstep bright and early this morning, so I made a video and drank some soda. For you. As mentioned in the vid, there's a party at PAX this weekend, where visitors can eats and drink this stuff until they get sick. It runs from 9PM to midnight, so I've no idea what they'll do with the other two hours and forty-five minutes. Maybe roll around in some hand sanitizer. Snacktaku is Kotaku's take on the wild and wonderful world of eating things, but not eating meals. Eating meals is for those with too much time on their hands. Past critiques can be found at the snackatu review archive." Video available here http://kotaku.com/is-mountain-dew-any-good-because-they-just-started-sel-1226726186 View full article
  22. Well originally I wanted to get this out on Saturday but this turned into a busy weekend and so we skipped a weekend but hopefully I didn't skip any beats. Enjoy: Primary Announcement: I decided to change the way I direct you to links. I tried to provide pictures and hyperlink them for each section and sub-section so I'm not always saying 'Click here! Click here! Find it here!.' It doesn't apply to all the sections however. ANNOUNCEMENT I haven't seen a time limit on this so I assume it's still going and I haven't noticed too much activity with it so hopefully this picture will help! Would you like to test Halo multiplayer for 343 Industries? Would you like to get paid to test Halo multiplayer for 343 Industries? Remember, click the picture above to find Absolute Dog's announcement. DESTINY New Bits of Gameplay Adamj, the king of the News Group, brought us a really cool video from Bungie and it's got some cool snippets of gameplay in it that might possibly tease at competitive multiplayer! YEAH! I already gave a video so I'll give you a link to adam's thread separately here. FEATURED INTERVIEWS The Director - I actually saw him online the other day. Although no longer a Moderator, The Director is defintely someone the newer members oughta get to know. He's a real legend around these forums. FORGE 343industries.org and The Halo Forge Epidemic present: As we all know, The Meet Your Maker Forge Contest is in full swing and it's for the Dominion gametype this time around. Absolute Dog and AbleSir Thomas are certainly part of the judging panel, the rest of whom are unbeknownst to me as of now. Forgers are encouraged to use Zan's Map Marker Pack when submitting a map for optimal display of callouts and weapon placements. Want to test your map for the Meet Your Maker contest? You can join the MYM Test Lobbies hosted every Thursday by AbleSir Thomas. Click here to join. For questions that need answers, report here for the Meet Your Maker Dominion Official Q&A Thread. 343 Industries Community Forge Project SikSlik7's tyrannical reign as MoM may be over but that doens't mean it's too late to support the Community Forge Project. The 343i Community Forge Project is a project that lets the members get together and make their own contributions to the maps made. SikSlik explains it all in his thread. Read and sign up for the CFP here. Ideas can be discussed in the CFP Idea Discussion thread so post yours here. SikSlik7 has created an account for members to friend in order to join the CFP sessions. Send CFP343i a Friend Request on Xbox Live! Participate and support the Community Forge Project! Halo 4 Free Roaming Flood Forge Off The Halo 4 Free Roaming Flood Forge Off is OVER. We had some submissions on 343i.org not sure about ForgeHub and other sites but here's a little preview of our submissions: Your judges: Absolute Dog Donut Elliot Sign up, submit maps, find out prizes, and judging criteria to the contest by clicking the banner above of course. And here's the Q&A Thread! GAMING NEWS Halo 4 Global Championship Final Match Sudden Death http://www.youtube.com/watch?v=i8l0mONFYdM&feature=player_embedded A totally intense battle in the Halo 4 Global Championship between Elamite Warrior's brother Ace and the all powerful iGotUrPistola. It brought back good memories to see competition like this in Halo. Watch to see the winner and here's a link to TrulyExclusive's thread. Xbox One: First TV Commercial Here's the Xbox One's first television commercial brought to us here by none other than the CooliestRap. Tell him what you think they could've done and what they should've done that could've made it better. Or tell him what you think in general about it in his thread. Xbox One Release Date Confirmed The Xbox One's release date has been confirmed by many across the net. I'm not going to tell you here if you don't know already because I actually want you to visit adamj's article. That's why he makes them. I hope you know what to click to find the article by this point in the Wrapup. PS4 Release Date Also Confirmed The PlayStation 4's release date has also been announced. I won't tell you here so you can read Absolute Dog's article. I'll give you a hint: it comes out before the Xbox One! For more Gaming News check out the latest on our Front Page here. HOT TOPIC Halo Command - Browser Based Halo Strategy/RPG/Text Based Game Started by a member by the name of Glitch100, Halo Command will be a browser based Halo game involving the aspects of Strategy/RPG/TBRPGs which is what makes it very interesting. I support Halo Command because it's just another step towards bringing back the love for the Halo Universe itself and not just the games and multiplayer which is what everyone's been focusing on since Halo 4 came out. This may not be an official 343 game but it is something to look into. Click the picture to get linked to the Halo Command thread. MEMBER OF THE MONTH September's Member of the Month is a very avid Forger. Coming from Forge Cafe, Zandril is a huge Forge enthusiast and it is his favorite thing about Halo. I'll remind you again that the link to his announcement thread can be found by using the picture now. And please, DO congratulate him. He's a great member and Forger. PS. Yes that is the picture that was used when announcing BZ as June's MoM. PLAY DATES I'm trying to make Play Dates come back NEXT SATURDAY. That is the Saturday after this one coming up. I'm going to try to make it a special event and not just some games on one of the Halos. Keep your eyes PEELED! We still want your Play Date ideas. Post them here. YOUTUBE Halo 4 Pan-Cam Feature! Quite a find by a member by the name of Brett on our site. I've used Brett's video's before in the Wrapup so his name might be familiar to some of you whether it's from seeing it here or watching his videos when he posts them himself. Anyway, the pan-cam feature is pretty awesome. It's only accessible through Theater mode. Just watch that video and leave it a like and maybe comment and tell Brett how much you liked it here. Wrapup concluded. Now scroll back up and read it all over again.
  23. Well originally I wanted to get this out on Saturday but this turned into a busy weekend and so we skipped a weekend but hopefully I didn't skip any beats. Enjoy: Primary Announcement: I decided to change the way I direct you to links. I tried to provide pictures and hyperlink them for each section and sub-section so I'm not always saying 'Click here! Click here! Find it here!.' It doesn't apply to all the sections however. ANNOUNCEMENT I haven't seen a time limit on this so I assume it's still going and I haven't noticed too much activity with it so hopefully this picture will help! Would you like to test Halo multiplayer for 343 Industries? Would you like to get paid to test Halo multiplayer for 343 Industries? Remember, click the picture above to find Absolute Dog's announcement. DESTINY New Bits of Gameplay Adamj, the king of the News Group, brought us a really cool video from Bungie and it's got some cool snippets of gameplay in it that might possibly tease at competitive multiplayer! YEAH! I already gave a video so I'll give you a link to adam's thread separately here. FEATURED INTERVIEWS The Director - I actually saw him online the other day. Although no longer a Moderator, The Director is defintely someone the newer members oughta get to know. He's a real legend around these forums. FORGE 343industries.org and The Halo Forge Epidemic present: As we all know, The Meet Your Maker Forge Contest is in full swing and it's for the Dominion gametype this time around. Absolute Dog and AbleSir Thomas are certainly part of the judging panel, the rest of whom are unbeknownst to me as of now. Forgers are encouraged to use Zan's Map Marker Pack when submitting a map for optimal display of callouts and weapon placements. Want to test your map for the Meet Your Maker contest? You can join the MYM Test Lobbies hosted every Thursday by AbleSir Thomas. Click here to join. For questions that need answers, report here for the Meet Your Maker Dominion Official Q&A Thread. 343 Industries Community Forge Project SikSlik7's tyrannical reign as MoM may be over but that doens't mean it's too late to support the Community Forge Project. The 343i Community Forge Project is a project that lets the members get together and make their own contributions to the maps made. SikSlik explains it all in his thread. Read and sign up for the CFP here. Ideas can be discussed in the CFP Idea Discussion thread so post yours here. SikSlik7 has created an account for members to friend in order to join the CFP sessions. Send CFP343i a Friend Request on Xbox Live! Participate and support the Community Forge Project! Halo 4 Free Roaming Flood Forge Off The Halo 4 Free Roaming Flood Forge Off is OVER. We had some submissions on 343i.org not sure about ForgeHub and other sites but here's a little preview of our submissions: Your judges: Absolute Dog Donut Elliot Sign up, submit maps, find out prizes, and judging criteria to the contest by clicking the banner above of course. And here's the Q&A Thread! GAMING NEWS Halo 4 Global Championship Final Match Sudden Death http://www.youtube.com/watch?v=i8l0mONFYdM&feature=player_embedded A totally intense battle in the Halo 4 Global Championship between Elamite Warrior's brother Ace and the all powerful iGotUrPistola. It brought back good memories to see competition like this in Halo. Watch to see the winner and here's a link to TrulyExclusive's thread. Xbox One: First TV Commercial Here's the Xbox One's first television commercial brought to us here by none other than the CooliestRap. Tell him what you think they could've done and what they should've done that could've made it better. Or tell him what you think in general about it in his thread. Xbox One Release Date Confirmed The Xbox One's release date has been confirmed by many across the net. I'm not going to tell you here if you don't know already because I actually want you to visit adamj's article. That's why he makes them. I hope you know what to click to find the article by this point in the Wrapup. PS4 Release Date Also Confirmed The PlayStation 4's release date has also been announced. I won't tell you here so you can read Absolute Dog's article. I'll give you a hint: it comes out before the Xbox One! For more Gaming News check out the latest on our Front Page here. HOT TOPIC Halo Command - Browser Based Halo Strategy/RPG/Text Based Game Started by a member by the name of Glitch100, Halo Command will be a browser based Halo game involving the aspects of Strategy/RPG/TBRPGs which is what makes it very interesting. I support Halo Command because it's just another step towards bringing back the love for the Halo Universe itself and not just the games and multiplayer which is what everyone's been focusing on since Halo 4 came out. This may not be an official 343 game but it is something to look into. Click the picture to get linked to the Halo Command thread. MEMBER OF THE MONTH September's Member of the Month is a very avid Forger. Coming from Forge Cafe, Zandril is a huge Forge enthusiast and it is his favorite thing about Halo. I'll remind you again that the link to his announcement thread can be found by using the picture now. And please, DO congratulate him. He's a great member and Forger. PS. Yes that is the picture that was used when announcing BZ as June's MoM. PLAY DATES I'm trying to make Play Dates come back NEXT SATURDAY. That is the Saturday after this one coming up. I'm going to try to make it a special event and not just some games on one of the Halos. Keep your eyes PEELED! We still want your Play Date ideas. Post them here. YOUTUBE Halo 4 Pan-Cam Feature! Quite a find by a member by the name of Brett on our site. I've used Brett's video's before in the Wrapup so his name might be familiar to some of you whether it's from seeing it here or watching his videos when he posts them himself. Anyway, the pan-cam feature is pretty awesome. It's only accessible through Theater mode. Just watch that video and leave it a like and maybe comment and tell Brett how much you liked it here. Wrapup concluded. Now scroll back up and read it all over again. View full article
  24. Well originally I wanted to get this out on Saturday but this turned into a busy weekend and so we skipped a weekend but hopefully I didn't skip any beats. Enjoy: Primary Announcement: I decided to change the way I direct you to links. I tried to provide pictures and hyperlink them for each section and sub-section so I'm not always saying 'Click here! Click here! Find it here!.' It doesn't apply to all the sections however. ANNOUNCEMENT I haven't seen a time limit on this so I assume it's still going and I haven't noticed too much activity with it so hopefully this picture will help! Would you like to test Halo multiplayer for 343 Industries? Would you like to get paid to test Halo multiplayer for 343 Industries? Remember, click the picture above to find Absolute Dog's announcement. DESTINY New Bits of Gameplay Adamj, the king of the News Group, brought us a really cool video from Bungie and it's got some cool snippets of gameplay in it that might possibly tease at competitive multiplayer! YEAH! I already gave a video so I'll give you a link to adam's thread separately here. FEATURED INTERVIEWS The Director - I actually saw him online the other day. Although no longer a Moderator, The Director is defintely someone the newer members oughta get to know. He's a real legend around these forums. FORGE 343industries.org and The Halo Forge Epidemic present: As we all know, The Meet Your Maker Forge Contest is in full swing and it's for the Dominion gametype this time around. Absolute Dog and AbleSir Thomas are certainly part of the judging panel, the rest of whom are unbeknownst to me as of now. Forgers are encouraged to use Zan's Map Marker Pack when submitting a map for optimal display of callouts and weapon placements. Want to test your map for the Meet Your Maker contest? You can join the MYM Test Lobbies hosted every Thursday by AbleSir Thomas. Click here to join. For questions that need answers, report here for the Meet Your Maker Dominion Official Q&A Thread. 343 Industries Community Forge Project SikSlik7's tyrannical reign as MoM may be over but that doens't mean it's too late to support the Community Forge Project. The 343i Community Forge Project is a project that lets the members get together and make their own contributions to the maps made. SikSlik explains it all in his thread. Read and sign up for the CFP here. Ideas can be discussed in the CFP Idea Discussion thread so post yours here. SikSlik7 has created an account for members to friend in order to join the CFP sessions. Send CFP343i a Friend Request on Xbox Live! Participate and support the Community Forge Project! Halo 4 Free Roaming Flood Forge Off The Halo 4 Free Roaming Flood Forge Off is OVER. We had some submissions on 343i.org not sure about ForgeHub and other sites but here's a little preview of our submissions: Your judges: Absolute Dog Donut Elliot Sign up, submit maps, find out prizes, and judging criteria to the contest by clicking the banner above of course. And here's the Q&A Thread! GAMING NEWS Halo 4 Global Championship Final Match Sudden Death http://www.youtube.com/watch?v=i8l0mONFYdM&feature=player_embedded A totally intense battle in the Halo 4 Global Championship between Elamite Warrior's brother Ace and the all powerful iGotUrPistola. It brought back good memories to see competition like this in Halo. Watch to see the winner and here's a link to TrulyExclusive's thread. Xbox One: First TV Commercial Here's the Xbox One's first television commercial brought to us here by none other than the CooliestRap. Tell him what you think they could've done and what they should've done that could've made it better. Or tell him what you think in general about it in his thread. Xbox One Release Date Confirmed The Xbox One's release date has been confirmed by many across the net. I'm not going to tell you here if you don't know already because I actually want you to visit adamj's article. That's why he makes them. I hope you know what to click to find the article by this point in the Wrapup. PS4 Release Date Also Confirmed The PlayStation 4's release date has also been announced. I won't tell you here so you can read Absolute Dog's article. I'll give you a hint: it comes out before the Xbox One! For more Gaming News check out the latest on our Front Page here. HOT TOPIC Halo Command - Browser Based Halo Strategy/RPG/Text Based Game Started by a member by the name of Glitch100, Halo Command will be a browser based Halo game involving the aspects of Strategy/RPG/TBRPGs which is what makes it very interesting. I support Halo Command because it's just another step towards bringing back the love for the Halo Universe itself and not just the games and multiplayer which is what everyone's been focusing on since Halo 4 came out. This may not be an official 343 game but it is something to look into. Click the picture to get linked to the Halo Command thread. MEMBER OF THE MONTH September's Member of the Month is a very avid Forger. Coming from Forge Cafe, Zandril is a huge Forge enthusiast and it is his favorite thing about Halo. I'll remind you again that the link to his announcement thread can be found by using the picture now. And please, DO congratulate him. He's a great member and Forger. PS. Yes that is the picture that was used when announcing BZ as June's MoM. PLAY DATES I'm trying to make Play Dates come back NEXT SATURDAY. That is the Saturday after this one coming up. I'm going to try to make it a special event and not just some games on one of the Halos. Keep your eyes PEELED! We still want your Play Date ideas. Post them here. YOUTUBE Halo 4 Pan-Cam Feature! Quite a find by a member by the name of Brett on our site. I've used Brett's video's before in the Wrapup so his name might be familiar to some of you whether it's from seeing it here or watching his videos when he posts them himself. Anyway, the pan-cam feature is pretty awesome. It's only accessible through Theater mode. Just watch that video and leave it a like and maybe comment and tell Brett how much you liked it here. Wrapup concluded. Now scroll back up and read it all over again. This post has been promoted to an article
  25. The Xbox One is set to release on November 22nd 2013 according to Xbox360achievements.org and IGN. It will launch for USA, Canada, UK, Ireland, Australia, New Zealand, Spain, Germany, France, Italy, Brazil, Austria and Mexico and for every where else will get a 2014 release. Read up on the two articles here http://www.xbox360achievements.org/news/news-16035-Xbox-One-Launch-Date-Finally-Revealed.html http://uk.ign.com/articles/2013/09/04/xbox-one-release-date-to-be-announced-today
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